- For the League of Legends patch, see V10.7.
Teamfight Tactics V10.7[]
Game[]
- Carousel
- The odds of seeing a "special" carousel has been reduced.
- Champions
- Champions now celebrate when they are victorious in combat.
- Galaxies - New Mechanic
- Outside the normal game, each game can take place in a random Galaxy:
- The Neekoverse: All players receive two free copies of at the start of the game.
- Lilac Nebula: The first carousel contains only 4 cost units.
- Medium Legends Galaxy: Little Legends are larger and have 125 health.
- Items
- The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
- Mobile version
- We've made some changes to the way phone keyboards work.
- Mysterious account errors during login have been unmasked and destroyed.
- When you've completed all your available missions you will see a fun little pengu friend instead of...a bunch of completed missions you didn't care about.
- No more mysterious enemy missing pings.
- Planning Phase
- Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal.
- Shop drop rates
- Level 8 drop rates changed to 14 / 20 / 35 / 25 / 6% from 13 / 20 / 35 / 25 / 7%.
Champions[]
- Ability damage reduced to 100 / 150 / 750 from 120 / 175 / 750.
- Target selection per fighter launched is now random (from weighted random favoring nearby).
- Bug Fix: Now works properly after triggers.
- Ability channel time reduced to 1.1 seconds from 1.5.
- Now resumes attacking more quickly after firing her bullet.
- Base health increased to 750 from 650.
- Ability damage reduced to 225 / 400 / 2000 from 250 / 450 / 2000.
- Basic attacks performed as a part of the spell can now trigger the effects of , , and .
- Maximum mana increased to 125 from 120.
- Starting mana reduced to 50 from 60.
- Ability damage reduced to 200 / 300 / 600 from 250 / 350 / 700.
- Maximum mana increased to 175 from 150.
- Starting mana increased to 75 from 50.
- Ability damage reduced to 450 / 600 / 9001 from 650 / 850 / 9001.
- Splash art has been updated to more closely match his in-game model.
- Basic attacks performed as a part of the spell can now trigger the effects of , , and .
- Maximum mana reduced to 80 from 100.
- Basic attacks performed as a part of the spell can now trigger the effects of , , and .
- Bug Fix: Ability now properly counts as an attack for the purposes of the trait.
- Base attack speed reduced to 0.8 from 0.85.
- Base attack speed reduced to 1.0 from 1.1.
- Maximum mana increased to 175 from 150.
- Starting mana increased to 75 from 50.
- Ability health ratio reduced to 60 / 80 / 999% of target's maximum health from 70 / 90 / 999%.
- Bug Fix: Fixed an issue where she would sometimes not turn during Bullet Time if there were no enemies being hit by her cone.
- Bug Fix: Updated her tooltip to specify she deals magic damage.
- Ability AD ratio reduced to 250 / 325 / 400% AD from 250 / 325 / 450% AD.
- Bug Fix: Clarified spell tooltip: the ability causes a critical hit on top of the spell's bonus damage.
- Maximum mana reduced to 125 from 150.
- Ability heal increased to 350 / 500 / 2000 from 300 / 450 / 2000.
- Maximum mana reduced to 70 from 80.
- Base health increased to 950 from 850.
- Base attack speed increased to 0.8 from 0.75.
- Maximum mana increased to 60 from 50.
- Ability damage increased to 200 / 275 / 375 from 150 / 225 / 350.
- Basic attacks performed as a part of the spell can now trigger the effects of , , and .
- Maximum mana increased to 45 from 40.
- Maximum mana reduced to 100 from 120.
- Starting mana reduced to 70 from 90.
- Ability damage increased to 150 / 225 / 400 from 150 / 225 / 300.
- Bug Fix: Updated her tooltip to specify she deals magic damage.
Traits[]
- Chance to trigger additional attacks increased to 30 / 60% (based on the number of Blademasters) from 30 / 55%.
- Bonus health reduced to 300 / 700 (based on the number of Brawlers) from 300 / 750.
- Bonus attack speed increased to 15 / 35 / 75% (based on the number of Chronos) from 15 / 35 / 65%.
- New Effect: When a Dark Star unit dies, all other Dark Star units gain 25 / 35 (based on the number of Dark Stars) bonus attack damage and spell power.
- Old Effect: When a Dark Star unit dies, it gives 50 / 80% (based on the number of Dark Star units) increased damage and previous stacks of this effect to the nearest ally Dark Star.
- New Effect: While at least 2 Mana-Reavers are in play, Mana-Reavers' attacks increase mana cost of their target's next spellcast by 40%.
- Old Effect: Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%.
- 2 Mana-Reavers: First attack of each combat.
- 4 Mana-Reavers: All attacks.
- Old Effect: Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%.
- Bonus magic resistance changed to 35 / 105 (based on the number of Mystics) from 30 / 120.
- Bug Fix: Shield no longer scales with AP.
- Bug Fix: No longer generate gold from attempting to deal lethal damage to while she's invulnerable.
- Bonus damage increased to 15% from 12%.
Items[]
- Bug Fix: Healing no longer scales with AP.
- Bug Fix: Now correctly heals when dealing damage against shields.
- Target's health ratio reduced to 2.7% of target's maximum health from 3%.
- Target's health ratio reduced to 2.7% of target's maximum health from 3%.
- Damage increased to 80 from 75.
- Health regeneration increased to 5% of missing health from 4%.