- For the League of Legends patch, see V10.22.
Teamfight Tactics V10.22[]
Game[]
- Chosen
- Roll percentages are now displayed in the shop tooltip.
- Chosen 400 bonus health. now has 25% mana cost reduction instead of
- Chosen 400 bonus health. now has 30% spell power instead of
- Chosen 400 bonus health. now has 25% mana cost reduction instead of
- Chosen now count as 2 Cultists, giving Galio double the stats (e.g. 2-Star Chosen gives 4 Star-levels of power).
- Chosen now count as 2 Keepers and grant double the amount of shielding.
- Game Mechanics
- New Effect: Players now take a minimum of 1 damage when they lose a round.
- Bug Fix: No longer persists if the taunter becomes untargetable.
Champions[]
- Ability damage reduced to 475 / 675 / 3000 from 500 / 750 / 3000.
- Mana lock after spell cast increased to 1.25 seconds from 1.
- Bug Fix: Fixed a bug where only the first flurry could critically strike or be dodged.
- Ability damage increased to 350 / 500 / 1400 from 350 / 500 / 900.
- Starting mana increased to 90 from 75.
- Chosen Fiora now has 25% mana cost reduction instead of 400 bonus health.
- Ability stun duration reduced to 1.5 / 2 / 10 seconds from 3 / 4 / 10.
- Secondary target stun duration increased to 1.5 / 2 / 10 from 1.5 / 1.5 / 10.
- Ability break sleep damage reduced to 500 at all Star-levels from 500 / 750 / 1000.
- Ability now prioritizes the champion with the highest AD, instead of her current target.
- Updated her ability targeting to be slightly less random.
- Ability damage increased to 325 / 525 / 2000 from 250 / 400 / 2000.
- Ability damage increased to 450 / 650 / 1800 from 450 / 650 / 1300.
- Bug Fix: Can no longer cast his ability on while he is doing sit-ups.
- Ability primary damage increased to 40 / 60 / 400% of target's maximum health from 35 / 45 / 400%.
- Chosen Sett now has 30% spell power instead of 400 bonus health.
- Bug Fix: Now runs through his attack flow when attacking with his spell (applies effects like bonus damage or bonus attack speed).
- Ability bonus true damage increased to 50 / 90 / 140 from 40 / 75 / 125.
- Ability damage increased to 250 / 400 / 800 from 250 / 400 / 600.
- Ability armor shred duration increased to 8 seconds from 6.
- Chosen Vi now has 25% mana cost reduction instead of 400 bonus health.
Traits[]
- New Effect: Chosen Cultists now count as 2 Cultists, giving Galio double the stats (e.g. 2-Star Chosen gives 4 star levels of power).
- Attack damage reduction increased to 50 / 80% (based on the number of Dazzlers) from 50% at all synergy-levels.
- Debuff duration changed to 8 seconds at all synergy-levels from 5 / 15 (based on the number of Dazzlers).
- Bug Fix: Damage reduction no longer affects true damage.
- Bug Fix: No longer fails to create their shield if next to a Galio summon.
- New Effect: Chosen Keepers now count as 2 Keepers and grant double the amount of shielding.
- Bonus AD and SP reduced to 50 / 140 (based on the exact number of Ninjas) from 50 / 150.
- Reduced damage changed to 55 / 50 / 45% (based on the number of Sharpshooters) from 65 / 50 / 35%.
Items[]
- Removed: No longer deals 180 bonus magic damage against shielded enemies.
- Spell power increased to 75% from 70%.
- Bolt AD ratio increased to 100% AD from 75% AD.
- Main damage increased to 80 from 75.
- Bonus damage to shielded targets increased to 240 from 175.
- Bug Fix: Fixed a bug where the damage could target invalid champions like while he is doing sit-ups or champions reviving with .
- Bonus attack speed reduced to 35% from 40%.
- Taunt duration reduced 1 second from 2.
- Bug Fix: Fixed a bug where the Construct had more 10 AD then intended.
- Bug Fix: Fixed a bug where you could taunt by equipping during the middle of combat.
Hotfixes[]
October 30th Hotfix[]
- Ability damage reduced to 250 / 400 / 2000 from 325 / 525 / 2000.
- Spell power reduced to 35 from 40.
- Bonus critical strike damage reduced to 40% from 50%.
- Spell power increased to 80% from 75%.