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For the League of Legends icon.png League of Legends patch, see V10.21.

Teamfight Tactics V10.21

Client

Ranked
  • If you placed Gold or higher in one of the Galaxies ranked stages you will receive Victorious Hauntling.
  • If you placed Gold or higher in both of the Galaxies ranked stages you will also receive Triumphant Hauntling.
  • You will also receive an emote that represents your final rank in Galaxies' second ranked stage.

Game

Chosen
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • Guaranteed you're show at least one Chosen by 2-2.
  • Bug Fix: Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give a 1-star copy of a different unit.
Mobile
  • Condensed the scoreboard health bars on mobile.
Shop
  • Removed change to shop that prohibited unbought champions from repeating in consecutive shops.

Champions

Ahri Ahri
  • Base health reduced to 600 from 650.
  • Ability damage reduced to 500 / 750 / 3000 from 500 / 800 / 4000.
Aphelios Aphelios
  • New Effect: Turrets now stop firing when he is disabled.
Azir Azir
  • Ability damage increased to 200 / 350 / 8888 from 200 / 350 / 2000.
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
Diana Diana
  • Ability orbs reduced to 4 / 5 / 6 / 9 from 4 / 5 / 6 / 10.
Elise Elise
  • Ability heal per basic attack increased to 40 / 80 / 160 from 40 / 80 / 120.
Hecarim Hecarim
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
Jarvan IV Jarvan IV
  • Ability damage increased to 175 / 250 / 750 from 175 / 250 / 500.
Jax Jax
  • Starting mana increased to 60 from 110.
  • Maximum mana increased to 110 from 100.
Jhin Jhin
  • Ability AD ratio reduced to 444 / 500 / 1234% AD from 444 / 500 / 4444% AD.
Kayn Kayn
  • Ability damage reduced to 400 / 600 / 6666 from 450 / 600 / 6666.
  • Shadow Assassin damage increase reduced to 50% from 75%.
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
  • Bug Fix: No longer casts if there are no enemies in range he could hit.
Kennen Kennen
  • Ability damage increased to 300 / 450 / 1350 from 300 / 450 / 900.
Lillia Lillia
  • Ability sleep duration changed to 3 / 4 / 8 seconds from 3.5 / 3.5 / 8.
Nidalee Nidalee
  • Ability damage amplifier per hex increased to 20% from 10%.
Nunu Nunu
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
Pyke Pyke
  • Bug Fix: Ability now hits slightly in front of him, allowing him to hit cornered units.
Riven Riven
  • Ability wave damage reduced to 300 / 450 / 1350 from 300 / 450 / 1500.
Sett Sett
  • Bug Fix: Can no longer can his ability on an enemy Sett who is out-of-combat due to The Boss The Boss.
Tahm Kench Tahm Kench
  • Bug Fix: Fixed an issue where the wrong color was shown on the spell's tooltip when given SP.
Talon Talon
  • Ability AD ratio reduced to 200 / 225 / 250% AD from 200 / 225 / 300% AD.
Teemo Teemo
  • Ability damage increased to 300 / 450 / 900 from 200 / 300 / 600.
Veigar Veigar
  • Ability spell power per kill reduced to 1 / 1 / 2 from 1 / 2 / 4.
Zilean Zilean
  • Ability targets increased to 2 / 3 / 10 from 2 / 2 / 10.
  • Ability heal reduced to 350 / 500 / 3000 from 350 / 700 / 3000.

Traits

Adept Adept
  • Duration increased to 2.5 / 4 / 7 (based on the number of Adepts) seconds from 2 / 3 / 5.
Cultist Cultist
  • Galio's base health and AD now increases by 12% per Cultists' total star levels. For example: six 2-star Cultists increase Galio's health and AD by (12% × 6 × 2 =) 144%.
  • Galio health reduced to 1000 / 1750 / 2500 (based on the number of Cultists) from 1600 / 3800 / 6666.
  • Galio AD reduced to 80 / 180 / 400 (based on the number of Cultists) from 125 / 400 / 1000.
Divine Divine
  • New Effect: Upon attacking six times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage (post-mitigation) and dealing 50% bonus true damage (pre-mitigation) for 4 / 7 / 10 / 14 (based on the number of Divines) seconds.
  • Old Effect: Upon attacking six times or dropping below 50% health, Divine units ascend, taking 25% reduced damage (post-mitigation) and dealing 20 / 40 / 65 / 100% (based on the number of Divines) bonus true damage (pre-mitigation) for the rest of combat.
Fortune Fortune
  • Fortune 3 loot table:
    • 0 loss reward reduced to 2.5 Gold 2.5 from 3 Gold 3.
    • 1 loss reward reduced to 6 Gold 6 from 6.5 Gold 6.5.
    • 2 loss reward reduced to 10.5 Gold 10.5 from 11.5 Gold 11.5.
    • Removed 5 costs from 4 loss.
  • Fortune 6 loot table:
    • Average value increased to 11.65 Gold 11.65 from 10.25 Gold 10.25.
    • Lowered 5 cost chances.
  • Bug Fix: Fixed a typo.
  • Bug Fix: Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.
Hunter Hunter
  • Bonus damage changed to 150 / 175 / 200 / 225% (based on the number of Hunters) from 175% at all synergies.
Moonlight Moonlight
  • New Effect: 5 Moonlights synergy stars up 2 lowest star-level Moonlight units.
Mystic Mystic
  • Bonus magic resistance increased to 40 / 100 / 200 (based on the number of Mystics) from 35 / 95 / 175.
Ninja Ninja
  • Bonus AD and SP increased to 50 / 150 (based on the exact number of Ninjas) from 50 / 120.
Shade Shade
  • Now gain the stealth effect after their 3rd attack instead of for the 3rd attack.
  • Bonus damage application increased to 4 basic attacks from 3.
  • Bonus damage increased to 125 / 400 / 750 (based on the number of Shades) from 100 / 325 / 650.
Vanguard Vanguard
  • Bonus armor changed to 100 / 250 / 600 / 1500 (based on the number of Vanguards) from 100 / 250 / 500.

Items

Chalice of Power Chalice of Power
  • Spell power increased to 40 from 30.
Gargoyle Stoneplate Gargoyle Stoneplate
  • Bonus resistances per enemy targeting them increased to 15 from 12.
Locket of the Iron Solari Locket of the Iron Solari
  • Shield increased to 350 / 450 / 600 / 800 (based on Star level) from 250 / 300 / 375 / 500 (based on Star level).
Luden's Echo Luden's Echo
  • Damage reduced to 180 from 200.
  • New Effect: Deals an additional 180 magic damage to shielded or crowd controlled units.
Morellonomicon Morellonomicon
  • Bug Fix: Clarified the tooltip: item applies effect when the holder deals magic damage with their spell.
Quicksilver Quicksilver
  • Shield duration reduced to 10 seconds from 12.
Statikk Shiv Statikk Shiv
  • Main damage reduced to 75 from 85.
  • Bonus damage to shielded or crowd controlled targets increased to 175 from 85.
  • Bug Fix: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit.
Zeke's Herald Zeke's Herald
  • Bonus attack speed increased to 40% from 30%.
Zz'Rot Portal Zz'Rot Portal
  • New Effect: Now Taunt icon.png taunts all nearby enemies at the start of combat to the wearer for 2 seconds.
  • Construct attack damage increased to 150 from 70.

Hotfixes

October 20th Hotfix

Akali Akali
  • Ability damage reduced to 150 / 225 / 350 from 150 / 225 / 400.
Adept Adept
  • Duration reduced to 2 / 3.5 / 6 (based on the number of Adepts) seconds from 2.5 / 4 / 7.
Divine Divine
  • Bonus true damage reduced to 40% from 50%.
  • Damage reduction reduced to 40% from 50%.
Locket of the Iron Solari Locket of the Iron Solari
  • Shield reduced to 300 / 375 / 500 / 800 (based on Star level) from 350 / 450 / 600 / 800.
Statikk Shiv Statikk Shiv
  • Removed: Bonus damage no longer applies to crowd controlled targets.

References