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Gauntlet[]
Gauntlets are limited-time competitive modes with unique deckbuilding rules. The Gauntlet will open every Friday through Monday, with each weekend featuring a single format from the Gauntlet rotation.
The first Gauntlet begins June 26 and will use standard deckbuilding rules as we test-drive the underlying tech; a second type of Gauntlet, Singleton, joins the rotation on July 3, and will challenge you to build a deck using no more than one copy of each card.
In addition to XP based on your number of wins, everyone who takes on a particular Gauntlet format will receive a special icon, while those who make it to seven wins will earn the exclusive Gauntlet Conqueror icon. In the future, we plan to add more exclusive rewards and improve the Gauntlet mode overall, using the technology to build our way to full-scale in-game tournaments.
Ranked[]
Ranked Rewards + New Season[]
- The Season of Plunder ranked season has now ended, and ranked reward icons (see below) will be distributed with this patch based on your performance.
- Ranked will be disabled until 10 AM PT, June 24, when the Season of Fortune will begin!
- Ranks will be partially reset for the new season:
- Master accounts will drop 800LP (8 divisions).
- Diamond and Platinum accounts will drop 750LP (7 divisions + 50LP).
- Gold and Silver accounts will drop 675LP (6 divisions + 75LP).
- Bronze and Iron accounts will reset to Iron IV.
- Master tier now uses an LP system rather than one based on ladder position.
Card Updates[]
Champions[]
- Anivia
- 6Level 1
- Mana cost reduced to 6 from 7.
- Mana cost reduced to 6 from 7.
- Braum
- 4Level 1
- Mana cost increased to 4 from 3.
- Power increased to 1 from 0.
- Text added: "The first time I survive damage, summon a 3 Mighty Poro."
- Mana cost increased to 4 from 3.
- Power increased to 2 from 0.
- Health reduced to 6 from 7.
- Darius
- 6Level 2
- Health increased to 6 from 5.
- Jinx
- 1 Super Mega Death Rocket!
- Mana cost reduced to 1 from 2.
Followers[]
- Health increased to 3 from 2.
- Health reduced to 1 from 2.
- Text becomes: "When I'm summoned, create 3 6 Decimates in hand."
- Power reduced to 1 from 2.
- Health reduced to 3 from 4.
- Power increased to 5 from 4.
- Health increased to 5 from 4.
- Mana cost reduced to 6 from 8.
- Power reduced to 4 from 6.
- Health reduced to 4 from 6.
- No longer Elusive.
- Text becomes: "When I'm targeted and survive, draw 1."
- Old Text: "When I'm targeted, draw 1."
- Health increased to 2 from 1.
- Mana cost reduced to 2 from 4.
- Power reduced to 2 from 3.
- Health reduced to 3 from 4.
- Text becomes: "When I'm summoned, draw a Poro if you have a Poro ally."
- Old Text: "When I'm summoned, draw 2 Poros if you have a Poro ally."
- Mana cost reduced to 4 from 8.
- Power reduced to 3 from 6.
- Health reduced to 3 from 4.
- Now gain Quick Attack.
- Text becomes: "Strike: Create a 1 Shadow Fiend in hand."
- Old Text: "When the enemy summons a follower, grant it Ephemeral."
- Now gain Regeneration.
- Mana cost increased to 7 from 6.
- Steal–from–deck cards
- Effects that draw from the enemy deck now draw from the bottom of the enemy deck (rather than the top).
- New keyword implemented — Nab: Draw a non-champion card from the bottom of the enemy deck.
- Cards effected are:
Spells[]
- Mana cost reduced to 7 from 8.
- Mana cost reduced to 9 from 10.
Text Clarity[]
- "Enemy" will not include Nexus anymore, some cards will be updated with text to make this clear.
- Some cards now swap written-out numbers to digits.
- Some cards will make it clear that they are summoning/shuffling instead of creating.
- Cards that already have Keyword Fleeting are no longer mentioned in the card text.
- Some cards have some tweaks to card text.
- 6 Chief Mechanist Zevi
- 5Lee Sin (both levels)
- 5Lux
- 2 Pick a Card
- 1 Pool Shark
- 1 Sapling Toss
- 6Sejuani
- 3 Senna, Sentinel of Light
- 4Shen (both levels)
- 3 Tall Tales
- 3 The Undying
- 4Twisted Fate
- 2 Twisted Fate's Pick a Card
- 5Vi
Expedition[]
As usual, the primary goal of these changes is to help out some struggling archetypes (e.g., Fishbones, Scrapheap, and Spell Slingers) while reducing the potency of others that have been overperforming (e.g., Afterlife, Disruption, and Noxian Might).
We've also made a tweak to improve the consistency of tri-region drafting by reducing the chances you’ll see Wild Pick options from archetypes that aren't confined to those regions. For example, if you're drafting Demacia, Freljord, and Noxus, you'll now see more packs from archetypes that only contain cards from those three regions (such as Suit Up or Battle Scars), and fewer packs from archetypes that include other regions (such as Retribution or Raiding Party). We’ll be watching the results of this change closely and may adjust further in a future patch.
- While drafting a tri-region deck, significantly reduced how frequently you’ll be offered Wild Pick options from archetypes that include cards from other regions on their roster.
Archetypes[]
- Afterlife
- Added: 1 Mark of the Isles, 3 Phantom Prankster, 3 Splinter Soul
- Removed: 2 Glimpse Beyond, 5 Neverglade Collector
- Battle Scars
- Added: 3 Avarosan Marksman
- Removed: 2 Stalking Wolf
- Death's Door
- Added: 6 Vengeance
- Disruption
- Added: 1 Blade's Edge, 2 Shadowshift
- Fishbones
- Added: 4 Chum the Waters, 3 Rising Spell Force, 2 Scrapdash Assembly
- Removed: 2 Coral Creatures, 1 Daring Poro, 2 Hired Gun
- Noxian Might
- Added: 3 Culling Strike, 5 Shunpo
- Relentless
- Added: 6 Armored Tuskrider
- Removed: 3 Mobilize, 7 Savage Reckoner
- Scrapheap
- Added: 2 Crimson Disciple, 2 Imperial Demolitionist, 7 Savage Reckoner, 3 Used Cask Salesman
- Removed: 6 Armored Tuskrider, 2 Clump of Whumps, 2 Rummage, 1 Zaunite Urchin
- Shadows and Dust
- Added: 2 Glimpse Beyond, 1 Shadow Fiend, 1 Warden's Prey
- Removed: 1 Sapling Toss, 6 Vengeance
- Spell Slingers
- Added: 5 Double Up, 3 Pilfered Goods, 1 Pool Shark, 4 Salvage, 4 Spirit's Refuge
- Removed: 1 Jailbreak, 3 Rivershaper, 1 Rush, 3 Sleight of Hand, 4 Will of Ionia
- Total Recall
- Wild Pick Bonus Chance increased to "High" from "Medium".
- Added: 1 Recall
- Removed: 6 Zephyr Sage
Miscellaneous[]
- Teemo level-up effects polished.
- Players will no longer always act first in Play vs AI matches.
- Added some under-the-hood safety measures so players can creatively format decknames without potentially causing crashes.
Bugfixes[]
- Fixed an issue where 2 Arena Battlecaster would sometimes become invisible when attacking.
- Fixed an issue where 5Vi would sometimes not have appropriate buffs when copied by 6 01IO024.
- Fixed an issue where a cardback could become stuck over the center of the board and block player actions.
- Fixed an issue where 4 Stand Alone wasn't displaying a gold highlight when its requirement was met.
- Fixed an issue where players would sometimes be unable to target certain units or interact with specific game elements.
- Fixed an issue where the Play options on 3 Petty Officer would sometimes display rarity gems.
- Fixed an issue where Boosted XP rewards would display incorrectly when completing multiple quests and earning a daily PVP bonus after a single match.
- On iOS, fixed an issue with excessive iCloud usage.
- Fixed an issue where Expeditions pick options could sometimes go missing.