- For the Teamfight Tactics patch, see V10.3 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V10.3[]
Client[]
- ARURF returns from January 15th, 2020 11:00 AM (PT) until February 18th, 2020 23:59 PM (PT).
- Client
- Bug Fix: Middle-clicking links no longer breaks the client.
- Bug Fix: The Store icon is now properly highlighted when selected after using a Hextech Chest in loot.
- Bug Fix: Sorting the Collection no longer defaults to reverse-alphabetical order when changing sorting filters.
- Bug Fix: Sorting by "Milestones Passed" in the Collection now works properly.
Game[]
- Bug Fix: Champions' on-hit abilities now properly build up energy stacks from items and runes with Energized.
- Bug Fix: Champions with double attacks now properly gain the amount of Energized stacks they should be receiving for two attacks.
- Turret aggro
- Bug Fix: Dead champions will no longer draw turret aggro.
- Walls
- Bug Fix: A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river.
Champions[]
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 100 / 95 / 90 / 85 / 80.
- Removed: No longer gains 20 / 25 / 30 / 35 / 40% bonus movement speed while in the shroud.
- New Effect: On-cast, now gains 30 / 35 / 40 / 45 / 50% bonus movement speed that decays over 2 seconds.
- First cast targeting changed to champion targeting from free targeting.
- First cast target range increased to 675 units from 575.
- First cast dash distance increased to 675 / 690 / 705 / 720 / 735 / 750 / 765 / 780 / 795 / 810 / 825 (based on distance from target) units from 575.
- Undocumented: Lockout between casts increased to 2.5 seconds from 1.75.
- New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
- General
- New visual effects.
- Basic attack new missiles and hits.
- Modernized idle fire effect.
- All skins cleaned up and matched for base changes.
- Cleaned up indicator and added a hit overlay on those stunned.
- New missiles and hits
- Now has a small cast effect.
- Updated cone AoE and made it match the actual hitbox.
- Added a hit effect.
- Made a new UI QuickCast indicator.
- Added and modernized the ripple effect often used in damage reduction shields.
- New cast effect with better hitbox representation.
- New idle effects on Tibbers.
- Now has a fire effect all around Tibbers to indicate AoE damage range.
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- Recolored from base.
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- Added additional VFXs to her kit, dance, and recall.
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- Recolored from base.
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- Added recolored VFXs to match the skin.
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- Cleaned up and matched for base changes.
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- Cleaned up and matched for base changes.
- Hitbox adjusted.
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- Cleaned up and matched for base changes.
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- Matched for base changes.
- Stats
- Base mana increased to 480 from 438.
- Soldier count increased to 6 / 7 / 8 from 5 / 6 / 7.
- Bug Fix: Stun duration now properly reduces by Tenacity.
- AD ratio increased to 50% bonus AD from 37.5%.
- AP ratio increased to 6% AP from 5%.
- Minimum DoT duration increased to 1.5 seconds from 1.
- New Effect: Now slows champions that are directly hit and knocked aside for 1.5 seconds.
- Stats
- Base mana reduced to 375 from 420.
- Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
- Bonus damage against monsters reduced to 50% from 100%.
- Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
- Bonus damage against monsters reduced to 50% from 100%.
- Stats
- Mana growth increased to 50 from 42.
- Attack speed growth increased to 2.5% from 1.5%.
- Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3.
- Tornado maximum damage increased to 8% (+ 2.66% per 100 AP) of target's maximum health from 6% (+ 2% per 100 AP). Damage per tick unchanged.
- Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3.
- Bug Fix: No longer cancels mid-attack when the target teleports far away.
- Bug Fix: If has no points in , Test of Spirit will now properly extrude his vessel.
- Bug Fix: Cooldown now properly reduces by 10% when he has the buff.
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- Bug Fix: SFX are no longer louder than her other skins' SFX.
- Bug Fix: Daggers no longer gain 2 stacks of per target hit; now properly gains 2 stacks per cast.
- Bug Fix: No longer attempts to basic attack her last target after Shunpo, unless they're already in attack range.
- Bug Fix: Fixed a bug where he could select neither form if he died damaging both a ranged and a melee champion when the orb count for both forms were within 8% of each other.
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- Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: Second shot no longer critically strikes for full damage against non-minions.
- Bug Fix: Is no longer able to reveal areas outside of its area of influence.
- General
- New visual effects.
- Basic attack added heft and size to swings and hits.
- All skins cleaned up and matched for base changes.
- Added activate and deactivate sound effects
- Cleaned up and added a sound for when his haste run activates.
- Updated with hooks for cast, loop, and new empowered hit and auto attack hits.
- Cleaned up.
- Updated with new hooks for cast, miss, and hit.
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- New cast and ability loop.
- New ability miss.
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- Custom passive active.
- New ability loop.
- New ability miss.
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- Custom passive active.
- New ability loop.
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- Custom passive active.
- Updated attack hits.
- Stats
- Attack speed growth reduced to 2.25% from 3%.
- Bug Fix: Now properly deals damage to enemies only when the ability is active.
- Bug Fix: is no longer able to suppress Mordekaiser as he casts Realm of Death.
- Bug Fix: no longer gets stuck in her ally Realm of Death when she casts towards him as he is reviving via .
- General
- New visual effects.
- Basic attack now has trails and new impacts.
- All skins cleaned up and matched for base changes.
- New root and hit effect.
- New missile that represents the actual hitbox.
- Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.
- Cleaned up with a new shield effect.
- Removed floating anchor from DoT in favor of a more subtle dark ray of light.
- Cleaned up the eyes effect while it's active.
- Added a new AoE hit effect that reflects its actual size.
- Minorly cleaned up.
- Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).
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- Recolored VFXs.
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- Recolored VFXs.
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- Cleaned up and matched for base
- Added new VFXs across the whole kit.
- More asteroids, stars, and space stuff.
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- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Stats
- Base armor increased to 31 from 30.88.
- Base attack damage reduced to 61 from 61.036.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
- Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
- Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Stats
- New: Now has 10% bonus attack speed at level 1.
- New Effect: Now also falls off after hits from small monsters.
- Mist Wraith spawn rate on minions Senna doesn't kill increased to 25% from 20%.
- Mist Wraith spawn rate on cannon minion kills reduced to 1.67% from 100%.
- New Effect: Minions executed by allies with Spoils of War now only have a 1.67% chance to spawn Mist Wraiths.
- Bug Fix: Allies no longer briefly become invisible if she dies while active.
- Stats
- Base health regeneration reduced to 8 from 9.25.
- New Effect: Tooltip now displays the maximum damage.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
- Bug Fix: If he has no points in Haymaker, will now properly extrude his vessel.
- Bug Fix: Is no longer able to suppress as he casts .
- Self base bonus movement speed reduced to 20% from 25%.
- Self bonus movement speed AP ratio reduced to 3% per 100 AP from 4% per 100 AP.
- Bug Fix: Tooltip now displays the correct amount of health drained.
- Bug Fix: Blinded champions now properly cannot apply critical or empowered damage to their opponents.
- Empowered base damage reduced to 45 / 80 / 115 / 150 / 185 / 220 from 50 / 95 / 140 / 185 / 230 / 275.
- New Effect: Now deals 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health if the missile is empowered.
- Mana cost changed to 90 at all ranks from 85 / 90 / 95 / 100 / 105 / 110.
- Removed: Silence no longer counts as an immobilizing crowd control.
- Bug Fix: No longer gets stuck in her ally when she casts You and Me! towards him as he is reviving via .
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- Heal AP ratio increased to 40% AP from 30%.
- Bug Fix: no longer gets stuck in her ally when she casts towards him as he is reviving via Chronoshift.
Items[]
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
- Bug Fix: Passive no longer stacks with passive.
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
- Large or epic monster bonus experience increased to 60 from 50.
- First large monster bonus experience reduced to 150 from 165.
- Minion farming penalty increased to 13 reduced gold from 10.
- Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
Runes[]
- Bug Fix: Champions may no longer trigger several times in one rotation.
Monsters[]
- Bug Fix: No longer damages or grants visions around himself for players behind his pit that do not originally have vision on him.
- Experience reduced to 110 − 137.5 (based on monster's level) from 115 − 143.75 (based on monster's level).
- Experience changed to 135 − 168.75 (based on monster's level) from 135 − 168.75 (based on monster's level). Formula changed.
- Experience changed to 65 − 81.25 (based on monster's level) from 65 − 81.25 (based on monster's level). Formula changed.
- Experience changed to 15 − 18.75 (based on monster's level) from 15 − 18.75 (based on monster's level). Formula changed.
- Experience changed to 45 − 56.25 (based on monster's level) from 45 − 56.25 (based on monster's level). Formula changed.
- Experience changed to 10 − 12.5 (based on monster's level) from 10 − 12.5 (based on monster's level). Formula changed.
- Experience reduced to 110 − 137.5 (based on monster's level) from 115 − 143.75 (based on monster's level).
- Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
Neutral buffs[]
- Bug Fix: VFX and SFX are no longer seen through Fog of War by the enemy team.
Howling Abyss[]
- Map-specific balancing
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +10% from +5%.
- Bonus damage dealt changed to +10% from +8%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -10%.
- Shielding modifier changed to -10% from -8%.
- Reduces healing done by 10%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 10%.
- Bonus damage dealt changed to +15% from +12%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to 0% from +5%.
- Bonus damage dealt changed to -15% from -12%.
- Reduces healing done by 10%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Damage dealt reduced by 5%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to -10% from -12%.
- Increases incoming damage by 5%.
- Reduces healing done by 10%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to +10% from +8%.
Hotfixes[]
February 6th Hotfix[]
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 70 / 100 / 130 / 160.
- Cooldown reduced to 120 / 90 / 60 seconds from 160 / 130 / 100.
- First dash base damage increased to 125 / 225 / 325 from 85 / 150 / 215.
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- Bug Fix: Visual effects no longer time out before the damage ticks stop.
- Base damage increased to 40 / 70 / 100 / 130 / 160 / 190 from 40 / 65 / 90 / 115 / 140 / 165.
- Empowered base damage increased to 45 / 85 / 125 / 165 / 205 / 245 from 45 / 80 / 115 / 150 / 185 / 220.
- Base heal increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.