- For the Teamfight Tactics patch, see V10.15 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 Spirit Blossom 2020 Tokens) (Limited)
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V10.15[]
Client[]
- League Client
- Bug Fix: Fixed an issue with the social panel not appearing in the client.
- Bug Fix: Fixed an issue where the home screen was not rendering after completing a game.
- Player Behavior
- Improved detection for idle and AFK behavior.
- Ranked
- Players in Ranked Flex queues can now get in ranked games with other premade players of any rank. This system uses a weighted average that leans more towards higher skill players, so be warned before attempting to drag your Bronze friends through Diamond-level games.
- Your Shop
- Your Shop returns from July 24, 2020 to August 17, 2020 (18:00 CEST).
Champions[]
- Bug Fix: Now properly fears and stops enraged .
- General
- Updated visual effects.
- Cleaned up basic attacks missiles and hit effects.
- New missiles and hit effects, now shows the actual hitbox. Healing missiles are now green.
- New fox-fires, missiles, and hit effects that are cleaned up and modernized.
- Cleaned up the heart missile to feel more modern and to provide accuracy to hitbox.
- New cast ground buff effects, as well as new missiles and hit effects.
-
- New dance VFX.
-
- New dance VFX.
- Bug Fix: No longer loses stacks upon revival if she's at full stacks.
- Turret attack range reduced to 500 units from 575.
- Turret arm time increased to 0.35 seconds from 0.25.
- Bug Fix: Now properly applies .
- Removed: bolts no longer damage enemies they pass through.
- Critical strike splash missiles reduced to 6 from 8.
- splash missiles reduced to 3 from 4.
- Critical strike splash missiles reduced to 5 from 8.
- New Effect: splash missile lengths are now reduced by 100 units.
- Bug Fix: No longer deals damage without going on cooldown if killed when casting.
-
- Bug Fix: Dance loop SFX now no longer continues to play if the animation is interrupted.
- Bug Fix: The sound that plays when he stuns an enemy with Starsurge is now restored.
- Bug Fix: Fixed a bug where the loop SFX would continue to play endlessly if the player disconnected and reconnected before he lands.
-
- Bug Fix: The sound that plays when he slows an enemy after being hit by his Voice of Light is now restored.
- Stats
- Base attack damage increased to 64 from 62.
- Base movement speed increased to 330 from 325.
- Bug Fix: Spiderlings' basic attacks now properly benefit from any adaptive force she gains from runes.
- Bug Fix: Spiderlings now properly trigger .
- Bug Fix: Spiderlings now properly play death sounds.
-
- Bug Fix: Dance SFX for both Human and Spider forms now loop properly.
- Minion healing reduced to 15% from 25%.
-
- Bug Fix: After countering a hard CC ability, the ground indicator no longer disappears.
- Damage AP ratio increased to 60% AP from 50% AP.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Turret now properly triggers .
- Bonus attack speed per stack increased to 8% − 16% (based on level) from 8% − 12% (based on level).
- Bug Fix: Daisy now properly triggers .
- Bug Fix: Now properly respawns with full ammunition.
- Bug Fix: Spawns properly even when cast at 0 range.
- General
- Bug Fix: No longer provides vision to her team while dead.
-
- Bug Fix: VFX now aligns with when it actually deals damage to the enemy units.
- Cooldown increased to 14 seconds from 12.
- - New champion
- Innate: Lillia's abilities apply Dream Dust, dealing 5% of the target's maximum health as magic damage over 3 seconds, capped at 40 − 100 (based on level) damage against monsters.
(Innate)
- Passive: Lillia gains a Prance stack for 5 seconds whenever she hits at least 1 enemy with her abilities, refreshing up to 5 stacks. Stacks are lost by one every 1 second. Each stack grants Lillia 7 / 8 / 9 / 10 / 11% (+ 1% per 100 AP) bonus movement speed.
- Active: Lillia swings her censer around her, dealing 30 / 45 / 60 / 75 / 90 (+ 40% AP) magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as bonus true damage.
- Effect Radius: 225 / 485.
- Cast Time: 0.25 seconds.
- Mana Cost: 45.
- Cooldown: 4 seconds.
(Q)
- Active: Lillia rushes to 150 units in front of the target area over 0.75 seconds, though not through terrain, and winds up for a strike, dealing 70 / 85 / 100 / 115 / 130 (+ 30% AP) magic damage in an area. Enemies hit within the center are dealt 200% increased damage.
- Watch Out! Eep! deals 50% damage to minions.
- Target Range: 500.
- Effect Radius: 65 250.
- Cast Time: 0.25 seconds.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(W)
- Active: Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing 70 / 90 / 110 / 130 / 150 (+ 40% AP) magic damage to enemies in a cone, slowing them by 25 / 30 / 35 / 40 / 45% for 3 seconds and revealing them for 2 seconds.
- Swirlseed will cast at max range if cast beyond that. The spot at which the seed will last collide with terrain is highlighted to Lillia while it is rolling.
- Target Range: 700 / Global.
- Width: 120.
- Effect Radius: 150.
- Cast Time: 0.4 seconds.
- Mana Cost: 70.
- Cooldown: 12 seconds.
(E)
- Active: Lillia casts a magical lullaby over all targetable enemy champions affected by , rendering them drowsy for 1.5 seconds, which gradually slows them, after which they fall asleep for 2 / 2.5 / 3 seconds.
- The next non- persistent non- minion damage taken by the sleeping targets consumes the debuff to deal additional 100 / 150 / 200 (+ 30% AP) magic damage.
- Target Range: Global.
- Cast Time: 0.4 seconds.
- Mana Cost: 50.
- Cooldown: 130 / 120 / 110 / 100 / 90 seconds.
(R)
- Bug Fix: Voidlings now properly trigger .
- Bug Fix: Item VFX are no longer visible on disguised clone.
- Bug Fix: Loop SFX is now restored to base and all skins.
- Bug Fix: Vocalization when transforming from Cougar to Human is now restored.
-
- Bug Fix: no longer plays Javelin Toss hit sound during the ground hit moment.
- Bug Fix: In Cougar, Swipe vocalization now properly plays.
- Bug Fix: No longer get more movement speed than intended by eating a right before casting it.
- Stats
- Base armor reduced to 33 from 36.
- Cooldown reduced to 40 − 14.5 (based on level) seconds from 40 − 16 (based on level).
- Bug Fix: Now properly gains increased passive Rage generation as well as Rage gained from casting when below 50% of his maximum health.
- Bug Fix: When at three stacks the duration now properly resets when one stack is used.
- Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
- AD ratio reduced to 15% AD at all ranks from 33 / 36 / 39 / 42 / 45% AD.
- New Effect: Now deals 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional physical damage, and 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health as additional magic damage while empowered.
- Empowered ability duration increased to 5 seconds from 4.
- Mana cost increased to 15 at all ranks from 10 / 11 / 12 / 13 / 14.
- Removed: Missile speed is no longer reduced for each subsequent enemy hit.
- Stats
- Base movement speed reduced to 325 from 335.
- Cooldown changed to 10 seconds at all levels from 12 / 9 / 6 (based on level).
- New Effect: Cooldown is now affected by cooldown reduction.
- Removed: No longer restores 4 / 5.5 / 7% (based on level) maximum mana.
- Bug Fix: Can no longer pull enemies launched by triggered by themselves or their teammates.
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Angle between bolts reduced to 8 from 10.
- New Effect: Bolts can now pierce through champions.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3500 at all ranks.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown changed to 10 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- General
- Bug Fix: No longer provides vision to her team while dead.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 19.5 / 17 / 14.5 / 12.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 at all ranks.
- General
- Updated visual effects.
- New basic attack hit effect.
- New movement speed boost effect.
- New transform effect, overhead symbol and DoT effect.
- New transform effect, overhead symbol, shield and heal effects.
- New transform effect, overhead symbol and stun effect.
- New transform effect, overhead symbol, AoE and cone effects.
-
- Spell rank to activate ultimate form reduced 4 from 6.
- Bug Fix: Maiden of the Mist now properly triggers .
- Mana restored reduced to 25 − 100 (based on level) from 50 − 160 (based on level).
- New Effect: Now restores an additional 8% maximum mana.
- Cooldown reduced to 18 − 6 (based on level) seconds from 20 − 8 (based on level).
Items[]
- Mana regeneration increased to 75% from 50%.
- Ability power increased to 50 from 45.
- Mana regeneration increased to 50% from 25%.
Runes[]
- Starting cooldown increased to 300 seconds from 240.
- Minimum cooldown increased to 150 seconds from 120.
- Cooldown reduction per unique summoner spell increased to 25 seconds from 20.
Howling Abyss[]
- Map-specific balancing
- Decreases damage dealt by 5%.
- Decreases damage dealt by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to -15% from -10%.
- Bonus damage dealt changed to -15% from -10%.
- Healing modifier changed to -5% from -10%.
- Increases damage dealt by 5%.
Nexus Blitz[]
- Nexus Blitz return to live servers from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
- Nexus Blitz returns with the Spirit Blossom event, now permanently set in the Temple of Lily and Lotus, a long-forgotten temple of the Canghapi vastaya.
- New Ionian-themed map.
- New champion balancing: now uses the same system as in URF or ARAM, instead of individual stat balancing.
- Map-Specific Balancing
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- On-large-kill stacks increased to 24 from 12.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Damage against bonus health on the enemy team. , loot , loot , and practice dummy is now based off the champion with the most
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces healing done by 5%.
- Cooldown increased by 50%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
Items[]
- Removed items: and .
- Added to Nexus Blitz.
- New Recipe: + + 900 = 3000.
- Available on Nexus Blitz.
- New Stats:
- 65 attack damage, 10% cooldown reduction, 200 health.
- Unique Passive: Reduces damage from champion attacks and abilities by 10 (+ 15% bonus AD), capped at 300.
- Unique Passive: While within 500-units of at least 3 enemy champions, basic attack to gain Dragon Heart (90 second cooldown).
- Unique Passive - Dragon Heart: For 8 seconds, blocks 300% more damage, for a total of 40 (+ 60% bonus AD). The duration refreshes on takedowns.
- Old Stats:
- 60 attack damage, 20% cooldown reduction, 250 health.
- Unique Passive: After casting your ultimate, your next basic attack on-attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown).
- Unique Passive - Awakened Dragon: Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
- Renamed The Golden Spatula from Stat-Stick of Stoicism.
- New Effect: You are permanently On Fire!
- New Caption: "It must do something..." "Declined, it does EVERYTHING!"
- Old Caption: "What if we only bought some of the stats?" "Declined, we must have ALL of them."
Events and rewards[]
- New events:
- Protect the Soraka: Two Soraka bots enter lane, but only one can leave. Beware of all the healing and bananas!
- DPS Check: It's like practice mode, but you need to out-practice your opponent's practice on the same Teemo dummy.
- New reward:
- : You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon.
- Time between events increased to 3:00 to 3:30 from 2:30 to 3:00.
- On Fire healing and shielding penalty increased to 25% from 15%.
Map[]
- The map now features one jungle guardian for each team. The jungle guardian looks similar to the , deals high damage and prevents the enemy team from invading the upper part of the team's jungle.
- The map now also features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
Minions[]
- Super minions
- Base health reduced to 1150 from 1500.
- Base attack damage increased to 350 from 306.
- Base magic resistance increased to 13 from -30.
- Siege minions
- Base attack damage reduced to 40 from 207.
- Base magic resistance reduced to 0 from 13.
Buffs[]
- Duration reduced to 120 seconds from 240.
- Killing the Rift Herald now also grant the minion-buff part of for 120 seconds.
- New event win bonus: One-time , heal instantly at the fountain, and a one-time boost to your Homeguards.
Structures[]
- Inhibitors
- Respawn time increased to 3 minutes from 2.
- Walking Nexus
- Is now ghosted and ignores unit collision until it reaches the middle of the map.
- There are no Nexus turrets anymore, instead the Nexus itself can attack enemies.
Hotfixes[]
July 22nd Hotfix[]
-
- Dance VFX has also been updated as a part of her 10.15 VFX update.
- Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
July 24th Hotfix[]
Nexus Blitz[]
- Map Specific Balancing
- Increases incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Outgoing damage modifier changed to +3% from +5%.
- Outgoing damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Outgoing damage modifier changed -5% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Increases damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed +3% from +5%.
- Bug Fix: No longer ends up rooted and untargetable while to an ally Protect the .
- Increases damage dealt by 5%.
Events and Rewards[]
- Removed: The first event no longer gives gold to both teams.
- DPS Check
- Event duration reduced to 75 seconds from 90.
- Sudden Death
- Bug Fix: Nexus is no longer body blocked by allies.
- Bug Fix: Fixed a bug where the game wouldn't end when the Nexus takes lethal damage.