m (r2.7.5) (Robot: Adding ru:V1.0.0.61) |
m (→New Skins in the Store: Housekeeping, replaced: ==New Skins in the Store== → == New Skins in the Store ==) |
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(27 intermediate revisions by 9 users not shown) | |||
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+ | {{Infobox patch |
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− | {{Patchbox |
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− | |Image = |
+ | |Image = |
+ | <gallery> |
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+ | Udyr OriginalSkin old.jpg|Udyr |
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+ | Tristana RiotGirlSkin old.jpg|Tristana |
||
+ | Twitch MedievalSkin old.jpg|Twitch |
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+ | </gallery> |
||
|Caption = Udyr, the Animal Spirit |
|Caption = Udyr, the Animal Spirit |
||
|Release = December 2, 2009 |
|Release = December 2, 2009 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New Champion: {{ci|Udyr}} |
||
− | * New items: {{ii|Deathfire Grasp}}, {{ii|Haunting Guise}}, {{ii|Leviathan}}, {{ii|Quicksilver Sash}}, {{ii|Sword of the Divine}}, & {{ii|Sword of the Occult}} |
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+ | * New items: |
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⚫ | |||
+ | ** {{ii|Deathfire Grasp}} |
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+ | ** {{ii|Haunting Guise}} |
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+ | ** {{ii|Leviathan}} |
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+ | ** {{ii|Quicksilver Sash}} |
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+ | ** {{ii|Sword of the Divine}} |
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+ | ** {{ii|Sword of the Occult}} |
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⚫ | |||
|Prev = V1.0.0.58 |
|Prev = V1.0.0.58 |
||
|Next = V1.0.0.63 |
|Next = V1.0.0.63 |
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}} |
}} |
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+ | |||
+ | == New Skins in the Store == |
||
+ | The following skins were added along with this patch but they were not made available until Wednesday, December 15. |
||
+ | * {{csl|Tristana|Riot Girl|variant=old}} |
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+ | * {{csl|Twitch|Medieval|variant=old}} |
||
== PVP.net version 32.0 == |
== PVP.net version 32.0 == |
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== League of Legends version 1.0.0.61 == |
== League of Legends version 1.0.0.61 == |
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=== Champions === |
=== Champions === |
||
− | {{ci|Udyr|Udyr The Animal Spirit}} |
+ | ;{{ci|Udyr|Udyr The Animal Spirit}} |
− | * {{ai| |
+ | * {{ai|Monkey's Agility|Udyr}} (Innate) |
⚫ | |||
⚫ | |||
⚫ | |||
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− | ** Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds. |
||
⚫ | |||
⚫ | |||
− | ** |
+ | ** Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds. |
+ | * {{ai|Phoenix Stance|Udyr}} (R) |
||
⚫ | |||
+ | ** Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds. |
||
⚫ | |||
⚫ | |||
− | {{ci|Alistar}} |
+ | ;{{ci|Alistar}} |
+ | * {{ai|Triumphant Roar|Alistar}} |
||
− | * Fixed a bug |
+ | ** Fixed a bug where the cooldown was being reduced by some abilities (ex. {{ai|Poison Trail|Singed}}, {{ai|Cannon Barrage|Gangplank}}, etc.). |
− | {{ci|Amumu}} |
+ | ;{{ci|Amumu}} |
− | * |
+ | * {{ai|Bandage Toss|Amumu}} |
+ | ** Fixed a bug which caused it to deal too much damage. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci|Anivia}} |
+ | ;{{ci|Anivia}} |
− | * {{ai| |
+ | * {{ai|Rebirth|Anivia}} |
− | * Fixed a bug |
+ | ** Fixed a bug where some buffs caused the cooldown to reset infinitely. |
+ | * {{ai|Glacial Storm|Anivia}} |
||
⚫ | |||
{{ci|Ashe}} |
{{ci|Ashe}} |
||
− | * {{ai|Enchanted Crystal Arrow|Ashe}} |
+ | * {{ai|Enchanted Crystal Arrow|Ashe}} |
− | ** Damage reduced to 250 |
+ | ** Damage reduced to {{ap|250|425|600}} from {{ap|300|500|700}}. |
− | ** Max stun duration reduced to 3.5 from 4.5. |
+ | ** Max stun duration reduced to {{fd|3.5}} seconds from {{fd|4.5}}. |
− | ** Slow duration changed to 3.5 |
+ | ** Slow duration changed to {{fd|3.5}} seconds from {{ap|3|4|5}}. |
− | {{ci|Blitzcrank}} |
+ | ;{{ci|Blitzcrank}} |
+ | * General |
||
− | * Updated recommended items. |
+ | ** Updated recommended items. |
⚫ | |||
+ | * {{ai|Rocket Grab|Blitzcrank}} |
||
⚫ | |||
− | {{ci|Cho'Gath}} |
+ | ;{{ci|Cho'Gath}} |
− | * {{ai| |
+ | * {{ai|Rupture|Cho'Gath}} |
− | * |
+ | ** Cast range reduced to 950 from 1000. |
− | * {{ai| |
+ | * {{ai|Feral Scream|Cho'Gath}} |
⚫ | |||
+ | * {{ai|Vorpal Spikes|Cho'Gath}} |
||
⚫ | |||
{{ci|Corki}} |
{{ci|Corki}} |
||
− | * {{ai| |
+ | * {{ai|Phosphorus Bomb|Corki}} |
− | * |
+ | ** Blind duration reduced to 3 from 4. |
+ | * {{ai|Valkyrie|Corki}} |
||
⚫ | |||
− | {{ci|Dr. Mundo}} |
+ | ;{{ci|Dr. Mundo}} |
− | * {{ai|Infected Cleaver|Dr. Mundo}} |
+ | * {{ai|Infected Cleaver|Dr. Mundo}} |
+ | ** Now fires directionally, even if targeting a point outside of the cast range. |
||
{{ci|Fiddlesticks}} |
{{ci|Fiddlesticks}} |
||
* {{ai|Drain|Fiddlesticks}} no longer begins channeling if the target is shielded. |
* {{ai|Drain|Fiddlesticks}} no longer begins channeling if the target is shielded. |
||
− | {{ci|Gangplank}} |
+ | ;{{ci|Gangplank}} |
− | * {{ai| |
+ | * {{ai|Grog-Soaked Blade|Gangplank}} |
− | ** |
+ | ** Healing effect reduction increased to 65% from 50%. |
⚫ | |||
⚫ | |||
⚫ | |||
** Duration increased to 10 seconds from 8. |
** Duration increased to 10 seconds from 8. |
||
⚫ | |||
+ | ** Slow reduced to {{ap|40|50|60}}% from {{ap|40|55|70}}%. |
||
⚫ | |||
− | {{ci|Jax}} |
+ | ;{{ci|Jax}} |
+ | * General |
||
− | * Ability keys rearranged: {{ai|Leap Strike|Jax}} is now Q, {{ai|Empower|Jax}} is now W. |
||
− | * {{ai|Leap Strike|Jax}} |
+ | ** Ability keys rearranged: {{ai|Leap Strike|Jax}} is now Q, {{ai|Empower|Jax}} is now W. |
− | * {{ai| |
+ | * {{ai|Leap Strike|Jax}} |
+ | ** Cooldown reduced to {{ap|17|14|11|8|5}} seconds from {{ap|21|17|13|9|5}}. |
||
+ | * {{ai|Empower|Jax}} |
||
** Cleave increased to 60% from 50%. |
** Cleave increased to 60% from 50%. |
||
− | ** Duration to power up reduced to 3 from 4. |
+ | ** Duration to power up reduced to 3 seconds from 4. |
− | ** |
+ | ** Damage per second increased to {{ap|25|35|45|55|65}} from {{ap|20|25|30|35|40}}. |
{{ci|Karthus}} |
{{ci|Karthus}} |
||
− | * {{ai|Lay Waste|Karthus}} |
+ | * {{ai|Lay Waste|Karthus}} |
+ | ** Ability power ratio increased to {{fd|0.25}} from {{fd|0.2}}. |
||
{{ci|Kassadin}} |
{{ci|Kassadin}} |
||
− | * {{ai|Force Pulse|Kassadin}} |
+ | * {{ai|Force Pulse|Kassadin}} |
+ | ** Ability power ratio reduced to {{fd|0.8}} from 1. |
||
{{ci|Katarina}} |
{{ci|Katarina}} |
||
− | * {{ai|Killer Instincts|Katarina}} |
+ | * {{ai|Killer Instincts|Katarina}} |
− | ** {{ai|Bouncing Blade|Katarina}} |
+ | ** {{ai|Bouncing Blade|Katarina}} healing reduction effect increased to 65% from 60%. |
− | + | ** {{ai|Bouncing Blade|Katarina}} healing reduction effect duration increased to 10 seconds from 8. |
|
⚫ | |||
{{ci|Kayle}} |
{{ci|Kayle}} |
||
+ | * Stats |
||
− | * Attack speed per level increased to 1.65 from 1.5. |
+ | ** Attack speed per level increased to {{fd|1.65}} from {{fd|1.5}}. |
⚫ | |||
− | * |
+ | * {{ai|Holy Fervor|Kayle}} Reworked |
⚫ | |||
⚫ | |||
+ | * {{ai|Reckoning|Kayle}} |
||
⚫ | |||
+ | ** Additional damage while {{ai|Holy Fervor|Kayle}} is active now accounts for damage dealt from ability power. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{ci|Malphite}} |
+ | ;{{ci|Malphite}} |
− | * Stats |
+ | * Stats |
− | ** Base armor reduced to |
+ | ** Base armor reduced to 4 from 17. |
− | ** Base armor per level increased to 3.75 from 3. |
+ | ** Base armor per level increased to {{fd|3.75}} from 3. |
− | * {{ai|Ground Slam|Malphite}} |
+ | * {{ai|Ground Slam|Malphite}} |
− | ** Mana cost increased to 60 |
+ | ** Mana cost increased to {{ap|60|70|80|90|100}} from {{ap|60|65|70|75|80}}. |
− | ** Attack speed reduction |
+ | ** Attack speed reduction changed to {{ap|30|35|40|45|50}}% from {{ap|20|30|40|50|60}}%. |
{{ci|Morgana}} |
{{ci|Morgana}} |
||
− | * {{ai|Soul Shackles|Morgana}} |
+ | * {{ai|Soul Shackles|Morgana}} |
** No longer stuns if the buff is cleansed. |
** No longer stuns if the buff is cleansed. |
||
− | ** Stun duration reduced to 1.5 |
+ | ** Stun duration reduced to {{ap|1.5|2|2.5}} from {{ap|2|2.5|3}}. |
** Cooldown increased to 100 from 90. |
** Cooldown increased to 100 from 90. |
||
− | * {{ai|Dark Binding|Morgana}} |
+ | * {{ai|Dark Binding|Morgana}} |
+ | ** Will now fire directionally, even if targeting a point outside of the cast range. |
||
{{ci|Nasus}} |
{{ci|Nasus}} |
||
− | * {{ai|Siphoning Strike|Nasus}} |
+ | * {{ai|Siphoning Strike|Nasus}} |
+ | ** Tooltip will now display the amount of bonus damage it has acquired. |
||
{{ci|Rammus}} |
{{ci|Rammus}} |
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+ | * {{ai|Tremors|Rammus}} |
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− | * Fixed an issue that would cause {{ai|Tremors|Rammus}} to be removed by {{ai|Black Shield|Morgana}} and {{si|Cleanse}}. |
+ | ** Fixed an issue that would cause {{ai|Tremors|Rammus}} to be removed by {{ai|Black Shield|Morgana}} and {{si|Cleanse}}. |
{{ci|Ryze}} |
{{ci|Ryze}} |
||
− | * |
+ | * {{ai|Arcane Mastery|Ryze}} New Innate |
+ | ** After casting a spell all other spells have their cooldown reduced by {{fd|1.5}} seconds. |
||
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+ | * {{ai|Overload|Ryze}} |
||
− | ** Base damage changed to 70 |
+ | ** Base damage changed to {{ap|70|105|140|175|210}} from {{ap|60|110|160|210|260}}. |
⚫ | |||
+ | ** Ability power ratio reduced to {{fd|0.45}} from {{fd|0.8}}. |
||
** Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana. |
** Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana. |
||
− | ** Cooldown reduced to 11 |
+ | ** Cooldown reduced to {{ap|11|10|9|8|7}} from {{ap|16|14|12|10|8}}. |
− | ** Mana cost reduced to 50 |
+ | ** Mana cost reduced to {{ap|50|65|80|95|110}} from {{ap|60|90|120|150|180}}. |
− | * {{ai|Rune Prison|Ryze}} |
+ | * {{ai|Rune Prison|Ryze}} |
− | ** Duration reduced to 0.8 |
+ | ** Duration reduced to {{ap|0.8|1.2|1.6|2|2.4}} from {{ap|1|1.5|2|2.5|3}}. |
− | ** Mana cost reduced to 80 |
+ | ** Mana cost reduced to {{ap|80|95|110|125|140}} from {{ap|80|100|120|140|160}}. |
** Cooldown reduced to 14 from 16. |
** Cooldown reduced to 14 from 16. |
||
− | * {{ai|Spell Flux|Ryze}} |
+ | * {{ai|Spell Flux|Ryze}} Reworked |
** Bounces a static 5 times between minions, enemy champions, and Ryze. |
** Bounces a static 5 times between minions, enemy champions, and Ryze. |
||
− | ** Damage is 50 |
+ | ** Damage is {{ap|50|70|90|110|130}}. |
− | ** Ability power ratio is 0.33. |
+ | ** Ability power ratio is {{fd|0.33}}. |
** Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds. |
** Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds. |
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** Cooldown is a static 9 seconds. |
** Cooldown is a static 9 seconds. |
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− | ** Mana cost is 60 |
+ | ** Mana cost is {{ap|60|80|100|120|140}}. |
** Range is 700. |
** Range is 700. |
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** Missile speed drastically increased. |
** Missile speed drastically increased. |
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− | * |
+ | * {{ai|Desperate Power|Ryze}} New Ultimate |
** It is a self targeted instant cast buff that lasts 8 seconds. |
** It is a self targeted instant cast buff that lasts 8 seconds. |
||
− | ** It gives Ryze 60 |
+ | ** It gives Ryze {{ap|60|100|140}} additional ability power and grants all of his spells 65% AoE damage. |
− | ** It has 60 |
+ | ** It has {{ap|60|50|40}} second cooldown. |
** It has no cost. |
** It has no cost. |
||
− | {{ci|Shaco}} |
+ | ;{{ci|Shaco}} |
− | * {{ai|Jack |
+ | * {{ai|Jack in the Box|Shaco}} |
⚫ | |||
{{ci|Sivir}} |
{{ci|Sivir}} |
||
− | * |
+ | * {{ai|Boomerang Blade|Sivir}} |
− | * {{ai|Boomerang Blade |
+ | ** Renamed {{ai|Boomerang Blade|Sivir|Spiral Blade}}. |
** Deals 10% reduced damage with each target hit (40% minimum). |
** Deals 10% reduced damage with each target hit (40% minimum). |
||
− | ** Base damage increased to 75 |
+ | ** Base damage increased to {{ap|75|125|175|225|275}} from {{ap|75|100|125|150|175}}. |
** Now fires directionally even if targeting a point outside of the cast range. |
** Now fires directionally even if targeting a point outside of the cast range. |
||
− | * {{ai|Spell Shield|Sivir}} |
+ | * {{ai|Spell Shield|Sivir}} |
** Duration reduced to 3 seconds from 8 seconds. |
** Duration reduced to 3 seconds from 8 seconds. |
||
− | ** Cooldown reduced to 28 |
+ | ** Cooldown reduced to {{ap|28|24|20|16|12}} from {{ap|55|45|35|25|15}}. |
** Restores 150 mana on successful spell block. |
** Restores 150 mana on successful spell block. |
||
− | * {{ai|Ricochet|Sivir}} |
+ | * {{ai|Ricochet|Sivir}} |
+ | ** Damage reduction on bounce decreased to 22% from 25%. |
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− | {{ci|Soraka}} |
+ | ;{{ci|Soraka}} |
+ | * Stats |
||
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+ | ** Health per level reduced to 67 from 70. |
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+ | * {{ai|Starcall|Soraka}} |
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⚫ | |||
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− | {{ci|Teemo}} |
+ | ;{{ci|Teemo}} |
− | * {{ai| |
+ | * {{ai|Camouflage|Teemo}} New Innate |
⚫ | |||
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+ | ** Ability power ratio reduced to {{ap|0.8}} from 1. |
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⚫ | |||
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+ | * {{ai|Noxious Trap|Teemo}} |
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⚫ | |||
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− | {{ci|Tristana}} |
+ | ;{{ci|Tristana}} |
− | * {{ai|Explosive Shot|Tristana}} |
+ | * {{ai|Explosive Shot|Tristana}} |
** Passive component no longer deactivates when on cooldown. |
** Passive component no longer deactivates when on cooldown. |
||
** Healing reduction effect increased to 65% from 50%. |
** Healing reduction effect increased to 65% from 50%. |
||
− | {{ci|Tryndamere}} |
+ | ;{{ci|Tryndamere}} |
− | * {{ai| |
+ | * {{ai|Battle Fury|Tryndamere}} |
+ | ** Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12. |
||
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+ | * {{ai|Bloodlust|Tryndamere}} |
||
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** Each time you gain {{ai|Bloodlust|Tryndamere}} for the first time, you gain 2 stacks instead of 1. |
** Each time you gain {{ai|Bloodlust|Tryndamere}} for the first time, you gain 2 stacks instead of 1. |
||
− | ** |
+ | ** Heal ability power ratio increased to {{fd|1.5}} from 1. |
− | * {{ai|Mocking Shout|Tryndamere}} |
+ | * {{ai|Mocking Shout|Tryndamere}} |
− | ** Health cost changed to 25 from 20 |
+ | ** Health cost changed to 25 from {{ap|20|25|30|35|40}}. |
− | ** Fixed a bug |
+ | ** Fixed a bug that caused the tooltip to show no health cost. |
− | * {{ai|Spinning Slash|Tryndamere}} |
+ | * {{ai|Spinning Slash|Tryndamere}} |
** Range reduced to 660 from 1150. |
** Range reduced to 660 from 1150. |
||
− | ** Damage changed to 60 |
+ | ** Damage changed to {{ap|60|105|150|195|240}} + 50% of total attack damage from {{ap|110|165|220|275|330}}. |
− | ** Health cost reduced to 40 |
+ | ** Health cost reduced to {{ap|40|50|60|70|80}} from {{ap|30|60|90|120|150}}. |
** Cooldown is now reduced by 2 seconds each time you critically strike. |
** Cooldown is now reduced by 2 seconds each time you critically strike. |
||
** It will fire directionally even if targeting a point outside of the cast range. |
** It will fire directionally even if targeting a point outside of the cast range. |
||
− | * {{ai|Undying Rage|Tryndamere}} |
+ | * {{ai|Undying Rage|Tryndamere}} |
− | ** Duration reduced to 6 from 7. |
+ | ** Duration reduced to 6 seconds from 7. |
− | ** Cooldown reduced to 120 |
+ | ** Cooldown reduced to {{ap|120|100|80}} seconds from {{ap|160|120|80}}. |
− | ** Reduced number of {{ai|Bloodlust|Tryndamere}} stacks gained on |
+ | ** Reduced number of {{ai|Bloodlust|Tryndamere}} stacks gained on activation to {{ap|4|6|8}} from {{ap|3|6|9}}. |
** If Tryndamere is below 5% health when {{ai|Undying Rage|Tryndamere}} ends, it will heal him to 5%. |
** If Tryndamere is below 5% health when {{ai|Undying Rage|Tryndamere}} ends, it will heal him to 5%. |
||
− | * {{ai|Battle Fury|Tryndamere}} now increases Tryndamere's critical chance by 0.3/0.4/0.5% per 1% Health he is missing (49.5% max crit bonus at 1% HP). |
||
− | {{ci|Twisted Fate}} |
+ | ;{{ci|Twisted Fate}} |
− | * {{ai|Destiny|Twisted Fate}} |
+ | * {{ai|Destiny|Twisted Fate}} |
+ | ** Duration reduced to {{ap|4|5|6}} seconds from {{ap|4|6|8}}. |
||
{{ci|Twitch}} |
{{ci|Twitch}} |
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+ | * General |
||
− | * Added listing as an Assassin, removed listing as a Fighter. |
+ | ** Added listing as an Assassin, removed listing as a Fighter. |
{{ci|Zilean}} |
{{ci|Zilean}} |
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− | * {{ai|Time Bomb|Zilean}} |
+ | * {{ai|Time Bomb|Zilean}} |
+ | ** No longer detonates if the debuff is cleansed. |
||
=== Summoner Spells === |
=== Summoner Spells === |
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** Attack damage reduced to 35 from 40. |
** Attack damage reduced to 35 from 40. |
||
** Health to damage conversion factor increased to 3% from 2.5%. |
** Health to damage conversion factor increased to 3% from 2.5%. |
||
− | ** On-hit effect is now UNIQUE (undocumented change |
+ | ** On-hit effect is now UNIQUE (undocumented change<ref>[https://web.archive.org/web/0/http://community-na.static.leagueoflegends.com/board/showthread.php?t=31393 Unique on Madred's Bloodrazor Intended?]</ref>) |
* {{ii|Madred's Razors}} is now UNIQUE. |
* {{ii|Madred's Razors}} is now UNIQUE. |
||
* {{ii|Sapphire Crystal}}: Updated the 'builds into' information to reflect item recipe changes. |
* {{ii|Sapphire Crystal}}: Updated the 'builds into' information to reflect item recipe changes. |
||
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* Brush on [[Summoner's Rift]] has been redesigned. Brush on the winter map has been left as the old version for community comparison. |
* Brush on [[Summoner's Rift]] has been redesigned. Brush on the winter map has been left as the old version for community comparison. |
||
* Gold gain while dead has been re-enabled. |
* Gold gain while dead has been re-enabled. |
||
− | * Passive gold gain on [[Summoner's Rift]] summer and winter |
+ | * Passive gold gain on [[Summoner's Rift]] summer and winter reducedto 6.5 per 5 from 7 per 5. |
− | * Passive gold gain on [[Twisted Treeline]] |
+ | * Passive gold gain on [[Twisted Treeline]] reduced to 8.5 per 5 from 9 per 5. |
* Fixed an issue in the tutorial where the store had no collision boundaries. |
* Fixed an issue in the tutorial where the store had no collision boundaries. |
||
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** Gain 2 additional magic resistance every 3 minutes. |
** Gain 2 additional magic resistance every 3 minutes. |
||
** Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline. |
** Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline. |
||
− | * [[ |
+ | * [[Siege minion]]s: |
** Gain 2 additional armor every 3 minutes. |
** Gain 2 additional armor every 3 minutes. |
||
** Gain 2 additional magic resistance every 3 minutes. |
** Gain 2 additional magic resistance every 3 minutes. |
||
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* [[Super minion]] gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline. |
* [[Super minion]] gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline. |
||
− | === |
+ | === Turrets === |
− | * All [[ |
+ | * All [[turret]] ranges increased to 750 from 700. |
− | * |
+ | * Turret target acquisition is now faster. |
− | * |
+ | * Turret base health reduced to 1200 from 1400. |
* Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance. |
* Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance. |
||
* Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance. |
* Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance. |
||
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* Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds. |
* Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds. |
||
− | === {{ |
+ | === {{ui|Baron Nashor}} === |
* Global gold reduced to 300 from 400. |
* Global gold reduced to 300 from 400. |
||
* Local experience changed to global experience. |
* Local experience changed to global experience. |
||
Line 347: | Line 397: | ||
== References == |
== References == |
||
{{Reflist}} |
{{Reflist}} |
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Revision as of 13:23, 17 May 2020
New Skins in the Store
The following skins were added along with this patch but they were not made available until Wednesday, December 15.
PVP.net version 32.0
- Fixed a bug where players were not transitioning from champion selection to the game.
- Localized champion "Choose Me" sounds for foreign languages.
- Greatly reduced network traffic of the PVP.net client in certain situations.
- Fixed unlocalized text in the "Recently Played" section of the Buddy list.
- Fixed a bug where a player would receive a maestro error when entering champion select.
- Fixed a bug where a players status would not set default to online on login.
- Loading immediately after log-in has been optimized further.
- Fixed a bug in champion select, where no masteries were being displayed in the mastery overlay.
- Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
- Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
- Added the winter version of Summoner's Rift to normal games. You will randomly receive this map when matched.
- Fixed a bug where players could not see their teammates when invited to an arranged team.
- Note - all masteries have been reset.
- Known issue: in some rare cases, editing masteries during champion selection will return an error.
League of Legends version 1.0.0.61
Champions
- Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
(Innate)
- Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
(Q)
- Active: Udyr gains a temporary shield that absorbs damage.
- Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
(W)
- Active: Udyr gains a large movement speed increase for a short duration.
- Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
(E)
- Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
(R)
- Fixed a bug where the cooldown was being reduced by some abilities (ex. , , etc.).
- Fixed a bug which caused it to deal too much damage.
- Damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
- Fixed a bug where some buffs caused the cooldown to reset infinitely.
- Slow duration reduced to 2.5 seconds from 3.
- Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
- Max stun duration reduced to 3.5 seconds from 4.5.
- Slow duration changed to 3.5 seconds from 3 / 4 / 5.
- General
- Updated recommended items.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Cast range reduced to 950 from 1000.
- Ability power ratio reduced to 0.7 from 0.75.
- Ability power ratio reduced to 0.2 from 0.25.
- Blind duration reduced to 3 from 4.
- Cast range reduced to 900 from 1000.
- Now fires directionally, even if targeting a point outside of the cast range.
- no longer begins channeling if the target is shielded.
- Healing effect reduction increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
- Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
- Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
- General
- Ability keys rearranged: is now Q, is now W.
- Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
- Cleave increased to 60% from 50%.
- Duration to power up reduced to 3 seconds from 4.
- Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.
- Ability power ratio increased to 0.25 from 0.2.
- Ability power ratio reduced to 0.8 from 1.
- healing reduction effect increased to 65% from 60%.
- healing reduction effect duration increased to 10 seconds from 8.
- Stats
- Attack speed per level increased to 1.65 from 1.5.
- When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
Reworked
- Additional damage while is active now accounts for damage dealt from ability power.
- Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45.
- Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6.
- Stats
- Base armor reduced to 4 from 17.
- Base armor per level increased to 3.75 from 3.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Attack speed reduction changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
- No longer stuns if the buff is cleansed.
- Stun duration reduced to 1.5 / 2 / 2.5 from 2 / 2.5 / 3.
- Cooldown increased to 100 from 90.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Tooltip will now display the amount of bonus damage it has acquired.
- Fixed an issue that would cause to be removed by and .
- After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
New Innate
- Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio reduced to 0.45 from 0.8.
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
- Duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 from 16.
- Bounces a static 5 times between minions, enemy champions, and Ryze.
- Damage is 50 / 70 / 90 / 110 / 130.
- Ability power ratio is 0.33.
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
- Cooldown is a static 9 seconds.
- Mana cost is 60 / 80 / 100 / 120 / 140.
- Range is 700.
- Missile speed drastically increased.
Reworked
- It is a self targeted instant cast buff that lasts 8 seconds.
- It gives Ryze 60 / 100 / 140 additional ability power and grants all of his spells 65% AoE damage.
- It has 60 / 50 / 40 second cooldown.
- It has no cost.
New Ultimate
- Magic resistance increased to 100 from 50.
- Renamed .
- Deals 10% reduced damage with each target hit (40% minimum).
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175.
- Now fires directionally even if targeting a point outside of the cast range.
- Duration reduced to 3 seconds from 8 seconds.
- Cooldown reduced to 28 / 24 / 20 / 16 / 12 from 55 / 45 / 35 / 25 / 15.
- Restores 150 mana on successful spell block.
- Damage reduction on bounce decreased to 22% from 25%.
- Stats
- Health per level reduced to 67 from 70.
- Magic resist reduction per stack reduced to 8 from 10.
- Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still grants an armor buff for the duration).
- Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180.
- If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
New Innate
- Ability power ratio reduced to 0.8 from 1.
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Can no longer be affected by , , and Sow the Wind.
- Poison duration reduced to 4 seconds from 5.
- Fixed a bug where several spells would show a particle as they passed over the trap.
- Passive component no longer deactivates when on cooldown.
- Healing reduction effect increased to 65% from 50%.
- Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to 1.5 from 1.
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of total attack damage from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8.
- General
- Added listing as an Assassin, removed listing as a Fighter.
- No longer detonates if the debuff is cleansed.
Summoner Spells
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6.
- It now pops incoming projectiles when used.
- It now gives you 7 bonus damage to minions while off cooldown.
- It no longer does splash damage, but will do splash damage when improved by Reinforce.
:
- can now be cancelled.
- Mystical Vision now properly adjusts cooldown of .
- Willpower no longer affects cooldown of .
- Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
- : provides 2 seconds of debuff immunity after cast.
Items
- NEW
- Recipe: + 900g.
- Stats: 50 Magic Resistance.
- Active ability: clears all negative debuffs from the owner. 150 second cooldown.
:
- NEW
- Recipe: + 750g.
- Stats: 10 damage.
- UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
:
- NEW
- Recipe: + 600g.
- Stats: 215 Health.
- UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
:
- NEW : Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
- NEW : Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
- NEW : Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
- Reworked
- Recipe: + 1000g.
- Stats: 20 Ability Power.
- UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
:
- Magic resist aura reduced to 25 from 40.
- Armor aura reduced to 25 from 35.
- Damage aura increased to 10 from 8.
- Health increased to 300 from 285.
:
- : Updated the 'builds into' information to reflect item recipe changes.
- Passive health restore on level up reduced to 300 from 425.
- Passive mana restore on level up reduced to 250 from 325.
- Health reduced to 325 from 400.
:
- Lifesteal increased to 18% from 15%.
- Executioner's Mark:
- Duration increased to 12 seconds from 8.
- Healing reduction increased to 65% from 40%.
- Now deals 4 damage per second.
:
- Attack damage reduced to 35 from 40.
- Health to damage conversion factor increased to 3% from 2.5%.
- On-hit effect is now UNIQUE (undocumented change[1])
- is now UNIQUE.
- : Updated the 'builds into' information to reflect item recipe changes.
- : cast range increased to 600 from 300.
- : magic penetration increased to 20 from 15.
- : updated the 'builds into' information to include .
- : cast range increased to 600 from 300.
- : effect is now UNIQUE.
- Gold per 10 items no longer display a +x gold over the champion although they are still granting the gold.
General
- Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
- Gold gain while dead has been re-enabled.
- Passive gold gain on Summoner's Rift summer and winter reducedto 6.5 per 5 from 7 per 5.
- Passive gold gain on Twisted Treeline reduced to 8.5 per 5 from 9 per 5.
- Fixed an issue in the tutorial where the store had no collision boundaries.
Minions
- Melee minions:
- Gain 2 additional armor every 3 minutes.
- Gain 0.5 addition magic Resistance every 3 minutes.
- Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
- Caster minions:
- Gain 0.5 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
- Siege minions:
- Gain 2 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
- Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
Turrets
- All turret ranges increased to 750 from 700.
- Turret target acquisition is now faster.
- Turret base health reduced to 1200 from 1400.
- Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
- Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
- Damage scaling per hit increased to 15% from 10%.
- Damage scaling max cap increased to 175% from 155%.
- Damage scaling cap when switching targets increased to 130% from 125%.
- Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
- Global gold reduced to 300 from 400.
- Local experience changed to global experience.
- Total global experience reduced to 900 from 1200.
- No longer given to dead players.
- No longer absorbed by .
- Max damage/ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regen per 5 reduced to 3% from 3.5%.
- Mana regen per 5 reduced to 15 from 17.5.
:
- Fixed several exploits with killing Nashor from out of range.
Hotfix
- The bug of getting a 12:1 AP ratio was fixed later that night.