- For the League of Legends patch, see V10.2.
Teamfight Tactics V10.2[]
Game[]
- Item system
- Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%).
- Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%).
- Removed the worst-case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
- Full items now drop significantly less.
- Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
- You can no longer get two full item drops in the same game from PvE rounds. This change doesn't include epic monster rewards or the carousel.
- Drastically reduced the chance of appearing on the carousel.
- Quality of life chances
- PvE minions and monsters are now immune to .
- Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. ).
- Runespirit Little Legend VFX update.
- The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved.
- PvE Rounds
- PvE rounds planning phase time reduced to 20 seconds from 30.
- Tooltips
- Bug Fix: All tooltips should now be up to date.
- Trait
- New Effect: Difficult-to-get trait synergy (e.g. 9 Infernos or 4 Crystals) now have a diamond icon instead of a gold icon.
Champions[]
- Ability bonus attack speed reduced to 50 / 75 / 100% from 50 / 75 / 250%.
- Damage per arrow increased to 30 / 35 / 75% AD from 30 / 35 / 40% AD.
- Total damage increased to 150 / 175 / 375% AD from 150 / 175 / 200% AD.
- Base health increased to 650 from 600.
- Ability damage increased to 225 / 450 / 900 from 200 / 400 / 800.
- Ability bonus attack speed reduced to 40 / 60 / 80% from 60 / 70 / 80%.
- Bug Fix: Is no longer 7’6” (228 cm).
- Bug Fix: Ability will now correctly critically strike with .
- Ability damage reduction reduced to 40 / 80 / 120 from 40 / 90 / 140.
- Shadow Spawn health increased to 250 / 300 / 400 from 250 at all Star-levels.
- Base attack speed reduced to 0.8 from 0.85.
- Ability damage increased to 150 / 275 / 475 from 150 / 275 / 400.
- Starting mana increased to 75 from 50.
- Ability ricochet bounces reduced to 5 / 7 / 9 from 10 at all Star-levels.
- Ability damage increased to 325 / 650 / 975 from 300 / 600 / 900.
- Ability damage increased to 200 / 325 / 500 from 200 / 325 / 450.
Traits[]
- Bonus critical strike damage increased to 65 / 225% (based on the number of Assassins) from 50 / 150%.
- Chance to trigger additional attacks reduced to 35% from 40%.
- Can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks.
- Armor reduction changed to 40 / 100% (based on the number of Deserts) from 50 / 90%.
- Bug Fix: Tooltip now properly states that it does magic damage.
- Burn damage increased to 70 / 150 / 250% (based on the number of Infernos) from 70 / 140 / 210%.
- New Effect: 6 Mages synergy now also grants 20 bonus AP to all Mages.
- Increased damage duration increased to 6 seconds from 5.
- Increased damage increased to 65 / 175% (based on the number of Shadows) from 65 / 150%.
- Increased armor increased to 150 / 300 / 999% (based on the number of Wardens) from 150 / 300 / 450%.
- New Effect: 6 Woodlands synergy now grants all Woodland units make a copy of themselves.
Items[]
- Life steal increased to 50% from 40%.
- Thorn damage increased to 100 / 140 / 200 (based on Star level) from 80 / 120 / 160 (based on Star level).
- Attack speed per stack increased to 5% from 4%.
- Healing increased to 33% from 25%.
- Stun duration increased to 2.5 seconds from 1.5.
- Shield strength increased to 250 / 275 / 350 (based on Star level) from 250 / 275 / 300 (based on Star level).
- Damage increased to 125 / 175 / 250 (based on Star level) from 120 / 160 / 200 (based on Star level).