- For the Teamfight Tactics patch, see V10.22 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Worlds 2020 Tokens) (Limited)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V10.22[]
Client[]
- Rotating Game Mode: Ultra Rapid Fire returns from October 1st, 2020 to November 9th, 2020.
- Clash
- Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled.
- In addition, the Shadow Isles Cup schedule is now live in the client. Note that it's taking place after the season ends next month, so the VP you earn won't count for End of Season 2020 Rewards.
- Eternals
- Bug Fix: Selecting a different series Eternal no longer causes the player's Ranked border not to display on the loading screen.
- Ranked
- The 2020 ranked season ends on November 9, 2020 (11:59 PM PT).
- Your Shop
- Your Shop returns from October 1st, 2020 to November 9th, 2020 (18:00 CET).
Game[]
- Incoming Heal Indicator
- Added an "incoming health" UX addition to health bars, so players can see how much health they will receive from delayed health recovery sources: active, ARAM healing packs, , and .
Champions[]
- Bug Fix: Recast will no longer fizzle if she tries to reactivate it too quickly after marking her .
- Mana cost increased to 40 from 20.
- New Active: Annie grants herself or an ally within 800 units, and a shield for 40 / 90 / 140 / 190 / 240 (+ 40% AP) for 3 seconds and 30% − 60% (based on level) bonus movement speed that decays over 1.5 seconds. While the shield is active, enemies who basic attack it take 20 / 30 / 40 / 50 / 60 (+ 20% AP) magic damage.
- Casts on ally if targeted or if very close to targeting them (within a range of 225); otherwise self casts.
- Old Active: Annie wraps herself and in a fiery aura, gaining 30% − 60% (based on level) bonus movement speed that decays over 1.5 seconds, and reducing damage taken by 13 / 17 / 21 / 25 / 29% for 3 seconds. Enemies that damage Annie or with basic attacks during this time are dealt 20 / 30 / 40 / 50 / 60 (+ 20% AP) magic damage.
- New Effect: New range indicator for Tibbers that snap back when exceeding its range. The indicator is centered around Tibbers and only appears when he is within 500 range of the teleport leash.
- Bug Fix: Sentries are no longer pushed towards when he casts .
- Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
- Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
- New Effect: Conflagration now always spreads to nearby targets.
- Spread radius reduced to 300 units from 375.
- New Effect: now increases Conflagration's spread radius to 600 units.
- New Effect: Now displays a brief indicator for the spread range.
- New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
- Bounce priority is now enemy champions, then Brand, then any valid bounce target.
- Bug Fix: SFX are no longer audible in Fog of War.
- New Effect: Now has a minimum 250 dash distance (starting from E origination, not the dashback).
- New Effect: Now deals its damage instantly instead of over 1.5 seconds.
- General
- Bug Fix: Pinging her abilities when they're evolved will note it in chat.
- Base damage reduced to 45 / 65 / 85 / 105 / 125 from 50 / 70 / 90 / 110 / 130.
-
- Bug Fix: No longer triggers a series of flashes across the screen when activated.
- Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
- Mana cost reduced to 50 from 70.
- Initial base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- Delayed base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Fixed some ability queueing issues.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 125 / 170 / 215 / 260.
- Initial resistances increased to 40 / 55 / 70 from 15 / 35 / 55.
- Removed: No longer gains 1 / 2 / 3 resistances each second.
- Bug Fix: Fixed a bug with the warning SFX and his growl SFX when near targets.
- Stats
- Base attack damage reduced to 57 from 59.
- Base armor reduced 26 from 28.
- Base damage increased to 125 / 150 / 175 from 100 / 125 / 150.
- Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
- - New champion
- Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning.
- Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) magic damage for each Note discharged.
- Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions.
- Effect Radius: 800.
- Speed: 3000.
(Innate)
- Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).
- Mana Cost: 65 / 70 / 75 / 80 / 85.
- Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds.
- Target Range: 900.
- Effect Radius: 350.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(Q)
- Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds.
- Surround Sound will heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast.
- Surround Sound's effects can stack up to 2 times.
- Mana Cost: 50 / 70 / 90 / 110 / 130.
- Cooldown: 26 / 25 / 24 / 23 / 22 seconds.
- Effect Radius: 800.
- Cast Time: 0.25 seconds.
(W)
- Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and slowing them by 99% for 1 second.
- Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 1300.
- Width: 140.
- Speed: 1200.
- Cast Time: 0.25 seconds.
(E)
- Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and charms, slows, and reveals them for 1.25 / 1.5 / 1.75 seconds.
- Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 .
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 1200.
- Width: 320.
- Speed: 1600.
- Cast Time: 0.5 seconds.
(R)
- New Effect: New range indicator for the clone that snap back when exceeding its range. The indicator is centered around the clone and only appears when it is within 500 range of the teleport leash.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
- Stats
- Attack speed growth increased to 3.9% from 3.3%.
- Bug Fix: Now properly stacks .
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Now properly render over impassable terrain on certain skins.
Items[]
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Redemption's heal.
Monsters[]
- Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
Howling Abyss[]
- Health Relic
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from the Health Relic's delayed heal.
Ultra Rapid Fire[]
- Game-mode-specific balancing
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to +15% from +20%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to -10% from -5%.
- Incoming damage modifier changed to -3% from -5%.
- Bonus damage dealt changed to +5% from 0%.
- Healing modifier changed to -5% from -10%.
- Incoming damage modifier changed to -8% from -10%.
- Healing modifier changed to +8% from +10%.
- Incoming damage modifier changed to -8% from -10%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to -12% from -15%.
- Incoming damage modifier changed to +5% from +8%.
- Incoming damage modifier changed to -15% from -10%.
- Increased cooldown increased to +150% from +100%.
Hotfixes[]
October 28th Hotfix[]
- Bug Fix: Fixed a bug where the spell would not go on cooldown if Yuumi was crowd controlled.