- For the Teamfight Tactics patch, see V10.25 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 Battle Queen Tokens) (Limited)
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V10.25[]
Client[]
- Rotating Game Mode: Nexus Blitz returns to live servers from December 10th, 2020 (11:59 PM PDT) to January 11th, 2021.
- Essence Emporium returns from November 30th to December 14th, 2020.
- League Client Updates
- Club system retired.
- Players with less than three refund tokens in 2020 will receive their 2021 refund token granted in 10.25.
- Player chat has been widened.
- Player chat font size has been decreased.
- Little Legends can now be saved through the Loadout Selector in ARAM, even if its the first game after unlocking the Little Legend.
- Bug Fix: Input and chat frame are now properly aligned.
- Bug Fix: Fixed some issues with the scrollbar not mapping correctly to the window.
- Bug Fix: "This skin is no longer available for purchase" tooltip no longer appears at the start of Champ Select.
- Bug Fix: Chat window no longer jumps to the left in Champ Select.
- Bug Fix: Social Panel Hovercards once again correctly display a friend's game type and champion while they are in game.
- Ranked
- The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
- Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.
- Diamond:
- Each game played banks 7 days of activity, up to 28.
- After 28 days of activity, you'll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+).
- Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond.
- Master, Grandmaster & Challenger:
- Each game played banks 1 day of activity, up to 10.
- After 10 days of inactivity, you'll begin consuming banked days.
- Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master.
- Diamond:
Game[]
- Item Shop
- Quickbuy panels can now be pinned open.
- Shop size is now scaleable.
- Improved recommended items logic.
- Items you cannot purchase for reasons other than lack of gold will now have a lock displayed on them.
- The default tab of the shop has been changed from All Items to Recommended.
- Extended stats in the main UI will now properly show while the in-game shop is open.
- Items can be searched for in different languages.
Champions[]
- Stats
- Basic attack missile speed increased to 1600 from 1500.
- Basic attack windup time reduced to 20% of the attack cooldown from 29.17%.
- New Effect: Now Chills enemies that it passes over.
- Pass through base damage reduced to 50 / 70 / 90 / 110 / 130 from 60 / 85 / 110 / 135 / 160.
- Explosion base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 85 / 110 / 135 / 160.
- Maximum base damage increased to 120 / 175 / 230 / 285 / 340 from 120 / 170 / 220 / 270 / 320.
- Pass through AP ratio reduced to 25% AP from 45% AP.
- Explosion AP ratio increased to 50% AP from 45% AP.
- Maximum AP ratio reduced to 75% AP from 90% AP.
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
- Missile speed increased to 950 from 800.
- Bug Fix: Detonation now occurs at the correct location rather than slightly behind.
- Mana cost reduced to 40 at all ranks from 50 / 60 / 70 / 80 / 90.
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 50 / 75 / 100 / 125 / 150.
- Maximum base damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 150 / 200 / 250 / 300.
- AP ratio increased to 60% AP from 50% AP.
- Maximum AP ratio increased to 120% AP from 100% AP.
- Initial mana cost reduced to 60 from 75.
- Mana cost per second reduced to 35 / 45 / 55 from 40 / 50 / 60.
- Cooldown reduced to 4 / 2.5 / 1 seconds from 6 at all ranks.
- Base damage per second reduced to 30 / 45 / 60 from 40 / 60 / 80.
- Bonus movement speed reduced to 20% − 50% (based on level) from 30% − 60% (based on level).
- Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
- Bug Fix: Attacking a target multiple times with Meeps now properly reapplies .
- Bug Fix: Now properly increases the effects of her .
- Bonus damage against monsters increased to 150% from 50%.
- Removed: Damage is no longer capped at 600 against monsters.
- Stats
- Mana growth reduced to 37 from 57.
- Heal increased to 8% maximum health from 6%.
- Cooldown reduced to 5 seconds from 6.
- Stats
- Base attack damage increased to 65 from 63.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Shield AP ratio increased to 90% AP from 80% AP.
- Daisy base attack speed increased to 0.7 from 0.623.
- Bug Fix: When equipped with and , the bolts from his fourth shot will now properly deal normal damage.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio reduced to 71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from 92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(note)
- Bug Fix: Can no longer trigger or with only two attacks.
- Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 20 / 26 / 32 / 38 / 44.
- AP ratio increased to 35% AP from 30% AP.
- Bug Fix: Now properly triggers .
- Stats
- Base magic resistance reduced to 30 from 34.
- Aflame AP ratio reduced to 20% AP from 25% AP.
- Bug Fix: Fixed a bug where her attack range would unintentionally increase after leveling up .
- Passive AP ratio reduced to 20% AP from 25% AP.
- Stats
- Base armor reduced to 35 from 38.
- Cooldown increased to 7 / 6.5 / 6 / 5.5 / 5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 95 / 115 / 135 / 155.
- Stats
- Base armor increased to 36 from 33.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
- AP ratio reduced to 40% AP from 50% AP.
- Removed: Damage is no longer reduced to 70% beyond the first target hit.
- New Effect: Being hit by a second bolt deals 25% bonus damage.
- New Effect: Now only deals 70% damage against minions.
- Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Base damage per second reduced to 12 / 22 / 32 / 42 / 52 from 12 / 24 / 36 / 48 / 60.
- Bug Fix: Now properly grants allies with movement speed from .
- Cooldown reduced to 7.5 / 6.5 / 5.5 / 4.5 / 3.5 seconds from 8 / 7 / 6 / 5 / 4.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Minimum base damage increased to 70 / 90 / 110 / 130 / 150 from 70 / 85 / 100 / 115 / 130.
- Maximum base damage increased to 210 / 270 / 330 / 390 / 450 from 210 / 255 / 300 / 345 / 390.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
- Stats
- Base movement speed reduced to 345 from 355.
- New Effect: Now gains full stacks upon recalling.
- Mana cost reduced to 30 from 40.
- Cooldown refund increased to 60% from 50%.
- Removed: No longer slows by 20 / 25 / 30 / 35 / 40% for 2.5 seconds while empowered by .
- Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where hitting an enemy with a Shield Vault and immediately using another ability, would not properly empower the next basic attack.
- Removed: No longer mitigates damage from turrets.
- Self slow reduced to 0% − 25% (based on his movement direction) from 0% − 50%
- Removed: Duration is no longer extended by 1 second while empowered by .
- New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by .
- New Effect: Now passively grants 10 / 20 / 30% armor penetration.
- New Effect: Ground indicator now appears for allies at start of channel.
- New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals damage in a small area.
- The damage is not empowered by .
- If (+ 115% bonus AD) instead. has not been ranked up, deal 40
- - New champion
- Innate: Rell's basic attacks steal 10% of the target's armor and magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
- Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against minions.
(Innate)
- Active: Rell thrusts her lance in the target direction, destroying damage-mitigating shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+ 50% AP) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with .
- If Rell is tethered with heal for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health) for each enemy champion hit. , she and the bound ally
- Mana Cost: 50.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Cast Time: 0.35 seconds.
(Q)
- Passive: While mounted, Rell gains 5% − 15% (based on level) bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non- minions and is removed for 4 seconds when she becomes immobilized.
- Active: Rell leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 (+ 40% AP) magic damage to nearby enemies and knocking them up for 1 second.
- While dismounted, she gains the ability to cast .
- This ability can only be cast while mounted. Rell can cast and during the transformation.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: None.
(W)
- Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a shield for 40 / 70 / 100 / 130 / 160 (+ 13% of maximum health) that lasts until destroyed or casting , but her base movement speed is modified to 250.
- Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+ 30% AP) bonus magic damage, charge at the target, stun them for 1 second, and fling them over herself, as well as end the effect early.
- While mounted, she gains the ability to cast .
- This ability can only be cast while dismounted.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: 0.25 seconds.
(W)
- Passive: Rell forms a tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
- Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
- Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and stunning all enemies between and around her and the bound ally for 0.75 seconds.
- Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second cooldown with no cost if Rell binds to an ally or self-targets.
- Mana Cost: 40.
- Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
- Cast Time: 0.35 / None seconds.
(E)
- Active: Rell erupts with magnetic fury, pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 (+ 8.75% AP) magic damage to nearby enemies every 0.25 seconds over the duration and continuously drags them towards her.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 / 90 / 80 seconds.
- Cast Time: 0.25 seconds.
(R)
- General
- Bug Fix: Death VO now properly plays in all languages.
- Damage taken stored as Grey Health from monsters increased to 100% from 75%.
- New Effect: Now deals 65 − 130 (based on level) bonus magic damage against monsters.
- New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized.
- Empowered attack still applies the knock up to immobilized monsters.
- New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized.
- Life steal effectiveness reduced to 66.6% from 100%.
- Bug Fix: Critically striking now deals the proper bonus damage.
- Life steal effectiveness reduced to 66.6% from 100%.
- Stats
- Health growth increased to 90 from 80.
- New Effect: Self shield is now increased by 50%.
- Self shield increased to 90 − 180 (based on level) (+ 45% AP) from 60 − 120 (based on level) (+ 30% AP).
- New Effect: Self shield is now increased by 50%.
- Bug Fix: No longer blocks , , and .
- ARAM Innate:
- New: Shyvana gains 1 bonus armor, 1 bonus magic resistance, and 0.05 bonus Fury regeneration whenever a siege or a canon minion dies within 1400 units range of her, or when she is healed by a health relic's area of effect on the enemy's side of the map.
- Old: Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 for each turret destroyed by Shyvana's team.
- Nexus Blitz Innate:
- New: Shyvana gains 2 bonus armor, 2 bonus magic resistance and 0.05 bonus Fury regeneration whenever she or her allies kill nearby epic monsters, jungle monsters, and .
- Old: Shyvana deals 20% bonus physical and magic damage to the and Walking Nexus. Additionally, Shyvana starts with 5 bonus armor and 5 bonus magic resistance, which is permanently increased by 5 henever her team wins an event.
- ARAM Innate:
- Bug Fix: Now properly gets kill credit for empowered attacks landed.
- Subsequent stone damage against monsters increased to 100% from 50%.
- Return base damage increased to 45 / 70 / 95 / 120 / 145 from 45 / 65 / 85 / 105 / 125.
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Bonus attack damage increased to 25 / 40 / 55 from 20 / 35 / 50.
-
- Bug Fix: Orb now properly reappears upon revival.
- Base damage increased to 12 − 46 (based on level) from 10 − 44 (based on level).
- New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
- Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 − 42 (based on level) instead of 10 − 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
- New Effect: Now deals 50% bonus damage against monsters.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- Bug Fix: Now properly goes on cooldown when she is affected by charms or knock-ups.
- General
- Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
Items[]
- Removed items
- Nexus Blitz Items: , , , , , , , , , , , , , , .
- Now builds into and .
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Total cost increased to 1100 from 1000.
- Bonus monster damage reduced to 25% from 50%.
- Bug Fix: Immolate range indicator now properly increases in size with the champion.
- No longer builds into and .
- Enabled on Nexus Blitz.
- Enabled on Nexus Blitz.
- Enabled on Nexus Blitz.
- New Effect: Slow now only applies from melee champions.
- Improved visual effects when champions enter stealth.
- Base shield on ranged champions reduced to 75 from 100.
- Shield bonus AD ratio on ranged champions reduced to 20% bonus AD from 30%.
- Bug Fix: Champions' health bars will now accurately reflect the shield health even after activating the passive while another shield is active.
- Enabled on Nexus Blitz.
- Removed: Basic attacks no longer apply one tick of damage.
- Attack damage increased to 55 from 50.
- Ability haste increased to 20 from 10.
- ability haste increased to 25 from 15.
- Combine cost reduced to 850 from 950.
- Total cost unchanged.
- Slow field radius reduced to 250 units from 275.
- Mythic bonus size reduced to 6% from 7.5%.
- Bug Fix: Immolate range indicator now properly increases in size with the champion.
- Attack damage increased to 60 from 55.
- attack damage increased to 80 from 75.
- Cooldown reduced to 60 seconds from 90.
- New Effect: Convert every 1% critical strike chance into 2 bonus physical damage on-hit.
- Old Effect: Deal 2 bonus physical damage on-hit for every 1% critical strike chance, up to 200 bonus physical damage on-hit at 100% critical strike chance, but you can no longer critically strike.
- Enabled on Nexus Blitz.
- Removed: Basic attacks no longer apply one tick of damage.
- Bug Fix: Buff icon now properly displays on the buff bar.
- Bug Fix: Buff icon now properly displays on the buff bar.
- Total cost reduced to 2500 from 2700.
- Initial damage reduced to 36 − 60 (based on level) from 60 − 100 (based on level).
- Ally damage increased to 90 − 150 (based on target's level) from 60 − 100 (based on target's level).
- Unique Passive - Perfection:
- New Effect: Gain 35% bonus critical strike damage if you have at least 60% critical strike chance.
- Old Effect: Gain 0.4% bonus critical strike damage for every 1% critical strike chance.
- Bug Fix: Buff icon now properly displays on the buff bar.
- Total cost reduced to 2500 from 2700.
- Shield strength reduced to 230 − 385 (based on target's level) from 250 − 420 (based on target's level).
- Bug Fix: Buff icon now properly displays on the buff bar.
- Attack damage increased to 35 from 30.
- Ability haste increased to 20 from 10.
- Magic penetration reduced to 6 from 10.
- ability haste increased to 25 from 15.
- magic penetration reduced to 10 from 15.
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Total cost reduced to 2500 from 2700.
- Base heal increased to 70 − 100 (based on target's level) from 60 − 90.
- Healing amplifier reduced to 12.5% from 25%.
- Maximum healing amplification reduced to 50% from 100%.
- Maximum heal reduced to 105 − 150 (based on target's level) from 120 − 180.
- Improved visual effects when in combat.
- New Effect: Shock bonus damage now only applies from abilities that deal physical damage and basic attacks on-hit, instead of all damaging abilities and basic attacks on-hit.
- Bug Fix: Star particle VFX re-added.
- Bug Fix: Buff icon now properly displays on the buff bar.
- New Effect: Convert every 1% critical strike chance into 1.75 bonus physical damage on-hit.
- Old Effect: Deal 1.75 bonus physical damage on-hit for every 1% critical strike chance, up to 175 bonus physical damage on-hit at 100% critical strike chance, but you can no longer critically strike.
- Combine cost increased to 1175 from 1050.
- Total cost unchanged.
- Bug Fix: Bolts now properly apply damage from Cleave passive.
- Ability power reduced to 20 from 30.
- Bug Fix: Fixed a bug where it was possible to reset the cooldown of another item if you swapped the location of it with a freshly activated Sheen in your inventory.
- Total cost reduced to 2500 from 2700.
- Inspire bonus damage reduced to 35 − 55 (based on target's level) from 40 − 60 (based on target's level).
- Combine cost reduced to 600 from 700.
- Total cost unchanged.
- Health reduced to 350 from 450.
- Bonus monster damage reduced to 100% from 150%.
- health reduced to 500 from 550.
- Bug Fix: Immolate range indicator now properly increases in size with the champion.
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- New Effect: Execute now only triggers against champions, instead of all enemies except epic monsters and structures.
- Total cost increased to 7487 form 7437.
- Combined cost unchanged.
- Cooldown reduction reduced to 0% from 20%.
- Ability haste increased to 20 from 0.
- Unique passive is now named Do Something.
- Slow duration reduced to 1.5 seconds from 2.
- Bug Fix: Immolate range indicator now properly increases in size with the champion.
- Armor reduced to 25 from 30.
- Health reduced to 250 from 300.
- Convergence duration increased to 8 seconds from 4.
- Convergence base damage increased to 30 − 70 (based on level) from 25 − 50 (based on level).
Nexus Blitz[]
- Temple of Lily and Lotus
- Scuttle's home in the bottom of the map has been updated to provide more opportunity for strategic vision play.
- Entrances into the bases have been widened slightly.
- Environment art updated and features added throughout the map.
- Events
- Bug Fix: Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over.
- Bug Fix: The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled.
- Bug Fix: Champions entering a zombie state mid-Catapult-flight will still land at their intended location.
- Bug Fix: Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions' abilities.
- Bug Fix: Certain champion abilities can no longer temporarily grant death immunity to Loot Goblins.
- Bug Fix: If a champion enters the Catapult while mid-air through their abilities, they will now properly gain the Catapult effects when they land as if they entered the Catapult normally.
- Bug Fix: properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins.
- Bug Fix: can no longer be used on allies in stasis during Prize Fight.
- Jungle Guardian
- Attack damage reduced to 40 / 45 / 51 (based on level) from 80.
- Health increased to 3775 / 3983 / 4194 (based on level) from 3775 at all levels.
- Base movement speed increased 419 from 320.
- Bonus attack damage changed to 1 per stack from 0.25%.
- New Effect: Its first basic attack against an enemy now always knocks them back.
- New Effect: Attacks now slow by 20% for 3 seconds.
- New Effect: Gains 186 bonus movement speed and 1 base movement speed whenever it first detects a champion.
- Nexus Blitz Aura
- Now provides 70 summoner spell haste instead of 40% summoner spell cooldown reduction.
Howling Abyss[]
- Howling Abyss specific balancing
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to -5% from -3%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Bug Fix: Fixed an issue where she was taking 20% less damage rather than 15% less damage as intended.
- Outgoing damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to +10% from +6%.
- Incoming damage modifier changed to +10% from +15%.
- Outgoing damage modifier changed to +5% from 0%.
Hotfixes[]
December 11th Hotfix[]
- Nexus Blitz specific balancing
- Outgoing damage modifier changed 0% from +3%.
- Incoming damage modifier changed +5% from 0%.
- Outgoing damage modifier changed -5% from 0%.
- Outgoing damage modifier changed +5% from 0%.
- Incoming damage modifier changed +8% from +5%.
- Outgoing damage modifier changed -8% from -5%.
- Incoming damage modifier changed -5% from 0%.
- Incoming damage modifier changed -5% from 0%.
- Outgoing damage modifier changed +5% from 0%.
- Incoming damage modifier changed -5% from 0%.
- Incoming damage modifier changed -5% from 0%.
- Outgoing damage modifier changed +5% from 0%.
- Incoming damage modifier changed -8% from -5%.
- Outgoing damage modifier changed +8% from +5%.
- Incoming damage modifier changed +5% from 0%.
- Outgoing damage modifier changed -5% from 0%.
- Outgoing damage modifier changed -5% from 0%.
December 15th Hotfix[]
- Bonus movement speed reduced to 30 / 40 / 50 / 60% (based on level) from 40 / 50 / 60 / 70% (based on level).
- Base damage reduced to 29 − 170 (based on level) from 39 − 180 (based on level).
- AP ratio reduced to 40% AP from 50% AP.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Mana cost increased to 50 from 40.
- Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 16 / 15 / 14 / 13 / 12.
- Stats
- Attack damage growth increased to 4 from 3.
- Stats
- Base armor increased to 38 from 35.
- Base damage increased to 75 / 95 / 115 / 135 / 155 from 65 / 85 / 105 / 125 / 145.
- Stats
- Base magic resistance reduced to 28 from 32.1.
- Bug Fix: Fixed a bug where the bonus attack speed would not scale with rank.
-
- Bug Fix: Guns and visual effects are no longer missing before selecting a form.
- Slow reduced to 25 / 30 / 35 / 40 / 45% from 29 / 33 / 37 / 41 / 45%.
- Bonus attack speed reduced to 50 / 60 / 70 / 80 / 90% from 55 / 65 / 75 / 85 / 95%.
- New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
- Bug Fix: Fixed a bug where the cooldown would be reduced to 0 seconds when moving slots in the item inventory.
- Bug Fix: Fixed a bug where the cooldown would be reduced to 0 seconds when moving slots in the item inventory.
- Bug Fix: Fixed a bug where the cooldown would be reduced to 0 seconds when moving slots in the item inventory.
- Bonus Immolate damage per stack reduced to 10% from 12%.