- For the Teamfight Tactics patch, see V10.16 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V10.16[]
Client[]
- Clash
- Ionia Clash has now begun its recruitment session. Check out the Clash tab in client for specific start times and details.
- League Client
- Bug Fix: Fixed an issue where the bottom line of chat can appear to be missing depending on the focus of the chat.
- Bug Fix: Fixed an issue where tooltips for items in Item Sets would not always display.
- Bug Fix: Fixed an issue where the "unable to retrieve settings" modal would appear more often than intended
- Bug Fix: Loading less frequently used sections of the client are now deferred until clicked, resulting in faster client start up times.
- Nexus Blitz
- Nexus Blitz is still available from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
- Split 3
- Split 3 starts on August 9th, 2020 (11:59 PM) and ends on November 25, 2020.
- On top of the usual split rewards, anyone earning 750 Split points will gain a random series 1 Eternal capsule.
- Your Shop
- Your Shop returns from July 24, 2020 to August 17, 2020 (18:00 CEST).
Champions[]
- Base damage increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Damage type changed to magic from physical.
- Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
- Stats
- Base health reduced to 560 from 575.
- Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Now properly grants a stack of and and two stacks of from the basic attack following after.
- Bug Fix: Now properly deals damage to a target with spell shield.
- Cooldown reduced to 4 seconds from 8.
- Removed: Hitting a monster with the dart no longer refunds the cooldown by 50%.
-
- Bug Fix: VFX can now properly be seen in spectator mode.
- Bug Fix: No longer continues to deal full damage if it dies right after blinking to the target location.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 16 / 14 / 12 / 10 / 8.
- Cooldown reduction for hitting an enemy reduced to 50% from 60%.
- Bonus movement speed increased to 25% − 100% (based on time active) from 25% − 75% (based on time active).
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Final shot AD ratio against structures increased to 150% AD from 120% AD.
- Bug Fix: Damage is no longer capped at 375.
- Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- AP ratio reduced to 30% AP from 35% AP.
- Bug Fix: Killing the clone from and dying to the detonation no longer causes the ability to be permanently swapped to the recast.
- Isolation bonus damage reduced to 110% from 120%.
- General
- Bug Fix: Walking and running animations no longer loop when inputting movement commands.
- Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
- Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
- Stats
- Base attack damage increased to 52 from 50.
- Cooldown reduced to 10 seconds from 11.
- Base shield reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Initial base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Bloom base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
-
- Bug Fix: Reset SFX has been restored.
- Cooldown increased to 14 seconds from 10.
- Cooldown reduction against champions and monsters increased to 3 seconds from 2.
- Initial bonus movement speed increased to 75% from 50%.
- Undocumented: Bonus movement speed from colliding with first enemy champion reduced to 75% from 100%.
- Bug Fix: Empowered attacks no longer fizzle if used on an enemy shortly after casting .
- Bug Fix: Now properly triggers after basic attacking an enemy champion after hitting them.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Can no longer undo item purchases before the channel completes.
- Bug Fix: Now properly grants two stacks of after hitting an enemy champion while is active.
-
- Bug Fix: Recolored restored.
- Bug Fix: SFX has been restored across all skins, including the base.
- AD ratio increased to 20% AD from 15% AD.
- Mana cost reduced to 10 from 15.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- New Effect: Damage is now increased by 0% − 33.3% (based on critical strike chance).
- Stats
- Base magic resistance increased to 32 from 30.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- General
- Updated voice over.
- Stats
- Base magic resistance increased to 32 from 30.
- Base damage increased to 200 / 350 / 500 from 200 / 300 / 400.
- - New champion
- Innate - Intent: Yone doubles his total critical strike chance from all other sources, but his critical strikes only deal (80% + ) AD bonus physical damage.
- Innate - Purpose: Yone's basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. Yone begins attacking with his Steel Sword, and basic attacks with the Azakana Sword deal 50% AD physical damage and 50% AD magic damage.
(Innate)
- Active: Yone thrusts his Steel Sword in the target direction, dealing 20 / 45 / 70 / 95 / 120 (+ 100% AD) physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for (60% + ) AD bonus physical damage.
- If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack for 6 seconds.
- While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds.
- Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds.
- Target Range: 475 / 450 / 950.
- Effect Radius: 100.
- Width: 160.
- Speed: 1500.
- Cast Time: 0.4 − 0.133 (based on bonus attack speed) seconds.
- Static Cooldown: 4 − 1.33 (based on bonus attack speed) seconds.
(Q)
- Active: Yone cleaves with his Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 (+ 11 / 12 / 13 / 14 / 15% of target's maximum health) damage to enemies hit in a cone, with equal parts of physical damage and magic damage. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against minions and monsters.
- Yone shields himself for 40 − 60 (based on level) (+ 60% AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% − 200% (based on number of enemy champions hit).
- Effect Radius: 600.
- Angle: 80°.
- Cast Time: 0.5 − 0.19 (based on bonus attack speed) seconds.
- Static Cooldown: 16 − 6 (based on bonus attack speed) seconds.
(W)
- Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone a short distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound.
- Spirit Form: Yone's resets state, gains 10% − 30% (based on time active) bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation physical damage and magic damage that Yone deals to them with his basic attacks and abilities.
- Recast: Yone becomes displacement immune and, after a brief cast time, dashes back to his body, detonates the marks of each champion to deal true damage equal to the stored amount against them, and cleanses himself from all crowd control effects except disarm, ground, nearsight, silence, and slow.
- After the duration ends or upon dying, Soul Unbound will recast automatically.
- Target Range: 300.
- Effect Radius: Global.
- Speed: 1200.
- Cast Time: None / 0.25 seconds.
- Cooldown: 22 / 19 / 16 / 13 / 10 seconds.
(E)
- Active: Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 (+ 80% AD) damage, with equal parts of physical damage and magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds.
- Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range.
- Target Range: 1000 / 1000 / 200.
- Cast Time: 0.75 seconds.
- Cooldown: 120 / 100 / 80 seconds.
(R)
- AP ratio increased to 50% AP at all levels from 30 / 40 / 50% (based on level) AP.
- Bonus damage against structures increased to 150% from 100%.
Runes[]
- Bonus movement speed reduced to 10% − 30% (based on summoner spell cooldown) from 15% − 35% (based on summoner spell cooldown).
Game[]
- Siege minion
- Bug Fix: Red side attack range increased to 300 from 280.
- Missions
- The Hunt is On!
- Bug Fix: Completing the mission will now properly play the respective SFX across all skins.
Other[]
- All skins will now play Idle SFX using base assets.
Nexus Blitz[]
- Map-Specific Balancing
- Reduces incoming damage by 5%.
- Increases incoming damage by 3%.
- Reduces incoming damage by 3%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed -8% from -10%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Removed: No longer reduces outgoing healing by 5%.
- Incoming damage modifier changed -8% from -5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
Events and Rewards[]
- Bug Fix: Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled.
- Bug Fix: will no longer be able to cast and in after getting into the .
- Prize Fights
- Players will no longer continue burning after their round ends.
- stasis if active during Prize Fight. Mercenary no longer occasionally gets permanently placed in
- URF Deathmatch
- Bug Fix: will no longer keep extra stars after surviving the last round.
- New Effect: will now be refreshed to for each round.
- Grievous Wounds debuff now applies immediately when the burn starts instead of three minutes elapse.
- Bardle Royale
- New Effect: Minion spawn is paused during Bardle Royale; minions outside of the circle will be put in stasis.
- Push the Cart Attack/Defend
- New Effect: The event will no longer end immediately in sudden death phase. Instead, the carts gain increased movement speed and cannot be blocked by defenders.
- Sudden death phase now begins at 75 seconds.
- DPS Check
- Dummy now spawns in a wider variety of positions.
- Loot Goblin
- Loot Teemo and Veigar
- Magic resist increased to 100 from 70.
- New Effect: Gains 25 additional armor and magic resist if they are the 3rd or 4th event.
- Regen values reduced by 25%.
- Minimum damage to minions reduced to 35% of target's maximum health from 50%.
Jungle[]
- Jungle items now grant mana regen in the entire jungle, including the area and the jungle in between lanes.
- New Effect: Jungle monsters deal less damage to low health players and their attack damage has been increased by 20%.
- Jungle Guardian
- Base attack damage reduced to 80 from 90.
- Attack damage growth increased to 6 from 5.
- Bug Fix: Jungle Guardian will no longer occasionally spawn twice after being killed.
- New Effect: Stat stacking buff will stop stacking after 40 seconds in combat.
Map[]
- New Effect: Champions who dash into the wall underneath the neutral cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
- Wards
- Wards placed around the top lane center bush will reveal a little more clearly.