No edit summary |
No edit summary |
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Line 51: | Line 51: | ||
{{ci|Blitzcrank}} |
{{ci|Blitzcrank}} |
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− | * {{ai|Rocket Grab|Blitzcrank}} cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18. |
+ | * {{ai|Rocket Grab|Blitzcrank}}: cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18. |
− | * {{ai|Overdrive|Blitzcrank}} cooldown reduced to 20 from 22. |
+ | * {{ai|Overdrive|Blitzcrank}}: cooldown reduced to 20 from 22. |
{{ci|Ezreal}} |
{{ci|Ezreal}} |
||
Line 63: | Line 63: | ||
* {{ai|H-28G Evolution Turret|Heimerdinger}}: |
* {{ai|H-28G Evolution Turret|Heimerdinger}}: |
||
** Base damage increased to 30/38/46/54/62 from 28/36/44/52/60. |
** Base damage increased to 30/38/46/54/62 from 28/36/44/52/60. |
||
⚫ | |||
** Ability power ratio reduced to 0.2 from 0.25. |
** Ability power ratio reduced to 0.2 from 0.25. |
||
⚫ | |||
{{ci|Malzahar}} |
{{ci|Malzahar}} |
||
Line 71: | Line 71: | ||
** Range increased to 650 from 600. |
** Range increased to 650 from 600. |
||
** Cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8. |
** Cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8. |
||
− | * {{ai|Nether Grasp|Malzahar}} range increased to 650 from 575. |
+ | * {{ai|Nether Grasp|Malzahar}}: range increased to 650 from 575. |
{{ci|Nasus}} |
{{ci|Nasus}} |
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Line 86: | Line 86: | ||
{{ci|Olaf}} |
{{ci|Olaf}} |
||
− | * {{ai|Undertow|Olaf}} slow increased to 24/28/32/36/40% from 16/22/28/34/40%. |
+ | * {{ai|Undertow|Olaf}}: slow increased to 24/28/32/36/40% from 16/22/28/34/40%. |
{{ci|Ryze}} |
{{ci|Ryze}} |
||
Line 92: | Line 92: | ||
* {{ai|Rune Prison|Ryze}}: |
* {{ai|Rune Prison|Ryze}}: |
||
** Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4. |
** Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4. |
||
− | ** It now deals damage over 2/3/4/5/6 ticks |
+ | ** It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds. |
− | * {{ai|Spell Flux|Ryze}} magic resistance reduction changed to 12/15/18/21/24 from 15 |
+ | * {{ai|Spell Flux|Ryze}}: magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks. |
− | * {{ai|Desperate Power|Ryze}} cooldown increased to 50 from 40. |
+ | * {{ai|Desperate Power|Ryze}}: cooldown increased to 50 from 40. |
{{ci|Soraka}} |
{{ci|Soraka}} |
||
− | * {{ai|Astral Blessing|Soraka}} |
+ | * {{ai|Astral Blessing|Soraka}}: |
+ | ** Base heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300. |
||
** Cooldown increased to 10 from 9. |
** Cooldown increased to 10 from 9. |
||
− | + | * {{ai|Wish|Soraka}}: cooldown increased to 120/110/100 from 100/90/80. |
|
− | * {{ai|Wish|Soraka}} cooldown increased to 120/110/100 from 100/90/80. |
||
{{ci|Taric}} |
{{ci|Taric}} |
||
− | * {{ai|Imbue|Taric}} heal reduced to 100/145/190/235/280 from 100/150/200/250/300. |
+ | * {{ai|Imbue|Taric}}: base heal reduced to 100/145/190/235/280 from 100/150/200/250/300. |
{{ci|Teemo}} |
{{ci|Teemo}} |
||
Line 110: | Line 110: | ||
{{ci|Vladimir}} |
{{ci|Vladimir}} |
||
* {{ai|Crimson Pact|Vladimir}} tooltip now displays stat bonuses. |
* {{ai|Crimson Pact|Vladimir}} tooltip now displays stat bonuses. |
||
− | * {{ai|Sanguine Pool|Vladimir}} cooldown increased to 26/23/20/17/14 from 25/22/19/16/13. |
+ | * {{ai|Sanguine Pool|Vladimir}}: cooldown increased to 26/23/20/17/14 from 25/22/19/16/13. |
* {{ai|Tides of Blood|Vladimir}}: |
* {{ai|Tides of Blood|Vladimir}}: |
||
** Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100. |
** Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100. |
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* {{ii|Wriggle's Lantern}}: |
* {{ii|Wriggle's Lantern}}: |
||
** Removed {{ii|Long Sword}} from the recipe. |
** Removed {{ii|Long Sword}} from the recipe. |
||
− | ** Decreased the |
+ | ** Decreased the recipe cost to 75 from 150 gold. |
** Decreased the attack damage to 23 from 35. |
** Decreased the attack damage to 23 from 35. |
||
* Fixed a bug in which {{ii|Haunting Guise}} was displaying the wrong stat bonuses. |
* Fixed a bug in which {{ii|Haunting Guise}} was displaying the wrong stat bonuses. |
Revision as of 20:50, 25 April 2011
New Skins in the Store
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
PVP.net v1.16.12
- Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games.
- Summoners must be still Level 30 to participate in Solo Ranked Games.
Improvements
- Music at the end of Champion Selection will now fade out properly.
- The Store button will now be greyed out when it is offline for maintenance.
- Improved the matchmaking algorithm.
- Changes to free to play champions should now be updated without having to log out and back in.
- When a minimum number of players for a practice game is required, it should now correctly count players on both teams.
- You will no longer receive a notification when someone denies your friend request, or removes you from their friend list.
Bug Fixes
- Fixed a bug where champion selections would sometimes have no champions to choose from.
- Fixed issues where looking at another player's runebook sometimes showed your runepages.
- Fixed an issue where you sometimes would not get the skin you selected.
- Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen.
- Fixed a bug where queue dodging a Normal Game would result in a Leave.
- Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave.
- Fixed a bug where disabling Champion Selection help tooptips was not working properly.
- Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection.
- Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection.
- Fixed a bug where purchased Champions would not show up until logging out and back in.
- Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left.
- Fixed a client crash.
League of Legends v1.0.0.98
- : Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
- Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
- : Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
- (Ultimate): Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
- (Innate): Galio converts 50% of his total Magic Resistance into Ability Power.
- : cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18.
- : cooldown reduced to 20 from 22.
- Fixed a bug with where Ezreal's voice would play at the target location instead of where Ezreal was.
- now resets Garen's auto attack timer on cast.
- Base damage increased to 30/38/46/54/62 from 28/36/44/52/60.
- Ability power ratio reduced to 0.2 from 0.25.
- Turrets no longer get bonus attack damage based how many hits they have landed.
:
- Base movement speed increased to 315 from 310.
- Range increased to 650 from 600.
- Cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8.
:
- : range increased to 650 from 575.
- Fixed a typo in 's tooltip that indicated the spell did magic damage when in fact it does physical damage.
- Fixed a bug with that would cause it to occasionally not include Ability Power in the damage.
- is no longer dodgeable and now resets Nidalee's auto attack timer on cast.
- Cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14.
- Heal reduced to 125/180/235/290/345 from 125/200/275/350/425.
:
- : slow increased to 24/28/32/36/40% from 16/22/28/34/40%.
- now has a new passive component: 2/4/6/8/10% cooldown reduction.
- Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4.
- It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds.
:
- : magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks.
- : cooldown increased to 50 from 40.
- Base heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300.
- Cooldown increased to 10 from 9.
:
- : cooldown increased to 120/110/100 from 100/90/80.
- : base heal reduced to 100/145/190/235/280 from 100/150/200/250/300.
- Fixed a bug with where it was not applying the poison damage immediately upon hit.
- tooltip now displays stat bonuses.
- : cooldown increased to 26/23/20/17/14 from 25/22/19/16/13.
- Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100.
- It is now blocked by spell shields.
:
Items
- Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal.
- The active component's cast range has been increased to 400 from 300.
- Fixed a bug where the active effect would go through spell shields.
- Fixed a bug where the active effect stacked with 's active.
:
- Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp.
- Fixed a bug where the active effect stacked with ' active.
:
- Removed from the recipe.
- Decreased the recipe cost to 75 from 150 gold.
- Decreased the attack damage to 23 from 35.
:
- Fixed a bug in which was displaying the wrong stat bonuses.
Summoner's Rift
- Fixed a bug where would stop attacking a target immeadiately after the target stopped attacking Baron Nashor.
- Fixed a bug where was not regenerating health at the proper rate.
General
- Smart Cast now defaults to Shift and Self Cast now defaults to Alt. These can be changed in the keybinding menu.
- Death Recap now operates under a priority system in order to show which abilities are contributing most to the kill.
- Fixed several server crashes.
- Fixed a bug where kills or assists were not granting experience if the Champion was too far away from the target.
- Fixed a bug with the Tutorial where disabling the sound would break the progression.
- Fixed a bug where Champions that killed a target would continue playing channeling animations after the target was dead.
- Fixed a bug where the item stack number wouldn't swap properly when items were rearranged in the inventory.
- Fixed a bug where entering a game with sounds disabled would cause all sounds to be disabled for the rest of the game, regardless of if sounds were enabled later on.
Skins
- Template:Csi now has Alien turrets.