- For the Teamfight Tactics patch, see V10.1 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V10.1[]
Client[]
- ARURF returns from January 15th, 2020 11:00 AM (PT) until February 18th, 2020 23:59 PM (PT).
- Client
- Bug Fix: The client's position no longer resets after finishing a game.
- Bug Fix: Fixed an issue that sometimes caused the League logo next to the "Play" button to disappear.
- Bug Fix: Fixed an issue on Mac that sometimes caused the client to crash when regaining internet connection after having been disconnected for over a minute.
- Bug Fix: Profile background changes are now properly displayed to other players.
- Ranked
- Ranked 2020 begins on January 10, 4:00 AM.
Champions[]
- Stats
- Movement speed reduced to 325 from 330.
- Base health reduced to 500 from 530.
- splash damage reduced to 75% from 100%.
- Base damage reduced to 12 − 120 (based on level) from 16 − 120 (based on level).
- Base damage increased to 175 / 325 / 475 from 150 / 250 / 450.
- Wall duration increased to 5 seconds from 3.
- Base damage increased to 90 / 125 / 160 from 90 / 115 / 140.
- General
- Bug Fix: Recall voice over lines restored.
- Bug Fix: Can no longer pull spirits of targets protected by .
- Bug Fix: Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.
- Base damage increased to 55 / 110 / 165 / 220 / 275 / 330 from 55 / 105 / 155 / 205 / 255 / 305.
- Stats
- Health growth increased to 100 from 89.
- Armor growth increased to 4 from 3.5.
- Stats
- Base movement speed reduced to 335 from 340.
- New Effect: Mana debuff duration now displays on the icon's border.
- New Effect: Mana debuff duration now displays on the icon's border.
- Duration reduced to 4 seconds from 5.
- Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
- New Effect: Now also empowers abilities to deal bonus magic damage and apply the slow.
- New Effect: Empowered area-of-effect abilities only deal 33% − 66% (based on level) of the bonus damage to non-champions.
- Stats
- Health growth increased to 100 from 95.
- Bonus armor ratio increased to 50% bonus armor from 35%.
- Bonus magic resistance ratio increased to 50% bonus magic resistance from 35%.
- Base damage increased to 40 / 90 / 140 / 190 / 240 from 40 / 80 / 120 / 160 / 200.
- - New champion
- Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
- Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
- Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
(Innate)
- Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
- Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against minions and monsters. Consuming an attack will refresh the timer.
- Knuckle Down resets Sett's basic attack timer.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
(Q)
- Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
- Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
- Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
- Cost: 100% of current Grit.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
- Target Range: 790.
- Width: 805 / 180.
- Angle: 27°.
- Cast Time: 0.75 seconds.
(W)
- Active: Sett pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and slowing them by 50% for 0.5 seconds.
- If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
- Target Range: 490.
- Width: 350.
(E)
- Active: Sett suppresses the target enemy champion and then dashes with displacement immunity at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.
- Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
- The dash will prematurely end upon reaching a wall that cannot be dashed through.
- Cooldown: 120 / 110 / 100 / 90 / 80 seconds.
- Target Range: 400.
- Effect Radius: 600.
(R)
- New Effect: Now also gains 5 bonus armor and magic resistance for every her team slays.
- Target's health ratio increased to 3.75% of target's maximum health from as 3.25%.
- Monster damage cap increased to 150 from 100.
- New Effect: now grants 10 / 20 / 30 / 40% (based on stacks) increased Fury generation.
- Stats
- Base health reduced to 525 from 585.
- Health growth increased to 115 from 95.
- Base armor reduced to 27 from 32.
- Armor growth increased to 4 from 3.
- Base magic resistance reduced to 32 from 39.
- Magic resistance growth increased to 1.75 from 1.25.
- Primary target AP ratio increased to 25% AP from 20% AP.
- Effect radius reduced to 300 units from 400.
- New Effect: Now grants 60% bonus attack speed while he has a charge.
- Maximum charges increased to 3 from 2.
- New Effect: Damage to secondary targets now executes minions below 25 health.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Lash base damage reduced to 40 / 55 / 70 / 85 / 100 from 45 / 70 / 95 / 120 / 145.
- Lash AP ratio reduced to 40% AP from 60% AP.
- Lash slow duration reduced to 1.5 seconds from 2.
- Detonation base damage increased to 60 / 105 / 150 / 195 / 240 from 45 / 70 / 95 / 120 / 145.
- Detonation AP ratio increased to 80% AP from 60% AP.
- Detonation damage reduction against minions and monsters increased to 60% from 45%.
- Removed: The detonation no longer slows for 22.5 / 30 / 37.5 / 45 / 52.5% for 2 seconds.
- Removed: No longer resets Sylas' basic attack timer.
- Damage AP ratio increased to 85% AP from 65% AP.
- Base heal reduced to 30 / 60 / 90 / 120 / 150 from 70 / 90 / 110 / 130 / 150.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 14 / 13.5 / 13 / 12.5 / 12.
- Removed: Damage is no longer increased by 50% against targets below 40% of their maximum health.
- Removed: Healing is no longer increased by 75% if Sylas is below 40% of his maximum health.
- New Effect: Healing is now increased by 0% − 100% (based on Sylas' missing health).
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 40 / 45 / 50 / 55 / 60.
- Removed: No longer resets Sylas' basic attack timer.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 14 at all ranks.
- Removed: No longer shields for 80 / 115 / 150 / 185 / 220 (+ 100% AP) against magic damage for 2 seconds upon dashing.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 85 / 100 / 115 / 130.
- AP ratio increased to 100% AP from 20% AP.
- Removed: Can no longer cast while dashing.
- Lock out after dashing reduced to 0.05 seconds from 0.2.
- Removed: No longer resets Sylas' basic attack timer.
- General
- New visual effects.
- Basic attack trails added with new hit effects.
- Idle effects cleaned up and improved his idle effects overall to match his actual appearance.
- All skins generally cleaned up and matched with the base skin changes.
- Updated souls' appearance and power-up visuals.
- Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
- Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme.
- The Lantern will now also rotate much more fluidly.
- Added a circle indicator to show the actual hitbox.
-
- More bubbles.
- Error: Skin Championship for Thresh is not specified in Module:SkinData/data.
- New Championship themed particles and cleaned up.
-
- Cleaned up with some thematic improvements.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12.
- Blight stack detonation cooldown reduction reduced to 3 seconds from 4.
- New Effect: Is now unstoppable during the entire animation, instead of just during the charge and not the uppercut animation.
- Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
- Bug Fix: Voice over lines restored.
- Bug Fix: Voice over lines restored.
- Vine Lasher slow reduced to 25% from 30%.
- New Effect: Slows from multiple Vine Lashers stack up to 2 times.
Items[]
- Bug Fix: Passive no longer activates with self shields.
- New Effect: Now grants 100% base mana regeneration.
- Attack damage reduced to 25 from 35.
- Health reduced to 100 from 150.
- New Effect: Now grants 100% base health regeneration.
- Ability power reduced to 25 from 40.
- New Effect: Now grants 50% base mana regeneration.
- New Effect: Now grants 50% base mana regeneration.
- New Effect: Now grants 100% base health regeneration.
- Attack damage reduced to 15 from 24.
- New Effect: Now grants 25% base health regeneration.
- New Effect: Now grants 50% base health regeneration.
- New Effect: Now grants 100% base mana regeneration.
- Ability power reduced to 45 from 60.
- Health reduced to 100 from 150.
- New Effect: Now grants 25% base mana regeneration.
- New Effect: Now grants 25% base mana regeneration.
- New Effect: Now grants 25% base health regeneration.
- New Effect: Now grants 50% base health regeneration.
Runes[]
- New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
- AD per Eyeball collected increased to 1.2 from 0.6.
- AP per Eyeball collected increased to 2 from 1.
- Maximum Eyeballs reduced to 10 from 20.
- Takedowns grant 1 Eyeball, instead of kills giving 2 and assists 1.
- Cooldown for melee champions reduced to 5 − 3 (based on level) seconds from 7 − 3 (based on level).
- Cooldown for ranged champions reduced to 9 − 7 (based on level) seconds from 11 − 7 (based on level).
- Removed: No longer applies burn damage.
Bots[]
- can now use her
- will now upgrade her first on level 3 (before level 13)
Hotfixes[]
January 8th Hotfix[]
- Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
- Primary target AD ratio increased to 130% AD from 110% AD.
- Bonus attack speed increased to 80% from 60%.
- Detonation base damage increased to 60 / 115 / 170 / 225 / 280 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 14 / 12.5 / 11 / 9.5 / 8.
January 16th Hotfix[]
- Bug Fix: Champions targeted by two ultimates at the same time (i.e. from Sett and ), no longer get stuck to the champions that cast it first.
- URF-specific balancing
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Damage dealt reduced by 5%.
- Reduces healing done by 5%.
- Reduces incoming damage by 5%.
- Reduces healing done by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Damage dealt reduced by 5%.
- Damage dealt reduced by 5%.
- Reduces healing done by 5%.
- Reduces healing done by 15%.
- Reduces incoming damage by 5%.