Wild Rift v1.0a[]
Game[]
- Practice Mode
- Bug Fix: Fixed an issue where bots were significantly overpeforming in Practice Mode.
Champions[]
- Stats
- Base health reduced from 690 to 650.
- Health regeneration growth reduced from 1.07 to 0.81.
- Base damage reduced from 250 / 375 / 500 to 200 / 325 / 450.
- Silence duration reduced from 1 second to 0.5.
- Stats
- Base movement speed reduced from 330 to 325.
- Bonus movement speed changed from 30 at all levels to 15 / 20 / 30 (based on level).
- Base damage reduced from 50 / 70 / 90 / 110 to 30 / 50 / 70 / 90.
- Stats
- Base attack damage reduced from 70 to 64.
- Health growth reduced from 115 to 105.
- Armor growth reduced from 4.3 to 3.9.
- Base magic resistance reduced from 38 to 30.
- Target range reduced from 600 to 550.
- Cooldown increased from 80 / 70 / 60 seconds to 100 / 85 / 70.
Hotfixes[]
November 13 Hotfix[]
Client[]
- Matchmaking
- Updated matchmaking algorithm.
- Ranked
- Adjusted leaderboard to better reflect accurate percentiles.
Champions[]
- Base damage reduced from 30 / 65 / 100 / 135 to 20 / 55 / 90 / 125.
- AD ratio reduced from 120% AD to 110%.
- Mana cost increased from 25 / 30 / 35 / 40 to 30 / 35 / 40 / 45.
- Base mana restoration increased from 60 at all ranks to 60 / 70 / 80 / 90.
- Removed: No longer restores the mana cost of the triggering ability.
Items[]
- Unique Passive - Awe
- Bonus AD mana ratio reduced from 2% maximum mana to 1.5%.
- Unique Passive - Awe
- Bonus AD mana ratio reduced from 2% maximum mana to 1.5%.