- For the League of Legends patch, see V10.9.
Teamfight Tactics V10.9[]
Cosmetics[]
- Arenas
- New Icons
- New Emotes
Game[]
- Items and Orbs
- Can no longer sell units if doing so would cause an item to be deleted.
- Can no longer loot orbs if their item bench is full.
- Now drop at least 1 small orb in the first 3 PvE rounds.
- Mobile
- Equipping Items in out of game loadouts screen will now be much faster.
- Took out the tuning fork and made sure the "Login Successful" SFX now plays correctly.
- Your loadout will no longer get messed up when you log out of the app.
- Arena Skins Icons are no longer uncomfortably zoomed in and will show what the skin is (entirely).
- You can now remove a friend from your friends list.
- If you don't select the "stay signed in" option, you will no longer stay signed in.
- The Stage indicator panel will no longer be wonky (it's a technical term) if you surrendered in previous games.
- Little Legends rarity is now shown on the loadouts panel.
- The Ready Check indicator and Social Panel got a bunch of small visual fixes. They should be generally cleaner now.
- Expired missions do not show up in the missions panel anymore.
- Social Auth accounts can now access their inventory when they first login and play the game.
- Game no longer crashes when opening a trait panel in Team Planner.
- Shop drop rates
- Level 3 drop rates changed to 75 / 25 / 0 / 0 / 0% from 70 / 30 / 0 / 0 / 0%.
- Level 4 drop rates changed to 60 / 30 / 10 / 0 / 0% from 50 / 35 / 15 / 0 / 0%.
- Level 5 drop rates changed to 40 / 35 / 20 / 5 / 0% from 35 / 40 / 20 / 5 / 0%.
- Level 6 drop rates changed to 25 / 35 / 30 / 10 / 0% from 20 / 35 / 35 / 10 / 0%.
- Level 7 drop rates changed to 19 / 30 / 35 / 15 / 1% from 14 / 30 / 40 / 15 / 1%.
Galaxies[]
- New Galaxies added:
- Galaxy odds:
- Treasure Trove - 12.5% of games
- Star Cluster - 12.5% of games
- The Neekoverse - 7.5% of games
- Lilac Nebula - 7.5% of games
- Medium Legends - 7.5% of games
- Superdense Galaxy - 7.5% of games
- Trade Sector - 10% of games
- Normal - 35% of games
Champions[]
- Bug Fix: Now waits until her first orb returns to cast another one.
- Base health increased to 700 from 600.
- Maximum mana increased to 120 from 80.
- Starting mana increased to 40 from 30.
- Ability stun duration increased to 1.5 / 1.5 / 3 seconds from 1.5 at all Star-levels.
- Starting mana increased to 100 from 75.
- Fast Impact upgrade delay reduced to 0.3 seconds from 1.
- Ability blind duration changed to 3 / 4 / 5 seconds from 4 at all Star-levels.
- Ability damage increased to 125 / 200 / 750 from 100 / 175 / 750.
- Ability damage increased to 200 / 275 / 500 from 175 / 250 / 400.
- Ability isolated damage increased to 600 / 825 / 1500 from 600 / 825 / 1350.
- Ability damage reduction increased to 40 / 80 / 200 from 40 / 80 / 120.
- New Effect: Ability now targets the nearest enemy after dashing if the original target is dead.
- Ability shield increased to 40 / 45 / 60% of maximum health from 40 / 45 / 50%.
- Ability heal per second changed to 12% of maximum health at all Star-levels from 8 / 10 / 15%.
- Ability targeting changed to farthest unit within attack range + 1 hex from farthest unit within 3 hexes.
- Ability damage increased to 350 / 500 / 1000 from 250 / 400 / 800.
- Ability now only cleanses stuns instead of all debuffs.
- Ability heal increased to 150 / 200 / 300 from 100 / 150 / 200.
- Ability damage increased to 200 / 300 / 550 from 200 / 300 / 500.
- Ability damage reduced to 300 / 400 / 2500 from 350 / 450 / 2500.
- Ability secondary damage reduced to 75 / 100 / 625 from 175 / 225 / 1250.
- Bug Fix: Fixed a bug where he could continue firing meteors while reviving from if he started casting right before he died.
- Bug Fix: Fixed a bug where he would lose his transformed state when activating .
- Bug Fix: Fixed a bug where he would get stuck in his idle animation if stunned while transformed.
- Ability targeting changed to farthest unit within attack range + 2 hexes from the enemy with the most items.
- Ability damage increased to 300 / 400 / 700 from 250 / 325 / 550.
Traits[]
- Chance to trigger additional attacks reduced to 30 / 55 / 100% (based on the number of Blademasters) from 30 / 60 / 100%.
- Increased the speed of the bonus attacks.
- Number of additional attacks reduced to 3 / 5 (based on the number of Blasters) from 3 / 6.
- Bonus health changed to 350 / 650 (based on the number of Brawlers) from 300 / 700.
- Healing reduced to 15 / 35 / 60% (based on the number of Celestials) from 15 / 40 / 65%.
- New Effect: All allies gain 15% bonus attack speed at the start of combat and then every 8 / 4 / 2 (based on the number of Chronos) seconds.
- Old Effect: All allies gain 15 / 35 / 75% (based on the number of Chronos) bonus attack speed every 4 seconds.
- Bonus health reduced to 350 / 700 (based on the number of Cybernetics) from 350 / 750.
- Bonus AD reduced to 35 / 70 (based on the number of Cybernetics) from 35 / 75.
- Bonus AD and spell power reduced to 20 / 25 / 35 (based on the number of Dark Stars) from 25 / 30 / 35.
- Bonus attack speed reduced to 50 / 75 / 120% (based on the number of Infiltrators) from 50 / 80 / 125%.
- New Effect: 2 Infiltrators also refreshes the attack speed on takedown.
- Super-Mech base health reduced to 1500 from 1800.
- Super-Mech health ratio reduced to 45% from 50%.
- Removed: No longer grants pilots 25 mana on eject.
- Shield changed to 25 / 30 / 40% (based on the number of Protectors) of maximum health from 20 / 30 / 45%.
- Shield reduced to 150 / 210 / 330 (based on the number of Rebels) from 150 / 225 / 350.
- Spell power reduced to 20 / 40 / 75 / 120 (based on the number of Sorcerers) from 20 / 45 / 80 / 125.
- Distributed mana reduced to 30 / 50 (based on the number of Star Guardians) from 30 / 60.
- Bug Fix: 3 Star Guardians is now properly a bronze trait.
- Mana per second increased to 40 from 20.
- Critical strike health threshold reduced to 40% health from 50%.
- Bonus armor increased to 125 / 250 (based on the number of Vanguards) from 60 / 250.
Items[]
- Shield duration reduced to 10 seconds from 15.