- For the Teamfight Tactics patch, see V10.19 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
League of Legends V10.19[]
Client[]
- Rotating Game Mode: One for All returns from September 3rd, 2020 (1:00 PM PT) to October 1st, 2020.
- Eternals
- From September 24th, 2020 until October 8th, 2020, the Eternals Series 1 and Starter Series Passes are going on sale for all champions.
- League Client
- Bug Fix: The Add Folder text field will now close after you create a folder.
- Bug Fix: You no longer have to click multiple times to acknowledge that you've been kicked out of a lobby.
- Bug Fix: A rogue right arrow is no longer on the left side of the Bundles Carousel for new player journeys.
- Matchmaking
- Certain regions' matchmaking now takes into account current player rank along with matchmaking rating.[1]
Champions[]
- Cooldown reduced to reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 40 from 55.
- Base damage reduced 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- AP ratio reduced to 60% AP from 65% AP.
- Stats
- Attack damage growth increased to 2.4 from 2.
- Bonus attack speed reduced to 15 / 25 / 35 / 45 / 55% from 20 / 30 / 40 / 50 / 60%.
- Stats
- Base attack damage reduced to 62 from 64.
- Attack speed growth reduced to 3.5% from 4%.
- Barrage base damage increased to 125 / 250 / 375 from 125 / 225 / 325.
- Perimeter base damage increased to 125 / 250 / 375 from 125 / 200 / 275.
- Slow increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Stats
- Attack damage growth reduced to 2.3 from 2.75.
- Bug Fix: Can no longer stun displacement immune targets.
- - New champion
- Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
- Samira gains 0% − 21% (based on Style grade) bonus movement speed.
- Innate: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Basic attacks on-hit within this range and , , and the slash and explosives of deal 2 − 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).
- Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This effect cannot occur on the same target more than once every 10 seconds.
- The empowered attack can critically strike. On-hit effects are only applied once.
(Innate)
- Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+ 100% AD) physical damage to the first enemy it hits.
- If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
- Casting Flair during can be done while performing and . will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This
- Both the shot and slash can critically strike for (25% + and apply ) bonus physical damage life steal at full effectiveness.
- Mana Cost: 30.
- Cooldown: 6 / 5 / 4 / 3 / 2 seconds.
- Width: 120 / 130.
- Cast Time: 0.25 seconds.
- Speed: 2600.
(Q)
- Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) physical damage to nearby enemies.
- Samira destroys all hostile non- turret projectiles that enter or are in her vicinity during this time.
- Samira cannot attack nor cast during Blade Whirl. Casting will end Blade Whirl early without performing the second slash.
- Mana Cost: 60.
- Cooldown: 30 / 28 / 26 / 24 / 22 seconds.
- Cast Time: None.
(W)
- Active: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD) magic damage and gaining 30 / 35 / 40 / 45 / 50% bonus attack speed for 3 seconds.
- Takedowns on enemy champions reset Wild Rush's cooldown.
- Mana Cost: 40.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
- Target Range: 600 / 650.
- Width: 100.
- Cast Time: None.
- Speed: 2050.
(E)
- Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing 10 / 20 / 30 (+ 60% AD) physical damage with each shot, reduced by 75% against minions.
- Each shot can critically strike for (100% + and applies ) bonus physical damage life steal at full effectiveness.
- Inferno Trigger cannot be cast unless the cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
- Samira cannot attack nor cast interrupting crowd control. or during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of
- Cost: 100 / 50 / 0 mana + 6 Style.
- Static Cooldown: 3 seconds.
- Cast Time: None.
(R)
- Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1, the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 from Samira.
- If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
- This spell counts as an ability for .
- Target Range: 950.
- Width: 120.
- Width: 1400.
(Ctrl + 2)
- Mist Wraith spawn rate on minion and lesser monster kills reduced to 4.166% from 8.33%.
- Bonus movement speed increased to 35 − 55 (based on level) from 30 − 50 (based on level).
- Cooldown reduced to 100 / 70 / 40 seconds from 100 / 80 / 60.
-
- Bug Fix: Range indicator is no longer missing.
- Stats
- Base movement speed reduced to 330 from 335.
- Cone base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 50 / 95 / 140 / 185 / 230 / 275.
- AP ratio increased to 70% AP from 60% AP.
- Bonus attack damage increased to 35 / 50 / 65 from 25 / 40 / 55.
- Bug Fix: Allied party indicator no longer displays green when on cooldown.
Summoner spells[]
- Bug Fix: Cooldown tooltip now properly updates when using .
One for All[]
- Game mode Specific Balancing
- Incoming damage modifier changed to -10% from -3%.
- Incoming damage modifier changed to +5% from +10%.
- Healing modifier changed to 0% from -5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed to -5% from -3%.
- Incoming damage modifier changed to +5% from +3%.
- Outgoing damage modifier changed to +5% from +3%.
- Incoming damage modifier changed to -5% from -3%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -5% from -3%.
- Incoming damage modifier changed to +5% from +3%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -15% from -10%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed to -10% from -7%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
Howling Abyss[]
- Map Specific Balancing
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 3%.
- Outgoing damage modifier changed to -10% from -6%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -18% from -15%.
Hotfixes[]
September 16th Hotfix[]
- Bug Fix: Reverting a bugfix from V10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while this bug will be fixed in the future, any changes to her this patch will be reverted.
- Bug Fix: Cooldown now properly starts while burrowed.
- Bug Fix: Cooldown now properly starts while burrowed.
September 21st Hotfix[]
- Bug Fix: Fix a bug where the movement speed was doubled when casted.
- Bug Fix: Now properly grants bonus health from kills while active.
September 22nd Hotfix[]
- Stats
- Base health reduced to 530 from 600.
- Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30.
- AD ratio per shot reduced to 50% AD from 60% AD.