- For the League of Legends patch, see V10.14.
Teamfight Tactics V10.14[]
Game[]
- Lethal damage / Tie breaker
- Final position in the standings is now determined once all combat has ended, instead of taking lethal damage. Players eliminated in the same round will finish in order of:
- Least negative health total.
- Most health in the round prior to elimination.
- Randomly determined.
- Loot Boxes
- New Effect: now comes with 2 additional gold if acquired through a blue box.
- now comes with 5 additional gold if acquired through a gold box, instead of 3 additional gold.
- Mobile
- Buy XP and Shop buttons now animate when you zoom in and out.
Galaxies[]
- Removed Galaxy: Littler Legends.
- New Dwarf Planet Galaxy: The nearest and farthest rows on every board are impassable. Units cannot be placed in impassable hexes during planning and cannot enter them during combat.
- Galaxy odds: 20% for normal games and 10% for any other galaxy.
Champions[]
- Base health increased to 650 from 600.
- Base attack speed increased to 0.85 from 0.8.
- Ability damage increased to 200 / 300 / 600 from 200 / 275 / 550.
- Ability stun duration increased to 2 / 3 / 4 seconds from 2 at all Star-levels.
- Ability mana drain reduced to 10 / 15 / 50 from 15 / 25 / 50.
- Ability damage changed to 90 / 150 / 1000 from 110 / 150 / 750.
- Bug Fix: Can no longer cast while being reeled in by .
- Bug Fix: Attack speed slow is now displayed as a percentage instead of a decimal on his tooltip.
- Base attack damage reduced to 50 from 60.
- Starting mana reduced 30 from 50.
- Ability damage reduced to 400 / 550 / 4000 from 450 / 600 / 5000.
- Base health increased to 900 from 800.
- Base attack damage increased to 85 from 70.
- Base armor increased to 50 from 35.
- Base magic resistance increased to 40 from 20.
- Ability AD ratio increased to 225 / 250 / 500% AD from 175 / 250 / 500% AD.
- Starting mana reduced to 30 from 50.
- Maximum mana reduced to 100 from 130.
- Ability bonus attack speed reduced to 80 / 125 / 500% from 100 / 150 / 500%.
- Base health increased to 700 from 650.
- Base attack damage increased to 55 from 50.
- Starting mana reduced to 40 from 50.
- Maximum mana reduced 80 from 100.
- Ability bonus attack speed increased to 75 / 85 / 95% from 65 / 75 / 85%.
- Base attack damage increased to 85 from 80.
- Base attack speed increased to 0.9 / 0.95 / 1.2 from 0.85 / 0.9 / 1.1.
- Ability AD ratio increased to 350 / 500 / 4444% AD from 244 / 344 / 4444% AD.
- Base attack speed reduced to 0.7 from 0.75.
- Ability shield increased to 300 / 450 / 900 from 250 / 400 / 800.
- Ability bonus attack speed increased to 70 / 90 / 150% from 50 / 75 / 125%.
- Bug Fix: Polymorphed units no longer hop around when stunned.
- Base health increased to 700 from 650.
- Ability damage increased to 75 / 100 / 200 from 50 / 75 / 125.
- Starting mana reduced to 25 from 75.
- Maximum mana reduced to 100 from 150.
- Base armor increased to 50 from 45.
- Base health increased to 850 from 800.
- Starting mana reduced to 50 from 60.
- Maximum mana reduced to 90 from 100.
- Base health increased to 700 from 600.
- Ability shield reduced to 200 / 350 / 1000 from 225 / 375 / 1000.
- Maximum mana reduced to 70 from 80.
- Bug Fix: Fixed an issue where he could occasionally not receive stacks if stealthed when an ally would die.
- Maximum mana reduced to 120 from 125.
- Maximum mana reduced 40 to 60.
- Ability damage increased to 100 / 140 / 220 from 100 / 125 / 200.
- Bug Fix: Champions pulled in can no longer be used to star-up other units.
- Base armor increased to 40 from 30.
- Base magic resistance increased to 30 from 20.
- Attack range reduced to 2 hexes from 3.
- Starting mana increased to 50 from 40.
- Maximum mana increased to 100 from 90.
- New Effect: Execute is now preventable by .
- Now targets the farthest enemy, instead of the farthest enemy in range.
- Ability now hits the first enemy it collides with, instead of always hitting the intended target.
- Mana cost reduction per cast increased to 20 / 30 / 100 from 10 / 20 / 90.
- Ability reel in time changed to 3 / 2 / 1 seconds from 1.5 at all Star-levels.
- Base health increased reduced to 500 from 550.
- Base attack damage reduced to 50 form 60.
- Bug Fix: Bonus damage attacks during Final Hour can now properly trigger .
- Ability damage reduced to 350 / 550 / 1100 from 400 / 600 / 1200.
- Ability aftershock damage reduced to 200 / 325 / 1500 from 250 / 400 / 1500.
- Base attack speed increased 0.9 from 0.8.
- Maximum mana reduced to 80 from 90.
- Starting mana reduced to 40 from 70.
- Maximum mana reduced to 80 from 100.
Traits[]
- Healing increased to 20 / 45 / 150% (based on the number of Celestials) from 15 / 40 / 99%.
- Bonus health reduced to 300 / 550 (based on the number of Cybernetics) from 350 / 600.
- Bonus AD reduced to 35 / 70 (based on the number of Cybernetics) from 40 / 75.
- Spell power reduced to 20 / 40 / 70 (based on the number of Sorcerers) from 20 / 45 / 75.
- Distributed mana reduced to 15 / 25 / 45 (based on the number of Star Guardians) from 25 / 40 / 55.
Items[]
- New Effect: Basic attacks and spells gain 20% increased damage (premitigation), increased to 80% if the enemy has over 1750 maximum health.
- Old Effect: Basic attacks and spells now deal 20% bonus true damage, increased to 80% if the enemy has over 1750 maximum health.
- Magic resistance reduction reduced to 40% from 50%.
- New Effect: Now comes with 2 additional gold if acquired through a blue box.
- Now comes with 5 additional coins if acquired through a gold box, instead of 3 additional gold.
Hotfixes[]
July 8th Hotfix[]
- Maximum mana increased 50 to 40.
July 14th Hotfix[]
- Starting mana increased to 60 from 40.
- Maximum mana increased 100 to 80.