- For the Teamfight Tactics patch, see V10.10 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- (2000 Pulsefire 2020 Tokens) (Limited)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V10.10[]
Client[]
- Rotating Game Mode: Pick-URF returns from May 14, 2020 to June 15, 2020.
- Client
- Bug Fix: Addressed a bug causing Rune Pages to appear missing or deleted upon login.
- Bug Fix: Rune pages now automatically close when the "Play" button is clicked.
- Bug Fix: Rearranging rune pages no longer creates duplicate rune pages or causes crashes.
- Bug Fix: Addressed an issue preventing some players from editing rune pages.
- Dodge Penalty
- Bug Fix: Dodge Penalties now accurately track penalty time between dodges (the lockout timer should now properly reset after 23 hours).
- Player Behavior
- We told players about our short and long-term plans to address deliberate game-ruining behavior. Our proposed plans aren't meant to target those who are genuinely having a bad game, but those who decide that the game is over on their own and then spend their time trolling others instead of trying to play their best. The first of our short-term plans is to adjust our Reporting and Punishment system. In 10.10, you should start to see more frequent "Instant Feedback" reports for disruptive behavior as we work on tweaking our behavioral systems.[1]
- Your Shop
- Your Shop returns from May 21, 2020, to June 15, 2020 (10pm CEST).
Champions[]
- Damage reduction increased to 13 / 17 / 21 / 25 / 29% from 10 / 13 / 16 / 19 / 22%.
- Tibbers base aura damage increased 20 / 30 / 40 from 10 / 15 / 20.
- Tibbers aura AP ratio increased to 12% AP from 10% AP.
- Undocumented: Tooltip now properly mentions a summon AP ratio of 75% AP instead of 65% AP.
- Stats
- Base health reduced to 570 from 594.
- Base attack damage reduced to 57 from 57.04.
- Bug Fix: Is now properly able to cast onto targets like wards, , , etc.
- New Effect: Now has a buff icon to show when pose is active.
- Undocumented: Minion healing increased to 25% from 15%.
- Bug Fix: Is no longer able to walk while channeling if his target goes into an untargetable state.
- New Effect: Passive now has new visual and sound effects.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Is no longer able to basic attack while channeling by repeatedly inputting attack commands.
- AP ratio reduced to 55 / 66 / 77 / 88% (based on level) AP from 55 / 70 / 85 / 100% (based on level) AP.
- Darkin heal reduced to 30% − 40% (based on level) from 34.5% − 43% (based on level).
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Bug Fix: Now properly creates a Frozen Thrall of when he is killed during .
- Stats
- Base mana reduced to 375 from 377.28.
- Mana cost increased to 60 from 50.
- Maximum bonus movement speed reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Minimum AP ratio increased to 50% AP from 40% AP.
- Maximum AP ratio increased to 150% AP from 120% AP.
- Minimum AP ratio increased to 50% AP from 40% AP.
- Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
- Bug Fix: Clone now properly does 60% of Shaco's AD from items with on-hit effects.
- Mana restored increased to 110 / 120 / 130 / 140 / 150 from 80 / 95 / 110 / 125 / 140.
- Base damage increased to 85 / 120 / 155 / 190 / 225 from 75 / 110 / 145 / 180 / 215.
- Health cost reduction increased to 80 / 85 / 90 / 95 / 100% from 60 / 70 / 80 / 90 / 100%.
- Bug Fix: Is no longer able to permanently silence an enemy champion until they die and respawn or use a cleansing effect.
- Stats
- Health growth reduced to 85 from 90.
- Bonus armor reduced to 10 / 11 / 12 / 13 / 14% of Taric's armor from 10 / 12.5 / 15 / 17.5 / 20%.
- Stats
- Base attack damage increased to 52 from 49.954.
- Base armor increased to 21 from 20.542.
- Mana cost reduced to 100 at all ranks from 150 / 125 / 100.
- Stats
- Base movement speed increased to 350 from 345.
- Base health increased to 594 from 593.32.
- Base mana increased to 271 from 270.4.
- Base mana regeneration reduced to 7.5 from 7.506.
- Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
- Bug Fix: Casting it as the enemy champion is winding up an empowered basic attack does not cause them to lose control of their character.
- Bug Fix: Living Shadow's and shadows are no longer placed on top of each other when cast on a target in quick succession.
Ultra Rapid Fire[]
- Incoming damage modifier changed to -5% from -10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 10%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to 0% from +10%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to +10% from +20%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Silver Serpent generation multiplied by 3.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -10% from -15%.
- Incoming damage modifier changed to -5% from -10%.
- Shielding modifier changed to 0% from -8%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -15%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -10%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to +10% from -5%.
- Reduces incoming damage by 10%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +15% from +10%.
- Incoming damage modifier changed to -15% from -25%.
- Incoming damage modifier changed to 0% from -5%.
- Damage dealt increased by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Healing modifier changed to 0% from -5%.
- Bonus damage dealt changed to +5% from +15%.
- Reduces incoming damage by 5%.
- Shielding modifier changed to 0% from -10%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -20%.
- Bonus damage dealt changed to +5% from +2%.
- Incoming damage modifier changed to -5% from -10%.
- Damage dealt increased by 10%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 10%.
- Incoming damage modifier changed to -10% from -5%.
- Increases incoming damage by 10%.
- Incoming damage modifier changed to -10% from -15%.
- Reduces damage dealt by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Bonus damage dealt changed to +10% from +15%.
- Incoming damage modifier changed to -10% from -20%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Increases incoming damage by 8%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to -10% from -12%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to -20% from -10%.
- Healing modifier changed to -30% from -25%.
- Incoming damage modifier changed to -5% from -15%.
Hotfixes[]
May 14th Hotfix[]
- Bug Fix: No longer creates a Frozen Thrall every time casts near her.
- Bug Fix: After casting it, Zed's immediately following basic attack will no longer have a delay.
- Bug Fix: Shadow will no longer recast Razor Shuriken when performing his W-Q-W combo.
- Bug Fix: Can now properly queue up his W-W-R combo even on targets within the range of his .
- Bug Fix: Shadow will now properly play one instance of Shadow Slash's VFX, not two, when casting his W-W-E combo at less than range.
May 15th Hotfix[]
- Bug Fix: Fixed an issue where Cloud Terrain was not granting speed boosts.
- Ultra Rapid Fire specific balancing
- Bonus damage dealt changed to +20% from +25%.
- Bonus damage dealt changed to -5% from -8%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Damage dealt reduced by 5%.
- Increases healing by 10%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to +10% from +5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 5%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to +10% from +15%.
- New Effect: Cooldown increased by 25%.
May 18th Hotfix[]
- Bug Fix: Enemy champions will now properly be immune to the trap for a short duration after triggering one.