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For the League of Legends icon.png League of Legends patch, see V10.7.

Teamfight Tactics V10.7

Game

Carousel
  • The odds of seeing a "special" carousel has been reduced.
Champions
  • Champions now celebrate when they are victorious in combat.
Galaxies - New Mechanic
  • Outside the normal game, each game can take place in a random Galaxy:
    • The Neekoverse Galaxy icon.png The Neekoverse: All players receive two free copies of Neeko's Help Neeko's Help at the start of the game.
    • Lilac Nebula Galaxy icon.png Lilac Nebula: The first carousel contains only 4 cost units.
    • Medium Legends Galaxy icon.png Medium Legends Galaxy: Little Legends are larger and have 125 health.
Items
  • The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
Mobile version
  • We've made some changes to the way phone keyboards work.
  • Mysterious account errors during login have been unmasked and destroyed.
  • When you've completed all your available missions you will see a fun little pengu friend instead of...a bunch of completed missions you didn't care about.
  • No more mysterious enemy missing pings.
Planning Phase
  • Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal.
Shop drop rates
  • Level 8 drop rates changed to 14 / 20 / 35 / 25 / 6% from 13 / 20 / 35 / 25 / 7%.

Champions

Aurelion Sol Aurelion Sol
  • Ability damage reduced to 100 / 150 / 750 from 120 / 175 / 750.
  • Target selection per fighter launched is now random (from weighted random favoring nearby).
  • Bug Fix: Now works properly after Guardian Angel Guardian Angel triggers.
Caitlyn Caitlyn
  • Ability channel time reduced to 1.1 seconds from 1.5.
  • Now resumes attacking more quickly after firing her bullet.
Darius Darius
  • Base health increased to 750 from 650.
Ekko Ekko
Ezreal Ezreal
  • Maximum mana increased to 125 from 120.
  • Starting mana reduced to 50 from 60.
  • Ability damage reduced to 200 / 300 / 600 from 250 / 350 / 700.
Gangplank Gangplank
  • Maximum mana increased to 175 from 150.
  • Starting mana increased to 75 from 50.
  • Ability damage reduced to 450 / 600 / 9001 from 650 / 850 / 9001.
Graves Graves
  • Splash art has been updated to more closely match his in-game model.
Irelia Irelia
Kassadin Kassadin
  • Maximum mana reduced to 80 from 100.
Lucian Lucian
Lulu Lulu
  • Base attack speed reduced to 0.8 from 0.85.
Miss Fortune Miss Fortune
  • Base attack speed reduced to 1.0 from 1.1.
  • Maximum mana increased to 175 from 150.
  • Starting mana increased to 75 from 50.
  • Ability health ratio reduced to 60 / 80 / 999% of target's maximum health from 70 / 90 / 999%.
  • Bug Fix: Fixed an issue where she would sometimes not turn during Bullet Time if there were no enemies being hit by her cone.
Poppy Poppy
  • Bug Fix: Updated her tooltip to specify she deals magic damage.
Shaco Shaco
  • Ability AD ratio reduced to 250 / 325 / 400% AD from 250 / 325 / 450% AD.
  • Bug Fix: Clarified spell tooltip: the ability causes a critical hit on top of the spell's bonus damage.
Soraka Soraka
  • Maximum mana reduced to 125 from 150.
  • Ability heal increased to 350 / 500 / 2000 from 300 / 450 / 2000.
Vel'Koz Vel'Koz
  • Maximum mana reduced to 70 from 80.
Wukong Wukong
  • Base health increased to 950 from 850.
Xayah Xayah
  • Base attack speed increased to 0.8 from 0.75.
Xin Zhao Xin Zhao
Ziggs Ziggs
  • Maximum mana increased to 45 from 40.
Zoe Zoe
  • Maximum mana reduced to 100 from 120.
  • Starting mana reduced to 70 from 90.
  • Ability damage increased to 150 / 225 / 400 from 150 / 225 / 300.
  • Bug Fix: Updated her tooltip to specify she deals magic damage.

Traits

Blademaster Blademaster
  • Chance to trigger additional attacks increased to 30 / 60% (based on the number of Blademasters) from 30 / 55%.
Brawler Brawler
  • Bonus health reduced to 300 / 700 (based on the number of Brawlers) from 300 / 750.
Chrono Chrono
  • Bonus attack speed increased to 15 / 35 / 75% (based on the number of Chronos) from 15 / 35 / 65%.
Dark Star Dark Star
  • New Effect: When a Dark Star unit dies, all other Dark Star units gain 25 / 35 (based on the number of Dark Stars) bonus attack damage and Ability power icon.png spell power.
    • Old Effect: When a Dark Star unit dies, it gives 50 / 80% (based on the number of Dark Star units) increased damage and previous stacks of this effect to the nearest ally Dark Star.
Mana-Reaver Mana-Reaver
  • New Effect: While at least 2 Mana-Reavers are in play, Mana-Reavers' attacks increase mana cost of their target's next spellcast by 40%.
    • Old Effect: Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%.
      • 2 Mana-Reavers: First attack of each combat.
      • 4 Mana-Reavers: All attacks.
Mystic Mystic
  • Bonus magic resistance changed to 35 / 105 (based on the number of Mystics) from 30 / 120.
Rebel Rebel
  • Bug Fix: Shield no longer scales with AP.
Space Pirate Space Pirate
  • Bug Fix: No longer generate gold from attempting to deal lethal damage to Fiora Fiora while she's invulnerable.
Sniper Sniper
  • Bonus damage increased to 15% from 12%.

Items

Hand of Justice Hand of Justice
  • Bug Fix: Healing no longer scales with AP.
Hextech Gunblade Hextech Gunblade
  • Bug Fix: Now correctly heals when dealing damage against shields.
Morellonomicon Morellonomicon
  • Target's health ratio reduced to 2.7% of target's maximum health from 3%.
Red Buff Red Buff
  • Target's health ratio reduced to 2.7% of target's maximum health from 3%.
Statikk Shiv Statikk Shiv
  • Damage increased to 80 from 75.
Warmog's Armor Warmog's Armor
  • Health regeneration increased to 5% of missing health from 4%.

References

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