League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Register
Advertisement


For the League of Legends icon League of Legends patch, see V10.8.

Teamfight Tactics V10.8[]

Game[]

Carousel
  • Introduced new carousel variations.
Mobile
  • Bug Fix: Mobile players now can see what items Kayn has.
  • Improvements to the Friends Panel that only the eagle-eye'd of you may notice.
  • Fixed a bug where some players needed to patch every time they restarted the app. That's just silly.
  • When something has gone wrong and we need you to know about it you should now see a message about it. Hopefully you never do.
  • Fixed an issue where Egg Drop Tables failed their math exams and displayed the wrong numbers.
  • Checkmarks now appear in Loadouts when you are viewing a Little Legend or Arena skin you already have equipped.
  • We ordered the Little Legends under each species so you can find the perfect shade of Squink even quicker.
  • The UFO Sprite was getting a little uppity so we removed it's star levels in Loadouts.
  • Emotes can now be placed in multiple slots. Your dreams of a full “Say that one more time.” emote wheel can now be realized.
  • Sometimes your currently equipped Little Legend and Arena Skin would forget to show up on entering loadouts. We reminded them what their jobs were.
  • Fixed several issues with aspect ratio & resolution resizing on some devices. Feel free to fiddle away with your screen.
  • The login screen music and the home screen music were slightly out of key. We harmonized them.
  • Added beautiful delicious crispy sounds to the settings menu. Not sound settings. Sounds for the settings themselves.
Monsters
  • Bug Fix: Kayn spawns 2 rows closer.
New Galaxies
  • Trade Sector Galaxy icon Trade Sector: All players receive one free reroll per round. Free rerolls cannot be saved up.
  • Superdense Galaxy icon Superdense Galaxy: On reaching level 5, players receive a free Force of Nature Force of Nature.
  • There's now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.
Overtime
  • Shields in Overtime now have 66% reduced effectiveness (same as healing).
Player Damage
  • Base damage (per stage) reduced to 0 / 0 / 1 / 2 / 5 / 10 / 15 from 0 / 3 / 4 / 5 / 10 / 15 / 20.
  • Damage from surviving units increased to 2 / 4 / 6 / 8 / 10 / 11 / 12 / 13 / 14 / 15 / ... from 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / ...
Streaks
  • Streak gold changed to 2-3(1g), 4(2g), 5+(3g) from 2(1g), 3(2g), 4+(3g).
Voice lines
  • Bug Fix: Fixed issues around the taunt voice lines champions say when they win a combat. Now only victorious and alive champion taunts will be heard.

Champions[]

Annie Annie
  • Ability shield increased to 270 / 360 / 540 from 225 / 300 / 450.
  • Base armor increased to 40 from 35.
Aurelion Sol Aurelion Sol
  • Base health increased to 1100 from 950.
  • Base armor increased to 35 from 30.
Caitlyn Caitlyn
  • Ability damage increased to 750 / 1500 / 3000 from 700 / 1000 / 1800.
Darius Darius
  • Maximum mana reduced to 60 from 70.
Fizz Fizz
  • Base health reduced to 600 from 650.
  • Base attack speed increased to 0.8 from 0.7.
Jinx Jinx
  • Base attack speed increased to 0.75 from 0.7.
Lucian Lucian
  • Base attack damage reduced to 50 from 55.
Mordekaiser Mordekaiser
  • Bug Fix: Tooltip now properly states that his shield lasts 8 seconds.
Rakan Rakan
  • Maximum mana reduced to 100 from 150.
  • Effect radius changed to 1 hex from 2 hexes.
  • Ability now targets the furthest enemy within 3 hexes, instead of his attack target.
Shaco Shaco
  • Base attack damage reduced to 50 from 55.
  • Ability AD ratio changed to 300 / 325 / 350% AD from 250 / 325 / 400% AD.
Shen Shen
  • Base health increased to 800 from 700.
  • Ability duration increased to 2.5 / 3 / 5 seconds from 2.5 / 3 / 4.
Soraka Soraka
  • Base health increased to 700 from 650.
  • Ability heal increased to 375 / 550 / 20000 from 350 / 500 / 2000.
Syndra Syndra
  • Base attack range increased to 4 from 3.
Thresh Thresh
  • Bug Fix: Fixed a bug where summoned units were contributing to player damage.
Vel'Koz Vel'Koz
  • Ability duration reduced to 2 seconds from 2.5.
  • Targeting improved on smaller group of enemies.
Wukong Wukong
  • Ability damage increased to 300 / 500 / 4000 from 250 / 450 / 2000.
  • Bug Fix: Fixed a bug where he was not affecting enemies for the first 0.25 seconds of his spell.
Xayah Xayah
  • Ability bonus attack speed increased to 100 / 125 / 150% from 75 / 100 / 150%.
Xerath Xerath - New champion
  • Dark Star Xerath Dark Star Xerath
    • Tier 5 Dark Star Dark Star Sorcerer Sorcerer.
    • Rite of the Arcane Active - Abyssal Bombardment: Transforms, summoning meteors to strike random foes in place of his normal attacks for 6 / 8 / 45 seconds. Meteors deal 300 / 400 / 2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150 / 200 / 1250 magic damage and are Stun icon stunned for 1.5 seconds.
Zoe Zoe
  • Ability damage increased to 200 / 275 / 400 from 150 / 225 / 400.
  • Ability stun duration increased to 2 / 2.5 / 4 seconds from 2 / 2.5 / 3.

Traits[]

Blademaster Blademaster
  • New Effect: 9 Blademasters now grant 100% chance to trigger additional attacks.
Celestial Celestial
  • Healing increased to 15 / 40 / 65% (based on the number of Celestials) from 15 / 30 / 60%.
Cybernetic Cybernetic
  • Bonus health reduced to 350 / 750 (based on the number of Cybernetics) from 350 / 800.
  • Bonus AD reduced to 35 / 75 (based on the number of Cybernetics) from 35 / 80.
  • Bug Fix: 3 Cybernetics is now correctly a bronze level trait.
Dark Star Dark Star
  • New Effect: 9 Dark Star units now gain 45 attack damage and spell power for each Dark Star unit that dies.
  • New Dark Star: Xerath Xerath.
Infiltrator Infiltrator
  • New Effect: 6 Infiltrators now grant 125% attack speed, refreshed on takedown.
Mech-Pilot Mech-Pilot
  • Super-Mech health changed to 1800 + 50% of pilot's health from 100% of pilot's health.
  • Super-Mech ability damage reduced to 400 − 5000 (based on combined Star levels) from 400 − 5000 (based on combined Star levels).
  • Super-Mech ability splash damage reduced to 200 − 5000 (based on combined Star levels) from 200 − 5000 (based on combined Star levels).
  • Bug Fix: Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
  • Bug Fix: Fixed a bug where the Super-Mech wasn't benefiting from Infiltrator Infiltrator or Demolitionist Demolitionist trait bonuses when on an away board.
  • Known Bug: The Super-Mech still doesn't benefit from team wide trait bonuses like Mystic Mystic when on an away board.
Mercenary Mercenary
  • Added visualization to indicate purchased upgrades.
Protector Protector
  • New Effect: 6 Protectors now grant a 45% of maximum health shield.
Rebel Rebel
  • New Effect: 9 Rebels now grant a 350 shield and 15% increased damage.
Sorcerer Sorcerer
  • Spell power changed to 20 / 45 / 80 / 125 (based on the number of Sorcerers) from 20 / 40 / 80.
  • New Sorcerer: Xerath Xerath.
Space Pirate Space Pirate
  • Component item drop chance increased to 20% from 15%.

Items[]

Chalice of Favor Chalice of Favor
  • New Effect: When the wearer casts a spell, also grants the wearer 10 mana.
  • Starting mana reduced to 15 from 20.
Deathblade Deathblade
  • Starting stack reduced to 0 from 2.
  • Attack damage per stack increased to 30 from 15.
  • Bug Fix: Adding additional Deathblades to a unit during combat will no longer reset all other Deathblade's counters.
Frozen Heart Frozen Heart
  • Attack speed slow increased to 50% from 40%.
  • Starting mana reduced to 15 from 20.
Hand of Justice Hand of Justice
  • Starting mana reduced to 15 from 20.
Luden's Echo Luden's Echo
  • Starting mana reduced to 15 from 20.
Rapid Firecannon Rapid Firecannon
  • Bonus range increased to tripled from doubled.
  • Now displays a visual beam on attack when increasing the range of low range champions.
Redemption Redemption
  • Starting mana reduced to 15 from 20.
Seraph's Embrace Seraph's Embrace
  • Starting mana reduced to 30 from 40.
Shroud of Stillness Shroud of Stillness
  • Width effect increased to 1.5 hexes from 1.
Spear of Shojin Spear of Shojin
  • Starting mana reduced to 15 from 20.
Star Guardian's Charm Star Guardian's Charm
  • Starting mana reduced to 15 from 20.
Statikk Shiv Statikk Shiv
  • Starting mana reduced to 15 from 20.
Tear of the Goddess Tear of the Goddess
  • Starting mana reduced to 15 from 20.
Zeke's Herald Zeke's Herald
  • Effect radius reduced to 1 hex on each side from 2 hexes on each side.
  • Attack speed increased to 30% from 18%.
Zz'Rot Portal Zz'Rot Portal
  • Bug Fix: Fixed a bug where the Construct was contributing to player damage.

Hotfixes[]

April 21st Hotfix[]

Shaco Shaco
  • Base attack damage increased to 70 from 50.
  • Maximum mana increased to 80 from 60.
  • Starting mana increased to 30 from 0.
  • Ability AD ratio reduced to 200 / 225 / 250% AD from 300 / 325 / 350% AD.
Syndra Syndra
  • Maximum mana increased to 65 from 50.
Xerath Xerath
  • Bug Fix: Fixed a bug where he could cast his spell while reviving from Guardian Angel Guardian Angel.
Dark Star Dark Star
  • Bonus AD and spell power reduced to 25 / 30 / 35 (based on the number of Dark Stars) from 25 / 35 / 45.
Force of Nature Force of Nature
  • Bug Fix: Fixed all the bugs that came about when Kayn spawned with a Force of Nature.

References[]

Advertisement