No edit summary |
mNo edit summary |
||
Line 194: | Line 194: | ||
** Ability power ratio reduced to .8 from 1. |
** Ability power ratio reduced to .8 from 1. |
||
** Blind duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5. |
** Blind duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5. |
||
− | * {{ai|Camouflage|Teemo} |
+ | * {{ai|Camouflage|Teemo}} (New Innate): if Teemo stands still for 6 seconds without taking damage, he becomes stealthed. |
{{ci|Tristana}} |
{{ci|Tristana}} |
Revision as of 20:34, 4 March 2011
PVP.net version 32
- Fixed a bug where players were not transitioning from champion selection to the game.
- Localized Champion "Choose Me" sounds for foreign languages.
- Greatly reduced network traffic of the PVP.net client in certain situations.
- Fixed unlocalized Text in the "Recently Played" Section of the Buddy List.
- Fixed a bug where a player would receive a maestro error when entering champion select.
- Fixed a bug where a players status would not set default to online on login.
- Loading immediately after log-in has been optimized further.
- Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay.
- Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
- Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
- Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
- Fixed a bug where players could not see their teammates when invited to an arranged team.
- Note - All masteries have been reset.
- Known Issue: In some rare cases, editing masteries during Champion Selection will return an error.
League of Legends version 1.0.0.61
- Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
:
- Activation - Udyr gains a temporary shield that absorbs damage.
- Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
:
- Activation - Udyr gains a large movement speed increase for a short duration.
- Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
:
- Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
:
- (Innate) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
- Fixed a bug in which {ai|Triumphant Roar|Alistar}} cooldown was reduced by some abilities e.g. , , etc.
- Fixed a bug with which caused it to deal too much damage.
- damage reduced to 75/100/125/150/175 from 100/120/140/160/180.
- slow duration reduced to 2.5 from 3.
- Fixed a bug with where some buffs caused the cooldown to reset infinitely.
- Damage reduced to 250/425/600 from 300/500/700.
- Max stun duration reduced to 3.5 from 4.5.
- Slow duration changed to 3.5/3.5/3.5 from 3/4/5.
:
- Updated recommended items.
- will now fire directionally, even if targeting a point outside of the cast range.
- ability power ratio reduced to 0.2 from 0.25.
- ability power ratio reduced to 0.7 from 0.75.
- cast range reduced to 950 from 1000.
- blind duration reduced to 3 from 4.
- cast range reduced to 900 from 1000.
- will now fire directionally, even if targeting a point outside of the cast range.
- no longer begins channeling if the target is shielded.
- Slow reduced to 40/50/60% from 40/55/70%.
- Damage reduced to 140/200/260 from 160/220/280.
:
- Healing reduction effect increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
:
- cooldown reduced to 17/14/11/8./5 from 21/17/13/9/5.
- Cleave increased to 60% from 50%.
- Duration to power up reduced to 3 from 4.
- Updated damage per second values to 25/35/45/55/65 from 20/25/30/35/40.
:
- Ability positions were modified: is now Q, is now W.
- ability power ratio increased to 0.25 from 0.2.
- ability power ratio reduced to 0.8 from 1.
- Healing reduction effect increased to 65% from 60%.
- Healing reduction effect duration increased to 10 seconds from 8.
:
:
- Increased attack speed per level to 1.65 from 1.5
- (Reworked Innate): When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
- 's additional damage while is active now accounts for damage dealt from ability power.
- Cooldown increased to 90/75/60 from 75/60/45
- Duration decreased to 3/4/5 seconds from 4/5/6
:
- Stats:
- Reduced Malphite's base armor to 7 from 20.
- Increased Malphites base armor per level to 3.75 from 3.
- Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
- Attack speed reduction modified to 30/35/40/45/50% from 20/30/40/50/60%.
:
- No longer stuns if the buff is cleansed.
- Stun duration reduced to 1.5/2/2.5 from 2/2.5/3.
- Cooldown increased to 100 from 90.
:
- will now fire directionally, even if targeting a point outside of the cast range.
- 's tooltip will now display the amount of bonus damage he's acquired.
- Fixed an issue that would cause to be removed by and .
- New Innate: : After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
- Base damage changed to 70/105/140/175/210 from 60/110/160/210/260.
- Ability power ratio reduced to 0.45 from 0.8.
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
- Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8.
- Mana cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
:
- Duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3.
- Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
- Cooldown reduced to 14 from 16.
:
- It has a new implementation - now a regular skill.
- Bounces a static 5 times between minions, enemy champions, and Ryze.
- Damage is 50/70/90/110/130.
- Ability power ratio is 0.33.
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
- Cooldown is a static 9 seconds.
- Mana cost is 60/80/100/120/140.
- Range is 700.
- Missile speed drastically increased.
:
- New Ultimate:
- It is a self targeted instant cast buff that lasts 8 seconds.
- It gives Ryze 60/100/140 additional ability power and grants all of his spells 65% AoE damage.
- It has 60/50/40 second cooldown.
- It has no cost.
:
- magic resist increased to 100 from 50.
- Spiral Blade is now called .
- It now deals 10% reduced damage with each target hit (40% minimum).
- Base damage increased to 75/125/175/225/275 from 75/100/125/150/175.
- It now fires directionally even if targeting a point outside of the cast range.
:
- Duration reduced to 3 seconds from 8 seconds.
- Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15.
- Restores 150 mana on successful spell block.
:
- damage reduction on bounce decreased to 22% from 25%.
- Now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration).
- Mana cost modified to 80/100/120/140/160 from 60/90/120/150/180.
:
- Health per level reduced to 67 from 70.
- magic resist reduction per stack reduced to 8 from 10.
- is no longer affected by and .
- poison duration reduced to 4 from 5.
- Fixed a bug where several spells would show a particle as they passed over .
- Ability power ratio reduced to .8 from 1.
- Blind duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5.
:
- (New Innate): if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
- Passive component no longer deactivates when on cooldown.
- Healing reduction effect increased to 65% from 50%.
:
- It now activates on critical strikes as well as kills.
- It now provides 4 attack damage and 1.5/2.25/3/3.75/4.5% critical damage per stack.
- Cooldown changed to 12 from 30/25/20/15/10.
- Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Ability power ratio increased to 1.5 from 1.
:
- Health cost changed to 25 from 20/25/30/35/40.
- Fixed a bug with that caused the tooltip to show no health cost.
:
- Range reduced to 660 from 1150.
- Damage changed to 60/105/150/195/240 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330.
- Health cost reduced to 40/50/60/70/80 from 30/60/90/120/150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It wil fire directionally even if targeting a point outside of the cast range.
:
- Duration reduced to 6 from 7.
- Cooldown reduced to 120/100/80 from 160/120/80.
- Reduced number of s gained on activating to 4/6/8 from 3/6/9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
:
- now increases Tryndamere's critical chance by 0.3/0.4/0.5% per 1% Health he is missing.
- duration reduced to 4/5/6 from 4/6/8.
- Added listing as an Assassin, removed listing as a Fighter.
- no longer detonates if the buff is cleansed.
Summoner Spells
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6.
- It now pops incoming projectiles when used.
- It now gives you 7 bonus damage to minions while off cooldown.
- It no longer does splash damage, but will do splash damage when improved by the corresponding mastery.
:
- can now be cancelled.
- Template:Mi (Clairvoyance Mastery) now properly adjust cooldown.
- Template:Mi (Cleanse Mstery) no longer affects cooldown.
- Template:Mi (Heal Mastery) changed to 30 second Cooldown reduction on from + 10 x lvl HP.
- provides 2 seconds of debuff immunity after cast.
Items
- New Item -
- Combine: Negatron Cloak + 900g.
- Stats: 50 Magic Resistance.
- Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
:
- New Item -
- Combine: + 750g.
- Stats: 10 damage.
- UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
:
- New Item -
- Combine: Ruby Crystal + 600g.
- Stats: 215 Health.
- UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
:
- New Item: : Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health
- New Item: : Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
- New Item: : Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
- Changed Item -
- Combine: + 1000g.
- Stats: 20 Ability Power.
- UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
:
- Magic Resist Aura reduced to 25 from 40.
- Armor Aura reduced to 25 from 35.
- Damage Aura increased to 10 from 8.
- Health increased to 300 from 285.
:
- : Updated the 'builds into' information to reflect item recipe changes
- Passive Health Restore on Level Up reduced to 300 from 425.
- Passive Mana Restore on Level Up reduced to 250 from 325.
- Health reduced to 325 from 400.
:
- Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds.
- Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second.
- Attack Damage reduced to 35 from 40.
- Madred's Bloodrazor % Health Damage increased to 3% from 2.5%.
- is now UNIQUE.
- : Updated the 'builds into' information to reflect item recipe changes
- Cast Range increased to 600 from 300.
- Magic Penetration increased to 20 from 15.
- : Updated the 'builds into' information to include Executioner's Calling.
- Cast Range increased to 600 from 300.
- is now UNIQUE.
- Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold.
General
- Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
- Gold while dead has been re-enabled.
- Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5.
- Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5.
- Fixed an issue in the tutorial where the store had no collision boundaries.
Minions
- Melee minions gain 2 additional Armor every 3 minutes.
- Melee minions gain .5 addition Magic Resistance every 3 minutes.
- Melee minion gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline.
- Caster minions gain .5 additional Armor every 3 minutes.
- Caster minions gain 2 additional Magic Resistance every 3 minutes.
- Caster minion gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline.
- Cannon minions gain 2 additional Armor every 3 minutes.
- Cannon minions gain 2 additional Magic Resistance every 3 minutes.
- Cannon minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline.
- Super minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline.
Towers
- All tower ranges increased to 750 from 700.
- Tower target acquisition is now faster.
- Tower base Health reduced to 1200 from 1400.
- Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance.
- Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance.
- Damage scaling per hit increased to 15% from 10%.
- Damage scaling max cap increased to 175% from 155%.
- Damage scaling cap when switching targets increased to 130% from 125%.
- Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
Baron Nashor
- Reduced Global Gold to 300 from 400.
- Moved Local Experience to Global Experience.
- Reduced Total Global Experience to 900 from 1200.
- Exalted with Baron Nashor is no longer given to dead players.
- Exalted with Baron Nashor is no longer absorbed by .
- Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60.
- Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes.
- Reduced Health Regen % per 5 to 3 from 3.5.
- Reduced Mana Regen per 5 to 15 from 17.5.
- Fixed several exploits with killing Nashor from out of range.
Hotfix
- The Bug of Tryndamere getting a 12:1 AP ratio was fixed later that night.