- For the League of Legends patch, see V10.12.
Teamfight Tactics V10.12[]
Cosmetics[]
- New Icons
- New Emotes
- Little Legends
- Series Eight Egg added.
- Bellswayer, its base egg and 5 variants added.
- Lightcharger, its base egg and 5 variants added.
- Nixie, its base egg and 5 variants added.
- Star Guardian Silverwing added.
- Star Guardian Sprite added.
Client[]
- Galaxy II Pass
- The Galaxies II Pass and Pass+ on patch 10.12.
- The new Pass includes new emotes, arenas, and booms.
- You don't have to purchase the Pass+ right away to access all rewards. If you decide to upgrade, the XP you've accumulated will automatically apply to everything you've unlocked along the way.
- Ranked
- Galaxies Ranked Stage II will begin with this patch.
- Your rank has been "soft" reset down 1 Tier. For example, if you are currently in Gold II you will now be in Silver II.
- If you are currently placed in Master or above, you will be reset to Diamond 4.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.
- If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend.
- Victorious Little Legend ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon... if you placed Gold or higher in those sets.
Game[]
- Champions
- Tier 3 champion pool increased to 18 copies of each from 16.
- 1-Star and 1-cost champions sell back for their full gold value.
- Champions that aren't 1-Star or 1-cost now have a 1 gold sell back penalty (e.g. 2-star copies of 3-cost champs will sell for 8 gold instead of 5, 3-star copies of 1-cost champs will sell for 9 gold instead of 5).
- Level 4 roll odds changed to 55 / 30 / 15 / 0 / 0% from 60 / 30 / 10 / 0 / 0%.
- Level 9 roll odds changed to 10 / 15 / 30 / 30 / 15% from 10 / 15 / 25 / 35 / 15%.
- Items
- Kayn will no longer drop a item if you have 0 of that trait on the board.
- Bug Fix: Fixed bug where you only get 6 items from loot in extremely rare cases.
- Mobile
- The Team Planner is now available throughout the app! Build your dream team before you hop into a game, and reference it while playing. Your team will be saved until you quit the app.
- The Store is live. You can purchase board skins, Little Legend eggs, and more! The items are of a limited selection for now, but expect to see new additions in the future.
Galaxies[]
- Removed Galaxy: Lilac Nebula.
- Galaxy odds:
- Littler Legends - 10% of games
- The Neekoverse - 10% of games
- Medium Legends - 10% of games
- Superdense Galaxy - 10% of games
- Trade Sector - 10% of games
- Treasure Trove - 10% of games
- Star Cluster - 10% of games
- Galactic Armory - 10% of games
- Normal - 20% of games
Champions[]
- New Champions: , , , , , , .
- Returning Champions: , , , , , , .
- Removed Champions: , , , , , , , , .
- Starting mana reduced to 70 from 75.
- Maximum mana reduced 140 to 150.
- Base health increased to 750 from 700.
- Ability damage increased to 300 / 400 / 600 from 150 / 200 / 300.
- Ability shield increased to 400 / 500 / 700 from 270 / 360 / 540.
- Base armor increased to 50 from 40.
- Base magic resistance increased to 35 from 20.
- Maximum mana reduced to 100 from 125.
- Ability damage reduced to 200 / 275 / 550 from 250 / 350 / 700.
- Missile speed increased by 50%.
- Starting mana increased to 120 from 40.
- Ability damage reduced to 80 / 150 / 750 from 100 / 150 / 750.
- New Effect: Fighter ships now also drain 10 / 25 / 50 mana from enemies.
- New Effect: First cast now launches 4 fighters, subsequent casts now launch 2 additional fighters.
- Base attack speed reduced to 0.2 from 0.8.
- Base armor increased to 55 from 35.
- Base magic resistance increased to 40 from 20.
- Bug Fix: Now stops moving immediately when ults.
- Bug Fix: No longer gains mana from the trait while is ulting, and can no longer cast during ult.
- Bug Fix: No longer spends his mana without launching fighters at the beginning of a round where all enemies are untargetable.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 40 from 20.
- Bug Fix: Ability is no longer interrupted if the target enters stealth.
- Starting mana increased to 80 from 50.
- Ability damage reduced to 100 / 200 / 2000 from 225 / 400 / 2000.
- New Effect: Ability now attacks for 5 / 7 / 20 times instead of each enemy once.
- New Effect: Ability can now attack the same enemy multiple times.
- New Effect: Ability now also slows the attack speed of all enemies hit by 50% for 7 seconds.
- Maximum mana reduced to 80 from 125.
- Attack speed increased to 0.75 from 0.7.
- Ability damage reduced to 100 / 150 / 400 from 200 / 400 / 600.
- Starting mana reduced to 60 from 80.
- Maximum mana reduced to 120 to 150.
- Base health increased to 700 from 600.
- Attack speed increased to 0.85 from 0.8.
- Ability damage increased to 450 / 600 / 5000 from 350 / 500 / 2000.
- Reduced the size of increased radius gained from the Larger Area Upgrade.
- Starting mana reduced to 70 from 100.
- Maximum mana reduced to 160 from 175.
- Base armor increased to 40 from 35.
- Base magic resistance increased to 30 from 20.
- Base armor increased to 45 from 40.
- Base magic resistance increased to 30 from 20.
- Base health increased to 850 from 750.
- Base magic resistance increased to 30 from 20.
- Base attack damage reduced to 80 from 90.
- Base attack speed changed to 0.85 / 0.9 / 1.1 from 0.9 at all Star-levels.
- Ability damage increased to 150 / 250 / 1000 from 125 / 200 / 750.
- Removed: Rockets no longer trigger on attacks.
- Base armor increased to 45 from 40.
- Base magic resistance increased to 30 from 20.
- Base armor increased to 35 from 30.
- Base magic resistance increased to 30 from 20.
- Base armor increased to 50 from 40.
- Base magic resistance increased to 35 from 20.
- Ability damage reduced to 150 / 250 / 500 from 200 / 275 / 550.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 40 from 20.
- Base armor increased to 45 from 40.
- Base magic resistance increased to 30 from 20.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 35 from 20.
- Base health increased to 900 from 800.
- Maximum mana reduced to 50 from 60.
- Ability damage increased to 500 / 750 / 1500 from 350 / 500 / 1000.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 40 from 20.
- Base attack damage increased to 75 from 70.
- Ability AD ratio increased to 250 / 275 / 300% AD from 200 / 225 / 250% AD.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 35 from 20.
- Maximum mana reduced to 60 from 65.
- Ability damage reduced to 100 / 125 / 200 from 100 / 150 / 250.
- New Effect: If the ability kills her target, extra orbs move on to the next target.
- Base armor increased to 55 from 35.
- Base magic resistance increased to 40 from 20.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 40 from 20.
- Base armor increased to 55 from 40.
- Base magic resistance increased to 40 from 20.
- Base armor increased to 45 from 35.
- Base magic resistance increased to 35 from 20.
- Bug Fix: Fixed some cases where his bomb ability could disappear mid-flight.
Traits[]
- Origins:
- New Origins: , .
- Returning Origins: , , , , , , , .
- Removed Origin: .
- Classes:
- New Class: .
- Returning Classes: , , , , , , , , , , , , .
- Removed Class: .
- - New Origin
- Synergy: While at least 3 Astros are in play, reduce your Astro units' mana costs by 30.
- Champions: , , , .
- - New Origin
- Synergy: Upon dealing or taking 10 instances of damage, Battlecast units heal if below 50% health, or deal magic damage to the nearest enemy if above 50% health.
- 2 Battlecast units: 70 damage and heal.
- 4 Battlecast units: 160 damage and heal.
- 6 Battlecast units: 325 damage and heal.
- 8 Battlecast units: 600 damage and heal.
- Champions: , , , , , .
- Item: .
- Chance to trigger additional attacks increased to 30 / 70 / 100% (based on the number of Blademasters) from 30 / 55 / 100%.
- New Blademaster: .
- Removed Blademaster: .
- New Blaster: .
- Removed Blaster: .
- Bonus health reduced to 350 / 600 (based on the number of Brawlers) from 350 / 650.
- New Brawlers: , .
- Removed Brawler: .
- Healing increased to 15 / 40 / 99% (based on the number of Celestials) from 15 / 35 / 60%.
- Removed Celestial: .
- Interval between bonus attack speed changed to 8 / 3.5 / 1.5 / 0.75 (based on the number of Chronos) seconds from 8 / 3.5 / 1.5 (based on the number of Chronos).
- New Chrono: .
- Bonus health reduced to 350 / 600 (based on the number of Cybernetics) from 350 / 700.
- Bonus AD increased to 40 / 80 (based on the number of Cybernetics) from 35 / 70.
- New Cybernetic: .
- New Effect: When an ally unit dies, all Dark Star units gain 8 / 16 / 24 / 32 (based on the number of Dark Stars) bonus attack damage and spell power.
- Old Effect: When a Dark Star unit dies, all other Dark Star units gain 20 / 25 / 35 (based on the number of Dark Stars) bonus attack damage and spell power.
- Removed Dark Star: .
- is no longer available.
- Bonus attack speed reduced to 40 / 70 / 120% (based on the number of Infiltrators) from 50 / 75 / 120%.
- New Infiltrators: , .
- Removed Infiltrators: , .
- Removed Mana-Reaver: .
- New Effect: Pilots are now ejected at 35% maximum health if the Super-Mech dies.
- Super-Mech base health increased to 2200 from 1500.
- Super-Mech health ratio increased to 50% from 45%.
- Super-Mech base attack damage increased to 160 from 80.
- Super-Mech attack damage scaling increased to 50% from 45%.
- Super-Mech attack speed increased to 0.85 from 0.75.
- Super-Mech cleave damage reduced to 80% from 100%.
- Super-Mech base armor increased to 70 from 30.
- Super-Mech base magic resistance increased to 70 from 20.
- Super-Mech maximum mana reduced to 200 from 225.
- Super-Mech ability damage increased to 700 − 5000 (based on combined Star levels) from 400 − 5000 (based on combined Star levels).
- Super-Mech ability splash damage increased to 350 − 5000 (based on combined Star levels) from 200 − 5000 (based on combined Star levels).
- Bug Fix: Super Mech's spell should no longer fizzle if the primary target dies.
- Removed Mercenary: .
- Bonus magic resistance increased to 50 / 125 (based on the number of Mystics) from 30 / 105.
- New Mystics: , .
- Removed Mystic: .
- - New Class
- Synergy: Ally basic attacks are converted to true damage while all other ally basic attacks are converted to magic damage.
- Champion: .
- Shield increased to 30 / 40 / 55% (based on the number of Protectors) of maximum health from 25 / 30 / 40%.
- New Protector: .
- New Rebel: .
- Removed Rebel: .
- Bonus damage changed to 10 / 18% (based on the number of Snipers) from 15% at 2 Snipers.
- Bug Fix: Bonus damage no longer affects .
- New Snipers: , .
- Spell power changed to 20 / 45 / 75 (based on the number of Sorcerers) from 20 / 40 / 75 / 120.
- New Sorcerer: .
- Removed Sorcerers: , .
- Bug Fix: Now properly gives the correct amount of mana after the first cast.
- Distributed mana changed to 25 / 40 / 55 (based on the number of Star Guardians) from 30 / 50.
- New Star Guardian: .
- - Disabled
- Disabled due to Set 3 mid-set update.
- Bonus armor increased to 125 / 300 / 1000 (based on the number of Vanguards) from 125 / 250.
- New Vanguard: .
- - Disabled
- Disabled due to Set 3 mid-set update.
Items[]
- - New item
- Stats: 20 ability power.
- Passive: Wearer is also a . Cannot equip on a champion that is already a .
- Unique: Can only equip one of this item.
- Recipe: + .
- Life steal increased to 40% from 35%.
- - New item
- Replaces .
- Stats: 30 starting mana.
- Passive: After each spellcast, the wearer's mana is set to 20.
- Unique: Can only equip one of this item.
- Recipe: + .
- - Removed
- Removed from the game.
- Replaced by .
- - New Item
- Replaces
- Stats: 15 starting mana and 25 magic resistance.
- Passive: At the start of combat, the wearer and all allies within 1 hex in the same row to the left and right gain 30 ability power for 20 seconds.
- Recipe: + .
- Bonus attack damage per stack reduced to 25 from 30.
- - Disabled
- Disabled due to Set 3 mid-set update.
- Replaced by .
- New Effect: Basic attacks and spells now deal 20% bonus true damage, increased to 80% if the enemy has over 1750 maximum health.
- Removed: Basic attacks no longer deal 12% of target's current health bonus physical damage on-hit.
- Removed: No longer heals for 25% of basic attack damage done.
- Spell damage healed increased to 40% from 25%.
- Bonus critical strike damage reduced to 20% from 100%.
- Bonus critical strike chance increased to 100% from 20%.
- New Effect: Is now a Unique item.
- New Effect: Now grants 20% bonus critical strike damage.
- Is no longer Unique.
- Damage changed to 200 at all Star-levels from 150 / 175 / 225 (based on Star level).
- Bug Fix: Added some extra range cushion to the bounces, to improve the item's reliability.
- No longer builds into .
- Now builds into .
- New Effect: Now always works, if there's nothing left in the pool, creates a temporary extra champion. The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.
- No longer builds into .
- Now builds into .
- New Effect: Basic attacks cannot miss.
- Burn duration reduced to 4 seconds from 10.
- Total damage reduced to 10% of target's maximum health from 25%. Damage per second unchanged.
- - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: Fixed a bug that allowed more than one Shroud of Stillness to be equipped on a champion through champion promotion.
- No longer builds into .
- Now builds into .
- No longer builds into and .
- Now builds into and .
- Bug Fix: Fixed a long-standing issue where combining a Tear of the Goddess into a completed item mid-combat would grant the unit extra mana.
- Bug Fix: No longer grant two .
- Removed: No longer regenerates 5% missing health per second, up to 150 health per tick.
- Health increased to 1000 from 400.
Hotfixes[]
June 12th Hotfix[]
- Ability damage increased to 110 / 150 / 750 from 80 / 150 / 750.
- Ability mana drain increased to 15 / 25 / 50 from 10 / 25 / 50.
- Now has a 1-second mana lockout after casting his ability.
- Shield reduced to 30 / 40 / 50% (based on the number of Protectors) of maximum health from 30 / 40 / 55%.