- For the League of Legends patch, see V11.10.
Teamfight Tactics V11.10[]
Cosmetics[]
- Boom
- Pride 2021 Boom added:
- Catseye
- Citrine
- Obsidian
- Rainbow
- Rose Quartz
- Sapphire
- Tanzanite
- Bug Fix: Staff Drop boom now has better synch between staff impact and damage numbers.
- New Emotes
Client[]
- Ranked
- Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector.
- Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector.
- If you made it to Gold or higher during the Festival of Beasts, then you'll be awarded with a Protector emote to celebrate your performance during the back half of Fates. The emote will signal your success through a headdress that reflects the peak rank you received.
Champions[]
- Ability AD ratio increased to 260 / 280 / 360% AD from 220 / 240 / 280% AD.
- Bug Fix: Ability now properly critically strikes.
- Ability damage reduced to 100 / 150 / 300 from 150 / 200 / 400.
- Ability AD ratio reduced to 140 / 150 / 180% AD from 160 / 180 / 220% AD.
- Ability damage changed to 600 / 900 / 1500 from 700 / 900 / 1400.
- Maximum mana reduced to 40 from 50.
- Ability shield reduced to 40 / 50 / 200% maximum health from 50 / 50 / 200%.
- Starting mana increased to 40 from 0.
- Maximum mana increased to 140 from 120.
- New Effect: The ability power Ivern grants to Daisy on recasts is now flat rather than a percentage.
- Recast ability power changed to 100 / 150 / 300 from 50 / 75 / 300%.
- Daisy ability damage increased to 250 / 350 / 1200 from 200 / 250 / 1000.
- Base health increased to 700 from 650.
- Ability primary damage increased to 200 / 250 / 450 from 200 / 250 / 400.
- Ability secondary damage increased to 100 / 125 / 225 from 100 / 125 / 200.
- Ability stun duration reduced to 1.5 / 2 / 2.5 seconds from 1.5 / 2 / 3.
- Base health increased to 850 from 800.
- Ability damage increased to 250 / 350 / 750 from 200 / 300 / 650.
- Base attack damage increased to 80 from 50.
- Ability damage reduction reduced to 30 / 60 / 250 from 40 / 80 / 400.
- Ability attack damage reduction reduced to 40% at all Star levels from 40 / 40 / 60%.
- Ability primary damage reduced to 250 / 300 / 400 from 300 / 400 / 500.
- Ability secondary damage reduced to 125 / 150 / 200 from 150 / 200 / 250.
- Ability targets increased to 3 / 4 / 6 from 3 / 4 / 5.
- Bug Fix: No longer fails to cast her her spell if the target was too far.
- Maximum mana increased to 70 from 60.
- Ability radius reduced to 2 hexes from 3.
- Ability secondary damage increased to 250 / 300 / 550 from 200 / 300 / 550.
- Maximum mana reduced to 60 from 75.
- Ability damage increased to 100 / 150 / 375 from 100 / 150 / 300.
- Bug Fix: Now properly heals based on how much damage he dealt rather than pre-calculated amount based on his stats.
- Maximum mana reduced to 70 from 85.
- Ability AD ratio increased to 400 / 450 / 650% AD from 350 / 400 / 500% AD.
- Ability stun duration reduced to 1.5 / 2 / 8 seconds from 2 / 2.5 / 8.
- Bug Fix: Ability now properly triggers .
- Base health increased to 850 from 800.
- Ability cast reduced to 0.3 seconds from 0.5.
- Ability bonus attack damage increased to 90 / 100 / 130% AD from 80 / 90 / 100% AD.
- Ability AD ratio reduced to 160 / 180 / 200% AD from 160 / 180 / 220% AD.
- Bug Fix: Allies no longer chase targets she throws.
- Number of Infernal Souls increased to 5 / 6 / 42 from 4 / 6 / 42.
- Base attack speed increased to 0.8 from 0.7.
- Maximum mana reduced to 60 from 70.
- Ability AD ratio increased to 130 / 140 / 200% AD from 110 / 120 / 160% AD.
- Base attack damage increased to 30 from 25.
- Ability bonus true damage reduced to 65 / 90 / 140 from 90 / 120 / 160.
- Bug Fix: No longer attempts to cast on targets that become untargetable as he reaches full mana.
- Ability damage increased to 300 / 500 / 850 from 300 / 500 / 750.
- Ability shield increased to 150 / 250 / 425 from 150 / 250 / 375.
- Ability damage increased to 200 / 300 / 450 from 200 / 300 / 400.
- Ability damage increased to 300 / 400 / 750 from 300 / 400 / 600.
- Ability bonus true damage increased to 30 / 40 / 75 from 30 / 40 / 60.
- Ability damage increased to 250 / 350 / 700 from 250 / 350 / 600.
Traits[]
- Monstrosity base health increased to 1000 / 1400 / 1800 (based on the number of Abominations) from 1000 / 1300 / 1600.
- Monstrosity health per Star level increased to 100 / 140 / 180 (based on the number of Abominations) from 100 / 130 / 160.
- Monstrosity base attack damage increased to 100 / 150 / 200 (based on the number of Abominations) from 100 / 130 / 160.
- Monstrosity attack damage per Star level increased to 10 / 15 / 20 (based on the number of Abominations) from 10 / 13 / 16.
- Bug Fix: The Monstrosity no longer gains 100 bonus health at all trait levels.
- Bug Fix: Ability critical strikes will continue to work even if the caster dies.
- Baby dragon base attack damage reduced to 125 from 150.
- Bug Fix: Baby dragons now properly fires in ghost armies.
- Damage reduction increased to 15 / 30 / 40% (based on the number of Cavaliers) from 15 / 25 / 35%.
- Bug Fix: Units now properly die from large instances of damage even if the heal hasn't triggered.
- Dragonslayer ability power increased to 30 / 80% (based on the number of Dragonslayers) from 30 / 70%.
- Ally ability power increased to 20 / 60% (based on the number of Dragonslayers) from 20 / 50%.
- Wolf ability damage reduced to 300 / 400 / 9999 from 300 / 550 / 9999.
- Wolf ability heal reduced to 150 / 200 / 9999 from 150 / 275 / 9999.
- Bug Fix: Units now properly recognize Wolf has moved when he heals Lamb, rather than wait for his attack.
- Bonus attack damage and ability power changed to 30 / 70 / 160 (based on the number of Forgottens) from 30 / 80 / 140.
- Damage reduction increased to 15 / 40 / 90 (based on the number of Knights) from 15 / 40 / 75.
- Bonus magic resistance increased to 40 / 100 / 200 (based on the number of Mystics) from 40 / 100 / 180.
- Bug Fix: Revive ready visual effects are now properly removed when the unit revives.
- Crowd control immunity duration increased to 5 / 8 (based on the number of Verdants) seconds from 4 / 6.
- Bug Fix: No longer blocks ability damage.
Items[]
- Spell power reduced to 40 from 45.
- Spell power reduced to 25 from 30.
- Removed: Mana debuff no longer affects the wearer.
- Magic resistance increased to 250 from 200.
- Self burn reduced to 2.5% maximum health from 4%.
- Health on revive reduced to 70% maximum health from 80%.
- Attack speed slow reduced to 35% from 50%.
- Attack speed slow reduced to 25% from 35%.
- Ally damage reduced to 50% maximum mana from 100%.
- Spell power per cast increased to 10 from 5.
- Bug Fix: Fixed a bug where having multiple Ionic Dark-Sparks would only the grant the spell power of one.
- Bug Fix: Ability critical strikes will continue to work even if the caster dies.
- Bonus resistances increased to 70 from 60.
- Critical strike chance reduced to 15% from 35%.
- New Effect: The first time the wearer casts a spell they gain 20% bonus critical strike chance for the rest of combat, applies to the initial spell.
- Heal increased to 25% missing health from 20%.
- Self damage changed to 5% current health from 10%.
- Renamed to Spectral Giantslayer from Evil Giantslayer.
- Removed: No longer deals 15% reduced damage against targets with less then 1100 maximum health. Increased damage now only applies against targets with more than 1100 health.
- Damage penalty reduced to 15% from 20%.
- Bonus attack damage and spell power per stack increased to 3 from 2.
- New Effect: Summoned units can now spawn Voidspawns at 50% effectiveness.
- Health loss per second reduced to 60 from 100.
- Ally attack speed reduction reduced to 20% from 25%.
- New Effect: Summoned units can now spawn Voidspawns at 25% effectiveness.