- For the Teamfight Tactics patch, see V10.18 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V10.18[]
Client[]
- Rotating Game Mode: One for All returns from September 3rd, 2020 (1:00 PM PT) to October 1st, 2020.
- Clash
- There are new tooltips in the Clash hub that explains how players can form or find a team, as well as give suggestions when a player first visits the page.
- BETA: Rather than creating your own team, visiting the Clash hub and setting yourself as a Free Agent allows other teams that are looking for players to add you to their rosters. Set your position preferences and get in on the action.
- League Client
- Players online using League+ now show as available in folders on the Friends list.
- Ticker messages now display when a player encounters an error patching.
- Spectating a game no longer shows your status as green in the Friends list.
- Ward skin rarity is now correctly displayed.
- The home screen is no longer black when being kicked from a party.
- Player names should no longer display as "..." in chat.
- Missions and other information pop-ups should not appear until the client has finished loading.
- Blocking a player through the Add Friends modal no longer shows debug text instead of the user's Summoner Name.
- Long skin names no longer overlap each other in the profile background picker.
- The loading circle for all tabs in the client are now in the same place.
- Changing the background in Profile now dynamically updates your hover card in the Friends list.
- Voice Panel no longer overlaps the Friends list.
- A missing translation has been found and fixed for specific patcher notifications.
- A player's hover card in the Friends list should now accurately reflect a player's current state (In Queue, Champ Select, Online).
Game[]
- Health bars
- Added the ability to show Champion names instead of Summoner names over the health bar.
- Tooltips
- The "Show More Info" level-up grid view is now available on all champions. The grid now also highlights your current level's values.
- Colors have changed across the board on all tooltips. The aim is for them to be easier to read and get to important information faster.
- Many champions now have magic damage/physical damage/true damage highlighted to their own specific color (this is not on all champions yet, but will slowly release over time).
Champions[]
- Stats
- Base health regeneration reduced to 5.5 from 6.5.
- Renamed Essence Theft from Vastayan Grace.
- New Innate: Whenever Ahri hits an enemy with one of her abilities, she gains a stack of Essence Theft, and can gain up to 3 stacks per ability cast. Upon reaching 9 stacks, her next ability heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit.
- Removed: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. While Ahri has 9 stacks of Essence Theft, Orb of Deception consumes the stacks to heal Ahri for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit instead of generating more stacks.
- New Effect: Now grants her 40% bonus movement speed that decays over 1.5 seconds.
- New Effect: Damage is now doubled against minions below 20% health.
- Targeting now better prioritizes low health minions that can be killed by Fox-Fire after champions. champions are still the flames' first priority.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Mana cost increased to 55 from 40.
- Bug Fix: No longer applies the debuff on enemy champions.
- Bug Fix: Storm SFX loop now plays correctly in Fog of War.
- , , , and
- Bug Fix: Storm SFX loop now plays correctly in Fog of War.
-
- General
- Armor material has been changed to the correct type, and will make metal sounds when she is hit by enemy champions.
- Bug Fix: Storm SFX loop now plays correctly in Fog of War.
- General
-
- General
- Bug Fix: Multiple sounds have been restored.
- Bug Fix: Death SFX when she is killed while in egg form has been restored.
- Bug Fix: SFX for the empowered hit has been restored.
- Bug Fix: SFX when the storm has reached its max size has been restored.
- Bug Fix: SFX when the storm is deactivated has been restored.
- General
-
- Bug Fix: Max size SFX and ability deactivation SFX have been restored.
-
- General
- Bug Fix: Armor material has been changed to the correct type, and will now make wood sounds when she is hit by enemy champions.
- General
- Stats
- Base attack damage reduced to 59 from 61.
- Bug Fix: Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus.
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- Bug Fix: bolts now properly use the skin's VFX.
- General
- Bug Fix: Can no longer trigger the execute on multiple targets.
- Bug Fix: Can no longer trigger multiple times at once.
- Bug Fix: Can no longer trigger her enemy's Vitals through a spell shield.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
- Bug Fix: No longer increases his base armor and magic resist.
- Bug Fix: Using it after a basic attack now properly triggers or .
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
- Removed: No longer refunds 50% of its mana cost per enemy champion hit.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 0 from 50 / 55 / 60 / 65 / 70.
- Projectile speed increased to 5000 from 2000.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
- and
- Bug Fix: VFX no longer renders over impassable terrain.
- Bug Fix: Hitting an enemy champion with it no longer reveals a large area around him.
-
- Bug Fix: Passive hit SFX has been restored.
- Bug Fix: Non-isolated and isolated hit SFX have been restored.
- Bug Fix: Missile hits and heal SFX have been restored.
- Bug Fix: Ground hit SFX has been restored.
- Bug Fix: Cast SFX has been restored.
- , , and
- Bug Fix: Heal SFX has been restored.
- Bug Fix: passive damage properly increases with his bonus health.
- Undocumented: Now correctly gains movement speed while dismounted after basic attacking an enemy champion.
- Undocumented: active shield properly increases with his bonus health.
- Stats
- Health growth reduced to 85 from 90.
- Armor growth reduced to 3.25 from 3.5.
- Bug Fix: Fixed a bug where the second/unique hit SFX was not working.
- Bug Fix: Now properly applies the shield at max two times.
- General
- Updated visual effects.
- New basic attack missiles and hit effects.
- Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields.
- New quickcast indicator to better represent its actual hitbox. New missile and hit effects.
- New spawn effects and basic attacks.
- New debuff effect and a beam effect when the debuff spreads to other enemies.
- New beam, hit, and AoE effects, including a more thematic pool.
-
- New snowball VFX.
-
- Updated to rotate spaceships to better match hitbox.
-
- Updated to show hitbox more clearly.
-
- Updated to show hitbox more clearly.
- Stats
- Attack speed growth increased to 3% from 2.25%.
- Maximum bonus movement speed increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
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- Bug Fix: Reset SFX restored.
- Bug Fix: When she kills the using an empowered basic attack, the Speed Shrine is no longer treated as her ability, stopping allied champions from receiving buffs like by walking through it.
- General
- Updated visual effects.
- New basic attacks swipes and target effects.
- New effect to clearly show the area of effect. His blades now glow when his passive is ready.
- Updated missile effects and rebalanced darkness trail.
- More thematic spell shield and new attack speed buff effect.
- Updated beam and shadow effects to show the timing more clearly.
- New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
-
- All VFX updated with a winter thematic.
-
- All VFX updated with a spooky thematic.
-
- All VFX updated with a sci-fi thematic.
- Bug Fix: Can now properly cast it when he has the minimum required mana.
- Bug Fix: Casting it from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team.
- Bug Fix: Casting it from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team.
- Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
- AD ratio changed to 50% bonus AD from 15% total AD.
- Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
- AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
- Bug Fix: Casting it on during the very end of no longer suppresses as he blinks to another enemy champion.
- Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
- Explosion radius increased to 345 units at all ranks of 220 / 260 / 300 (based on Dragon's Descent's rank). from
- Explosion radius now checks for the enemy's center, instead of the enemy's hitbox radius edge.
- Explosion visual effects and spell indicator now more correctly matches the area.
- Dragon Form Flame Breath no longer casts at maximum range when player attempts to cast near maximum range.
- Tick rate reduced to 1 per 0.5 seconds from 1 per 1. Total damage unchanged.
- Dragon Form ground zone is now more responsive.
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- Bug Fix: VFX is now distinguishable in colorblind mode.
- General
- Updated voice over.
- Bug Fix: Bouncing shrooms no longer stops his basic attacks.
- Bug Fix: Can no longer hit the same target multiple times.
- New Effect: Body will flash white for an instant at the end of his ultimate to show when the buff expires.
- AP ratio per stack increased to 33.3% AP from 20% AP.
- Damage fall off reduced to 100% − 60% (based on enemy hit) from 100% − 40% (based on enemy hit).
- General
- Updated visual effects.
- New basic attack missile and hit effects.
- Updated beam effect and rebalanced shield effect.
- Updated gravity zone effect.
- Updated effects to clearly show the area hit.
- New initial cast effect.
-
- All VFX updated in Battlecast thematic.
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- Size adjusted to match base.
- Thrust base damage increased to 40 / 75 / 110 / 145 / 180 from 30 / 65 / 100 / 135 / 170.
- Thrust AD ratio increased to 80% AD from 75% AD.
- General
- Updated voice over.
- Bug Fix: Now properly applies a stack of .
- Improved readability on execute visual effect.
- Now cannot be automatically or manually reactivated during if cast outside it.
-
- More petals on his attack.
- Improved readability on visual effects.
- General
- Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
Runes[]
- AP ratio reduced to 15% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 12%.
Items[]
- Bug Fix: Passive damage properly increases with bonus health.
- Bug Fix: Now properly applies its Unique passive, Torment, on regardless of distance.
- Bug Fix: Out-of-combat movement speed effect goes on cooldown when affected by CC effects.
Summoner Spells[]
- Updated visual effects.
- Reduced overall noise while increasing clarity and timing.
Neutral buffs[]
- Bug Fix: Champions with the Aspect of the Dragon will no longer be burned while invulnerable.
Monsters[]
- Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
Hotfixes[]
September 2nd Hotfix[]
- Bug Fix: Cooldown is now properly reduced for picking chunks.
- Announcements
- Bug Fix: Fixed an issue where announcements were not appearing correctly for champions with Mastery 4 or higher.
September 4th Hotfix[]
- One for All Specific Balancing
- Reduces incoming damage by 5%.
- Reduces incoming damage by 3%.
- Increases damage dealt by 5%.
- Outgoing damage modifier changed to -10% from -5%.
- Increases incoming damage by 10%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Increases incoming damage by 3%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.