- For the League of Legends patch, see V10.10.
Teamfight Tactics V10.10[]
Cosmetics[]
- New Icons
Game[]
- Carousel
- Reduced the chances of a random full item carousel to 1% from 4%, reduced even further in earlier carousels.
- Bug Fix: Fixed an issue where some players would arrive late to the first carousel.
- Bug Fix: While viewing your board from the carousel, equipped items are visible again.
- Clicking
- Bug Fix: Improved the detection of click and drag to make it easier to move characters and items around on the board.
- Mobile
- General drag and drop improvements. Moving Champions and equipping items should feel better.
- Increased the size and usability of the emote panel, this is especially important for Silverwing players.
- Tutorial and Ranked game icon status colors will now show appropriately.
- Fixed issues causing crashes between the ready check and loading screen.
- Fixed case sensitivity for Greek in the Loadouts search bar.
- Removed the sounds of chat coming from your noisy neighborhood PC players.
- Monsters
- Item drops are now a bit more likely to appear in earlier PvE stages.
- Bug Fix: Certain PvE enemies no longer contort into balls and float around when they defeat you in combat.
Galaxies[]
- New Galactic Armory Galaxy: All players start with 2 completed items. All players receive the same 2 items. These items do not build from , and the two items cannot be identical.
- Superdense Galaxy now grants a free at Stage 3-1 instead of reaching level 5.
- Galaxy odds:
- Galactic Armory - 12.5% of games
- The Neekoverse - 7.5% of games
- Lilac Nebula - 7.5% of games
- Medium Legends - 7.5% of games
- Superdense Galaxy - 7.5% of games
- Trade Sector - 10% of games
- Treasure Trove - 10% of games
- Star Cluster - 7.5% of games
- Normal Game - 30% of games
Champions[]
- Ability bonus attack speed increased to 50 / 75 / 125% from 35 / 50 / 100%.
- Ability damage reduced to 125 / 200 / 600 from 125 / 200 / 750.
- Bug Fix: No longer occasionally has her Large Cone upgrade when the player who owns her hasn't yet purchased that upgrade.
- Ability damage reduced to 100 / 150 / 200 from 100 / 175 / 250.
- Ability shield reduced to 200 / 300 / 400 from 200 / 350 / 500.
- Ability damage increased to 100 / 150 / 250 from 80 / 120 / 200.
- Ability damage reduced to 200 / 300 / 450 from 200 / 300 / 550.
- Ability damage increased to 450 / 600 / 2000 from 425 / 550 / 2000.
- New Effect: Now prioritizes hitting the closest enemy he hasn't hit instead than a random one.
- Base attack damage reduced to 50 from 55.
- Bug Fix: Now properly fires a visual missile when performing a critical basic attack.
- Base health increased to 700 from 600.
- Maximum mana reduced to 90 from 100.
- Maximum mana reduced to 40 from 45.
Traits[]
- New Effect: Now jump regardless if there is a target in attack range.
- Super-Mech attack damage scaling reduced to 45% from 100%.
- Super-Mech base attack damage increased to 80 from 0.
- Component item drop chance increased to 25% from 20%.
Items[]
- Mana restored reduced to 8 from 10.
- Starting stacks increased to 1 from 0.
- New Effect: Now displays the amount of bonus attack damage instead of the number of stacks.
- Bug Fix: No longer strips certain combat enhancing effects when it triggers (i.e. and abilities).
- Target's health ratio reduced to 2.5% of target's maximum health from 2.7%.
- New Effect: If attempting to use it on a champion with no copies left in the champion pool, now returns an error message.
- Target's health ratio reduced to 2.5% of target's maximum health from 2.7%.
Hotfixes[]
May 15th Hotfix[]
- Ability damage reduced to 300 / 400 / 550 from 300 / 400 / 700.