- For the League of Legends patch, see V10.20.
Teamfight Tactics V10.20[]
Game[]
- Combat Recap
- Now have the option to display the amount of damage blocked and healing and shielding provided.
- Round Timer
- Removed the extra 5 seconds of planning per round for the start of each Set.
- Shop
- Level 8 drop rates changed to 14 / 25 / 35 / 20 / 6% from 14 / 20 / 35 / 25 / 6%.
Champions[]
- Ability damage increased to 250 / 350 / 450 from 200 / 300 / 450.
- Ability shield increased to 500 / 700 / 900 from 400 / 600 / 900.
- Ability duration increased to 7 / 8 / 9 / 11 seconds from 6 / 7 / 8 / 11.
- Bug Fix: Turrets now die exactly when he dies instead of lingering for up to 0.24 seconds.
- Ability orbs increased to 4 / 5 / 6 / 10 from 3 / 4 / 6 / 10.
- Ability healing increased to 250 / 400 / 600 from 250 / 350 / 500.
- Base attack speed increased to 0.75 from 0.65.
- Maximum mana reduced to 100 from 125.
- Ability is now an actual spell instead of an auto-attack override.
- Maximum mana reduced to 40 from 50.
- Bug Fix: No longer knockouts units who are immune to CC.
- Ability damage increased to 350 / 450 / 600 / 900 from 300 / 400 / 600 / 900.
- Ability secondary damage increased to 175 / 225 / 300 / 450 from 150 / 200 / 300 / 450.
- Ability stun duration increased to 2.5 / 3 / 4 seconds from 2 / 2.5 / 3.
- Bug Fix: Bubble's CC can no longer be overriden by other knock-up effects like .
- Ability shield reduced to 175 / 250 / 750 from 175 / 250 / 1000.
- Ability damage reduced to 175 / 250 / 750 from 175 / 250 / 1000.
- Ability wave damage reduced to 300 / 450 / 1500 from 300 / 450 / 2000.
- Starting mana increased to 70 from 50.
- Maximum mana increased to 175 from 125.
- Bug Fix: No longer walks back onto the stage only to disappear when knocked out by .
- Base armor increased to 60 from 50.
- Starting mana reduced to 50 from 60.
- Maximum mana reduced to 100 from 125.
- Ability shield and taunt duration increased to 4 / 4 / 8 seconds from 4 at all Star-levels.
- Bug Fix: Click box has been extended vertically to better represent the size of the unit.
- Base attack speed increased to 0.9 from 0.8.
- Ability target changed to the lowest total-health from lower percent-health.
- Ability damage reduced to 500 / 650 / 1000 from 500 / 650 / 1150.
- Ability spell power per kill reduced to 1 / 2 / 4 from 1 / 2 / 5.
- Bug Fix: Can now cast her ability at long range when equipped with a .
- Bug Fix: Click box has been extended vertically to better represent the size of the unit.
- Maximum mana reduced to 30 from 50.
- Ability now goes through basic attack system, meaning it heals from not , and counts as a single attack for and .
- Bug Fix: Click box has been extended vertically to better represent the size of the unit.
- Maximum mana reduced to 80 from 100.
- Bug Fix: Can now properly cast Unforgettten while disarmed.
- Ability heal increased to 30 / 45 / 75% of target's missing health from 30 / 45 / 60%.
- Ability bonus attack speed increased to 30 / 40 / 60% from 30 / 40 / 50%.
- Ability can no longer target himself, but can target other Zileans.
Traits[]
- Bug Fix: and Assassin no longer roll the chance to spell crit multiple times for each source. E.g. Equipping 2 was increasing the chance to spell crit to ~88% instead of the intended 65%.
- Galio AD reduced to 125 / 400 / 1000 (based on the number of Cultists) from 150 / 400 / 1000.
- Galio health reduced to 1600 / 3800 / 6666 (based on the number of Cultists) from 1800 / 3800 / 6666.
- Bonus spell power for allies reduced to 20 / 20 / 40% (based on the number of Dusks) from 20 / 20 / 50%.
- Bonus spell power for Dusk units reduced to 0 / 50 / 70% (based on the number of Dusks) from 0 / 50 / 75%.
- Bug Fix: Soliders no longer have 5.00 attack speed which could cause units to target them with their spells.
- Increased the approximate gold value of Fortune 3 at all levels, and also removed the "All Gold" drops at higher levels of losses.
- 0 Loss reward increased to 3 gold from 2.
- 1 Loss reward increased to 6.5 gold from 4.5.
- 2 Loss reward increased to 11.5 gold from 8.
- 3 Loss reward increased to 17 gold from 13.
- 4 Loss reward increased to 24 gold from 18.5.
- 5 Loss reward increased to 31 gold from 23.5.
- 6 Loss reward increased to 38 gold from 29.
- 7 Loss reward increased to 45 gold from 35.
- 8 Loss reward increased to 55 gold from 41.5.
- 9 Loss reward increased to 70 gold from 55.
can also drop from 5 Loss on.
- Fortune 6 loot table changes:
- Average value increased to 10.25 gold from 9.25.
- Removed the all gold drop.
- Added a drop.
- Added a very rare "Jackpot", with a lot of items.
- Shield increased to 175 / 250 / 400 (based on the number of Keepers) from 175 / 250 / 325.
- Modified spell power increased to 80 / 110 / 180% (based on the number of Mages) from 70 / 110 / 180%.
- Bonus attack speed reduced to 35 / 80% (based on the number of Spirits) from 35 / 90%.
Items[]
- Bug Fix: Jeweled Gauntlet and no longer roll the chance to spell crit multiple times for each source. E.g. Equipping 2 Jeweled Gauntlets was increasing the chance to spell crit to ~88% instead of the intended 65%.
- Damage increased to 200 from 180.
- Damage increased to 85 from 80.
- Burn application duration increased to every 2 seconds from 1.
Hotfixes[]
October 7th Hotfix[]
- Starting mana reduced to 90 from 120.
- Ability bonus attack speed reduced to 45 / 65 / 300% from 50 / 75 / 300%.
- Maximum mana increased to 60 from 50.
- Ability damage reduced to 450 / 600 / 900 from 500 / 650 / 1000.
- Bonus attack speed reduced to 35 / 70% (based on the number of Spirits) from 35 / 80%.