- For the League of Legends patch, see V10.4.
Teamfight Tactics V10.4[]
Game[]
- You can now mouse over the Stage Tracker to see the exact opponents you previously faced.
Champions[]
- Starting mana reduced to 50 from 75.
- Ability AD ratio increased to 50% AD at all Star-levels from 30 / 40 / 50% AD.
- Base attack speed increased to 0.8 from 0.7.
- Base health increased to 850 from 750.
- Ability bonus attack speed increased to 125 / 150 / 450% from 100 / 150 / 450%.
- Bug Fix: Ability now properly cleanses and immunizes all attack speed slowdown effects.
- Ability damage increased to 125 / 250 / 450 from 100 / 200 / 300.
- Ability bonus on-hit damage increased to 20 / 45 / 70 from 15 / 40 / 65.
- Ability damage increased to 225 / 300 / 2000 from 150 / 300 / 2000.
- Starting mana reduced to 30 from 80.
- Ability invulnerability duration changed 2.5 / 2.5 / 8 seconds from 3 / 3 / 5.
- Base attack speed increased to 1.1 from 1.0.
Traits[]
- Maximum damage taken increased to 110 / 60 (based on the number of Crystals) from 100 / 60.
- New Effect: Glacials have a 25% chance on-hit to stun their target for 1.5 seconds and deal 75 / 175 / 350 (based on the number of Glacials) bonus magic damage.
- Old Effect: Glacials have a 20 / 35 / 50% (based on the number of Glacials) chance on-hit to stun their target for 1.5 seconds.
- Enemy mana cost increase reduced to 33% from 50%.
Items[]
- Bug Fix: Tooltip now correctly describes partial healing reduction.
Hotfixes[]
February 26th Hotfix[]
- Ability bonus on-hit damage reduced to 40 / 80 / 500 from 75 / 100 / 500.
- Ability damage reduced to 200 / 350 / 700 from 200 / 400 / 800.
- Increased damage reduced to 65 / 150% (based on the number of Shadows) from 65 / 165%.