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For the Teamfight Tactics icon.png Teamfight Tactics patch, see V10.7 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V10.7

Client

  • Rotating Game Mode: One for All returns from March 26th, 2020 (13:00 PM PT) to April 27th, 2020 (23:59 PM PT).
Client
  • Bug Fix: Fixed an issue causing the "Send Friend Request" button to become non-functional in custom lobbies.
  • Bug Fix: The "View Schedule" information screen no longer appears blurry when viewing upcoming tournaments in the Clash hub.
Ranked
  • We'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well. This change will only be applying to Ranked Solo/Duo for right now. We'll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes.

Game

Silence
  • Bug Fix: Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced.

Champions

Akali Akali
Corki Corki
Draven Draven
  • Blood Rush Blood Rush
    • Bug Fix: No longer cancels basic attack animation.
Fiddlesticks Fiddlesticks - Full Relaunch
  • General
  • Stats
    • Base attack damage increased to 55.36 from 48.36.
    • Base armor increased to 34 from 30.
    • Base health increased to 580.4 from 524.4.
    • Health growth increased to 92 from 80.
  • A Harmless Scarecrow A Harmless Scarecrow (Innate)
    • Innate - Scarecrow Effigy: Fiddlesticks starts each game with an exclusive Scarecrow Effigy Scarecrow Effigy, which permanently occupies his trinket slot.
      • Scarecrow Effigy Scarecrow Effigy: Consume a charge to place a visible Totem Ward icon.png Effigy at the target location (X range), which reveals the surrounding area. The effigy visually appears exactly as Fiddlesticks Fiddlesticks does to enemies. Enemy Champion icon.png champions that approach an effigy will activate it, causing the effigy to fake a random action, after which the effigy will deal 1 damage to itself. Stores one charge every 115 − 30 (based on level) seconds, up to 2 maximum charges.
    • Innate - A Harmless Scarecrow: Starting from level 6, placing an Totem Ward icon.png effigy grants Sweeper Drone icon.png obscured vision of the revealed area as well as True Sight icon.png reveal and Disabled Ward icon.png disable enemy Ward icon.png wards near it for 6 seconds.
  • Terrify Terrify (Q)
    • Active: Passive: All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by Dread will Flee icon.png fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. This effect can trigger against multiple enemies for area of effect abilities.
    • Active: Fiddlesticks shrieks at the target enemy, which, after a 0.4 seconds delay, deal 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) of target's current health magic damage and Flee icon.png fears them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, Slow icon.png slowing them by 90% . Terrify has a minimum damage threshold of 40 / 60 / 80 / 100 / 120, and is capped at 400 against monsters.
    • Enemies can only be Flee icon.png feared by Terrify once every few seconds. If the target of Terrify's active has recently been feared, Terrify's damage and minimum damage threshold are doubled.
    • Mana Cost: 65.
    • Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
    • On-Target Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds.
    • Target Range: 575.
    • Cast Time: 0.4 seconds.
  • Bountiful Harvest Bountiful Harvest (W)
    • Active: Fiddlesticks Focused Resolve.png tethers itself to all nearby enemies and Channeling icon.png channels for up to 2 seconds. While channeling, tethered enemies are True Sight icon.png revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+ 8.25% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Deals a total of 100 / 160 / 220 / 280 / 340 (+ 70% AP) (+ 12 / 13 / 14 / 15 / 16% of target's missing health) magic damage. Total damage is reduced to 40% against minions.
    • Fiddlesticks Heal power icon.png heals itself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against Minion icon.png minions.
    • If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
    • Mana Cost: 60 / 65 / 70 / 75 / 80.
    • Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
    • Effect Radius: 575.
    • Tether Radius: 850.
    • Cast Time: 0.1 seconds.
  • Reap Reap (E)
    • Active: Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 100 / 130 / 160 / 190 (+ 50% AP) magic damage and Slow icon.png slowing enemies hit by 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
    • Enemies hit in the center of the area are also Silence icon.png silenced for 1.25 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
    • Target Range: 850.
  • Crowstorm Crowstorm (R)
    • Active: After Channeling icon.png channeling for 1.5 seconds, Fiddlesticks Flash.png blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds. Deals a maximum of 625 / 1125 / 1625 (+ 225% AP) magic damage.
    • Mana Cost: 100.
    • Cooldown: 140 / 110 / 80 seconds.
    • Target Range: 800.
    • Effect Radius: 600.
Galio Galio
Garen Garen
  • Perseverance Perseverance
    • Cooldown increased to 8 seconds from 7.
  • Decisive Strike Decisive Strike
    • Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
Ivern Ivern
  • Triggerseed Triggerseed
    • Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
  • Daisy! Daisy!
    • Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
Kai'Sa Kai'Sa
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
Master Yi Master Yi
  • Highlander Highlander
    • Bug Fix: No longer cancels basic attack animation.
Miss Fortune Miss Fortune
  • Strut Strut
    • Bug Fix: No longer cancels basic attack animation.
  • Make It Rain Make It Rain
    • Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
Nasus Nasus
  • Wither Wither
    • Cast range increased to 700 units from 600.
  • Spirit Fire Spirit Fire
    • Armor reduction increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
Nocturne Nocturne
  • Stats
    • Base health regeneration reduced to 7 from 8.5.
    • Magic resistance growth reduced to 0.75 from 1.25.
Riven Riven
  • Stats
    • Base health increased to 560 from 558.48.
    • Base health regeneration increased to 8.5 from 7.
Talon Talon
  • Rake Rake
    • Base damage reduced to 45 / 60 / 75 / 90 / 105 from 50 / 65 / 80 / 95 / 110.
    • Return base damage reduced to 45 / 65 / 85 / 105 / 125 from 70 / 85 / 100 / 115 / 130.
    • Return AD ratio increased 70% bonus AD from 60%.
Tristana Tristana
  • Rapid Fire Rapid Fire
    • Bug Fix: No longer cancels basic attack animation.
Vi Vi
  • Assault and Battery Assault and Battery
    • Bug Fix: Is no longer Unstoppable when Assault and Battery is interrupted in any way.
Wukong Wukong
  • Stone Skin Stone Skin
    • Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
      • Maximum bonus armor reduced to 30 − 54 (based on level) from 30 − 66 (based on level).
  • Nimbus Strike Nimbus Strike
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • New Effect: Can now buffer Warrior Trickster Warrior Trickster and Cyclone Cyclone after dashing.
Xin Zhao Xin Zhao
  • Determination Determination
    • Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).

Runes

Conditioning Conditioning
  • Bonus resistance time increased to 12 minutes from 10.
Nimbus Cloak Nimbus Cloak
  • Bug Fix: Now properly triggers immediately after performing Hexflash Hexflash.
Phase Rush Phase Rush
  • Bonus movement speed for Melee role.png melee champions increased to 40% − 60% (based on level) from 30% − 50% (based on level).

Howling Abyss

Weekly Free Rotations
Map-specific balancing
  • Alistar Alistar
    • Reduces healing done by 10%.
  • Bard Bard
    • Bonus damage dealt changed to +15% from +10%.
  • Fiddlesticks Fiddlesticks
    • Damage dealt modifier changed to 0% from -5%.
  • Kassadin Kassadin
    • Incoming damage modifier changed to -5% from -10%.
  • Nami Nami
    • Healing modifier changed to -15% from -10%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -12% from -10%.
  • Sett Sett
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Sona Sona
    • Healing modifier changed to -20% from -18%.
    • Shielding modifier changed to -20% from -18%.
  • Syndra Syndra
    • Bonus damage dealt changed to 0% from +5%.
  • Teemo Teemo
    • Incoming damage modifier changed to +7% from +5%.

One for All

Game-mode-specific balancing
  • Akali Akali
    • Damage dealt increased by 5%.
  • Bard Bard
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 7%.
  • Darius Darius
    • Increases incoming damage by 5%.
    • Reduces healing by 5%.
  • Evelynn Evelynn
    • Reduces incoming damage by 5%.
  • Gangplank Gangplank
    • Damage dealt increased by 5%.
  • Nunu & Willump Nunu & Willump
    • Increases healing by 5%.
  • Soraka Soraka
    • Increases healing by 5%.
  • Thresh Thresh
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Volibear Volibear
    • Increases incoming damage by 5%.
    • Reduces healing by 10%.
  • Wukong Wukong
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Yuumi Yuumi
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 10%.
  • Zoe Zoe
    • Damage dealt increased by 5%.
  • Turrets
    • Backdoor damage reduction increased to 90% from 66%.
    • Turrets have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
  • Structures
    • Champions begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00.
    • Non-champion units deal 25% increased damage to structures.
  • General
    • Champions gain 40 movement speed out-of-combat.
    • Champions gain 40% CDR on summoner spells.
    • Champions have a faster and longer-lasting Homeguard at the beginning of the game.
    • Champions start with 950 Gold 950.
  • Monsters
  • Minions
    • Minion gold and XP values are multiplied by roughly 130%.
    • Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00.

Hotfixes

April 1st Hotfix

Azir Azir
  • Shurima's Legacy Shurima's Legacy
    • Bug Fix: Sun Disc now properly targets enemies standing within its range.
Shaco Shaco
Sylas Sylas
Howling Abyss
  • Bug Fix: Inner red side turret now properly targets enemies standing within its range.

Bots

April 3rd Hotfix

Fiddlesticks Fiddlesticks
  • Bountiful Harvest Bountiful Harvest
    • Base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
    • Health ratio increased to 12 / 13.5 / 15 / 16.5 / 18% of the target's missing health from 12 / 13 / 14 / 15 / 16%.
One for All specific balancing
  • Amumu Amumu
    • Increases incoming damage by 5%.
  • Aphelios Aphelios
    • Damage dealt increased by 5%.
  • Azir Azir
    • Damage dealt increased by 5%.
  • Bard Bard
    • Bonus damage dealt changed to +10% from +5%.
  • Braum Braum
    • Reduces incoming damage by 5%.
  • Darius Darius
    • Reduces damage dealt by 5%.
    • Incoming damage modifier changed to 0% from +5%.
  • Dr. Mundo Dr. Mundo
    • Damage dealt reduced by 5%.
    • Reduces healing by 5%.
  • Elise Elise
    • Reduces incoming damage by 5%.
  • Evelynn Evelynn
    • Damage dealt increased by 7%.
    • Incoming damage modifier changed to -7% from -5%.
  • Fiddlesticks Fiddlesticks
    • Damage dealt increased by 5%.
  • Illaoi Illaoi
    • Damage dealt reduced by 3%.
  • Ivern Ivern
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 3%.
  • Kayle Kayle
    • Damage dealt reduced by 3%.
    • Increases incoming damage by 3%.
  • Maokai Maokai
    • Increases incoming damage by 5%.
  • Nidalee Nidalee
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Nunu & Willump Nunu & Willump
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 3%.
  • Qiyana Qiyana
    • Reduces incoming damage by 5%.
  • Rek'Sai Rek'Sai
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Singed Singed
  • Soraka Soraka
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 3%.
    • Healing modifier increased to +10% from +5%.
  • Taliyah Taliyah
    • Damage dealt increased by 5%.
  • Thresh Thresh
    • Bonus damage dealt changed to +7% from +5%.
  • Trundle Trundle
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Volibear Volibear
    • Incoming damage modifier changed to -7% from -5%.
    • Damage dealt reduced by 7%.
    • Healing modifier changed to 0% from -10%.
  • Yuumi Yuumi
    • Bonus damage dealt changed to +15% from +5%.
    • Incoming damage modifier changed to -15% from -10%.
    • Movement speed increased by 5%.
  • Outer Turret
    • Health reduced to 4000 from 5000.

References

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