- For the League of Legends patch, see V10.19.
Teamfight Tactics V10.19[]
Cosmetic[]
- Arenas
- Akana Arena added.
- Festival Arena added.
- Kanmei Arena added.
- Journey's Destination Arena added.
- Journey's Path Arena added.
- Journey's Outset Arena added.
- New Emotes
- Little Legends
- Series Nine Egg added.
- You can now upgrade your Little Legends star level with Star Shards.
- Lucky Fuwa added.
- Jade Emperor Sprite added.
Game[]
- Carousel
- First Carousel
- Chances for an all item carousel reduced to 65% from 74.8%.
- Chances for an all offensive item components carousel increased to 11% from 5%.
- Chances for an all carousel increased to 0.5% from 0.2%.
- Chances for an all carousel are unchanged at 1.5%.
- Chances for a on the carousel are unchanged at 1.5%.
- New Effect: There is now an an 11% chance to gain an all defensive components carousel.
- New Effect: There is now an an 11% chance to gain an all or carousel.
- Removed: There is no longer a 7.5% chance gain a , or carousel.
- Removed: There is no longer a 4% chance to gain a completed unique item carousel.
- Removed: There is no longer a 2.5% chance to gain a , or carousel.
- Removed: There is no longer a 0.5% chance to gain a completed random item carousel.
- Removed: There is no longer a 0.5% chance to gain all , , , , , , or carousels.
- Second Carousel
- Chances for an all item carousel increased to 80% from 63%.
- Chances for an all item and 1 carousel increased to 15% from 7%.
- Chances for a increased to 20% from 11%.
- New Effect: There is now a 5% chance to gain a 3 and random item carousel.
- Removed: There is no longer a 4% chance to gain an all defensive components and all offensive components carousel.
- Removed: There is no longer a 3% chance to gain a and all offensive components carousel.
- Removed: There is no longer a 1% chance to gain a completed random item carousel.
- Removed: There is no longer a 1% chance to gain an all carousel.
- Removed: There is no longer a 0.4% chance to gain all , , , or carousels.
- Third Carousel
- Chances for an all item carousel reduced to 30% from 49%.
- Chances for a random component carousel increased to 50% from 17.3%.
- Chances for an all item and 1 carousel increased to 15% from 10%.
- Chances for a increased to 20% from 15.5%.
- New Effect: There is now a 5% chance to gain a 3 and random item carousel.
- Removed: There is no longer a 5% chance to gain an all defensive components, all offensive components, offensive components and , or , and carousels.
- Removed: There is no longer a 2% chance to gain an awesome items carousel.
- Removed: There is no longer a 1% chance to gain a completed random item carousel.
- Removed: There is no longer a 0.5% chance to gain a gamble carousel.
- Removed: There is no longer a 0.2% chance to gain an all carousel.
- Fourth Carousel
- Chances for an all item carousel increased to 80% from 42%.
- Chances for a reduced to 20% from 21%.
- Chances for an all item and 1 carousel unchanged at 15%.
- New Effect: There is now a 5% chance to gain a 3 and random item carousel.
- Removed: There is no longer a 20% chance for a random component carousel.
- Removed: There is no longer a 5% chance to gain a 3 carousel.
- Removed: There is no longer a 4% chance to gain all defensive components, all offensive components, and , or carousels.
- Removed: There is no longer a 3% chance to gain an unbuilt completed items carousel.
- Removed: There is no longer a 1% chance to gain completed random item, completed unique item, or offensive components and carousels.
- Fifth Carousel
- Chances for an unbuilt completed item carousel increased to 50% from 35.9%.
- Chances for an all carousel increased to 0.6% from 0.2%.
- Chances for a random completed item carousel reduced to 25.4% from 35.9%.
- Chances for completed , , , , , , or items carousels unchanged at 3% each.
- Removed: There is no longer a 3% chance to gain a double completed items carousel.
- Removed: There is no longer a 1% chance to gain a completed carousel.
- Sixth Carousel
- 100% chance fo half random full items, half random components.
- Chosen
- You will be offered a Chosen champion in your store at random with the following bonuses:
- 2-star level at 3 times the base cost
- One of their traits counts as 2
- 200 bonus health
- One of the following, based on the champion:
- 400 bonus health.
- 30 spell power.
- 30 attack damage.
- 25% reduced mana costs.
- Tier odds for Chosen at Level 1: 100 / 0 / 0 / 0 / 0%.
- Tier odds for Chosen at Level 2: 100 / 0 / 0 / 0 / 0%.
- Tier odds for Chosen at Level 3: 100 / 0 / 0 / 0 / 0%.
- Tier odds for Chosen at Level 4: 40 / 60 / 0 / 0 / 0%.
- Tier odds for Chosen at Level 5: 20 / 50 / 30 / 0 / 0%.
- Tier odds for Chosen at Level 6: 10 / 45 / 45 / 0 / 0%.
- Tier odds for Chosen at Level 7: 0 / 30 / 40 / 30 / 0%.
- Tier odds for Chosen at Level 8: 0 / 20 / 40 / 40 / 0%.
- Tier odds for Chosen at Level 9: 0 / 0 / 30 / 40 / 30%.
- Experience
- Level 7 experience requirement increased to 36 from 32.
- Level 8 experience requirement increased to 56 from 50.
- Level 9 experience requirement increased to 80 from 66.
- Game Mechanics
- All percent damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).
- Bug Fix: Grievous Wounds is no longer two times stronger than it should be. Healing reduction reduced to 50% from 75%.
- 5 seconds have been added to the start of every planning phase. This will be removed on patch 10.20.
- Orbs and loot
- Completed items no longer drop from orbs.
- Adjusted the type of orbs and their contents across all stages of the game.
- items now drop from end game PvE rounds but only if you have at least one of that trait on your board.
- Ranked
- When Fates goes live in your region with patch 10.19, you'll be able to start climbing the ladder in this set's first Ranked stage.
- Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
- Galaxies Ranked rewards will be given out on patch 10.21.
- Players finishing in 4th place or better will now gain at least 10 LP.
- Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).
- Shop
- Consecutive shops will no repeat unbought champions.
- Level 5 drop rates changed to 45 / 30 / 20 / 5 / 0% from 40 / 35 / 20 / 5 / 0%.
- Level 6 drop rates changed to 30 / 35 / 25 / 10 / 0% from 25 / 35 / 30 / 10 / 0%.
- Level 7 drop rates changed to 19 / 35 / 30 / 15 / 1% from 19 / 30 / 35 / 15 / 1%.
Champions[]
- For the champion changes, see the respective champion page.
- New Champions: , , , , , , , , , , , , , .
- Returning Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Removed Champions: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Traits[]
- For the trait changes, see the respective trait page.
- Origins:
- New Origins: , , , , , , , , , , .
- Returning Origins: , .
- Removed Origins: , , , , , , , , , .
- Classes:
- New Classes: , , , , , , , .
- Returning Classes: , , , , .
- Removed Classes: , , , , , , , , , , .
Items[]
- - Disabled
- Disabled due to set 4.
- Now builds into .
- No longer builds into .
- - Disabled
- Disabled due to set 4.
- Life steal reduced to 40% from 45%.
- Thorn damage reduced to 80 / 100 / 150 (based on Star level) from 100 / 140 / 200 (based on Star level).
- - Disabled
- Disabled due to set 4.
- Now builds into , and .
- No longer builds into , and .
- Removed: Bonus spell power no longer has a 20-second timer.
- - Disabled
- Disabled due to set 4.
- Bonus attack damage per stack reduced to 20 from 25.
- Magic damage reduction increased to 60% from 50%.
- - New item
- Stats: 15% attack speed.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- - New item
- Stats: 25 magic resistance.
- Passive: Wearer is also an . Cannot equip on a champion that is already an .
- Unique: Can only equip one of this item.
- Recipe: + .
- - New item
- Replaces .
- Stats: 25 armor and 25 magic resistance.
- Passive: The holder gains 12 bonus armor and bonus magic resistance for each enemy targeting them.
- Recipe: + .
- Now builds into and .
- No longer builds into and .
- Bonus damage reduced to 10% from 20%.
- Maximum bonus damage increased to 90% from 80%.
- Spell power reduced to 15 from 20.
- Attack speed per stack increased to 6% from 5%.
- Spell power reduced to 15 from 20.
- Spell damage healed reduced to 33% from 45%.
- - Disabled
- Disabled due to set 4.
- Critical strike chance reduced to 75% from 100%.
- New Effect: Now converts every 1% excess critical strike chance into 1% bonus critical strike damage.
- Removed: No longer grants 20% bonus critical strike damage.
- Spell power reduced to 15 from 20.
- Spell power reduced to 15 from 20.
- Bonus critical strike damage increased to 50% from 30%.
- Spell power reduced to 15 from 20.
- Shield strength increased to 250 / 300 / 375 / 500 (based on Star level) from 250 / 300 / 375 (based on Star level).
- Spell power reduced to 15 from 20.
- Damage reduced to 180 from 200.
- - Returning
- Stats: 15 starting mana.
- Passive: Wearer is also a . Cannot equip on a champion that is already an .
- Unique: Can only equip one of this item.
- Recipe: + .
- - New item
- Stats: 15 spell power.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- Spell power reduced to 15 from 20.
- Spell power reduced to 15 from 20.
- Now builds into .
- No longer builds into .
- Now builds into and .
- No longer builds into and .
- - Disabled
- Disabled due to set 4.
- Shield duration increased to 12 seconds from 10.
- Spell power reduced to 30 from 40.
- New Effect: Now grants a flat 40 additional spell power.
- Removed: No longer increases all sources of spell power by 50%.
- - Disabled
- Disabled due to set 4.
- Now builds into .
- No longer builds into .
- - Removed
- Removed from the game.
- Replaced by .
- New Effect: Bolts can now critically strike.
- New Effect: Bolts now have infinite range.
- Mana debuff increased to 33% from 30%.
- New Effect: Is now a Unique item.
- Now builds into .
- No longer builds into .
- Now builds into , , , , , , and .
- No longer builds into , , , , , and .
- New Effect: The holder's basic attacks restore 5 mana on-hit.
- Old Effect: After casting Special Ability for the first time, basic attacks restore an additional 18% of maximum mana.
- - Disabled
- Disabled due to set 4.
- Damage reduced to 80 from 85.
- Number of targets hit increased to 3 / 4 / 5 / 9 (based on Star level) from 3 / 4 / 5 (based on Star level).
- - New item
- Replaces .
- Stats: 200 health and 25 armor.
- Passive: At start of combat, and each second thereafter, applies a 10-second burn to a random enemy within 2 hexes, dealing 2.5% of target's maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on the target.
- Unique: Can only equip one of this item.
- Recipe: + .
- - Removed
- Removed from the game.
- Replaced by .
- - Returning
- Stats: 15 attack damage.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- Item icon updated.
- Now builds into .
- No longer builds into .
- New Effect: Stun now has a unique visual effect to help with clarity.
- - New item
- Stats: 25 armor.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- - New item
- Stats: 200 health.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- - Returning
- Stats: 10% critical strike chance and 10% dodge chance.
- Passive: Wearer is also an . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- Construct health increased to 1500 / 2250 / 3000 / 5000 (based on Star level) from 1500 / 2250 / 3000.
Monsters[]
- New Monsters: Nexus Minion.
- Returning Monsters: Melee Minion, Ranged Minion, Krug, Murk Wolf, Raptor.
- Removed Monsters: Cyte, Kayn, Terraburster, Anchortail, Skitterbeak, Epic Kayn, Kayn Ascended, Rhaast Unbound.