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{{Patchbox
+
{{Infobox patch
|Image = [[File:Kog'Maw OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Kog'Maw OriginalSkin old.jpg|Kog'Maw (1)
  +
Kog'Maw CaterpillarSkin.jpg|Kog'Maw (2)
  +
Kog'Maw SonoranSkin.jpg|Kog'Maw (3)
  +
Akali All-starSkin old.jpg|Akali
  +
Ezreal StrikerSkin old.jpg|Ezreal
  +
Blitzcrank GoalkeeperSkin old.jpg|Blitzcrank
  +
Gangplank MinutemanSkin old.jpg|Gangplank
  +
Heimerdinger BlastZoneSkin old.jpg|Heimerdinger
  +
Karthus StatueofKarthusSkin.jpg|Karthus
  +
Katarina RedCardSkin old.jpg|Katarina
  +
Nidalee FrenchMaidSkin old.jpg|Nidalee
  +
Ryze UncleSkin old.jpg|Ryze
  +
Singed RiotSquadSkin.jpg|Singed
  +
Warwick GreySkin old.jpg|Warwick
  +
</gallery>
 
|Caption = Kog'Maw, the Mouth of the Abyss
 
|Caption = Kog'Maw, the Mouth of the Abyss
 
|Release = June 24, 2010
 
|Release = June 24, 2010
|Highlights = * New champion: {{ci|Kog'Maw}}
+
|Highlights = New champion: {{ci|Kog'Maw}}
|Related = * [http://www.leagueoflegends.com/board/showthread.php?t=143928 Release Notes v1.0.0.94]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=143928 Release Notes v1.0.0.94]
 
|Prev = V1.0.0.87
 
|Prev = V1.0.0.87
 
|Next = V1.0.0.94(b)
 
|Next = V1.0.0.94(b)
 
}}
 
}}
  +
 
== New Skins in the Store ==
 
== New Skins in the Store ==
* {{csi|Kog'Maw|Caterpillar Kog'Maw}}
+
* {{csl|Kog'Maw|Caterpillar}}
* {{csi|Kog'Maw|Sonoran Kog'Maw}}
+
* {{csl|Kog'Maw|Sonoran}}
* {{csi|Ezreal|Striker Ezreal}}
+
* {{csl|Akali|All-star|variant=old}}
* {{csi|Blitzcrank|Goalkeeper Blitzcrank}}
+
* {{csl|Ezreal|Striker|variant=old}}
* {{csi|Heimerdinger|Blast Zone Heimerdinger}}
+
* {{csl|Blitzcrank|Goalkeeper|variant=old}}
* {{csi|Nidalee|French Maid Nidalee}}
+
* {{csl|Gangplank|Minuteman|variant=old}}
  +
* {{csl|Heimerdinger|Blast Zone|variant=old}}
  +
* {{csl|Karthus|Statue of Karthus|variant=old}}
  +
* {{csl|Katarina|Red Card|variant=old}}
  +
* {{csl|Nidalee|French Maid|variant=old}}
  +
* {{csl|Ryze|Uncle|variant=old}}
  +
* {{csl|Singed|Riot Squad}}
  +
* {{csl|Warwick|Grey|variant=old}}
   
 
== League of Legends V1.0.0.94 ==
 
== League of Legends V1.0.0.94 ==
{{ci|Kog'Maw|Kog'Maw, the Mouth of the Abyss}}
+
;{{ci|Kog'Maw|Kog'Maw, the Mouth of the Abyss}}
* {{ai|Bio-Arcane Barrage|Kog'Maw}}: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
+
* {{ai|Icathian Surprise|Kog'Maw}} (Innate)
* {{ai|Void Ooze|Kog'Maw}}: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
+
** Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
* {{ai|Caustic Spittle|Kog'Maw}}: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
+
* {{ai|Bio-Arcane Barrage|Kog'Maw}} (Q)
* {{ai|Living Artillery|Kog'Maw}} (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
+
** Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
* {{ai|Icathian Surprise|Kog'Maw}} (Innate): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
+
* {{ai|Void Ooze|Kog'Maw}} (W)
  +
** Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  +
* {{ai|Caustic Spittle|Kog'Maw}} (E)
  +
** Passive: Increases armor penetration.
  +
** Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  +
* {{ai|Living Artillery|Kog'Maw}} (Ultimate)
  +
** Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
   
{{ci|Akali}}
+
;{{ci|Akali}}
* Fixed a bug with Akali’s attack timing.
+
* General
* Using a potion while in {{ai|Twilight Shroud|Akali}} will no longer break Akali out of stealth.
+
** Fixed a bug with Akali's attack timing.
  +
* {{ai|Twilight Shroud|Akali}}
  +
** Using a potion will no longer break Akali out of stealth.
   
{{ci|Ashe}}
+
;{{ci|Ashe}}
* {{ai|Frost Shot|Ashe}}:
+
* {{ai|Frost Shot|Ashe}}
** Slow changed to 15/20/25/30/35% from 10/18/26/32/38%.
+
** Slow changed to {{ap|15|20|25|30|35}}% from {{ap|10|18|26|32|38}}%.
 
** It no longer stacks with {{ai|Volley|Ashe}}.
 
** It no longer stacks with {{ai|Volley|Ashe}}.
* {{ai|Volley|Ashe}}:
+
* {{ai|Volley|Ashe}}
** Bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80.
+
** Bonus damage increased to {{ap|40|55|70|85|100}} from {{ap|40|50|60|70|80}}.
** It now fires 7 missiles instead of 9.
+
** Now fires 7 missiles instead of 9.
* {{ai|Plentiful Bounty|Ashe}} renamed to {{ai|Hawkshot|Ashe}}:
+
* {{ai|Hawkshot|Ashe}}
  +
* Renamed from {{ai|Plentiful Bounty|Ashe}}
 
** Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
 
** Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
* {{ai|Enchanted Crystal Arrow|Ashe}}:
+
* {{ai|Enchanted Crystal Arrow|Ashe}}
 
** Fixed a bug where it was slowing for too long at ranks 2 and 3.
 
** Fixed a bug where it was slowing for too long at ranks 2 and 3.
 
** Fixed a bug where it was stunning for more than the maximum stun duration.
 
** Fixed a bug where it was stunning for more than the maximum stun duration.
 
** Distance required to get a maximum duration stun increased.
 
** Distance required to get a maximum duration stun increased.
   
{{ci|Blitzcrank}}
+
;{{ci|Blitzcrank}}
* A timer to indicate when {{ai|Mana Barrier|Blitzcrank}} can be used again has been added.
+
* {{ai|Mana Barrier|Blitzcrank}}
* {{ai|Static Field|Blitzcrank}} now silences for 0.5 seconds.
+
** Added a cooldown timer.
* {{ai|Power Fist|Blitzcrank}} is no longer dodgeable.
+
* {{ai|Power Fist|Blitzcrank}}
  +
** Is no longer dodgeable.
  +
* {{ai|Static Field|Blitzcrank}}
  +
** Silence re-added, silences for {{fd|0.5}} seconds.
   
{{ci|Corki}}
+
;{{ci|Corki}}
* {{ai|Missile Barrage|Corki}}:
+
* {{ai|Missile Barrage|Corki}}
 
** Added a counter indicating how close to the Big One you are.
 
** Added a counter indicating how close to the Big One you are.
 
** One missile is now granted when you first put a point into it.
 
** One missile is now granted when you first put a point into it.
** It now reloads while dead and will no longer reset the stack count upon death.
+
** Now reloads while dead and will no longer reset the stack count upon death.
   
{{ci|Cho'Gath}}
+
;{{ci|Cho'Gath}}
* {{ai|Vorpal Spikes|Cho'Gath}} can now be toggled off.
+
* General
* Cho'Gath will now be properly considered melee for the sake of items like {{ii|Youmuu's Ghostblade}}.
+
** Cho'Gath will now be properly considered melee for the sake of items like {{ii|Youmuu's Ghostblade}}.
* {{ai|Feast|Cho'Gath}}:
+
* {{ai|Vorpal Spikes|Cho'Gath}}
  +
** Can now be toggled off.
  +
* {{ai|Feast|Cho'Gath}}
 
** Fixed a bug at rank 3 where Cho'Gath has difficulty feasting when he has max stacks.
 
** Fixed a bug at rank 3 where Cho'Gath has difficulty feasting when he has max stacks.
 
** Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
 
** Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
 
** Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
 
** Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
  +
** Fixed a bug where the Tenacity mastery caused it not to kill the target.
   
{{ci|Evelynn}}
+
;{{ci|Evelynn}}
* Removed base dodge.
+
* Stats
  +
** Removed base dodge.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
* {{ai|Essence Flux|Ezreal}}:
+
* {{ai|Essence Flux|Ezreal}}
 
** Removed the heal component.
 
** Removed the heal component.
** Attack speed buff/debuff increased to 20/23/26/29/32% from 5/10/15/20/25%.
+
** Attack speed buff/debuff increased to {{ap|20|23|26|29|32}}% from {{ap|5|10|15|20|25}}%.
   
{{ci|Garen}}
+
;{{ci|Garen}}
* Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
+
* General
  +
** Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
   
{{ci|Gangplank}}
+
;{{ci|Gangplank}}
* {{ai|Parrrley|Gangplank}}:
+
* {{ai|Parrrley|Gangplank}}
** Bonus damage reduced to 100% from 110%.
+
** Attack damage scaling reduced to 100% from 110%.
** It is no longer dodgable and is unaffected by blinds.
+
** Is no longer dodgable and is unaffected by blinds.
* {{ai|Raise Morale|Gangplank}} now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed.
+
* {{ai|Raise Morale|Gangplank}}
* {{ai|Cannon Barrage|Gangplank}}:
+
** Now grants {{ap|8|12|16|20|24}} bonus attack damage instead of 12-36% attack speed.
** Cannonball damage reduced to 100/140/180 from 140/200/260.
+
* {{ai|Cannon Barrage|Gangplank}}
  +
** Cannonball damage reduced to {{ap|100|140|180}} from {{ap|140|200|260}}.
 
** Cannonball radius increased to 275 from 225.
 
** Cannonball radius increased to 275 from 225.
** Slow amount reduced to 35%/45/55 from 40/50/60.
+
** Slow amount reduced to {{ap|35|45|55}}% from {{ap|40|50|60}}%.
   
{{ci|Gragas}}:
+
;{{ci|Gragas}}
* {{ai|Barrel Roll|Gragas}}: tooltip updated to give the correct ability power ratio when the barrel has reached its location.
+
* {{ai|Barrel Roll|Gragas}}
  +
** Tooltip updated to give the correct ability power ratio when the barrel has reached its location.
   
{{ci|Heimerdinger}}
+
;{{ci|Heimerdinger}}
* Fixed a bug where Turrets were targeting incorrectly.
+
* {{ai|H-28G Evolution Turret|Heimerdinger}}
  +
** Fixed a bug where turrets were targeting incorrectly.
   
{{ci|Janna}}
+
;{{ci|Janna}}
* {{ai|Howling Gale|Janna}}: knock-up time reduced by 33%.
+
* {{ai|Howling Gale|Janna}}
* Fixed a bug with {{ai|Eye Of The Storm|Janna}} where the particle would linger after the shield effect had been removed.
+
** Knock-up duration reduced by 33%.
  +
* {{ai|Eye of the Storm|Janna}}
  +
** Fixed a bug where the particle would linger after the shield effect had been removed.
   
{{ci|Jax}}
+
;{{ci|Jax}}
* {{ai|Empower|Jax}}: cooldown changed to 5 seconds at all ranks from 7/6/5/4/3 seconds.
+
* {{ai|Empower|Jax}}
  +
** Cooldown changed to 5 seconds at all ranks from {{ap|7|6|5|4|3}} seconds.
   
{{ci|Kayle}}
+
;{{ci|Kayle}}
* {{ai|Divine Blessing|Kayle}}: heal reduced to 65/100/135/170/205 from 65/105/145/185/225.
+
* {{ai|Divine Blessing|Kayle}}
* {{ai|Righteous Fury|Kayle}}:
+
** Heal reduced to {{ap|65|100|135|170|205}} from {{ap|65|105|145|185|225}}.
** Ability power ratio reduced to 0.3 from 0.35.
+
* {{ai|Righteous Fury|Kayle}}
** Base damage to 4/10/16/22/28 from 8/14/20/26/32.
+
** Ability power ratio reduced to {{fd|0.3}} from {{fd|0.35}}.
* {{ai|Intervention|Kayle}}: cooldown increased to 120/105/90 from 90 at all ranks.
+
** Base damage to {{ap|4|10|16|22|28}} from {{ap|8|14|20|26|32}}.
  +
* {{ai|Intervention|Kayle}}
  +
** Cooldown increased to {{ap|120|105|90}} seconds from 90 at all ranks.
   
{{ci|Morgana}}
+
;{{ci|Morgana}}
* {{ai|Dark Binding|Morgana}} now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a 0.9 ability power ratio.
+
* {{ai|Dark Binding|Morgana}}
* {{ai|Soul Shackles|Morgana}}: ability power ratio changed to 1.0/1.0 from 0.5/1.5.
+
** Now deals its damage up front as opposed to over time. The damage is {{ap|80|135|190|245|300}} with a {{fd|0.9}} ability power ratio.
  +
* {{ai|Soul Shackles|Morgana}}
  +
** Ability power ratio changed to 1 from {{ap|0.5|1.5}}.
   
{{ci|Pantheon}}
+
;{{ci|Pantheon}}
* {{ai|Heartseeker Strike|Pantheon}}:
+
* General
** Damage scaling increased to 20/25/30/35/40%.
+
** Pantheon will now be properly considered melee for the sake of items like {{ii|Youmuu's Ghostblade}}.
  +
* {{ai|Heartseeker Strike|Pantheon}}
  +
** Damage scaling increased to {{ap|20|25|30|35|40}}%.
 
** It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
 
** It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
 
** Fixed a bug where it was dealing too much damage based upon your bonus damage.
 
** Fixed a bug where it was dealing too much damage based upon your bonus damage.
 
** Fixed a bug where it procced cast effects with every tick.
 
** Fixed a bug where it procced cast effects with every tick.
* {{ai|Spear Shot|Pantheon}}:
+
* {{ai|Spear Shot|Pantheon}}
** Attack damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
+
** Attack damage scaling increased to {{ap|100|115|130|145|160}}%, from {{ap|100|110|120|130|140}}%.
 
** Fixed a bug where it wasn't scaling with enough of your damage from items.
 
** Fixed a bug where it wasn't scaling with enough of your damage from items.
* {{ai|Grand Skyfall|Pantheon}}:
+
* {{ai|Grand Skyfall|Pantheon}}
 
** It now breaks spell shields and is blocked by spell shields.
 
** It now breaks spell shields and is blocked by spell shields.
 
** Fixed a bug where it was slowing for an incorrect amount of time.
 
** Fixed a bug where it was slowing for an incorrect amount of time.
* Pantheon will now be properly considered melee for the sake of items like {{ii|Youmuu's Ghostblade}}.
 
   
{{ci|Poppy}}
+
;{{ci|Poppy}}
* {{ai|Devastating Blow|Poppy}} now breaks spell shields.
+
* {{ai|Devastating Blow|Poppy}}
* {{ai|Heroic Charge|Poppy}} now breaks spell shields.
+
** Now breaks spell shields.
  +
* {{ai|Heroic Charge|Poppy}}
  +
** Now breaks spell shields.
   
{{ci|Shaco}}
+
;{{ci|Shaco}}
* Updated the {{ai|Deceive|Shaco}} tooltip to clarify that the damage is bonus damage not a true critical.
+
* {{ai|Deceive|Shaco}}
* {{ai|Jack In The Box|Shaco}}:
+
** Updated tooltip to clarify that the damage is bonus damage and not a true critical strike.
** Fixed a bug where it would acquire targets incorrectly.
+
* {{ai|Jack in the Box|Shaco}}
** Fixed a bug where it would lose the stealth before the lifetime expired.
+
** Fixed a bug where they would acquire targets incorrectly.
  +
** Fixed a bug where they would lose their stealth before their lifetime expired.
   
{{ci|Shen}}
+
;{{ci|Shen}}
* {{ai|Vorpal Blade|Shen}}: heal reduced to 10/20/30/40/50 from 15/30/45/60/75.
+
* {{ai|Vorpal Blade|Shen}}
  +
** Heal reduced to {{ap|10|20|30|40|50}} from {{ap|15|30|45|60|75}}.
   
{{ci|Sivir}}
+
;{{ci|Sivir}}
* Fixed a bug where {{ai|Ricochet|Sivir}} double-procced cast effects like {{ii|Guinsoo's Rageblade}}.
+
* {{ai|Ricochet|Sivir}}
  +
** Fixed a bug where it double-procced cast effects like {{ii|Guinsoo's Rageblade}}.
   
{{ci|Soraka}}
+
;{{ci|Soraka}}
* {{ai|Wish|Soraka}}:
+
* {{ai|Wish|Soraka}}
** Ability power ratio reduced to 1.3 from 1.5.
+
** Mana cost reduced to {{ap|200|275|350}} from {{ap|250|350|450}}.
** Heal reduced to 200/320/440 from 250/400/550.
+
** Base heal reduced to {{ap|200|320|440}} from {{ap|250|400|550}}.
** Mana cost reduced to 200/275/350 from 250/350/450.
+
** Ability power ratio reduced to {{fd|1.3}} from {{fd|1.5}}.
   
 
{{ci|Teemo}}
 
{{ci|Teemo}}
* Removed base dodge.
+
* Stats
  +
** Removed base dodge.
   
{{ci|Veigar}}
+
;{{ci|Veigar}}
* Updated recommended items.
+
* General
* Stats:
+
** Updated recommended items.
  +
* Stats
 
** Base movement speed increased to 315 from 310.
 
** Base movement speed increased to 315 from 310.
 
** Base armor increased to 16 from 14.
 
** Base armor increased to 16 from 14.
** Armor per level increased to 3.75 from 3.5.
+
** Armor per level increased to {{fd|3.75}} from {{fd|3.5}}.
* {{ai|Baleful Strike|Veigar}}:
+
* {{ai|Equilibrium|Veigar}} New Innate
  +
** Veigar's mana regen is increased by {{fd|0.5}}% for each 1% of mana he's missing.
  +
* {{ai|Baleful Strike|Veigar}}
 
** Adjusted the way bonus ability power is granted.
 
** Adjusted the way bonus ability power is granted.
** Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
+
** Veigar now also gains {{ap|1|2|3|4|5}} bonus ability power for each champion kill from any damage source.
* {{ai|Dark Matter|Veigar}}:
+
* {{ai|Dark Matter|Veigar}}
** Time to land reduced to 1.2 seconds from 1.6 seconds.
+
** Delay reduced to {{fd|1.2}} seconds from {{fd|1.6}}.
** Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360.
+
** Base damage reduced to {{ap|120|170|220|270|320}} from {{ap|120|180|240|300|360}}.
** Cooldown reduced to 10 seconds from 12 seconds.
+
** Cooldown reduced to 10 seconds from 12.
* {{ai|Event Horizon|Veigar}}:
+
* {{ai|Event Horizon|Veigar}}
** Mana cost reduced to 80/95/110/125/140 from 90/110/130/150/170.
+
** Mana cost reduced to {{ap|80|95|110|125|140}} from {{ap|90|110|130|150|170}}.
** Cooldown reduced to 20/19/18/17/16 from 24/22/20/18/16.
+
** Cooldown reduced to {{ap|20|19|18|17|16}} from {{ap|24|22|20|18|16}}.
 
** Range increased to 650 from 600.
 
** Range increased to 650 from 600.
* {{ai|Primordial Burst|Veigar}}:
+
* {{ai|Primordial Burst|Veigar}}
** Mana cost reduced to 150/200/250 from 200/300/400.
+
** Mana cost reduced to {{ap|150|200|250}} from {{ap|200|300|400}}.
** It now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
+
** It now deals {{ap|200|350|500}} base damage plus 80% of the combined ability power of Veigar and his target.
 
** Conditional bonus damage for non-mana Champions has been removed.
 
** Conditional bonus damage for non-mana Champions has been removed.
 
** Mana restoration on kill has been removed.
 
** Mana restoration on kill has been removed.
* New Innate {{ai|Equilibrium|Veigar}}: Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
 
 
   
 
=== Items ===
 
=== Items ===
* {{ii|Spirit Visage}}: healing and regen bonus reduced to 20% from 25%.
+
;{{ii|Spirit Visage}}
* {{ii|Sword of the Divine}}: activate duration increased to 8 from 5.
+
* Healing and regen bonus reduced to 20% from 25%.
* {{ii|Mercury's Treads}}: crowd control reduction reduced to 35% from 40%.
+
* {{ii|Innervating Locket}} no longer heals minions.
+
;{{ii|Sword of the Divine}}
  +
* Active duration increased to 8 seconds from 5.
  +
  +
;{{ii|Mercury's Treads}}
  +
* Crowd control reduction reduced to 35% from 40%.
  +
  +
;{{ii|Innervating Locket}}
  +
* No longer heals minions.
   
 
=== Summoner Spells ===
 
=== Summoner Spells ===
* Fixed a bug with {{si|Ignite}}'s tooltip cooldown value that made it seem shorter than it actually is.
+
;{{si|Ignite}}
  +
* Fixed a bug where the tooltip cooldown value that made it seem shorter than it actually is.
   
 
=== Masteries ===
 
=== Masteries ===
* Fixed a bug where the {{mi|Tenacity (mastery)|Tenacity}} mastery caused Cho'Gath's {{ai|Feast|Cho'Gath}} to not kill the target.
+
* {{mi1|Tenacity}}
  +
** Fixed a bug where the mastery caused Cho'Gath's {{ai|Feast|Cho'Gath}} to not kill the target.
   
 
=== General ===
 
=== General ===
Line 190: Line 189:
 
* Duplicate items will no longer sell in slot order and can now be sold individually.
 
* Duplicate items will no longer sell in slot order and can now be sold individually.
 
* Buff bar updated to support up to 32 buffs.
 
* Buff bar updated to support up to 32 buffs.
* Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information.
+
* Revamped the character stats screen to include armor penetration, magic penetration, life steal, spell vamp, and cooldown reduction stats as well as reducing size and removing extraneous information.
* Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle.
+
* Revealing a channeling champion in the Fog of War will no longer reveal show them as idle.
 
* Fixed a bug where orders and spell casts would be lost in rare instances.
 
* Fixed a bug where orders and spell casts would be lost in rare instances.
 
* Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly.
 
* Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly.
* Fixed a bug where 'proc' effects like {{ii|Malady}} and {{ii|Madred's Bloodrazor}} could occasionally kill a champion through effects like {{ii|Guardian Angel}}, {{ai|Chrono Shift|Zilean}}, or {{ai|Rebirth|Anivia}}.
+
* Fixed a bug where 'proc' effects like {{ii|Malady}} and {{ii|Madred's Bloodrazor}} could occasionally kill a champion through effects like {{ii|Guardian Angel}}, {{ai|Chronoshift|Zilean}}, or {{ai|Rebirth|Anivia}}.
 
* Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
 
* Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
 
* Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display".
 
* Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display".
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{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
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[[de:V1.0.0.94]]
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[[zh:V1.0.0.94]]
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[[Category:LoL patch notes]]

Latest revision as of 23:11, May 4, 2020

New Skins in the Store Edit

League of Legends V1.0.0.94 Edit

Kog&#039;Maw OriginalSquare Kog'Maw, the Mouth of the Abyss
  • Icathian Surprise Icathian Surprise (Innate)
    • Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
  • Bio-Arcane Barrage Bio-Arcane Barrage (Q)
    • Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
  • Void Ooze Void Ooze (W)
    • Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  • Caustic Spittle Caustic Spittle (E)
    • Passive: Increases armor penetration.
    • Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  • Living Artillery Living Artillery (Ultimate)
    • Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Akali OriginalSquare Akali
  • General
    • Fixed a bug with Akali's attack timing.
  • Twilight Shroud Twilight Shroud
    • Using a potion will no longer break Akali out of stealth.
Ashe OriginalSquare Ashe
  • Frost Shot Frost Shot
    • Slow changed to 15 / 20 / 25 / 30 / 35% from 10 / 18 / 26 / 32 / 38%.
    • It no longer stacks with Volley Volley.
  • Volley Volley
    • Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80.
    • Now fires 7 missiles instead of 9.
  • Hawkshot Hawkshot
  • Renamed from Plentiful Bounty Plentiful Bounty
    • Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3.
    • Fixed a bug where it was stunning for more than the maximum stun duration.
    • Distance required to get a maximum duration stun increased.
Blitzcrank OriginalSquare Blitzcrank
Corki OriginalSquare Corki
  • Missile Barrage Missile Barrage
    • Added a counter indicating how close to the Big One you are.
    • One missile is now granted when you first put a point into it.
    • Now reloads while dead and will no longer reset the stack count upon death.
Cho&#039;Gath OriginalSquare Cho'Gath
  • General
    • Cho'Gath will now be properly considered melee for the sake of items like Youmuu&#039;s Ghostblade item Youmuu's Ghostblade.
  • Vorpal Spikes Vorpal Spikes
    • Can now be toggled off.
  • Feast Feast
    • Fixed a bug at rank 3 where Cho'Gath has difficulty feasting when he has max stacks.
    • Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
    • Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
    • Fixed a bug where the Tenacity mastery caused it not to kill the target.
Evelynn OriginalSquare Evelynn
  • Stats
    • Removed base dodge.
Ezreal OriginalSquare Ezreal
  • Essence Flux Essence Flux
    • Removed the heal component.
    • Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
Garen OriginalSquare Garen
  • General
    • Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
Gangplank OriginalSquare Gangplank
  • Parrrley Parrrley
    • Attack damage scaling reduced to 100% from 110%.
    • Is no longer dodgable and is unaffected by blinds.
  • Raise Morale Raise Morale
    • Now grants 8 / 12 / 16 / 20 / 24 bonus attack damage instead of 12-36% attack speed.
  • Cannon Barrage Cannon Barrage
    • Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260.
    • Cannonball radius increased to 275 from 225.
    • Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%.
Gragas OriginalSquare Gragas
  • Barrel Roll Barrel Roll
    • Tooltip updated to give the correct ability power ratio when the barrel has reached its location.
Heimerdinger OriginalSquare Heimerdinger
Janna OriginalSquare Janna
  • Howling Gale Howling Gale
    • Knock-up duration reduced by 33%.
  • Eye of the Storm Eye of the Storm
    • Fixed a bug where the particle would linger after the shield effect had been removed.
Jax OriginalSquare Jax
  • Empower Empower
    • Cooldown changed to 5 seconds at all ranks from 7 / 6 / 5 / 4 / 3 seconds.
Kayle OriginalSquare Kayle
  • Divine Blessing Divine Blessing
    • Heal reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
  • Righteous Fury Righteous Fury
    • Ability power ratio reduced to 0.3 from 0.35.
    • Base damage to 4 / 10 / 16 / 22 / 28 from 8 / 14 / 20 / 26 / 32.
  • Intervention Intervention
    • Cooldown increased to 120 / 105 / 90 seconds from 90 at all ranks.
Morgana OriginalSquare Morgana
  • Dark Binding Dark Binding
    • Now deals its damage up front as opposed to over time. The damage is 80 / 135 / 190 / 245 / 300 with a 0.9 ability power ratio.
  • Soul Shackles Soul Shackles
    • Ability power ratio changed to 1 from 0.5 / 1.5.
Pantheon OriginalSquare Pantheon
  • General
    • Pantheon will now be properly considered melee for the sake of items like Youmuu&#039;s Ghostblade item Youmuu's Ghostblade.
  • Heartseeker Strike Heartseeker Strike
    • Damage scaling increased to 20 / 25 / 30 / 35 / 40%.
    • It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
    • Fixed a bug where it was dealing too much damage based upon your bonus damage.
    • Fixed a bug where it procced cast effects with every tick.
  • Spear Shot Spear Shot
    • Attack damage scaling increased to 100 / 115 / 130 / 145 / 160%, from 100 / 110 / 120 / 130 / 140%.
    • Fixed a bug where it wasn't scaling with enough of your damage from items.
  • Grand Skyfall Grand Skyfall
    • It now breaks spell shields and is blocked by spell shields.
    • Fixed a bug where it was slowing for an incorrect amount of time.
Poppy OriginalSquare Poppy
Shaco OriginalSquare Shaco
  • Deceive Deceive
    • Updated tooltip to clarify that the damage is bonus damage and not a true critical strike.
  • Jack in the Box Jack in the Box
    • Fixed a bug where they would acquire targets incorrectly.
    • Fixed a bug where they would lose their stealth before their lifetime expired.
Shen OriginalSquare Shen
  • Vorpal Blade Vorpal Blade
    • Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
Sivir OriginalSquare Sivir
Soraka OriginalSquare Soraka
  • Wish Wish
    • Mana cost reduced to 200 / 275 / 350 from 250 / 350 / 450.
    • Base heal reduced to 200 / 320 / 440 from 250 / 400 / 550.
    • Ability power ratio reduced to 1.3 from 1.5.

Teemo OriginalSquare Teemo

  • Stats
    • Removed base dodge.
Veigar OriginalSquare Veigar
  • General
    • Updated recommended items.
  • Stats
    • Base movement speed increased to 315 from 310.
    • Base armor increased to 16 from 14.
    • Armor per level increased to 3.75 from 3.5.
  • Equilibrium Equilibrium New Innate
    • Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
  • Baleful Strike Baleful Strike
    • Adjusted the way bonus ability power is granted.
    • Veigar now also gains 1 / 2 / 3 / 4 / 5 bonus ability power for each champion kill from any damage source.
  • Dark Matter Dark Matter
    • Delay reduced to 1.2 seconds from 1.6.
    • Base damage reduced to 120 / 170 / 220 / 270 / 320 from 120 / 180 / 240 / 300 / 360.
    • Cooldown reduced to 10 seconds from 12.
  • Event Horizon Event Horizon
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 110 / 130 / 150 / 170.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 24 / 22 / 20 / 18 / 16.
    • Range increased to 650 from 600.
  • Primordial Burst Primordial Burst
    • Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
    • It now deals 200 / 350 / 500 base damage plus 80% of the combined ability power of Veigar and his target.
    • Conditional bonus damage for non-mana Champions has been removed.
    • Mana restoration on kill has been removed.

Items Edit

Spirit Visage item Spirit Visage
  • Healing and regen bonus reduced to 20% from 25%.
Sword of the Divine item Sword of the Divine
  • Active duration increased to 8 seconds from 5.
Mercury&#039;s Treads item Mercury's Treads
  • Crowd control reduction reduced to 35% from 40%.
Innervating Locket item Innervating Locket
  • No longer heals minions.

Summoner Spells Edit

Ignite Ignite
  • Fixed a bug where the tooltip cooldown value that made it seem shorter than it actually is.

Masteries Edit

  • Tenacity mastery 2011.png Tenacity
    • Fixed a bug where the mastery caused Cho'Gath's Feast Feast to not kill the target.

General Edit

  • Champion kill experience increased by 10%.
  • Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
  • Summoner spells are now displayed on the scoreboard.
  • Latency will now properly display in the HUD.
  • Teleport or Blink abilities will no longer reset the leashing on monsters.
  • Duplicate items will no longer sell in slot order and can now be sold individually.
  • Buff bar updated to support up to 32 buffs.
  • Revamped the character stats screen to include armor penetration, magic penetration, life steal, spell vamp, and cooldown reduction stats as well as reducing size and removing extraneous information.
  • Revealing a channeling champion in the Fog of War will no longer reveal show them as idle.
  • Fixed a bug where orders and spell casts would be lost in rare instances.
  • Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly.
  • Fixed a bug where 'proc' effects like Malady item Malady and Madred&#039;s Bloodrazor item Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel item Guardian Angel, Chronoshift Chronoshift, or Rebirth Rebirth.
  • Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
  • Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display".
  • Fixed several client crashes.
  • Fixed several server crashes.
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