- For the Teamfight Tactics patch, see V10.7 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V10.7[]
Client[]
- Rotating Game Mode: One for All returns from March 26th, 2020 (13:00 PM PT) to April 27th, 2020 (23:59 PM PT).
- Client
- Bug Fix: Fixed an issue causing the "Send Friend Request" button to become non-functional in custom lobbies.
- Bug Fix: The "View Schedule" information screen no longer appears blurry when viewing upcoming tournaments in the Clash hub.
- Ranked
- We'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well. This change will only be applying to Ranked Solo/Duo for right now. We'll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes.
Game[]
- Silence
- Bug Fix: Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced.
Champions[]
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- Minimum DoT duration increased to 2 seconds from 1.5.
- Bug Fix: No longer cancels basic attack animation.
- - Full Relaunch
- General
- Title changed to the Ancient Fear from the Harbinger of Doom.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- New voice over and separate voice overs for Praetorian and Surprise Party.
- New lore.
- Stats
- Base attack damage increased to 55.36 from 48.36.
- Base armor increased to 34 from 30.
- Base health increased to 580.4 from 524.4.
- Health growth increased to 92 from 80.
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
- Effigy at the target location (X range), which reveals the surrounding area. The effigy visually appears exactly as does to enemies. Enemy champions that approach an effigy will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself. Stores one charge every 115 − 30 (based on level) seconds, up to 2 maximum charges. : Consume a charge to place a visible
- Innate - A Harmless Scarecrow: Starting from level 6, placing an effigy grants obscured vision of the revealed area as well as reveal and disable enemy wards near it for 6 seconds.
(Innate)
- Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive , which permanently occupies his trinket slot.
- Active: Passive: All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. This effect can trigger against multiple enemies for area of effect abilities.
- Active: Fiddlesticks shrieks at the target enemy, which, after a 0.4 seconds delay, deal 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of target's current health magic damage and fears them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, slowing them by 90% . Terrify has a minimum damage threshold of 40 / 60 / 80 / 100 / 120, and is capped at 400 against monsters.
- Enemies can only be feared by Terrify once every few seconds. If the target of Terrify's active has recently been feared, Terrify's damage and minimum damage threshold are doubled.
- Mana Cost: 65.
- Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- On-Target Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
- Target Range: 575.
- Cast Time: 0.4 seconds.
(Q)
- Active: Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+ 8.25% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Deals a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Total damage is reduced to 40% against minions.
- Fiddlesticks heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions.
- If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
- Effect Radius: 575.
- Tether Radius: 850.
- Cast Time: 0.1 seconds.
(W)
- Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and slowing enemies hit by 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
- Enemies hit in the center of the area are also silenced for 1.25 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Target Range: 850.
(E)
- Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds. Deals a maximum of 625 / 1125 / 1625 (+ 225% AP) magic damage.
- Mana Cost: 100.
- Cooldown: 140 / 110 / 80 seconds.
- Target Range: 800.
- Effect Radius: 600.
(R)
- New Effect: On cast, now grants passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.
- Cooldown increased to 8 seconds from 7.
- Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
- Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Bug Fix: No longer cancels basic attack animation.
- Bug Fix: No longer cancels basic attack animation.
- Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
- Cast range increased to 700 units from 600.
- Armor reduction increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
- Stats
- Base health regeneration reduced to 7 from 8.5.
- Magic resistance growth reduced to 0.75 from 1.25.
- Stats
- Base health increased to 560 from 558.48.
- Base health regeneration increased to 8.5 from 7.
- Base damage reduced to 45 / 60 / 75 / 90 / 105 from 50 / 65 / 80 / 95 / 110.
- Return base damage reduced to 45 / 65 / 85 / 105 / 125 from 70 / 85 / 100 / 115 / 130.
- Return AD ratio increased 70% bonus AD from 60%.
- Bug Fix: No longer cancels basic attack animation.
- Bug Fix: Is no longer Unstoppable when Assault and Battery is interrupted in any way.
- Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
- Maximum bonus armor reduced to 30 − 54 (based on level) from 30 − 66 (based on level).
- Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- New Effect: Can now buffer and after dashing.
- Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).
Runes[]
- Bonus resistance time increased to 12 minutes from 10.
- Bug Fix: Now properly triggers immediately after performing .
- Bonus movement speed for melee champions increased to 40% − 60% (based on level) from 30% − 50% (based on level).
Howling Abyss[]
- Weekly Free Rotations
- Before 10.7, the previous three Weekly Free Rotations were available to play in ARAM. Now the following 65 champions will always free to play in ARAM: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and , in addition to the current Weekly Free Rotation.
- Map-specific balancing
- Reduces healing done by 10%.
- Bonus damage dealt changed to +15% from +10%.
- Damage dealt modifier changed to 0% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Healing modifier changed to -15% from -10%.
- Incoming damage modifier changed to -12% from -10%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 5%.
- Healing modifier changed to -20% from -18%.
- Shielding modifier changed to -20% from -18%.
- Bonus damage dealt changed to 0% from +5%.
- Incoming damage modifier changed to +7% from +5%.
One for All[]
- Game-mode-specific balancing
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 7%.
- Increases incoming damage by 5%.
- Reduces healing by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Increases healing by 5%.
- Increases healing by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Reduces healing by 10%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 10%.
- Damage dealt increased by 5%.
- Turrets
- Backdoor damage reduction increased to 90% from 66%.
- Turrets have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
- Structures
- Champions begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00.
- Non-champion units deal 25% increased damage to structures.
- General
- Monsters
- Jungle monsters give 15% bonus gold and experience.
- grants a on kill.
- spawns at 15:00 and has a 4:30 respawn time.
- first spawns at 6:00 and has a 4:30 respawn time.
- spawn at 3:30 and have a 3:30 respawn time.
- has a 4:30 respawn time.
- Minions
- Minion gold and XP values are multiplied by roughly 130%.
- Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00.
Hotfixes[]
April 1st Hotfix[]
- Bug Fix: Sun Disc now properly targets enemies standing within its range.
- Bug Fix: Clone now properly expires after buying or .
- Bug Fix: Sylas and allies will now properly gain magic damage shield if Sylas casts .
- Howling Abyss
- Bug Fix: Inner red side turret now properly targets enemies standing within its range.
Bots[]
- Bot removed.
April 3rd Hotfix[]
- Base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
- Health ratio increased to 12 / 13.5 / 15 / 16.5 / 18% of the target's missing health from 12 / 13 / 14 / 15 / 16%.
- One for All specific balancing
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to +10% from +5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to 0% from +5%.
- Damage dealt reduced by 5%.
- Reduces healing by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 7%.
- Incoming damage modifier changed to -7% from -5%.
- Damage dealt increased by 5%.
- Damage dealt reduced by 3%.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Damage dealt reduced by 3%.
- Increases incoming damage by 3%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- New Effect: Poison now stacks.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Healing modifier increased to +10% from +5%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to +7% from +5%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 5%.
- Incoming damage modifier changed to -7% from -5%.
- Damage dealt reduced by 7%.
- Healing modifier changed to 0% from -10%.
- Bonus damage dealt changed to +15% from +5%.
- Incoming damage modifier changed to -15% from -10%.
- Movement speed increased by 5%.
- Outer Turret
- Health reduced to 4000 from 5000.