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For the League of Legends icon League of Legends patch, see V10.9.

Teamfight Tactics V10.9[]

Cosmetics[]

Arenas
  • New arenas:
    • TFT Odyssey Jinx Arena Odyssey Jinx Arena.
    • TFT Odyssey Malphite Arena Odyssey Malphite Arena.
    • TFT Odyssey Yasuo Arena Odyssey Yasuo Arena.
New Icons
New Emotes

Game[]

Items and Orbs
  • Can no longer sell units if doing so would cause an item to be deleted.
  • Can no longer loot orbs if their item bench is full.
  • Now drop at least 1 small orb in the first 3 PvE rounds.
Mobile
  • Equipping Items in out of game loadouts screen will now be much faster.
  • Took out the tuning fork and made sure the "Login Successful" SFX now plays correctly.
  • Your loadout will no longer get messed up when you log out of the app.
  • Arena Skins Icons are no longer uncomfortably zoomed in and will show what the skin is (entirely).
  • You can now remove a friend from your friends list.
  • If you don't select the "stay signed in" option, you will no longer stay signed in.
  • The Stage indicator panel will no longer be wonky (it's a technical term) if you surrendered in previous games.
  • Little Legends rarity is now shown on the loadouts panel.
  • The Ready Check indicator and Social Panel got a bunch of small visual fixes. They should be generally cleaner now.
  • Expired missions do not show up in the missions panel anymore.
  • Social Auth accounts can now access their inventory when they first login and play the game.
  • Game no longer crashes when opening a trait panel in Team Planner.
Shop drop rates
  • Level 3 drop rates changed to 75 / 25 / 0 / 0 / 0% from 70 / 30 / 0 / 0 / 0%.
  • Level 4 drop rates changed to 60 / 30 / 10 / 0 / 0% from 50 / 35 / 15 / 0 / 0%.
  • Level 5 drop rates changed to 40 / 35 / 20 / 5 / 0% from 35 / 40 / 20 / 5 / 0%.
  • Level 6 drop rates changed to 25 / 35 / 30 / 10 / 0% from 20 / 35 / 35 / 10 / 0%.
  • Level 7 drop rates changed to 19 / 30 / 35 / 15 / 1% from 14 / 30 / 40 / 15 / 1%.

Galaxies[]

  • New Galaxies added:
    • Star Cluster Galaxy icon Star Cluster: 1, 2, and 3 cost units on carousels have two stars. The second carousel only has 2 cost units.
    • Treasure Trove Galaxy icon Treasure Trove: ALL minions and monsters drop a loot orb.
  • Galaxy odds:
    • Treasure Trove - 12.5% of games
    • Star Cluster - 12.5% of games
    • The Neekoverse - 7.5% of games
    • Lilac Nebula - 7.5% of games
    • Medium Legends - 7.5% of games
    • Superdense Galaxy - 7.5% of games
    • Trade Sector - 10% of games
    • Normal - 35% of games

Champions[]

Ahri Ahri
  • Bug Fix: Now waits until her first orb returns to cast another one.
Annie Annie
  • Base health increased to 700 from 600.
Aurelion Sol Aurelion Sol
  • Maximum mana increased to 120 from 80.
  • Starting mana increased to 40 from 30.
Fiora Fiora
  • Ability stun duration increased to 1.5 / 1.5 / 3 seconds from 1.5 at all Star-levels.
Gangplank Gangplank
  • Starting mana increased to 100 from 75.
  • Fast Impact upgrade delay reduced to 0.3 seconds from 1.
Graves Graves
  • Ability blind duration changed to 3 / 4 / 5 seconds from 4 at all Star-levels.
Jinx Jinx
  • Ability damage increased to 125 / 200 / 750 from 100 / 175 / 750.
Kha'Zix Kha'Zix
  • Ability damage increased to 200 / 275 / 500 from 175 / 250 / 400.
  • Ability isolated damage increased to 600 / 825 / 1500 from 600 / 825 / 1350.
Leona Leona
  • Ability damage reduction increased to 40 / 80 / 200 from 40 / 80 / 120.
Lucian Lucian
  • New Effect: Ability now targets the nearest enemy after dashing if the original target is dead.
Malphite Malphite
  • Ability shield increased to Champions killed with Comeuppance (R)40 / 45 / 60% of maximum health from inherit40 / 45 / 50%.
Master Yi Master Yi
  • Ability heal per second changed to Champions killed with Comeuppance (R)12% of maximum health at all Star-levels from inherit8 / 10 / 15%.
Rakan Rakan
  • Ability targeting changed to farthest unit within attack range + 1 hex from farthest unit within 3 hexes.
Rumble Rumble
  • Ability damage increased to 350 / 500 / 1000 from 250 / 400 / 800.
Sona Sona
  • Ability now only cleanses stuns instead of all debuffs.
  • Ability heal increased to 150 / 200 / 300 from 100 / 150 / 200.
Twisted Fate Twisted Fate
  • Ability damage increased to 200 / 300 / 550 from 200 / 300 / 500.
Xerath Xerath
  • Ability damage reduced to 300 / 400 / 2500 from 350 / 450 / 2500.
  • Ability secondary damage reduced to 75 / 100 / 625 from 175 / 225 / 1250.
  • Bug Fix: Fixed a bug where he could continue firing meteors while reviving from Guardian Angel Guardian Angel if he started casting right before he died.
  • Bug Fix: Fixed a bug where he would lose his transformed state when activating Guardian Angel Guardian Angel.
  • Bug Fix: Fixed a bug where he would get stuck in his idle animation if stunned while transformed.
Yasuo Yasuo
  • Ability targeting changed to farthest unit within attack range + 2 hexes from the enemy with the most items.
Ziggs Ziggs
  • Ability damage increased to 300 / 400 / 700 from 250 / 325 / 550.

Traits[]

Blademaster Blademaster
  • Chance to trigger additional attacks reduced to 30 / 55 / 100% (based on the number of Blademasters) from 30 / 60 / 100%.
  • Increased the speed of the bonus attacks.
Blaster Blaster
  • Number of additional attacks reduced to 3 / 5 (based on the number of Blasters) from 3 / 6.
Brawler Brawler
  • Bonus health changed to 350 / 650 (based on the number of Brawlers) from 300 / 700.
Celestial Celestial
  • Healing reduced to 15 / 35 / 60% (based on the number of Celestials) from 15 / 40 / 65%.
Chrono Chrono
  • New Effect: All allies gain 15% Champions hit with Martial Cadence (P)bonus attack speed at the start of combat and then every 8 / 4 / 2 (based on the number of Chronos) seconds.
    • Old Effect: All allies gain 15 / 35 / 75% (based on the number of Chronos) Champions hit with Martial Cadence (P)bonus attack speed every 4 seconds.
Cybernetic Cybernetic
  • Bonus health reduced to 350 / 700 (based on the number of Cybernetics) from 350 / 750.
  • Bonus AD reduced to 35 / 70 (based on the number of Cybernetics) from 35 / 75.
Dark Star Dark Star
  • Bonus AD and spell power reduced to 20 / 25 / 35 (based on the number of Dark Stars) from 25 / 30 / 35.
Infiltrator Infiltrator
  • Bonus attack speed reduced to 50 / 75 / 120% (based on the number of Infiltrators) from 50 / 80 / 125%.
  • New Effect: 2 Infiltrators also refreshes the attack speed on takedown.
Mech-Pilot Mech-Pilot
  • Super-Mech base health reduced to 1500 from 1800.
  • Super-Mech health ratio reduced to 45% from 50%.
  • Removed: No longer grants pilots 25 mana on eject.
Protector Protector
  • Shield changed to Champions killed with Comeuppance (R)25 / 30 / 40% (based on the number of Protectors) of maximum health from inherit20 / 30 / 45%.
Rebel Rebel
  • Shield reduced to 150 / 210 / 330 (based on the number of Rebels) from 150 / 225 / 350.
Sorcerer Sorcerer
  • Spell power reduced to 20 / 40 / 75 / 120 (based on the number of Sorcerers) from 20 / 45 / 80 / 125.
Star Guardian Star Guardian
  • Distributed mana reduced to 30 / 50 (based on the number of Star Guardians) from 30 / 60.
  • Bug Fix: 3 Star Guardians is now properly a bronze trait.
Starship Starship
  • Mana per second increased to 40 from 20.
Valkyrie Valkyrie
  • Critical strike health threshold reduced to Champions killed with Comeuppance (R)40% health from inherit50%.
Vanguard Vanguard
  • Bonus armor increased to 125 / 250 (based on the number of Vanguards) from 60 / 250.

Items[]

Quicksilver Quicksilver
  • Shield duration reduced to 10 seconds from 15.

References[]

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