- For the Teamfight Tactics patch, see V11.1 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.1[]
Client[]
- Emotes
- League Client
- Bug Fix: Fixed ember timer leaks in Profiles and Login.
- Bug Fix: Improved reliability in Champ Select,end game screen, Honor, and Friends list.
- Bug Fix: Fixed emote panel memory leak.
- Bug Fix: Fixed visual bug with chroma purchases in Champ Select.
- Bug Fix: Fixed an issue that caused the rune page editor to lock up.
- Bug Fix: Fixed a memory leak for mission celebrations.
- Ranked
- Start of the ranked Season 2021:
- OCE - January 8, 2021 at 04:00 AM AEDT.
- JP - January 8, 2021 at 04:00 AM JST.
- KR - January 8, 2021 at 04:00 AM KST.
- RU - January 8, 2021 at 04:00 AM MSK.
- TR - January 8, 2021 at 04:00 AM GMT+3.
- EUNE - January 8, 2021 at 04:00 AM CET.
- EUW - January 8, 2021 at 04:00 AM GMT.
- BR - January 8, 2021 at 04:00 AM GMT-3.
- LAN - January 8, 2021 at 04:00 AM CST.
- LAS - January 8, 2021 at 04:00 AM GMT-3.
- NA - January 8, 2021 at 4:00 AM PST.
- PH - January 8, 2021 at 4:00 AM PST.
- SG - January 8, 2021 at 4:00 AM GMT+8.
- TW - January 8, 2021 at 4:00 AM GMT+8.
- TH - January 8, 2021 at 4:00 AM GMT+7.
- VN - January 8, 2021 at 4:00 AM GMT+7.
- CN - January 8, 2021 at 04:00 AM GMT+8.
- Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger.
- Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one.
Game[]
- Life steal
- When it comes to added damage on attacks, life steal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions.
- Shop
- We've improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected.
- Text editing works with mouse clicks for cursor positioning and drag selection.
- Items displayed in the shop build tree are now vertically centered.
- When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold.
- Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other.
- Many bug fixes and performance improvements.
Champions[]
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage reduced to 53 from 53.04.
- Base armor increased to 21 from 20.88.
- Stats
- Base attack damage reduced to 62 from 62.4.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage reduced to 53 from 53.38.
- Base health reduced to 613 from 615.
- Stats
- Base attack damage reduced to 51 from 51.376.
- Base armor reduced to 21 from 21.22.
- Stats
- Base attack damage reduced to 50 from 50.41.
- Attack damage growth increased to 2.63 from 2.625.
- Base armor reduced to 19 from 19.22.
- Bug Fix: No longer consumes charges of when he swaps his weapons.
- Stats
- Base armor reduced to 19 from 19.04.
- Stats
- Base health increased to 583 from 582.6.
- Base attack damage increased to 62 from 61.54.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health increased to 520 from 519.68.
- Base attack damage reduced to 57 from 57.04.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly cancels when the target dies during the cast time.
- Stats
- Base attack damage reduced to 55 from 55.376.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health increased to 576 from 575.6.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health reduced to 574 from 574.4.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health reduced to 582 from 582.24.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health increased to 583 from 582.52.
- Base attack damage reduced to 61 from 61.27.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Now properly triggers Shock only once.
- Stats
- Attack damage growth increased to 2.63 from 2.625.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage reduced to 58 from 58.04.
- Base armor reduced to 22 from 22.412.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 5 / 45 / 85 / 125 / 165.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 15 / 20 / 25 / 30 / 35%.
- Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
- Bonus attack speed duration increased to 6 seconds from 4.
- Dash range increased to 675 units from 600.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage increased to 56 from 55.536.
- Base armor reduced to 19 from 19.04.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 586 from 585.6.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 593 from 592.8.
- Attack damage growth increased to 3.38 from 3.375.
- Stats
- Base attack damage increased to 54 from 53.544.
- Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- Stats
- Base attack damage increased to 46 from 45.66.
- Stats
- Base attack damage increased to 59 from 58.852.
- Stats
- Base armor increased to 28 from 27.88.
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer consumes charges of twice.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 573 from 572.8.
- Stats
- Base attack damage increased to 55 from 54.88.
- Base armor increased to 22 from 21.88.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 576 from 576.16.
- Base attack damage reduced to 60 from 60.04.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base armor increased to 19 from 18.72.
- Base attack damage increased to 54 from 53.54.
- Stats
- Base health reduced to 574 from 575.
- Base attack damage increased to 62 from 61.97.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 599 from 598.56.
- Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Bug Fix: Now properly deals additional damage to small jungle monsters.
- Stats
- Base attack damage reduced to 51 from 51.208.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 561 from 561.2.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 576 from 576.48.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 597 from 597.24.
- Stats
- Base attack damage reduced to 40 from 40.368.
- Base armor reduced to 17 from 17.04.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer goes on full cooldown if he dies before the elemental ram appears.
- Stats
- Base health regeneration reduced to 9 from 10.
- 120% − 165% (based on level) AD from 135% − 165% (based on level) AD. AD ratio reduced to
- Stats
- Base health regeneration increased to 9 from 8.5.
- Health regeneration growth increased to 0.9 from 0.65.
- Base attack damage increased to 66 from 64.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base health increased to 533 from 532.8.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 564 from 564.48.
- Base attack damage increased to 56 from 55.88.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Attack damage growth increased to 3.38 from 3.375.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 601 from 601.28.
- Stats
- Base armor increased to 23 from 22.72.
- Stats
- Base attack damage increased to 54 from 53.872.
- Base armor increased to 25 from 24.712.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Now properly grants a mana charge when equipped with .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Bug Fix: With , now properly heals ally champions only once per attack or ability cast in combat.
- Stats
- Base armor reduced to 24 from 24.3.
- Stats
- Base health increased to 561 from 560.52.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 626 from 625.64.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage increased to 55 from 54.83787.
- Base armor increased to 22 from 21.88.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost reduced to 30 from 40.
- Stats
- Base attack damage increased to 55 from 54.7.
- Base armor increased to 22 from 21.88.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Attack damage growth reduced to 2.2 from 3.2.
- Bonus critical strike chance increased to 150% from 100%.
- Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
- Stats
- Attack damage growth reduced to 2 from 3.
- Bonus critical strike chance increased to 150% from 100%.
- Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base attack damage reduced to 54 from 54.208.
- Base armor increased to 22 from 21.544.
- Stats
- Base attack damage increased to 52 from 51.64.
- Stats
- Base armor increased to 21 from 20.8.
- Bug Fix: Now properly activates Coordinated Fire.
- Stats
- Base attack damage reduced to 53 from 53.376.
Items[]
- Now builds into .
- Bug Fix: Passive cooldown no longer ignores item haste granted from .
- Grievous Wounds duration increased to 3 seconds from 2.
- Grievous Wounds duration increased to 3 seconds from 2.
- Grievous Wounds duration increased to 3 seconds from 2.
- Attack damage increased to 60 from 55.
- attack damage increased to 75 from 70.
- Nightstalker base damage reduced to 65 from 100.
- Nightstalker bonus AD ratio reduced to 25% bonus AD from 30%.
- Bug Fix: Passive cooldown no longer ignores item haste granted from .
- Bug Fix: Passive cooldown no longer ignores item haste granted from .
- Grievous Wounds duration increased to 3 seconds from 2.
- Undocumented: Now locks out all spells during the dash.
- Thirsting Slash damage AD ratio reduced to 100% AD from 110% AD.
- Thirsting Slash heal AD ratio increased to 25% AD from 20% AD.
- New Effect: Heal is now calculated sequentially for each champion hit instead of being calculated all at once.
- Bug Fix: Passive cooldown no longer ignores ability haste.
- Ability power increased to 90 from 80.
- Health increased to 350 from 250.
- ability power increased to 120 from 110.
- health increased to 450 from 350.
- Supersonic base damage reduced to 125 at all levels from 175 − 250 (based on level).
- Ability haste increased to 20 from 15.
- Summoner spell haste increased to 12 from 10.
- Now builds into .
- Bug Fix: Passive cooldown no longer ignores item haste granted from .
- Grievous Wounds duration increased to 3 seconds from 2.
- Grievous Wounds duration increased to 3 seconds from 2.
- Awe bonus AD mana ratio increased to 2.5% maximum mana from 2%.
- Shock mana ratio reduced to 2.5% maximum mana from 4%.
- New Effect: Shock bonus damage now applies on all damaging abilities and basic attacks on-hit, instead of just abilities that deal physical damage and basic attacks on-hit.
- Ability power increased to 90 from 80.
- Health increased to 300 from 250.
- ability power increased to 120 from 110.
- health increased to 400 from 350.
- Soulrend base damage reduced to 125 at all levels from 125 − 200 (based on level).
- Grievous Wounds duration increased to 3 seconds from 2.
- No longer builds into .
- Ability haste increased to 20 from 10.
- ability haste increased to 25 from 15.
- attack damage reduced to 75 from 80.
- Sandswipe base damage reduced to 65 from 100.
- Sandswipe bonus AD ratio reduced to 25% bonus AD from 30%.
- New Recipe: + + + 850 = 2500.
- Removed: No longer grants 25 attack damage.
- Bolt AD ratio reduced to 40% AD at all levels from 40% − 70% (based on level) AD.
- No longer builds and .
- Ability power increased to 65 from 60.
- Inspire bonus movement speed increased to 60% from 40%.
- Attack damage reduced to 45 from 50.
- Ability haste increased to 20 from 10.
- attack damage reduced to 55 from 60.
- ability haste increased to 25 from 15.
- Halting Slash AD ratio reduced to 100% AD from 110% AD.
- Bug Fix: Passive cooldown no longer ignores ability haste.
- Grievous Wounds duration increased to 3 seconds from 2.
- Attack damage reduced to 25 from 35.
- Ability haste increased to 20 from 10.
- attack damage reduced to 35 from 45.
- ability haste increased to 25 from 15.
Runes[]
- Summoner spell haste increased to 18 from 15.
- New Effect:
- Gain 6 (+ 5 per Bounty Hunter stack) ultimate haste, up to 31 at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
- Old Effect:
- Reduces the cooldown of your ultimate ability by 5% (+ 4% per Bounty Hunter stack), up to 25% at 5 stacks. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
Neutral buffs[]
- Ultimate ability haste increased to 12 / 24 / 36 / 48 (based on stacks) from 10 / 20 / 30 / 40 (based on stacks).
- Ultimate ability haste now works like ability haste and not like cooldown reduction.
Howling Abyss[]
- Howling Abyss specific balancing
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +3% from +6%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to +5% from +10%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +3% from +5%.
- Incoming damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -12% from -15%.
- Incoming damage modifier changed to -8% from -10%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from +3%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +5% from +8%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -5% from -8%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from -8%.
- Outgoing damage modifier changed to +3% from +5%.
- Outgoing damage modifier changed to +3% from +5%.
Hotfixes[]
January 6th Hotfix[]
- Stats
- Base attack damage reduced to 66 from 68.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Shield AP ratio reduced to 80% AP from 90% AP.
- Cleave armor ratio reduced to 10% armor from 15% armor.
- Armor ratio reduced to 30% armor from 40% armor.
- Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
- Stats
- Base mana increased to 325 from 284.
- Bug Fix: Damage fall-off now appropriately resets on boomerang return.
- Bug Fix: When he hijacks , he is no longer able to use it twice immediately.
- Bonus movement speed reduced to 12% − 40% (based on level) from 20% − 45% (based on level).
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
January 7th Hotfix[]
- Bug Fix: Fixed a bug where the summoner spell in his first slot would go on a 2 second cooldown every time he uses an ability.
January 8th Hotfix[]
- Bug Fix: Fixed a bug where passive would have no cooldown.
- Bug Fix: Can now properly stack mana charges with this ability.