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For the League of Legends icon League of Legends patch, see V10.13.

Teamfight Tactics V10.13[]

Client[]

Ranked
  • If you are ranked Master or above, you may only queue solo in ranked.

Game[]

Items
  • Minimum number of items that can be dropped increased by 1.
Mobile
  • A few Team Planner bugs needed fixing.
  • Xerath Xerath was lost in space for a bit. We found him and put him back in the Team Planner.
  • We removed a few champions from the game in patch 10.12 but they hid away in the Team Planner. We found and removed them.
  • Nocturne Nocturne snuck into Tier 2 in the Team Planner. We put him back into his appropriate Tier 1.
Tooltips
  • Bug Fix: Cleaned up some tooltips with respect to percentages.

Galaxies[]

  • Removed Galaxy: Medium Legends.
  • New Binary Star Galaxy: Champions can only equip two items.
  • Galaxy odds:
    • Binary Star - 10% of games
    • Galactic Armory - 10% of games
    • Littler Legends - 10% of games
    • Star Cluster - 10% of games
    • Superdense Galaxy - 10% of games
    • Trade Sector - 10% of games
    • Treasure Trove - 10% of games
    • The Neekoverse - 10% of games
    • Normal - 20% of games

Champions[]

Bard Bard
  • Ability cast time significantly reduced.
Cassiopeia Cassiopeia
  • Ability poison duration increased to 14 seconds from 12.
Darius Darius
  • Base armor increased to 40 from 35.
  • Base magic resistance increased to 30 from 20.
  • Ability damage increased to 400 / 550 / 800 from 400 / 500 / 750.
Ekko Ekko
  • Ability damage reduced to 100 / 150 / 2000 from 100 / 200 / 2000.
Fizz Fizz
  • Starting mana reduced to 50 from 60.
Gnar Gnar
  • Ability stun duration reduced to 1.5 seconds from 2.
  • Mega Gnar bonus health increased to 750 / 1250 / 4000 from 750 / 125 / 2500.
  • Mega Gnar bonus AD increased to 100 / 175 / 550 from 100 / 175 / 400.
Illaoi Illaoi
  • Base health increased to 700 from 650.
  • Ability resistances steal increased to 30 / 40 / 60% from 20 / 30 / 50%.
  • Ability resistance steal duration increased to 6 seconds from 4.
Jayce Jayce
  • Base health reduced to 800 from 850.
Jinx Jinx
  • Ability bonus attack speed reduced to 50 / 70 / 100% from 60 / 75 / 100%.
Kog'Maw Kog'Maw
  • Base health increased to 550 from 500.
  • Maximum mana reduced to 30 from 40.
  • Ability damage increased to 2 / 4 / 8% of target's maximum health from 2 / 4 / 7%.
  • Bug Fix: Attacks during Barrage no longer become Trap Claw Trap Claw triggers.
Malphite Malphite
Master Yi Master Yi
  • Ability bonus true damage reduced to 75 / 100 / 175 from 75 / 100 / 200.
Nautilus Nautilus
  • Starting mana reduced to 50 from 60.
  • Ability stun duration changed to 3 / 3 / 5 seconds from 3 / 3.5 / 4.
Nocturne Nocturne
  • Base attack speed increased to 0.75 from 0.7.
  • Ability damage increased to 200 / 250 / 400 from 200 / 250 / 350.
Riven Riven
  • Ability shield reduced to 225 / 375 / 1000 from 250 / 400 / 1000.
Teemo Teemo
  • Ability damage reduced to 125 / 175 / 550 from 125 / 175 / 600.
  • Ability slow duration reduced to 3 seconds from 4.
Thresh Thresh
  • Maximum mana increased to 90 from 75.
Xayah Xayah
  • Maximum mana reduced to 60 from 70.

Traits[]

Battlecast Battlecast
  • Damage and heal increased to 80 / 180 / 480 / 880 (based on the number of Battlecasts) from 70 / 160 / 325 / 600.
Blademaster Blademaster
  • Chance to trigger additional attacks reduced to 30 / 65 / 100% (based on the number of Blademasters) from 30 / 70 / 100%.
Blaster Blaster
  • Number of additional attacks increased to 3 / 6 (based on the number of Blasters) from 3 / 5.
Cybernetic Cybernetic
  • Bonus AD reduced to 40 / 75 (based on the number of Cybernetics) from 40 / 80.
Dark Star Dark Star
  • Bonus AD and spell power increased to 8 / 18 / 28 / 38 (based on the number of Dark Stars) from 8 / 16 / 24 / 32.
Infiltrator Infiltrator
  • Bonus attack speed increased to 40 / 80 / 120% (based on the number of Infiltrators) from 40 / 70 / 120%.
Mystic Mystic
  • Bonus magic resistance reduced to 50 / 120 (based on the number of Mystics) from 50 / 125.
Space Pirate Space Pirate
  • Bug Fix: Fixed a bug where champions equipped with Giant Slayer Giant Slayer would gain additional coin drops.

Items[]

Bloodthirster Bloodthirster
  • Life steal increased to 45% from 40%.
Hextech Gunblade Hextech Gunblade
  • Spell damage healed increased to 45% from 40%.
Infinity Edge Infinity Edge
  • Bug Fix: Melee champions no longer have an orange glow on their weapons when equipped.
Jeweled Gauntlet Jeweled Gauntlet
  • Bonus critical strike damage increased to 30% from 20%.
Statikk Shiv Statikk Shiv
  • Damage increased to 90 from 80.
Zephyr Zephyr
  • Bug Fix: Fixed an issue where champions could still be hit by certain AoE abilities (such as Teemos Teemos).
Zz'Rot Portal Zz'Rot Portal
  • Construct health increased to 1500 / 2250 / 3000 (based on Star level) from 1000 / 2000 / 3000.

References[]

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