- For the Teamfight Tactics patch, see V10.5 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V10.5[]
Client[]
- New Loot menu icon.
- Client
- Bug Fix: Removed an unnecessary scroll bar from the bottom of the champions page in the Collection.
- Collection
- Bug Fix: Fixed a bug where the delete button would not be togglable in Collections' Runes tab, causing players to not be able to mass delete Rune pages.
- End of game screen
- Bug Fix: When entering the end of game screen, players' summoners name are no longer grayed out if they're still in the lobby.
- Eternals
- Eternals are available starting in 10.5. Capture, celebrate, and flex your moments of glory in and out of game on your main and track your per-game personal bests. Starter Series Eternals are available for Blue Essence and Series 1 Eternals are available for RP.
- Summoners
- Bug Fix: Summoner names no longer appear out of order in Clash during scouting.
Game[]
- Fog of War
- Bug Fix: Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War.
- Interface
- Bug Fix: Hovering over the in the Scoreboard will no longer cause the game to hitch for a brief moment.
- Practice Tool
- Bug Fix: The revive button in the Practice Tool now functions correctly and revives the champion.
Champions[]
- Stats
- Base health increased to 600 from 575.
- New Effect: Can now gain stacks while on cooldown.
- Cooldown increased to 150 / 125 / 100 seconds from 130 / 115 / 100.
- Bug Fix: Now reliably detects collision with enemies it passes through.
- New Effect: If cast while hovering your cursor over a soldier out of cast range but another soldier is within cast range, Azir will now walk in range of the hovered soldier to dash towards.
- Damage per 5 chimes reduced to 12 from 15.
- Stats
- Base armor reduced to 37 from 40.
- Damage against monsters increased to 175% from 120%.
- Bug Fix: Casting it at the same time as will now properly deal damage and heal him.
- Stats
- Base magic resistance increased to 32 from 30.
- Magic resistance growth increased to 1.25 from 1.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- AP ratio reduced to 25% AP from 40% AP.
- Upgraded missiles fired increased to 12 from 10.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
- AD ratio reduced to 130% AD from 150% AD.
- AP ratio increased to 70% AP from 60% AP.
- Upgraded cooldown refund increased to 70% from 50%.
- Orb gain rate changed to 3 − 10 (based on minutes) from 3 / 6 / 10 (based on minutes).
- Slow strength increased to 70% from 60%.
- AP ratio increased to 80% AP from 70% AP.
- Now casts at maximum range instead of casting in the targeted area.
- Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
- Stats
- Attack speed growth increased to 3.5% from 3%.
- Attack speed ratio increased to 0.67 from 0.645.
- AP ratio increased to 60% AP from 40% AP.
- Base shield strength increased to 75 / 100 / 125 from 50 / 80 / 110.
- Shield AP ratio increased to 75% AP from 50% AP.
- Brittle damage reduced to 10% − 18% (based on Ornn's level) of target's maximum health from 12% − 20.5% (based on Ornn's level).
- Level to access Masterwork items increased to 13 from 12.
- Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.
- Maximum damage against non-champions increased to 50 / 80 / 110 / 140 / 170 from 40 / 60 / 80 / 100 / 120.
- Bug Fix: Can no longer stack by casting the second dash on allies that are out of range.
- Stats
- Attack speed ratio reduced 0.625 from 0.656.
- Bug Fix: No longer plays its on-hit audio if it doesn't hit anything.
- Stats
- Base armor reduced to 33 from 37.
- Base health regeneration reduced to 7 from 8.
- Health regeneration growth reduced to 0.5 from 0.75.
- Slow duration reduced to 1 second from 1.5.
- Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
- Bug Fix: Channeling for 3+ seconds and then running into an enemy champion, now properly stuns the target for the intended 1.75 seconds.
- Base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
- AD ratio increased to 70 / 85 / 100 / 115 / 130% AD from 70 / 80 / 90 / 100 / 110% AD.
- Minimum bonus movement speed increased to 20 / 25 / 30% from 20% at all ranks.
- Stats
- Base attack damage increased to 49 from 45.
- Attack damage growth increased to 3 from 2.
- Self bonus movement speed increased to 20% at all ranks from 10 / 11 / 12 / 13 / 14%.
-
- Bug Fix: Quickly changing forms no longer locks her with Ethereal form's helm.
- Now casts at maximum range instead of casting in the targeted area.
- Bug Fix: Cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies damage twice.
- Now casts at maximum range instead of casting in the targeted area.
Items[]
- Passive damage for melee champions increased to 12% of the target's current health from 8%.
- Bonus movement speed increased to 60 from 55.
- Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
- New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
- New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
- Passive damage for melee champions increased to 12% of the target's current health from 8%.
- Lifesteal increased to 18% from 12%.
- Crescent radius increased to 450 units from 400.
- Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
- New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
- New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
- Cleave on-hit health ratio increased to 1.5% maximum health from 1%.
- Cleave cone health ratio increased to 3% maximum health from 2.5%.
Runes[]
- Bug Fix: Now properly grants bonus attack speed after attacking enemy champions even if the target is shielded.
- Bug Fix: Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch.
Turrets[]
- Gold per turret plate increased to 160 from 120.
- New Effect: Plates take 17% reduced damage from ranged units.
- Base resistances before plates fall reduced to 15 from 40.
- Bonus resistances per plate reduced to 0 / 35 / 70 / 105 / 140 (based on current health) from 0 / 40 / 80 / 120 / 160 (based on current health).
- Bulwark bonus resistances increased to 0 − 180 (based on nearby enemy champions) from 0 − 140 (based on nearby enemy champions).
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to -15% from -12%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to 0% from +5%.
Hotfixes[]
March 4th Hotfix[]
- Bug Fix: Cooldown now properly starts when barrel is thrown rather than on explosion.
March 5th Hotfix[]
- Bug Fix: Summoner spells no longer go on cooldown while reviving.