- For the League of Legends patch, see V10.8.
Teamfight Tactics V10.8[]
Game[]
- Carousel
- Introduced new carousel variations.
- Mobile
- Bug Fix: Mobile players now can see what items Kayn has.
- Improvements to the Friends Panel that only the eagle-eye'd of you may notice.
- Fixed a bug where some players needed to patch every time they restarted the app. That's just silly.
- When something has gone wrong and we need you to know about it you should now see a message about it. Hopefully you never do.
- Fixed an issue where Egg Drop Tables failed their math exams and displayed the wrong numbers.
- Checkmarks now appear in Loadouts when you are viewing a Little Legend or Arena skin you already have equipped.
- We ordered the Little Legends under each species so you can find the perfect shade of Squink even quicker.
- The UFO Sprite was getting a little uppity so we removed it's star levels in Loadouts.
- Emotes can now be placed in multiple slots. Your dreams of a full “Say that one more time.” emote wheel can now be realized.
- Sometimes your currently equipped Little Legend and Arena Skin would forget to show up on entering loadouts. We reminded them what their jobs were.
- Fixed several issues with aspect ratio & resolution resizing on some devices. Feel free to fiddle away with your screen.
- The login screen music and the home screen music were slightly out of key. We harmonized them.
- Added beautiful delicious crispy sounds to the settings menu. Not sound settings. Sounds for the settings themselves.
- Monsters
- Bug Fix: Kayn spawns 2 rows closer.
- New Galaxies
- Trade Sector: All players receive one free reroll per round. Free rerolls cannot be saved up.
- Superdense Galaxy: On reaching level 5, players receive a free .
- There's now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.
- Overtime
- Shields in Overtime now have 66% reduced effectiveness (same as healing).
- Player Damage
- Base damage (per stage) reduced to 0 / 0 / 1 / 2 / 5 / 10 / 15 from 0 / 3 / 4 / 5 / 10 / 15 / 20.
- Damage from surviving units increased to 2 / 4 / 6 / 8 / 10 / 11 / 12 / 13 / 14 / 15 / ... from 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / ...
- Streaks
- Streak gold changed to 2-3(1g), 4(2g), 5+(3g) from 2(1g), 3(2g), 4+(3g).
- Voice lines
- Bug Fix: Fixed issues around the taunt voice lines champions say when they win a combat. Now only victorious and alive champion taunts will be heard.
Champions[]
- Ability shield increased to 270 / 360 / 540 from 225 / 300 / 450.
- Base armor increased to 40 from 35.
- Base health increased to 1100 from 950.
- Base armor increased to 35 from 30.
- Ability damage increased to 750 / 1500 / 3000 from 700 / 1000 / 1800.
- Maximum mana reduced to 60 from 70.
- Base health reduced to 600 from 650.
- Base attack speed increased to 0.8 from 0.7.
- Base attack speed increased to 0.75 from 0.7.
- Base attack damage reduced to 50 from 55.
- Bug Fix: Tooltip now properly states that his shield lasts 8 seconds.
- Maximum mana reduced to 100 from 150.
- Effect radius changed to 1 hex from 2 hexes.
- Ability now targets the furthest enemy within 3 hexes, instead of his attack target.
- Base attack damage reduced to 50 from 55.
- Ability AD ratio changed to 300 / 325 / 350% AD from 250 / 325 / 400% AD.
- Base health increased to 800 from 700.
- Ability duration increased to 2.5 / 3 / 5 seconds from 2.5 / 3 / 4.
- Base health increased to 700 from 650.
- Ability heal increased to 375 / 550 / 20000 from 350 / 500 / 2000.
- Base attack range increased to 4 from 3.
- Bug Fix: Fixed a bug where summoned units were contributing to player damage.
- Ability duration reduced to 2 seconds from 2.5.
- Targeting improved on smaller group of enemies.
- Ability damage increased to 300 / 500 / 4000 from 250 / 450 / 2000.
- Bug Fix: Fixed a bug where he was not affecting enemies for the first 0.25 seconds of his spell.
- Ability bonus attack speed increased to 100 / 125 / 150% from 75 / 100 / 150%.
- - New champion
-
- Tier 5 .
- Active - Abyssal Bombardment: Transforms, summoning meteors to strike random foes in place of his normal attacks for 6 / 8 / 45 seconds. Meteors deal 300 / 400 / 2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150 / 200 / 1250 magic damage and are stunned for 1.5 seconds.
- Ability damage increased to 200 / 275 / 400 from 150 / 225 / 400.
- Ability stun duration increased to 2 / 2.5 / 4 seconds from 2 / 2.5 / 3.
Traits[]
- New Effect: 9 Blademasters now grant 100% chance to trigger additional attacks.
- Healing increased to 15 / 40 / 65% (based on the number of Celestials) from 15 / 30 / 60%.
- Bonus health reduced to 350 / 750 (based on the number of Cybernetics) from 350 / 800.
- Bonus AD reduced to 35 / 75 (based on the number of Cybernetics) from 35 / 80.
- Bug Fix: 3 Cybernetics is now correctly a bronze level trait.
- New Effect: 9 Dark Star units now gain 45 attack damage and spell power for each Dark Star unit that dies.
- New Dark Star: .
- New Effect: 6 Infiltrators now grant 125% attack speed, refreshed on takedown.
- Super-Mech health changed to 1800 + 50% of pilot's health from 100% of pilot's health.
- Super-Mech ability damage reduced to 400 − 5000 (based on combined Star levels) from 400 − 5000 (based on combined Star levels).
- Super-Mech ability splash damage reduced to 200 − 5000 (based on combined Star levels) from 200 − 5000 (based on combined Star levels).
- Bug Fix: Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
- Bug Fix: Fixed a bug where the Super-Mech wasn't benefiting from or trait bonuses when on an away board.
- Known Bug: The Super-Mech still doesn't benefit from team wide trait bonuses like when on an away board.
- Added visualization to indicate purchased upgrades.
- New Effect: 6 Protectors now grant a 45% of maximum health shield.
- New Effect: 9 Rebels now grant a 350 shield and 15% increased damage.
- Spell power changed to 20 / 45 / 80 / 125 (based on the number of Sorcerers) from 20 / 40 / 80.
- New Sorcerer: .
- Component item drop chance increased to 20% from 15%.
Items[]
- New Effect: When the wearer casts a spell, also grants the wearer 10 mana.
- Starting mana reduced to 15 from 20.
- Starting stack reduced to 0 from 2.
- Attack damage per stack increased to 30 from 15.
- Bug Fix: Adding additional Deathblades to a unit during combat will no longer reset all other Deathblade's counters.
- Attack speed slow increased to 50% from 40%.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 15 from 20.
- Bonus range increased to tripled from doubled.
- Now displays a visual beam on attack when increasing the range of low range champions.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 30 from 40.
- Width effect increased to 1.5 hexes from 1.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 15 from 20.
- Starting mana reduced to 15 from 20.
- Effect radius reduced to 1 hex on each side from 2 hexes on each side.
- Attack speed increased to 30% from 18%.
- Bug Fix: Fixed a bug where the Construct was contributing to player damage.
Hotfixes[]
April 21st Hotfix[]
- Base attack damage increased to 70 from 50.
- Maximum mana increased to 80 from 60.
- Starting mana increased to 30 from 0.
- Ability AD ratio reduced to 200 / 225 / 250% AD from 300 / 325 / 350% AD.
- Maximum mana increased to 65 from 50.
- Bug Fix: Fixed a bug where he could cast his spell while reviving from .
- Bonus AD and spell power reduced to 25 / 30 / 35 (based on the number of Dark Stars) from 25 / 35 / 45.
- Bug Fix: Fixed all the bugs that came about when Kayn spawned with a Force of Nature.