- For the Teamfight Tactics patch, see V10.11 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
(Honor 5 token)
(Honor 5 token)
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V10.11[]
Client[]
- Rotating Game Mode: Pick-URF returns from May 14, 2020 to June 15, 2020.
- Clash
- Bug Fix: Fixed a bug where newly acquired Clash Banners frames were not showing up in-game or in the Profile tab.
- Client
- Bug Fix: The "Enable Low Spec Mode" and "Close Client During Game" settings are now properly saved when the settings window is closed.
- Bug Fix: Fixed an issue causing the "skin rarity" button in the Collection to become partially blank.
- Bug Fix: Addressed an issue that sometimes prevented players from entering Spectator mode.
- Free Skin
- To commemorate Volibear's update, the skin is being given away to all players who owned prior to patch 10.11 and all players who purchase him during patch 10.11. Skins will start going out May 28, 2020 (1:00 PM PDT) and will be distributed until June 10, 2020 (1:00 PM PDT). The giveaway happens on login, so if you purchase , you'll need to relog to get your skin. After this giveaway, the will become a regularly-purchasable skin for 975 RP.
- Icons
- New Client icons for Profile and Collection.
- Ranked
- Players demoting out of Master will now always land in Diamond I with 75 LP.
- Your Shop
- Your Shop returns from May 21, 2020, to June 15, 2020 (10pm CEST).
Game[]
- Executions
- Bug Fix: When a player is executed by a neutral damage source (minions, monsters, turrets, etc.), they will no longer get the early game death Homeguards.
Champions[]
- Bug Fix: Now properly heals when attacking an enemy with .
- Bug Fix: Now properly heals when attacking an enemy with .
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Stats
- Base health increased to 570 from 539.
- Health growth increased to 87 from 85.
- Stats
- Base health increased to 510 from 481.
- Health growth increased to 93 from 91.
- General
- Updated visual effects.
- Updated the smoke particles on her base skin to more accurately stay within the actual range of the ability.
- Enemy champions that are Poisoned will have a fang icon over their head to indicate that they will receive bonus damage from it.
- Updated on all skins with a decal at the edge of her hitbox, more clearly showing the area affected.
- Stats
- Base health increased to 605 from 574.
- Health growth increased to 90 from 88.
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Timer to activate effigy pose increased to 2 seconds from 1.
- New Effect: If Fiddlesticks casts or while pretending to be an effigy, enemies hit will be feared as if it were unseen.
- Minion damage increased to 60% from 40%.
- Stats
- Base attack speed increased to 0.69 from 0.658.
- Attack speed ratio increased to 0.69 from 0.658.
- Bug Fix: Barrels no longer stack bonus damage when chained.
- Bug Fix: Is no longer able to stun enemies that are reasonably apart from each other by casting it through a wall on one target and then onto the other.
- Initial bonus AD ratio reduced to 80% bonus AD from 100%.
- Base damage increased to 60 / 102 / 144 / 186 / 228 from 55 / 95 / 135 / 175 / 215.
- Minion damage reduced to 60% from 66.6%.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
- Stats
- Base health increased to 585 from 556.
- Health growth increased to 93 from 91.
- Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
- Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
- Stats
- Base health increased to 610 from 581.
- Health growth increased to 86 from 84.
- Stats
- Base health increased to 600 from 571.
- Health growth increased to 88 from 86.
- Bonus AD ratio increased to 40% bonus AD from 35%.
- Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
- Soul-Marked damage increased to 14 / 15 / 16 / 17 / 18% of the target's maximum health from 10 / 12 / 14 / 16 / 18%.
- Removed: No longer has a cost of 20 mana.
- Stats
- Base health increased to 565 from 534.
- Health growth increased to 90 from 88.
- Bug Fix: Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby.
- Non-minion second shot critical strike bonus damage increased to (100% + ) from (75% + ).
- Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
- Slow linger duration increased to 1 second from 0.25.
- New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
- Bug Fix: Debuff now properly spreads onto the closest target even after killing zombie during the ability's effect.
- Stats
- Base health increased to 570 from 541.
- Health growth increased to 93 from 91.
- New Effect: Stats can now be pinged.
- Bug Fix: Is no longer able to use it while suppressed from .
- Stats
- Base health increased to 562 from 532.
- Health growth increased to 90 from 88.
- Bug Fix: Now properly gains bonus attack speed from when holding .
- Bug Fix: Fixed a bug where he would not deal damage to all enemies with a stolen .
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost increased to 40 from 30.
- Heal reduced to 10 − 70 (based on level) from 20 − 71 (based on level).
- Stats
- Base attack speed increased to 0.679 to 0.656.
- Attack speed ratio increased to 0.679 to 0.656.
- Stats
- Base health increased to 612 from 582.
- Health growth increased to 86 from 84.
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 91 from 89.
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 50 / 55 / 60 / 65 / 70% AD.
- - Full Relaunch
- General
- Title changed to the Relentless Storm from the Thunder's Roar.
- Complete visual upgrade across all skins.
- New skin: .
- New splash artwork for , , , and .
- Adjusted splash artwork for and .
- New lore.
- New voice-over.
- Stats
- Base health reduced to 580 from 584.48.
- Health growth reduced to 85 from 86.
- Base mana increased to 350 from 270.4.
- Mana growth increased to 40 from 30.
- Base armor reduced to 31 from 35.
- Base magic resistance reduced to 32 from 32.1.
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.75 from 0.65.
- Base mana regeneration reduced to 6.25 from 8.092.
- Mana regeneration growth reduced to 0.5 from 0.65.
- Base attack damage reduced to 60 from 68.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed increased to 0.66 from 0.658.
- Attack speed ratio increased to 0.7 from 0.658.
- Attack speed growth reduced to 2% from 2.67%.
- Base attack range increased to 150 from 125.
- Base movement speed reduced to 340 from 345.
- Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
- The Relentless Storm: Volibear gains 5% bonus attack speed per stack, up to 25% bonus attack speed.
- Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
- Effect Radius: 450.
(Innate)
- Active: Volibear drops on all fours, becoming ghosted and gaining 10 / 15 / 20 / 25 / 30% bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions.
- While active, Volibear's next basic attack within the duration pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+ 120% bonus AD) bonus physical damage, and stuns the target for 1 second.
- If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset.
- Thundering Smash resets Volibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(Q)
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying on-hit effects, and Wounding them for 8 seconds.
- If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against minions.
- Frenzied Maul also benefits from life steal.
- Mana Cost: 30 / 35 / 40 / 45 / 50.
- Cooldown: 5 seconds.
- Target Range: 325 / 350.
- Cast Time: 0.25 seconds.
(W)
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.
- The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) (+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area for X seconds.
- Mana Cost: 60.
- Cooldown: 15 seconds.
- Target Range: 1200.
- Effect Radius: 325 / 425.
(E)
- Active: Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If is active when Stormbringer is cast, its duration is refreshed.
- Stormbringer: Volibear becomes ghosted and gains 200 / 400 / 600 bonus health, 50 bonus attack range, 25 increased range on , and 25% increased size.
- Volibear impacts after a 1-second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 (+ 250% bonus AD) (+ 125% AP) physical damage.
- Volibear also disables enemy turrets in an area for 2 / 4 / 6 seconds, dealing them the same physical damage.
- Stormbringer will cast at max range if cast beyond that.
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 700.
- Effect Radius: 250 / 500 / 700.
- Speed: 750.
(R)
- Stats
- Base health increased to 590 from 561.
- Health growth increased to 88 from 86.
Items[]
- Bonus movement speed increased to 7% from 5%.
- Bonus movement speed increased to 7% from 5%.
- Bonus movement speed increased to 9% from 7%.
- Bonus movement speed increased to 7% from 5%.
- Bonus movement speed increased to 7% from 5%.
Howling Abyss[]
- Map-specific balancing
- Decreases damage dealt by 5%.
- Bug Fix: Fixed a bug where his -5% damage taken buff was not applying.
- Decreases damage dealt by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +10% from +7%.
- Decreases damage dealt by 5%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +15% from +10%.
URF[]
- Map-specific balancing
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Bonus damage dealt changed to -5% from -10%.
- Bonus damage dealt changed to -5% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Removed: No longer has 100% increased cooldown.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to -10% from -5%.
- Bonus damage dealt changed to +10% from +5%.
- Bonus damage dealt changed to +10% from +15%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Shielding modifier changed to 0% from -10%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to -15% from -12%.
- Healing modifier changed to 0% from -5%.
- Shielding modifier changed to 0% from -5%.
- Bonus damage dealt changed to +30% from +25%.
- Incoming damage modifier changed to -30% from -25%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to +15% from +10%.
- Bonus damage dealt changed to +5% from +10%.
- Decreases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Bonus damage dealt changed to -5% from -10%.
- Increased cooldown increased to +100% from +25%.
- Incoming damage modifier changed to 0% from -5%.
Hotfixes[]
May 27th Hotfix[]
- Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
June 1st Hotfix[]
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Health ratio increased to 11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%.
- Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
June 2nd Hotfix[]
- General
- Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12