Fire Emblem Warriors: Three Hopes - The Loop
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- Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
- Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
- Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
- Passive: Increases armor penetration.
- Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
- Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
- Fixed a bug with Akali's attack timing.
- Using a potion will no longer break Akali out of stealth.
- Slow changed to 15 / 20 / 25 / 30 / 35% from 10 / 18 / 26 / 32 / 38%.
- It no longer stacks with .
- Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80.
- Now fires 7 missiles instead of 9.
- Renamed from
- Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
- Fixed a bug where it was slowing for too long at ranks 2 and 3.
- Fixed a bug where it was stunning for more than the maximum stun duration.
- Distance required to get a maximum duration stun increased.
- Added a cooldown timer.
- Is no longer dodgeable.
- Silence re-added, silences for 0.5 seconds.
- Added a counter indicating how close to the Big One you are.
- One missile is now granted when you first put a point into it.
- Now reloads while dead and will no longer reset the stack count upon death.
- Cho'Gath will now be properly considered melee for the sake of items like .
- Can now be toggled off.
- Fixed a bug at rank 3 where Cho'Gath has difficulty feasting when he has max stacks.
- Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
- Fixed a bug where the Tenacity mastery caused it not to kill the target.
- Removed base dodge.
- Removed the heal component.
- Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32% from 5 / 10 / 15 / 20 / 25%.
- Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
- Attack damage scaling reduced to 100% from 110%.
- Is no longer dodgable and is unaffected by blinds.
- Now grants 8 / 12 / 16 / 20 / 24 bonus attack damage instead of 12-36% attack speed.
- Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260.
- Cannonball radius increased to 275 from 225.
- Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%.
- Tooltip updated to give the correct ability power ratio when the barrel has reached its location.
- Fixed a bug where turrets were targeting incorrectly.
- Knock-up duration reduced by 33%.
- Fixed a bug where the particle would linger after the shield effect had been removed.
- Cooldown changed to 5 seconds at all ranks from 7 / 6 / 5 / 4 / 3 seconds.
- Heal reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
- Ability power ratio reduced to 0.3 from 0.35.
- Base damage to 4 / 10 / 16 / 22 / 28 from 8 / 14 / 20 / 26 / 32.
- Cooldown increased to 120 / 105 / 90 seconds from 90 at all ranks.
- Now deals its damage up front as opposed to over time. The damage is 80 / 135 / 190 / 245 / 300 with a 0.9 ability power ratio.
- Ability power ratio changed to 1 from 0.5 / 1.5.
- Pantheon will now be properly considered melee for the sake of items like .
- Damage scaling increased to 20 / 25 / 30 / 35 / 40%.
- It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
- Fixed a bug where it was dealing too much damage based upon your bonus damage.
- Fixed a bug where it procced cast effects with every tick.
- Attack damage scaling increased to 100 / 115 / 130 / 145 / 160%, from 100 / 110 / 120 / 130 / 140%.
- Fixed a bug where it wasn't scaling with enough of your damage from items.
- It now breaks spell shields and is blocked by spell shields.
- Fixed a bug where it was slowing for an incorrect amount of time.
- Now breaks spell shields.
- Now breaks spell shields.
- Updated tooltip to clarify that the damage is bonus damage and not a true critical strike.
- Fixed a bug where they would acquire targets incorrectly.
- Fixed a bug where they would lose their stealth before their lifetime expired.
- Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
- Fixed a bug where it double-procced cast effects like .
- Mana cost reduced to 200 / 275 / 350 from 250 / 350 / 450.
- Base heal reduced to 200 / 320 / 440 from 250 / 400 / 550.
- Ability power ratio reduced to 1.3 from 1.5.
- Removed base dodge.
- Updated recommended items.
- Base movement speed increased to 315 from 310.
- Base armor increased to 16 from 14.
- Armor per level increased to 3.75 from 3.5.
- Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
- Adjusted the way bonus ability power is granted.
- Veigar now also gains 1 / 2 / 3 / 4 / 5 bonus ability power for each champion kill from any damage source.
- Delay reduced to 1.2 seconds from 1.6.
- Base damage reduced to 120 / 170 / 220 / 270 / 320 from 120 / 180 / 240 / 300 / 360.
- Cooldown reduced to 10 seconds from 12.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 110 / 130 / 150 / 170.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 24 / 22 / 20 / 18 / 16.
- Range increased to 650 from 600.
- Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
- It now deals 200 / 350 / 500 base damage plus 80% of the combined ability power of Veigar and his target.
- Conditional bonus damage for non-mana Champions has been removed.
- Mana restoration on kill has been removed.
- Healing and regen bonus reduced to 20% from 25%.
- Active duration increased to 8 seconds from 5.
- Crowd control reduction reduced to 35% from 40%.
- No longer heals minions.
- Fixed a bug where the tooltip cooldown value that made it seem shorter than it actually is.
- Fixed a bug where the mastery caused Cho'Gath's to not kill the target.
- Champion kill experience increased by 10%.
- Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
- Summoner spells are now displayed on the scoreboard.
- Latency will now properly display in the HUD.
- Teleport or Blink abilities will no longer reset the leashing on monsters.
- Duplicate items will no longer sell in slot order and can now be sold individually.
- Buff bar updated to support up to 32 buffs.
- Revamped the character stats screen to include armor penetration, magic penetration, life steal, spell vamp, and cooldown reduction stats as well as reducing size and removing extraneous information.
- Revealing a channeling champion in the Fog of War will no longer reveal show them as idle.
- Fixed a bug where orders and spell casts would be lost in rare instances.
- Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly.
- Fixed a bug where 'proc' effects like and could occasionally kill a champion through effects like , , or .
- Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
- Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display".
- Fixed several client crashes.
- Fixed several server crashes.