- For the Teamfight Tactics patch, see V10.12 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V10.12[]
Client[]
- Rotating Game Mode: Pick-URF returns from May 14, 2020 to June 15, 2020.
- Clash
- Bug Fix: Clash Team names, tags, and logos will now appear on the loading screen and in-game scoreboard during Clash tournaments.
- Client
- Bug Fix: Addressed some issues affecting rune page functionality in Champ Select.
- Loading Screen
- Bug Fix: Fixed a bug where loading screen borders weren't accurate when queues were re-enabled.
Champions[]
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).
- Bug Fix: Name and description are no longer missing in Death Recap.
- Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
- Bug Fix: VFX is no longer misaligned when the ability is cast at 0 range.
- Stats
- Base health reduced to 560 from 575.
- Base armor reduced to 18 from 20.
- Base magic resistance increased to 34 from 30.
- Bug Fix: Now properly functions when cast on at all ability's levels and from any range.
- Bug Fix: Now properly activates and fears monsters when he uses on them.
- Minion damage reduced to 50% from 60%.
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
- Bug Fix: Fixed a bug where he would lose movement speed faster than intended when he lost vision of enemies.
- Bug Fix: Tooltip no longer mentions rooting for 0.5 seconds.
- Bug Fix: No longer locks out his enemies' -granted (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
- Bug Fix: Now properly triggers when cast on at any range.
- Bug Fix: No longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air.
- Bug Fix: Brush-empowered Elemental Wrath now properly leaves a stealth trail when she casts it after being resurrected.
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bug Fix: No longer reduces turrets' armor.
- Bug Fix: Tooltip has been corrected to remove the attack speed gain.
- General
- Bug Fix: Fixed a bug where her critical strike attacks were slower than intended.
- Mist Wraith spawn rate on minion kills increased to 8.33% from 1.67%.
- Bug Fix: Tooltip now properly indicates that his total attack damage modifier is increased when cast.
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
- Stats
- Base health reduced 616 from 616.28.
- Base mana reduced to 281 from 281.6.
- Base mana regeneration reduced to 7.5 from 7.508.
- Bonus movement speed changed to 20 / 28 / 36 / 44 / 52% from 30 / 35 / 40 / 45 / 50%.
- Stats
- Attack damage growth reduced to 3 from 3.11.
- Minimum AD ratio reduced to 100% AD from 110% AD.
- Maximum AD ratio reduced to 150% AD from 165% AD.
- Minimum AD ratio reduced to 100% AD from 110% AD.
- Shield AP ratio increased to 20% AP from 15% AP.
- 60% AP from 55% AP. AP ratio increased to
- General
- Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
- Volibear's Eternals are now live.
- Stats
- Mana growth increased to 50 from 40.
- Health growth increased to 90 from 85.
- Visual effects brightness reduced when fully stacked.
- New Effect: Is now an unstoppable basic attack.
- New Effect: Empowered attack now scales with his attack speed.
- Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
- Bug Fix: Will now continue to attack his target after casting on them.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Wounded visual effect is now larger and more anchored to the target.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Improved visual clarity.
- Impact crater now disperses faster.
- Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6.
- Epicenter radius increased to 300 units from 250.
- Base damage increased to 300 / 500 / 700 from 250 / 475 / 700.
- Removed: No longer basic attacks after landing.
- Improved visual clarity.
- Model size slightly reduced.
- Disabled turret visual effect is now darker.
- Impact crater now disperses faster.
- Base damage increased to 125 / 250 / 375 from 100 / 150 / 200.
- Stats
- Base health reduced to 490 from 523.
- Shield increased to 115 − 525 (based on level) from 100 − 510 (based on level).
- Cooldown increased to 30 / 27 / 24 / 21 / 18 seconds from 26 / 24 / 22 / 20 / 18.
Monsters[]
- Elemental Rift
- New Effect: Cloud zone bonus movement speed is increased to 35% while out-of-combat with champions.
- New Effect: Bonus added to the entrances of the jungle.
- In front of each base's gates.
- In front of each tri-brush in the river.
- New Effect: Bonus added to the jungle.
- Near each tri-bush near Gromp.
- By the Wolf Camp.
- In front of each base's gates.
- In the alcoves.
- New Effect: Bonus added to the jungle.
- Bug Fix: Now properly plays her run animation and does not slide while grounded.
Runes[]
- New Effect: Gain 7.5% bonus movement speed toward enemy champions with impaired movement within 1000 range. This bonus is doubled to 15% and does not have a range cap toward enemy champions whose movement you have impaired.
- Old Effect: Gain 15% bonus movement speed when moving toward a movement impaired allied champion, or toward an enemy champion whose movement you have impaired. Range: 1000.
- Trigger radius increased increased to 350 units from 175.
- New Effect: Now triggers upon receiving 90 − 250 (based on level) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage. Previously triggered on any amount of damage.
- Base shield increased to 80 − 200 (based on level) from 70 − 150 (based on level).
- Removed: No longer grants 20% bonus movement speed for 1.5 seconds.
- Shield duration increased to 2 seconds from 1.5.
- Guarded duration increased to 3 seconds from 2.5.
- New Effect: Gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions (3000 range, includes enemy champions out of vision). After ramping up, your next attack or damaging ability against an enemy champion deals 30 − 90 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Adaptive damage and ends the effect.
- Old Effect: Channels for 1.5 seconds. You can move while channeling and the channel will be interrupted if you cast an ability or enter combat (except minions), putting the item on a 50% cooldown. Upon completion, grants bonus movement speed for up to 15 seconds. Grants 67.5% bonus movement speed for the first 1.5 seconds, reduced to 45% afterwards, until your next attack or damaging ability, which deals 60 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Adaptive damage.
- Cooldown reduced to 100 − 70 (based on level) seconds from 150 − 100 (based on level).
- ARAM cooldown reduced to 100 − 70 (based on level) seconds from 100 − 80 (based on level).
- Removed: Active is no longer disabled for the first 150 seconds of the game.
- New Effect: Cooldown is now displayed on the HUD.
- New Effect: Gain 10% slow resist and tenacity. This increases based on your missing health, up to 30% slow resist and tenacity at 30% maximum health or below.
- Old Effect: Gain 10% Slow Resist and Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain an additional 15% for 10 seconds whenever you cast a summoner spell.
Summoner spells[]
- Removed: Bonus movement speed no longer ramps up over 2 seconds.
- New Effect: Duration is now extended by 4 − 7 (based on level) seconds upon scoring a takedown.
- Bonus movement speed reduced to 20% − 40% (based on level) from 28% − 45% (based on level).
- Cooldown increased to 210 seconds from 180.
Neutral buffs[]
- Bug Fix: Tooltip now accurately reflects its latest state.
Hotfixes[]
June 15th Hotfix[]
- Bug Fix: No longer able to cast globally to all enemies on the map.