- For the League of Legends patch, see V10.21.
Teamfight Tactics V10.21[]
Cosmetics[]
- New Emotes
Client[]
- Ranked
- If you placed Gold or higher in one of the Galaxies ranked stages you will receive Victorious Hauntling.
- If you placed Gold or higher in both of the Galaxies ranked stages you will also receive Triumphant Hauntling.
- You will also receive an emote that represents your final rank in Galaxies' second ranked stage.
Game[]
- Chosen
- Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
- Guaranteed you're show at least one Chosen by 2-2.
- Bug Fix: Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give a 1-star copy of a different unit.
- Mobile
- Condensed the scoreboard health bars on mobile.
- Shop
- Removed change to shop that prohibited unbought champions from repeating in consecutive shops.
Champions[]
- Base health reduced to 600 from 650.
- Ability damage reduced to 500 / 750 / 3000 from 500 / 800 / 4000.
- New Effect: Turrets now stop firing when he is disabled.
- Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- Ability orbs reduced to 4 / 5 / 6 / 9 from 4 / 5 / 6 / 10.
- Ability heal per basic attack increased to 40 / 80 / 160 from 40 / 80 / 120.
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- Ability damage increased to 175 / 250 / 750 from 175 / 250 / 500.
- Starting mana increased to 60 from 110.
- Maximum mana increased to 110 from 100.
- Ability AD ratio reduced to 444 / 500 / 1234% AD from 444 / 500 / 4444% AD.
- Ability damage reduced to 400 / 600 / 6666 from 450 / 600 / 6666.
- Shadow Assassin damage increase reduced to 50% from 75%.
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- Bug Fix: No longer casts if there are no enemies in range he could hit.
- Ability damage increased to 300 / 450 / 1350 from 300 / 450 / 900.
- Ability sleep duration changed to 3 / 4 / 8 seconds from 3.5 / 3.5 / 8.
- Ability damage amplifier per hex increased to 20% from 10%.
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- Bug Fix: Ability now hits slightly in front of him, allowing him to hit cornered units.
- Ability wave damage reduced to 300 / 450 / 1350 from 300 / 450 / 1500.
- Bug Fix: Can no longer can his ability on an enemy Sett who is out-of-combat due to .
- Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
- Ability AD ratio reduced to 200 / 225 / 250% AD from 200 / 225 / 300% AD.
- Ability damage increased to 300 / 450 / 900 from 200 / 300 / 600.
- Ability spell power per kill reduced to 1 / 1 / 2 from 1 / 2 / 4.
- Ability targets increased to 2 / 3 / 10 from 2 / 2 / 10.
- Ability heal reduced to 350 / 500 / 3000 from 350 / 700 / 3000.
Traits[]
- Duration increased to 2.5 / 4 / 7 (based on the number of Adepts) seconds from 2 / 3 / 5.
- Galio's base health and AD now increases by 12% per Cultists' total star levels. For example: six 2-star Cultists increase Galio's health and AD by (12% × 6 × 2 =) 144%.
- Galio health reduced to 1000 / 1750 / 2500 (based on the number of Cultists) from 1600 / 3800 / 6666.
- Galio AD reduced to 80 / 180 / 400 (based on the number of Cultists) from 125 / 400 / 1000.
- New Effect: Upon attacking six times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage (post-mitigation) and dealing 50% bonus true damage (pre-mitigation) for 4 / 7 / 10 / 14 (based on the number of Divines) seconds.
- Old Effect: Upon attacking six times or dropping below 50% health, Divine units ascend, taking 25% reduced damage (post-mitigation) and dealing 20 / 40 / 65 / 100% (based on the number of Divines) bonus true damage (pre-mitigation) for the rest of combat.
- Fortune 3 loot table:
- Fortune 6 loot table:
- Bug Fix: Fixed a typo.
- Bug Fix: Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.
- Bonus damage changed to 150 / 175 / 200 / 225% (based on the number of Hunters) from 175% at all synergies.
- New Effect: 5 Moonlights synergy stars up 2 lowest star-level Moonlight units.
- Bonus magic resistance increased to 40 / 100 / 200 (based on the number of Mystics) from 35 / 95 / 175.
- Bonus AD and SP increased to 50 / 150 (based on the exact number of Ninjas) from 50 / 120.
- Now gain the stealth effect after their 3rd attack instead of for the 3rd attack.
- Bonus damage application increased to 4 basic attacks from 3.
- Bonus damage increased to 125 / 400 / 750 (based on the number of Shades) from 100 / 325 / 650.
- Bonus armor changed to 100 / 250 / 600 / 1500 (based on the number of Vanguards) from 100 / 250 / 500.
Items[]
- Spell power increased to 40 from 30.
- Bonus resistances per enemy targeting them increased to 15 from 12.
- Shield increased to 350 / 450 / 600 / 800 (based on Star level) from 250 / 300 / 375 / 500 (based on Star level).
- Damage reduced to 180 from 200.
- New Effect: Deals an additional 180 magic damage to shielded or crowd controlled units.
- Bug Fix: Clarified the tooltip: item applies effect when the holder deals magic damage with their spell.
- Shield duration reduced to 10 seconds from 12.
- Main damage reduced to 75 from 85.
- Bonus damage to shielded or crowd controlled targets increased to 175 from 85.
- Bug Fix: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit.
- Bonus attack speed increased to 40% from 30%.
- New Effect: Now taunts all nearby enemies at the start of combat to the wearer for 2 seconds.
- Construct attack damage increased to 150 from 70.
Hotfixes[]
October 20th Hotfix[]
- Ability damage reduced to 150 / 225 / 350 from 150 / 225 / 400.
- Duration reduced to 2 / 3.5 / 6 (based on the number of Adepts) seconds from 2.5 / 4 / 7.
- Bonus true damage reduced to 40% from 50%.
- Damage reduction reduced to 40% from 50%.
- Shield reduced to 300 / 375 / 500 / 800 (based on Star level) from 350 / 450 / 600 / 800.
- Removed: Bonus damage no longer applies to crowd controlled targets.