- For the League of Legends patch, see V10.1.
Teamfight Tactics V10.1[]
Cosmetic[]
- New icons
- Little Legends
- Series Six Egg added.
- Flutterbug, its base egg and 5 variants added.
- Craggle, its base egg and 5 variants added.
- Tocker, its base egg and 5 variants added.
Game[]
- Interface Updates
- Undocumented: Item Popup: When equipping an item, a popup will be displayed to indicate which champion is about to be equipped, stats will be added, as well as combine items if available.
Champions[]
- Base health increased to 800 from 700.
- Ability damage increased to 300 / 600 / 1200 from 250 / 500 / 1000.
- Ability stun duration changed to 1.5 / 2 / 5 seconds from 2 at all Star-levels.
- Ability damage reduced to 100 / 200 / 1337 from 150 / 250 / 1337.
- Maximum mana increased to 150 from 125.
- Starting mana increased to 75 from 50.
- Tibbers damage changed to 125 / 350 / 1500 from 150 / 300 / 1000.
- Bug Fix: Fixed a bug where if she had she could get mana while Tibbers was still alive.
- Ability damage increased to 150 / 275 / 450 from 125 / 250 / 375.
- Base health increased to 700 from 650.
- Base attack damage increased to 55 from 50.
- - New champion
-
- Tier 3 .
- Active - Inspire: At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250 / 400 / 800 damage. While the shield holds, the ally receives 60 / 70 / 80% bonus attack speed.
- - New champion
-
- Tier 1 .
- Active - Lunar Barrier: Reduces all damage by 40 / 90 / 140 for 5 seconds.
- Bug Fix: Untargetable units should no longer be targeted or crowd controlled.
- Undocumented: Initial mana reduced to 0 from 30.
- Shadow Spawn damage increased to 40 / 70 / 100 from 30 / 60 / 90.
- Ability bonus on-hit damage increased to 75 / 100 / 500 from 50 / 75 / 500.
- Ability damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- Maximum reduced to 60 from 80.
- Base attack speed reduced to 0.7 from 0.75.
- Base attack damage reduced to 55 from 60.
- Ability stun duration reduced to 2.5 / 3.5 / 4.5 seconds from 3 / 4 / 5.
- Ability damage increased to 300 / 500 / 900 from 300 / 500 / 700.
- Ability bonus on-hit damage increased to 15 / 40 / 65 from 15 / 30 / 55.
- Bug Fix: Untargetable units should no longer be targeted or crowd controlled.
- Ability duration reduced to 5 seconds from 7.
- Ability bonus attack speed increased to 50 / 75 / 100% from 30 / 65 / 100%.
- Maximum mana reduced to 65 from 80.
- Ability AD ratio increased to 30 / 60 / 200% AD from 25 / 50 / 200% AD.
- Ability damage increased to 225 / 450 / 800 from 225 / 450 / 675.
- Base health increased to 550 from 500.
- Ability health ratio increased to 10 / 13 / 16% of target's maximum health from 9 / 12 / 15%.
- Maximum mana reduced to 125 from 150.
- Ability damage increased to 200 / 500 / 800 from 200 / 450 / 700.
- Bug Fix: Untargetable units should no longer be targeted or crowd controlled.
Traits[]
- Health per second increased to 45 from 40.
- Attack speed increased to 15 / 35 / 55% (based on the number of Lights) from 15 / 25 / 35%.
- - New origin
- While at least 2 Lunar units are in play, every 7 seconds, your team gains 15% critical strike chance, 15% critical strike damage, and 10% spell power. This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 40% spell power.
- Mana restored reduced to 10 / 30 / 60 (based on the number of Oceans) from 15 / 30 / 60.
- Increased damage increased to 65 / 150% (based on the number of Shadows) from 60 / 140%.
Items[]
- - New item
- Replaces .
- Stats: 50 armor.
- Passive: Negates bonus damage from critical hits on the wearer. When the wearer is hit by a basic attack, deals 80 / 120 / 160 (based on Star level) magic damage to all nearby enemies (2 second cooldown).
- Recipe: + .
- Now builds into and .
- No longer builds into and , due to these items being removed.
- Attack speed slow increased to 40% from 25%.
- Debuff duration reduced to 0.5 seconds from 1.
- Stacking multiple Frozen Hearts now increases the radius of the effect, rather than increasing the strength of the attack speed slow.
- Chance to trigger effect reduced to 20% from 25%.
- New Effect: After casting their Special Ability, the wearer's next basic attack freezes the target, stunning them for 1.5 seconds.
- Old Effect: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
- New Effect: Enemies within 3 hexes that cast their Special Ability are zapped, taking magic damage equal to 200% of their maximum mana.
- Old Effect: Whenever an enemy casts their Special Ability, they take 90 true damage.
- - New item
- Replaces .
- Stats: 20% critical strike chance and 15% attack speed.
- Passive: Critical strike hits reduce the target's armor by 90% for 3 seconds. This effect does not stack.
- Limitations: Can only equip one of this item.
- Recipe: + .
- Shield strength reduced to 250 / 275 / 300 (based on Star level) from 300 at all star levels.
- Damage changed to 120 / 160 / 200 (based on Star level) from 150 at all star levels.
- Target's health ratio reduced to 1.8% of target's maximum health from 2%.
- - Removed
- Removed from the game.
- Replaced by .
- New Effect: The wearer is immune to crowd control effects.
- New Limitation: Can only equip one of this item.
- Old Effect: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
- Now builds into and .
- No longer builds into and , due to these items being removed.
- Target's health ratio reduced to 1.8% of target's maximum health from 2%.
- - Removed
- Removed from the game.
- Replaced by .
- Now builds into .
- No longer builds into , due to the item being removed.
- Damage reduced to 80 from 100.
- Number of targets hit increased to 3 / 4 / 5 (based on Star level) from 3 at all star levels.
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Replaces .
- Stats: 15% attack speed and 25 armor.
- Passive: When the wearer takes damage from any source or inflicts a critical hit, gains 2% bonus damage for the rest of combat, stacking up to 100%. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.
- Recipe: + .
Hotfixes[]
January 8th Hotfix[]
- Bug Fix: No longer stops moving if he tries to target something untargetable ( plants).
- Bug Fix: No longer deals double auto-attack damage on spin.
- Bug Fix: Equipping two or more Ionic Sparks on one champion caused them to do more damage than intended.
- Bug Fix: Equipping two or more Seraph's Embraces on one champion would make those Seraph's stop working.
- Client
- Bug Fix: End of Game and Match History issues.
January 15th Hotfix[]
- Ability attack speed ratio reduced to 400% total attack speed from 800%.
- and no longer interact with her ricochet.
- Minion health reduced to 500 / 800 / 2000 from 600 / 1000 / 2000.
- Minion damage reduced to 100 / 175 / 250 from 100 / 200 / 300.