- For the League of Legends patch, see V10.16.
Teamfight Tactics V10.16[]
Cosmetic[]
- Little Legends
- Featherknight, Kami and Yokai variants added.
- Hushtail, Kami and Yokai variants added.
- Melisma, Kami and Yokai variants added.
Game[]
- Item tooltips
- Item components can now be right-clicked (or simply tapped on mobile) to see what they can build into, while also highlighting finished items that can be made based on what the player's current item components.
- Recipes now appear in the tooltips for completed items.
Galaxies[]
- Removed Galaxy: Star Cluster.
- New Salvage World Galaxy: Selling a champion also breaks all of their finished items into components.
- Galaxy odds: 20% for normal games and 10% for any other galaxy.
Champions[]
- Ability damage increased to 175 / 250 / 425 from 175 / 250 / 375.
- Ability damage increased to 300 / 400 / 700 from 300 / 400 / 600.
- Ability shield increased to 400 / 500 / 800 from 400 / 500 / 700.
- Ability mana gain reduced to 5 / 20 / 90 from 8 / 20 / 90.
- Ability damage increased to 200 / 350 / 1337 from 200 / 350 / 850.
- Ability damage increased to 400 / 550 / 888 from 400 / 550 / 800.
- Ability damage increased to 100 / 150 / 800 from 100 / 150 / 400.
- Enemy spell cost increase reduced to 30% from 40%.
- Base health increased to 500 from 450.
- Ability damage reduced to 350 / 550 / 4000 from 400 / 550 / 4000.
- Ability damage increased to 550 / 700 / 9001 from 450 / 600 / 9001.
- Ability bonus health increased to 750 / 1250 / 5000 from 750 / 1250 / 4000.
- Ability stun duration increased to 1.5 / 1.5 / 8 seconds from 1.5 at all star-levels.
- Base attack speed reduced to 0.85 / 0.9 / 1.2 from 0.9 / 0.95 / 1.2.
- Base attack damage increased to 75 from 70.
- Ability damage reduction increased to 40 / 80 / 400 from 40 / 80 / 200.
- Ability damage increased to 175 / 250 / 600 from 175 / 250 / 550.
- Ability shield increased to 40 / 45 / 70% maximum health from 40 / 45 / 60%.
- Ability bonus true damage reduced to 75 / 100 / 150 from 75 / 100 / 175.
- Ability shield increased to 350 / 500 / 850 from 350 / 500 / 800.
- Ability damage increased to 100 / 200 / 500 from 100 / 200 / 400.
- Ability stun increased to 3 / 3 / 6 seconds from 3 / 3 / 5.
- Ability damage increased to 100 / 150 / 225 from 100 / 150 / 200.
- Ability shield increased to 200 / 300 / 450 from 200 / 300 / 400.
- Ability damage increased to 100 / 150 / 600 from 100 / 150 / 450.
- Final ability damage increased to 300 / 500 / 1500 from 300 / 500 / 1000.
- Ability shield increased to 200 / 350 / 1200 from 200 / 350 / 1000.
- Ability damage increased to 500 / 750 / 1650 from 500 / 750 / 1500.
- Base attack speed reduced to 0.95 from 1.
- Ability AD ratio increased to 175 / 200 / 275% AD from 175 / 200 / 225% AD.
- Ability damage increased to 350 / 550 / 1350 from 350 / 550 / 1100.
- Ability knockup damage increased to 150 / 200 / 600 from 150 / 200 / 500.
- Ability attack damage steal increased to 20 / 33 / 50% from 20 / 25 / 40%.
- Ability damage increased to 300 / 400 / 600 from 300 / 400 / 550.
Traits[]
- Damage and heal increased to 80 / 180 / 480 / 1000 (based on the number of Battlecasts) from 80 / 180 / 480 / 880.
- Interval between bonus attack speed reduced to 8 / 3 / 1 / 0.5 (based on the number of Chronos) seconds from 8 / 3.5 / 1.5 / 0.75.
- Bonus AD and spell power increased to 8 / 18 / 28 / 48 (based on the number of Dark Stars) from 8 / 18 / 28 / 38.
- Bonus attack speed increased to 40 / 80 / 150% (based on the number of Infiltrators) from 40 / 80 / 120%.
- New Effect: Jump time is now fixed at 0.6 seconds.
- Enemy spell cost increase reduced to 30% from 40%.
- Super-Mech ability damage reduced to 650 − 5000 (based on combined Star levels) from 700 − 5000 (based on combined Star levels).
- Shield increased to 150 / 225 / 400 (based on the number of Rebels) from 150 / 210 / 330.
- Bonus damage increased to 10 / 12 / 20% (based on the number of Rebels) from 10 / 12 / 15%.
- Component item drop chance increased to 33% from 25%.
- Distributed mana increased to 15 / 25 / 60 (based on the number of Star Guardians) from 15 / 25 / 45.
- Bonus armor reduced to 125 / 300 / 900 (based on the number of Vanguards) from 125 / 300 / 1000.
Items[]
- New Effect: Basic attacks and Special Abilities heal for 50% of the damage dealt.
- Removed: No longer heals 50 health on hit.
- New Effect: Overhealing with this item now generates a shield up to 400 health.
- Shield strength increased to 250 / 300 / 375 (based on Star level) from 250 / 275 / 350 (based on Star level).
- Enemy spell cost increase reduced to 30% from 40%.
- Damage reduced to 85 from 90.
- New Effect: Now deals an additional 85 true damage to shielded or crowd controlled enemies.
- Bolt AD ratio increased to 75% AD from 70% AD.
- Chance to trigger effect increased to 33% from 25%.