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For the Teamfight Tactics icon.png Teamfight Tactics patch, see V10.22 (Teamfight Tactics).

New Cosmetics

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • K/DA ALL OUT Ahri K/DA ALL OUT Ahri
    Chromaskins.png Chromas: Amethyst, Aquamarine, BADDEST, Emerald, Pearl, Rose Quartz, Ruby, Tanzanite
  • K/DA ALL OUT Akali K/DA ALL OUT Akali
    Chromaskins.png Chromas: BADDEST, Catseye, Pearl, Peridot, Rose Quartz, Ruby, Sapphire, Tanzanite
  • K/DA ALL OUT Evelynn K/DA ALL OUT Evelynn
    Chromaskins.png Chromas: BADDEST, Emerald, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V10.22

Client

  • Rotating Game Mode: Ultra Rapid Fire returns from October 1st, 2020 to November 9th, 2020.
Clash
  • Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled.
  • In addition, the Shadow Isles Cup schedule is now live in the client. Note that it's taking place after the season ends next month, so the VP you earn won't count for End of Season 2020 Rewards.
Eternals
  • Bug Fix: Selecting a different series Eternal no longer causes the player's Ranked border not to display on the loading screen.
Ranked
  • The 2020 ranked season ends on November 9, 2020 (11:59 PM PT).
Your Shop
  • Your Shop returns from October 1st, 2020 to November 9th, 2020 (18:00 CET).

Game

Incoming Heal Indicator

Champions

Akali Akali
Amumu Amumu
Annie Annie
  • Molten Shield Molten Shield
    • Mana cost increased to 40 from 20.
    • New Active: Annie grants herself or an ally within 800 units, and Tibbers Tibbers a shield for 40 / 90 / 140 / 190 / 240 (+ 40% AP) for 3 seconds and 30% − 60% (based on level) bonus movement speed that decays over 1.5 seconds. While the shield is active, enemies who basic attack it take 20 / 30 / 40 / 50 / 60 (+ 20% AP) magic damage.
      • Casts on ally if targeted or if very close to targeting them (within a range of 225); otherwise self casts.
    • Old Active: Annie wraps herself and Tibbers Tibbers in a fiery aura, gaining 30% − 60% (based on level) bonus movement speed that decays over 1.5 seconds, and reducing damage taken by 13 / 17 / 21 / 25 / 29% for 3 seconds. Enemies that damage Annie or Tibbers Tibbers with basic attacks during this time are dealt 20 / 30 / 40 / 50 / 60 (+ 20% AP) magic damage.
  • Summon Tibbers Summon Tibbers
    • New Effect: New range indicator for Tibbers that snap back when exceeding its range. The indicator is centered around Tibbers and only appears when he is within 500 range of the teleport leash.
Aphelios Aphelios
Ashe Ashe
  • Volley Volley
    • Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
Brand Brand
  • Blaze Blaze
    • Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
    • Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Conflagration Conflagration
    • New Effect: Conflagration now always spreads to nearby targets.
    • Spread radius reduced to 300 units from 375.
    • New Effect: Blaze Blaze now increases Conflagration's spread radius to 600 units.
    • New Effect: Now displays a brief indicator for the spread range.
  • Pyroclasm Pyroclasm
    • New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
    • Bounce priority is now enemy champions, then Brand, then any valid bounce target.
Fizz Fizz
Galio Galio
  • Justice Punch Justice Punch
    • New Effect: Now has a minimum 250 dash distance (starting from E origination, not the dashback).
Jinx Jinx
  • Flame Chompers! Flame Chompers!
    • New Effect: Now deals its damage instantly instead of over 1.5 seconds.
Kai'Sa Kai'Sa
  • General
    • Bug Fix: Pinging her abilities when they're evolved will note it in chat.
Karthus Karthus
  • Lay Waste Lay Waste
    • Base damage reduced to 45 / 65 / 85 / 105 / 125 from 50 / 70 / 90 / 110 / 130.
Kayle Kayle
Kindred Kindred
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
LeBlanc LeBlanc
  • Ethereal Chains Ethereal Chains
    • Mana cost reduced to 50 from 70.
    • Initial base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
    • Delayed base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
  • Mimic Distortion Mimic Distortion
    • Bug Fix: Fixed some ability queueing issues.
Lulu Lulu
  • Glitterlance Glitterlance
    • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 125 / 170 / 215 / 260.
Nasus Nasus
  • Fury of the Sands Fury of the Sands
    • Initial resistances increased to 40 / 55 / 70 from 15 / 35 / 55.
    • Removed: No longer gains 1 / 2 / 3 resistances each second.
Rengar Rengar
  • Thrill of the Hunt Thrill of the Hunt
    • Bug Fix: Fixed a bug with the warning SFX and his growl SFX when near targets.
Samira Samira
  • Stats
    • Base attack damage reduced to 57 from 59.
    • Base armor reduced 26 from 28.
Sejuani Sejuani
  • Glacial Prison Glacial Prison
    • Base damage increased to 125 / 150 / 175 from 100 / 125 / 150.
    • Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
Seraphine Seraphine - New champion
  • Stage Presence Stage Presence (Innate)
    • Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning.
    • Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) magic damage for each Note discharged.
    • Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions.
    • Effect Radius: Range model.png 800.
    • Speed: 3000.
  • High Note High Note (Q)
    • Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) magic damage to enemies in the area, increased by 0% − 50% (based on target's missing health).
    • Mana Cost: 65 / 70 / 75 / 80 / 85.
    • Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds.
    • Target Range: 900.
    • Effect Radius: Range center.png 350.
    • Speed: 1200.
    • Cast Time: 0.25 seconds.
  • Surround Sound Surround Sound (W)
    • Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds.
    • Surround Sound will heal Seraphine and all nearby allied champions for 5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast.
    • Surround Sound's effects can stack up to 2 times.
    • Mana Cost: 50 / 70 / 90 / 110 / 130.
    • Cooldown: 26 / 25 / 24 / 23 / 22 seconds.
    • Effect Radius: Range model.png 800.
    • Cast Time: 0.25 seconds.
  • Beat Drop Beat Drop (E)
    • Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and Slow icon.png slowing them by 99% for 1 second.
    • Enemies that are already Slow icon.png slowed are also Root icon.png rooted for the same duration. Enemies that are Stun icon.png immobilized or Grounded icon.png grounded are also Stun icon.png stunned for the same duration.
    • Mana Cost: 60 / 70 / 80 / 90 / 100.
    • Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
    • Target Range: Range center.png 1300.
    • Width: Range model.png 140.
    • Speed: 1200.
    • Cast Time: 0.25 seconds.
  • Encore Encore (R)
    • Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) magic damage to all enemies struck and Charm icon.png charms, Slow icon.png slows, and Sight icon.png reveals them for 1.25 / 1.5 / 1.75 seconds.
    • Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 Notes Notes.
    • Mana Cost: 100.
    • Cooldown: 160 / 140 / 120 seconds.
    • Target Range: Range model.png 1200.
    • Width: Range model.png 320.
    • Speed: 1600.
    • Cast Time: 0.5 seconds.
Shaco Shaco
  • Hallucinate Hallucinate
    • New Effect: New range indicator for the clone that snap back when exceeding its range. The indicator is centered around the clone and only appears when it is within 500 range of the teleport leash.
Vladimir Vladimir
  • Hemoplague Hemoplague
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
Xayah Xayah
  • Stats
    • Attack speed growth increased to 3.9% from 3.3%.
Yuumi Yuumi
Zed Zed
  • Shadow Slash Shadow Slash
    • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
Ziggs Ziggs

Items

Redemption Redemption
  • Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Redemption's heal.

Monsters

Rift Herald Rift Herald
  • Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.

Howling Abyss

Health Relic
  • Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from the Health Relic's delayed heal.

Ultra Rapid Fire

Game-mode-specific balancing
  • Anivia Anivia
    • Incoming damage modifier changed to -15% from -10%.
  • Bard Bard
    • Bonus damage dealt changed to +15% from +20%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to -15% from -10%.
  • Fiora Fiora
    • Bonus damage dealt changed to -10% from -5%.
  • Jinx Jinx
    • Incoming damage modifier changed to -3% from -5%.
  • Kassadin Kassadin
    • Bonus damage dealt changed to +5% from 0%.
  • Nami Nami
    • Healing modifier changed to -5% from -10%.
  • Nunu Nunu
    • Incoming damage modifier changed to -8% from -10%.
    • Healing modifier changed to +8% from +10%.
  • Pantheon Pantheon
    • Incoming damage modifier changed to -8% from -10%.
  • Rammus Rammus
    • Incoming damage modifier changed to -5% from -10%.
  • Rek'Sai Rek'Sai
    • Incoming damage modifier changed to -12% from -15%.
  • Vladimir Vladimir
    • Incoming damage modifier changed to +5% from +8%.
  • Yone Yone
    • Incoming damage modifier changed to -15% from -10%.
  • Yuumi Yuumi
    • Zoomies Zoomies
      • Increased cooldown increased to +150% from +100%.

Hotfixes

October 28th Hotfix

Yuumi Yuumi
  • You and Me! You and Me!
    • Bug Fix: Fixed a bug where the spell would not go on cooldown if Yuumi was crowd controlled.

References

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