- For the League of Legends patch, see V10.6.
Teamfight Tactics V10.6[]
Cosmetics[]
- New icons
- New Emotes
- Little Legends
- Series Seven Egg added.
- Astronaut Molediver added.
- UFO Space Sprite added.
Client[]
- Galaxies Pass
- You will now see the current pass and your progression towards rewards.
- You can also Galaxies Pass+ to access premium content and receive the UFO Sprite at any time. Rewards are granted retroactively if you've passed levels already.
- All rewards in the pass are now browseable and have descriptions.
- Level and XP tracker is specified on the left-hand side.
- TFT missions can be easily accessed by clicking the button in the top right corner. This will also showcase the number of available Missions.
- New weekly missions to gain XP towards the pass.
- The Orb is gone. In addition to missions you'll also be rewarded XP for just playing games.
- This is also where you will claim rewards from the pass.
- You will now see the time remaining for the event.
- There's now a new content line-up at the bottom of the hub, you'll see things like news, patch notes, dev thoughts, purchasable Arenas, Little Legends, and Booms.
- Lobby
- The new Booms can now be selected within the parties screen.
- The loadouts screen has been updated to support them as well.
- In the lobby you'll be able to track TFT related missions that will give XP towards your pass by opening the button to the right of their player card.
- Ranked
- The Galaxies' ranked season will start immediately with the launch of this patch.
- There is no longer any rank decay below Master.
- You also cannot decay out of Master.
Game[]
- Boom - New Cosmetic
- Modify the damage particles of your Little Legend and units. They come in three tiers of increasing impact and style:
- Default
- Cosmic Tracer
- Hydroblast
- Nova Bomb
- Zap Bolt
- Interface Updates
- Undocumented: Trait Highlight: When hovering over a Trait in the Trait Tracker, the units of that Trait on Battlefield and Bench will be highlighted.
- Undocumented: Damage Types: Now displays additional damage types: physical damage, magic damage, true damage, in addition to total damage.
- Carousel
- First carousel only has Tier 1 units instead of Tier 2.
- Carousels now have many more possible combinations of items.
- can now appear on the carousel again, but much less often than before.
- Full items can show up earlier than the fifth carousel.
- Components can show up in the sixth carousel and beyond.
- Many new carousel arrangements have been added.
- Champions can no longer be sold during the carousel stage.
- Champion
- All champion movement speed increased to 550 from 500.
- Champions now move more smoothly from hex to hex when walking.
- Melee champions now move slightly earlier at the start of combat than ranged champions.
- If a champion is in the attack range of their target, and the target moves out of range, the attacker will now only chase their target for 1 hex before switching to the closest enemy.
- Bug Fix: Champions are now once again larger at 3 star compared to 2 star.
- Bug Fix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
- Bug Fix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed.
- Champion drop rate
- Level 3 Little Legend unit drop rate (by tier) changed to 70 / 30 / 0 / 0 / 0% from 70 / 25 / 5 / 0 / 0%.
- Level 5 Little Legend unit drop rate (by tier) changed to 35 / 40 / 20 / 5 / 0% from 30 / 35 / 25 / 5 / 0%.
- Level 6 Little Legend unit drop rate (by tier) changed to 20 / 35 / 35 / 10 / 0% from 25 / 35 / 30 / 10 / 0%.
- Level 7 Little Legend unit drop rate (by tier) changed to 14 / 30 / 40 / 15 / 1% from 20 / 30 / 33 / 15 / 2%.
- Level 8 Little Legend unit drop rate (by tier) changed to 10 / 25 / 35 / 25 / 5% from 15 / 20 / 35 / 24 / 6%.
- Combat
- Mana gain from attacking (by star level) changed to 10 at all Star-levels from 8 / 10 / 12.
- Champions now use their mana later in the spell cast.
- Every champion now has an AP scaler on their abilities. AP can scale things other than damage / healing / shielding.
- Disarm no longer prevents spell casts or movement. Only basic attacks.
- Elemental Hexes
- Removed from the game.
- Healing reduction reduced to 50% from 80%.
- Income and Loot
- Passive income (by stage) changed to 2 / 2 / 3 / 4 / 5 / 5 / ... from 3 / 5 / 4 / 5 / 5 / ...
- Gold and champions medium boxes can't drop in the first two PVE rounds.
- is ~35% less likely to drop from all boxes.
- Increased drop rate from Gold Boxes.
- Champions are now more likely than just pure gold from all the levels of bonus boxes.
- Item combine rules
- Item combine rules: When units combine, items are placed on the combined unit in this priority:
- Random full items
- Random components.
- Planning
- 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7.
- Player Damage
- Base damage per stage increased to 0 / 3 / 4 / 5 / 10 / 15 / 20 from 0 / 2 / 3 / 4 / 5 / 6 / 7.
- Additional damage per surviving champion is now +1 damage, no matter the cost or star level of the champion. Previous system:
- 1 Star (by tier): 1 / 1 / 1 / 2 / 3 / 3.
- 2 Star (by tier): 2 / 2 / 2 / 3 / 4 / 4.
- 3 Star (by tier): 3 / 3 / 3 / 5 / 8 / 8.
- Shop Cards
- Shop cards art style has changed to closer match the in game model.
- Streak
- Streak gold changed to 2(1g), 3(2g), 4+(3g) from 2-3(1g), 4-6(2g), 7+(3g).
- Streak gold is now paid during PVE rounds.
Champions[]
- For the champion changes, see the respective champion page.
- New Champions: , , , , , , , , , , , , , , , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Traits[]
- For the trait changes, see the respective trait page.
- Origins:
- New Origins: , , , , , , , , .
- Returning Origins: .
- Removed Origins/Elements: , , , , , , , , , , , , , , .
- Classes:
- New Classes: , , , , , , , , .
- Returning Classes: , , , .
- Removed Classes: , , , , , , , , , , .
Items[]
- - Disabled
- Disabled due to Set 3.
- Now builds into .
- No longer builds into , due to the item being removed.
- New Recipe: + .
- Old Recipe: + .
- Attack damage increased to 15 from 0.
- Attack speed reduced to 0% from 15%.
- Life steal reduced to 35% from 50%.
- Cooldown increased to 2.5 seconds from 2.
- - New item
- Stats: 25 magic resistance.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- Now builds into and .
- No longer builds into and , due to these items being removed.
- - New item
- Replaces .
- Stats: 20 starting mana and 25 magic resistance.
- Passive: When the wearer casts a spell, restores 10 mana to allies within 2 hexes.
- Recipe: + .
- - New item
- Stats: 10% crit chance and 10% dodge chance.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- Starting stacks increased to 2 from 1. Starting attack damage increased to 30 from 15.
- - New item
- Stats: 20 ability power.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- - Disabled
- Disabled due to Set 3.
- Now builds into and .
- No longer builds into and , due to these items being removed.
- Bonus on-hit damage increased to 12% of target's current health from 9%.
- Bug Fix: No longer prevents champions from switching targets.
- Healing reduced to 25% from 33%.
- - Removed
- Removed from the game.
- Replaced by .
- - Removed
- Removed from the game.
- Replaced by .
- - Disabled
- Disabled due to Set 3.
- - New item
- Stats: 15% attack speed.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- New Effect: Now also passively reduces the magic resistance of enemies within 2 hexes by 50% (does not stack).
- Range reduced to 2 from 3.
- - Disabled
- Disabled due to Set 3.
- Target's health ratio increased to 3% of target's maximum health from 1.8%.
- Now builds into .
- No longer builds into , due to the item being removed.
- Now builds into and .
- No longer builds into and , due to these items being removed.
- - New item
- Stats: 200 health.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- New Effect: Now only immune to crowd control for the first 15 seconds of combat, instead of permanently.
- Passive bonus ability power reduced to 50% from 75%.
- - New item
- Stats: 25 armor.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- Now builds into and .
- No longer builds into .
- No longer builds into , due to the item being removed.
- Target's health ratio increased to 3% of target's maximum health from 1.8%.
- New Effect: Now triggers when upon death, rather than reaching 30% of maximum health.
- Heal reduced to 800 from 1200.
- Healing area changed to whole ally team from 3-hex radius area.
- Removed: No longer has a 2.5 second delay.
- Bolt AD ratio increased to 70% AD from 60% AD.
- - New item
- Replaces .
- Stats: 25 armor and 20% dodge chance.
- Passive: When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their maximum mana by 40% until they cast.
- Recipe: + .
- Now builds into and .
- No longer builds into and , due to these items being removed.
- Now builds into , , , , , , and .
- No longer builds into , , , , , , and , due to these items being removed.
- - New item
- Stats: 20 starting mana.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Recipe: + .
- Damage reduced to 75 from 85.
- - Disabled
- Disabled due to Set 3.
- Now builds into and .
- No longer builds into and , due to these items being removed.
- - Removed
- Removed from the game.
- Replaced by .
- - Disabled
- Disabled due to Set 3.
- Health regeneration reduced to 4% of missing health from 6%.
- Maximum health per tick reduced to 150 from 400.
- - Disabled
- Disabled due to Set 3.
- Attack speed aura increased to 18% from 15%.
- Banish duration reduced to 5 seconds from 6.
- - New item
- Replaces .
- Stats: 15% attack speed and 200 health.
- Passive: When the wearer dies, a Construct with 1000 / 2000 / 3000 (based on Star level) health aries to continue the fight.
- Recipe: + .
Monsters[]
- Removed: melee minions, ranged minions, Krugs, Wolves, Raptors, Elemental Dragons, Elder Dragon
- Added: Cytes, Kayn, Terrabursters, Anchortails, Arcraptors, Skitterbeaks.