- For the League of Legends patch, see V10.24.
Teamfight Tactics V10.24[]
Game[]
- Chosen
- Chosen bonus attack damage reduced to 20 from 30.
- Chosen now has 25% mana cost reduction instead of 30% spell power.
- Level 4 Chosen chances changed to 60 / 40 / 0 / 0 / 0% from 40 / 60 / 0 / 0 / 0%.
- Level 5 Chosen chances changed to 40 / 55 / 5 / 0 / 0% from 20 / 50 / 30 / 0 / 0%.
- Level 6 Chosen chances changed to 15 / 45 / 40 / 0 / 0% from 10 / 45 / 45 / 0 / 0%.
- Level 7 Chosen chances changed to 0 / 40 / 55 / 5 / 0% from 0 / 30 / 40 / 30 / 0%.
- Level 8 Chosen chances changed to 0 / 15 / 45 / 40 / 0% from 0 / 20 / 40 / 40 / 0%.
- Level 9 Chosen chances changed to 0 / 0 / 15 / 45 / 40% from 0 / 0 / 30 / 40 / 30%.
- Bug Fix: Fixed various issues around attempting to purchase Chosen with a full bench.
- Game Mechanics
- Player damage at stage 3 increased to 2 from 1.
- Player damage at stage 4 increased to 3 from 2.
- Player damage at stage 6 reduced to 8 from 10.
- Loot Boxes
- Lowering the variance in the initial loot drops from Stage 1, leading to a slight increase in total loot at the start.
- Reduced the extreme variance item distribution by one, which should lead to less cases of similar item drops in a game.
- Grey Orbs average value increased very slightly, but lowered drop rate.
- Shop
- Level 5 roll chances changed to 45 / 33 / 20 / 2 / 0% from 45 / 30 / 20 / 5 / 0%.
- Level 6 roll chances changed to 35 / 35 / 25 / 5 / 0% from 30 / 35 / 25 / 10 / 0%.
- Level 7 roll chances changed to 24 / 35 / 30 / 10 / 1% from 19 / 35 / 30 / 15 / 1%.
- Level 8 roll chances changed to 15 / 25 / 35 / 20 / 5% from 14 / 25 / 35 / 20 / 6%.
Champions[]
- Ability damage increased to 175 / 250 / 400 from 150 / 225 / 350.
- Base attack damage increased to 50 from 45.
- Starting mana increased to 50 from 40.
- Bug Fix: Ability can now properly miss or be dodged.
- Starting mana increased to 75 from 50.
- Maximum mana increased to 150 from 125.
- Starting mana increased to 80 from 60.
- Maximum mana increased to 150 from 120.
- Damage amplification increased to 20% from 10%.
- Ability shield reduced to 200 / 300 / 400 / 500 from 200 / 300 / 450 / 600.
- Bug Fix: No longer changes targets after casting her ability.
- Starting mana reduced to 50 from 60.
- Maximum mana reduced to 80 from 120.
- Ability stun duration reduced to 1 second from 2.
- Base attack damage increased to 100 from 85.
- Starting mana increased to 70 from 0.
- Maximum mana increased to 120 from 150.
- Ability stun duration increased to 1.5 / 2 / 2.5 seconds from 1.5 at all Star levels.
- Ability damage reduced to 150 / 250 / 450 from 200 / 325 / 550.
- New Effect: Now stuns all targets in a 1 hex radius instead of just the target.
- Chosen Jinx now has 25% mana cost reduction instead of 30% spell power.
- Ability stun duration increased to 2 / 3 / 10 seconds from 1.5 / 2 / 10.
- Secondary target stun duration reduced to 1 / 2 / 10 seconds from 1.5 / 2 / 10.
- Ability damage reduced to 350 / 450 / 600 / 800 from 350 / 450 / 600 / 900.
- Ability knock up duration reduced to 1 second from 1.5.
- New Effect: Allies are now giants until the end of combat instead of for 6 seconds.
- Bug Fix: Recasting her ability on giants now properly knocks up enemies again and heals the target.
- Starting mana increased to 60 from 40.
- Maximum mana increased to 100 from 80.
- Ability damage reduced to 125 / 200 / 375 from 150 / 250 / 450.
- Starting mana increased to 100 from 70.
- Maximum mana reduced to 40 from 50.
- Ability base damage reduced to 85 / 135 / 400 from 125 / 200 / 600.
- Leap speed increased.
- Removed: No longer refunds mana on kill.
- Removed: No longer invulnerable while leaping.
- Bug Fix: Ability can now properly miss or be dodged.
- Bug Fix: Fixed a bug where the bonus damage portion of his ability couldn't critically strike.
- Base attack damage increased to 85 from 70.
- Base attack speed reduced to 0.8 from 0.9.
- New Effect: Gains 135 / 150 / 500% (× AP) bonus attack speed, 50 / 50 / 200% lifesteal, and moves faster for the rest of combat. While in this state, if he scores a takedown he howls, granting himself and allies who share a trait with him 60 / 75 / 200% bonus attack speed for 3 seconds.
- Old Effect: Gains 135 / 150 / 500% (× AP) bonus attack speed, 50 / 50 / 200% lifesteal, and moves faster for the rest of combat. While in this state, if he scores a takedown he howls, fearing all adjacent enemies for 0.75 / 0.75 / 3 seconds.
- Bug Fix: Ability can now properly miss or be dodged.
- Starting mana reduced to 30 from 40.
- Maximum mana reduced to 60 from 80.
- Bug Fix: Ability can now properly miss or be dodged.
- Ability AD ratio increased to 180 / 200 / 225% AD from 160 / 190 / 225% AD.
- Bug Fix: Ability can now properly miss or be dodged.
- Maximum mana reduced to 50 from 80.
- Ability resistance reduction increased to 90% from 60%.
- New Effect: Is now untargetable while casting his ability.
- Removed: Ability no longer knocks up targets.
- Bug Fix: Fixed a bug where he would become unresponsive after casting his ability.
- Bug Fix: Fixed a bug where Yone's resistances reduced would not update correctly if the target's armor or magic resistance changed while the shred was active.
- Base attack speed increased to 0.8 from 0.75.
- Bug Fix: Now correctly deprioritizes casting his ability on summoned units (e.g. soldiers).
Traits[]
- New Effect: Chosen Cultists now only provide 1 bonus star for Galio instead of counting as 2 Cultists (e.g. 2-Star Chosen gives 3 star levels of power instead of 4, 3-Star Chosen gives 4 star levels of power instead of 6).
- Bug Fix: Fixed a bug where the 11 loss drops were undervalued.
- Slightly reduced the chances for from the 6 Fortune drop table.
- Bug Fix: Fixed a bug where ghost armies could trigger the trait at the start of combat.
- Bug Fix: Fixed a bug where it's attack could be triggered 1 second early.
Items[]
- Construct attack damage reduced to 100 from 150.
Hotfixes[]
November 24th Hotfix[]
- Bug Fix: Fixed a bug where Ashe was triggering on-attack effects too many times during Hunter’s Focus.
December 1st Hotfix[]
- Maximum mana increased to to 60 from 50.
- Ability resistance reduction reduced to 60% from 90%.
- Attack speed reduced to 0.75 from 0.8.
- Ability attack damage steal reduced to 25 / 30 / 35% from 30 / 35 / 40%.
- Galio Star level multiplier increased to 14% from 12%.
- Galio health reduced to 800 / 1400 / 2000 (based on the number of Cultists) from 1000 / 1650 / 2250.
- Galio attack damage reduced to 75 / 160 / 280 (based on the number of Cultists) from 85 / 180 / 320.
- Shield duration reduced to 8 / 10 / 12 (based on the number of Keepers) seconds from 8 / 10 / 14.
- Shield reduced to 150 / 225 / 350 (based on the number of Keepers) from 175 / 250 / 350.
- Bolt AD ratio reduced to 90% AD from 100% AD.