5,140 Pages

m (Robot: Cosmetic changes)
m (New Skins in the Store: Housekeeping, replaced: ==New Skins in the Store== → == New Skins in the Store ==)
 
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{{Patchbox
+
{{Infobox patch
|Image = [[File:Udyr OriginalSkin.jpg|275px]]
+
|Image =
|Caption = Udyr, The Animal Spirit
+
<gallery>
  +
Udyr OriginalSkin old.jpg|Udyr
  +
Tristana RiotGirlSkin old.jpg|Tristana
  +
Twitch MedievalSkin old.jpg|Twitch
  +
</gallery>
  +
|Caption = Udyr, the Animal Spirit
 
|Release = December 2, 2009
 
|Release = December 2, 2009
|Highlights = * New champion: {{ci|Udyr}}
+
|Highlights =
* New items: {{ii|Deathfire Grasp}}, {{ii|Haunting Guise}}, {{ii|Leviathan}}, {{ii|Quicksilver Sash}}, {{ii|Sword of the Divine}}, & {{ii|Sword of the Occult}}
+
* New Champion: {{ci|Udyr}}
|Related = * [http://www.leagueoflegends.com/board/showthread.php?t=30496 Release Notes v1.0.0.61]
+
* New items:
  +
** {{ii|Deathfire Grasp}}
  +
** {{ii|Haunting Guise}}
  +
** {{ii|Leviathan}}
  +
** {{ii|Quicksilver Sash}}
  +
** {{ii|Sword of the Divine}}
  +
** {{ii|Sword of the Occult}}
  +
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=30496 Release Notes v1.0.0.61]
 
|Prev = V1.0.0.58
 
|Prev = V1.0.0.58
 
|Next = V1.0.0.63
 
|Next = V1.0.0.63
 
}}
 
}}
  +
  +
== New Skins in the Store ==
  +
The following skins were added along with this patch but they were not made available until Wednesday, December 15.
  +
* {{csl|Tristana|Riot Girl|variant=old}}
  +
* {{csl|Twitch|Medieval|variant=old}}
   
 
== PVP.net version 32.0 ==
 
== PVP.net version 32.0 ==
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== League of Legends version 1.0.0.61 ==
 
== League of Legends version 1.0.0.61 ==
 
=== Champions ===
 
=== Champions ===
{{ci|Udyr|Udyr The Animal Spirit}}
+
;{{ci|Udyr|Udyr The Animal Spirit}}
* {{ai|Tiger Stance|Udyr}}:
+
* {{ai|Monkey's Agility|Udyr}} (Innate)
** Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
+
** Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
** Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
+
* {{ai|Tiger Stance|Udyr}} (Q)
* {{ai|Turtle Stance|Udyr}}:
+
** Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
** Activation - Udyr gains a temporary shield that absorbs damage.
+
** Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
** Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
+
* {{ai|Turtle Stance|Udyr}} (W)
* {{ai|Bear Stance|Udyr}}:
+
** Active: Udyr gains a temporary shield that absorbs damage.
** Activation - Udyr gains a large movement speed increase for a short duration.
+
** Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
** Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
+
* {{ai|Bear Stance|Udyr}} (E)
* {{ai|Phoenix Stance|Udyr}}:
+
** Active: Udyr gains a large movement speed increase for a short duration.
** Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
+
** Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
** Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
+
* {{ai|Phoenix Stance|Udyr}} (R)
* {{ai|Monkey's Agility|Udyr}} (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
+
** Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
  +
** Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
   
{{ci|Alistar}}
+
;{{ci|Alistar}}
* Fixed a bug in which {{ai|Triumphant Roar|Alistar}}: cooldown was reduced by some abilities e.g. {{ai|Poison Trail|Singed}}, {{ai|Cannon Barrage|Gangplank}}, etc.
+
* {{ai|Triumphant Roar|Alistar}}
  +
** Fixed a bug where the cooldown was being reduced by some abilities (ex. {{ai|Poison Trail|Singed}}, {{ai|Cannon Barrage|Gangplank}}, etc.).
   
{{ci|Amumu}}
+
;{{ci|Amumu}}
* Fixed a bug with {{ai|Bandage Toss|Amumu}} which caused it to deal too much damage.
+
* {{ai|Bandage Toss|Amumu}}
* {{ai|Tantrum|Amumu}}: damage reduced to 75/100/125/150/175 from 100/120/140/160/180.
+
** Fixed a bug which caused it to deal too much damage.
  +
* {{ai|Tantrum|Amumu}}
  +
** Damage reduced to {{ap|75|100|125|150|175}} from {{ap|100|120|140|160|180}}.
   
{{ci|Anivia}}
+
;{{ci|Anivia}}
* {{ai|Glacial Storm|Anivia}}: slow duration reduced to 2.5 from 3.
+
* {{ai|Rebirth|Anivia}}
* Fixed a bug with {{ai|Rebirth|Anivia}} where some buffs caused the cooldown to reset infinitely.
+
** Fixed a bug where some buffs caused the cooldown to reset infinitely.
  +
* {{ai|Glacial Storm|Anivia}}
  +
** Slow duration reduced to {{fd|2.5}} seconds from 3.
   
 
{{ci|Ashe}}
 
{{ci|Ashe}}
* {{ai|Enchanted Crystal Arrow|Ashe}}:
+
* {{ai|Enchanted Crystal Arrow|Ashe}}
** Damage reduced to 250/425/600 from 300/500/700.
+
** Damage reduced to {{ap|250|425|600}} from {{ap|300|500|700}}.
** Max stun duration reduced to 3.5 from 4.5.
+
** Max stun duration reduced to {{fd|3.5}} seconds from {{fd|4.5}}.
** Slow duration changed to 3.5/3.5/3.5 from 3/4/5.
+
** Slow duration changed to {{fd|3.5}} seconds from {{ap|3|4|5}}.
   
{{ci|Blitzcrank}}
+
;{{ci|Blitzcrank}}
* Updated recommended items.
+
* General
* {{ai|Rocket Grab|Blitzcrank}} will now fire directionally, even if targeting a point outside of the cast range.
+
** Updated recommended items.
  +
* {{ai|Rocket Grab|Blitzcrank}}
  +
** Will now fire directionally, even if targeting a point outside of the cast range.
   
{{ci|Cho'Gath}}
+
;{{ci|Cho'Gath}}
* {{ai|Vorpal Spikes|Cho'Gath}}: ability power ratio reduced to 0.2 from 0.25.
+
* {{ai|Rupture|Cho'Gath}}
* {{ai|Feral Scream|Cho'Gath}}: ability power ratio reduced to 0.7 from 0.75.
+
** Cast range reduced to 950 from 1000.
* {{ai|Rupture|Cho'Gath}}: cast range reduced to 950 from 1000.
+
* {{ai|Feral Scream|Cho'Gath}}
  +
** Ability power ratio reduced to {{fd|0.7}} from {{fd|0.75}}.
  +
* {{ai|Vorpal Spikes|Cho'Gath}}
  +
** Ability power ratio reduced to {{fd|0.2}} from {{fd|0.25}}.
   
 
{{ci|Corki}}
 
{{ci|Corki}}
* {{ai|Phosphorous Bomb|Corki}}: blind duration reduced to 3 from 4.
+
* {{ai|Phosphorus Bomb|Corki}}
* {{ai|Valkyrie|Corki}}: cast range reduced to 900 from 1000.
+
** Blind duration reduced to 3 from 4.
  +
* {{ai|Valkyrie|Corki}}
  +
** Cast range reduced to 900 from 1000.
   
{{ci|Dr. Mundo}}
+
;{{ci|Dr. Mundo}}
* {{ai|Infected Cleaver|Dr. Mundo}} will now fire directionally, even if targeting a point outside of the cast range.
+
* {{ai|Infected Cleaver|Dr. Mundo}}
  +
** Now fires directionally, even if targeting a point outside of the cast range.
   
 
{{ci|Fiddlesticks}}
 
{{ci|Fiddlesticks}}
 
* {{ai|Drain|Fiddlesticks}} no longer begins channeling if the target is shielded.
 
* {{ai|Drain|Fiddlesticks}} no longer begins channeling if the target is shielded.
   
{{ci|Gangplank}}
+
;{{ci|Gangplank}}
* {{ai|Cannon Barrage|Gangplank}}:
+
* {{ai|Grog-Soaked Blade|Gangplank}}
** Slow reduced to 40/50/60% from 40/55/70%.
+
** Healing effect reduction increased to 65% from 50%.
** Damage reduced to 140/200/260 from 160/220/280.
 
* {{ai|Grog Soaked Blade|Gangplank}}:
 
** Healing reduction effect increased to 65% from 50%.
 
 
** Duration increased to 10 seconds from 8.
 
** Duration increased to 10 seconds from 8.
  +
* {{ai|Cannon Barrage|Gangplank}}
  +
** Slow reduced to {{ap|40|50|60}}% from {{ap|40|55|70}}%.
  +
** Damage per cannonball reduced to {{ap|140|200|260}} from {{ap|160|220|280}}.
   
{{ci|Jax}}
+
;{{ci|Jax}}
* Ability keys rearranged: {{ai|Leap Strike|Jax}} is now Q, {{ai|Empower|Jax}} is now W.
+
* General
* {{ai|Leap Strike|Jax}} cooldown reduced to 17/14/11/8./5 from 21/17/13/9/5.
+
** Ability keys rearranged: {{ai|Leap Strike|Jax}} is now Q, {{ai|Empower|Jax}} is now W.
* {{ai|Empower|Jax}}:
+
* {{ai|Leap Strike|Jax}}
  +
** Cooldown reduced to {{ap|17|14|11|8|5}} seconds from {{ap|21|17|13|9|5}}.
  +
* {{ai|Empower|Jax}}
 
** Cleave increased to 60% from 50%.
 
** Cleave increased to 60% from 50%.
** Duration to power up reduced to 3 from 4.
+
** Duration to power up reduced to 3 seconds from 4.
** Updated damage per second values to 25/35/45/55/65 from 20/25/30/35/40.
+
** Damage per second increased to {{ap|25|35|45|55|65}} from {{ap|20|25|30|35|40}}.
   
 
{{ci|Karthus}}
 
{{ci|Karthus}}
* {{ai|Lay Waste|Karthus}}: ability power ratio increased to 0.25 from 0.2.
+
* {{ai|Lay Waste|Karthus}}
  +
** Ability power ratio increased to {{fd|0.25}} from {{fd|0.2}}.
   
 
{{ci|Kassadin}}
 
{{ci|Kassadin}}
* {{ai|Force Pulse|Kassadin}}: ability power ratio reduced to 0.8 from 1.
+
* {{ai|Force Pulse|Kassadin}}
  +
** Ability power ratio reduced to {{fd|0.8}} from 1.
   
 
{{ci|Katarina}}
 
{{ci|Katarina}}
* {{ai|Killer Instincts|Katarina}}:
+
* {{ai|Killer Instincts|Katarina}}
** {{ai|Bouncing Blade|Katarina}}:
+
** {{ai|Bouncing Blade|Katarina}} healing reduction effect increased to 65% from 60%.
*** Healing reduction effect increased to 65% from 60%.
+
** {{ai|Bouncing Blade|Katarina}} healing reduction effect duration increased to 10 seconds from 8.
*** Healing reduction effect duration increased to 10 seconds from 8.
 
   
 
{{ci|Kayle}}
 
{{ci|Kayle}}
* Attack speed per level increased to 1.65 from 1.5.
+
* Stats
* {{ai|Holy Fervor|Kayle}} reworked: when Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
+
** Attack speed per level increased to {{fd|1.65}} from {{fd|1.5}}.
* {{ai|Reckoning|Kayle}}: additional damage while {{ai|Holy Fervor|Kayle}} is active now accounts for damage dealt from ability power.
+
* {{ai|Holy Fervor|Kayle}} Reworked
* {{ai|Intervention|Kayle}}:
+
** When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
** Cooldown increased to 90/75/60 from 75/60/45.
+
* {{ai|Reckoning|Kayle}}
** Duration decreased to 3/4/5 seconds from 4/5/6.
+
** Additional damage while {{ai|Holy Fervor|Kayle}} is active now accounts for damage dealt from ability power.
  +
* {{ai|Intervention|Kayle}}
  +
** Cooldown increased to {{ap|90|75|60}} from {{ap|75|60|45}}.
  +
** Duration decreased to {{ap|3|4|5}} seconds from {{ap|4|5|6}}.
   
{{ci|Malphite}}
+
;{{ci|Malphite}}
* Stats:
+
* Stats
** Base armor reduced to 7 from 20.
+
** Base armor reduced to 4 from 17.
** Base armor per level increased to 3.75 from 3.
+
** Base armor per level increased to {{fd|3.75}} from 3.
* {{ai|Ground Slam|Malphite}}:
+
* {{ai|Ground Slam|Malphite}}
** Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
+
** Mana cost increased to {{ap|60|70|80|90|100}} from {{ap|60|65|70|75|80}}.
** Attack speed reduction modified to 30/35/40/45/50% from 20/30/40/50/60%.
+
** Attack speed reduction changed to {{ap|30|35|40|45|50}}% from {{ap|20|30|40|50|60}}%.
   
 
{{ci|Morgana}}
 
{{ci|Morgana}}
* {{ai|Soul Shackles|Morgana}}:
+
* {{ai|Soul Shackles|Morgana}}
 
** No longer stuns if the buff is cleansed.
 
** No longer stuns if the buff is cleansed.
** Stun duration reduced to 1.5/2/2.5 from 2/2.5/3.
+
** Stun duration reduced to {{ap|1.5|2|2.5}} from {{ap|2|2.5|3}}.
 
** Cooldown increased to 100 from 90.
 
** Cooldown increased to 100 from 90.
* {{ai|Dark Binding|Morgana}} will now fire directionally, even if targeting a point outside of the cast range.
+
* {{ai|Dark Binding|Morgana}}
  +
** Will now fire directionally, even if targeting a point outside of the cast range.
   
 
{{ci|Nasus}}
 
{{ci|Nasus}}
* {{ai|Siphoning Strike|Nasus}}: tooltip will now display the amount of bonus damage it has acquired.
+
* {{ai|Siphoning Strike|Nasus}}
  +
** Tooltip will now display the amount of bonus damage it has acquired.
   
 
{{ci|Rammus}}
 
{{ci|Rammus}}
* Fixed an issue that would cause {{ai|Tremors|Rammus}} to be removed by {{ai|Black Shield|Morgana}} and {{si|Cleanse}}.
+
* {{ai|Tremors|Rammus}}
  +
** Fixed an issue that would cause {{ai|Tremors|Rammus}} to be removed by {{ai|Black Shield|Morgana}} and {{si|Cleanse}}.
   
 
{{ci|Ryze}}
 
{{ci|Ryze}}
* New passive {{ai|Arcane Mastery|Ryze}}: after casting a spell all other spells have their cooldown reduced by 1.5 seconds.
+
* {{ai|Arcane Mastery|Ryze}} New Innate
* {{ai|Overload|Ryze}}:
+
** After casting a spell all other spells have their cooldown reduced by {{fd|1.5}} seconds.
** Base damage changed to 70/105/140/175/210 from 60/110/160/210/260.
+
* {{ai|Overload|Ryze}}
** Ability power ratio reduced to 0.45 from 0.8.
+
** Base damage changed to {{ap|70|105|140|175|210}} from {{ap|60|110|160|210|260}}.
  +
** Ability power ratio reduced to {{fd|0.45}} from {{fd|0.8}}.
 
** Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
 
** Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
** Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8.
+
** Cooldown reduced to {{ap|11|10|9|8|7}} from {{ap|16|14|12|10|8}}.
** Mana cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
+
** Mana cost reduced to {{ap|50|65|80|95|110}} from {{ap|60|90|120|150|180}}.
* {{ai|Rune Prison|Ryze}}:
+
* {{ai|Rune Prison|Ryze}}
** Duration reduced to 0.8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3.
+
** Duration reduced to {{ap|0.8|1.2|1.6|2|2.4}} from {{ap|1|1.5|2|2.5|3}}.
** Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
+
** Mana cost reduced to {{ap|80|95|110|125|140}} from {{ap|80|100|120|140|160}}.
 
** Cooldown reduced to 14 from 16.
 
** Cooldown reduced to 14 from 16.
* {{ai|Spell Flux|Ryze}} reworked:
+
* {{ai|Spell Flux|Ryze}} Reworked
 
** Bounces a static 5 times between minions, enemy champions, and Ryze.
 
** Bounces a static 5 times between minions, enemy champions, and Ryze.
** Damage is 50/70/90/110/130.
+
** Damage is {{ap|50|70|90|110|130}}.
** Ability power ratio is 0.33.
+
** Ability power ratio is {{fd|0.33}}.
 
** Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
 
** Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
 
** Cooldown is a static 9 seconds.
 
** Cooldown is a static 9 seconds.
** Mana cost is 60/80/100/120/140.
+
** Mana cost is {{ap|60|80|100|120|140}}.
 
** Range is 700.
 
** Range is 700.
 
** Missile speed drastically increased.
 
** Missile speed drastically increased.
* New ultimate {{ai|Desperate Power|Ryze}}:
+
* {{ai|Desperate Power|Ryze}} New Ultimate
 
** It is a self targeted instant cast buff that lasts 8 seconds.
 
** It is a self targeted instant cast buff that lasts 8 seconds.
** It gives Ryze 60/100/140 additional ability power and grants all of his spells 65% AoE damage.
+
** It gives Ryze {{ap|60|100|140}} additional ability power and grants all of his spells 65% AoE damage.
** It has 60/50/40 second cooldown.
+
** It has {{ap|60|50|40}} second cooldown.
 
** It has no cost.
 
** It has no cost.
   
{{ci|Shaco}}
+
;{{ci|Shaco}}
* {{ai|Jack In The Box|Shaco}}: puppet magic resist increased to 100 from 50.
+
* {{ai|Jack in the Box|Shaco}}
  +
** Magic resistance increased to 100 from 50.
   
 
{{ci|Sivir}}
 
{{ci|Sivir}}
* Renamed {{ai|Boomerang Blade|Sivir|Spiral Blade}} to {{ai|Boomerang Blade|Sivir}}.
+
* {{ai|Boomerang Blade|Sivir}}
* {{ai|Boomerang Blade |Sivir}}:
+
** Renamed {{ai|Boomerang Blade|Sivir|Spiral Blade}}.
 
** Deals 10% reduced damage with each target hit (40% minimum).
 
** Deals 10% reduced damage with each target hit (40% minimum).
** Base damage increased to 75/125/175/225/275 from 75/100/125/150/175.
+
** Base damage increased to {{ap|75|125|175|225|275}} from {{ap|75|100|125|150|175}}.
 
** Now fires directionally even if targeting a point outside of the cast range.
 
** Now fires directionally even if targeting a point outside of the cast range.
* {{ai|Spell Shield|Sivir}}:
+
* {{ai|Spell Shield|Sivir}}
 
** Duration reduced to 3 seconds from 8 seconds.
 
** Duration reduced to 3 seconds from 8 seconds.
** Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15.
+
** Cooldown reduced to {{ap|28|24|20|16|12}} from {{ap|55|45|35|25|15}}.
 
** Restores 150 mana on successful spell block.
 
** Restores 150 mana on successful spell block.
* {{ai|Ricochet|Sivir}}: damage reduction on bounce decreased to 22% from 25%.
+
* {{ai|Ricochet|Sivir}}
  +
** Damage reduction on bounce decreased to 22% from 25%.
   
{{ci|Soraka}}
+
;{{ci|Soraka}}
* Health per level reduced to 67 from 70.
+
* Stats
* {{ai|Astral Blessing|Soraka}}:
+
** Health per level reduced to 67 from 70.
** Now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration).
+
* {{ai|Starcall|Soraka}}
** Mana cost modified to 80/100/120/140/160 from 60/90/120/150/180.
+
** Magic resist reduction per stack reduced to 8 from 10.
* {{ai|Starcall|Soraka}}: magic resist reduction per stack reduced to 8 from 10.
+
* {{ai|Astral Blessing|Soraka}}
  +
** Now heals the target for {{ap|80|135|190|255|300}} instantly (still grants an armor buff for the duration).
  +
** Mana cost modified to {{ap|80|100|120|140|160}} from {{ap|60|90|120|150|180}}.
   
{{ci|Teemo}}
+
;{{ci|Teemo}}
* {{ai|Noxious Trap|Teemo|Bantam Trap}}:
+
* {{ai|Camouflage|Teemo}} New Innate
** No longer affected by {{ai|Volley|Ashe}} and {{ai|Missile Barrage|Corki}}.
+
** If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
** Poison duration reduced to 4 from 5.
+
* {{ai|Blinding Dart|Teemo}}
** Fixed a bug where several spells would show a particle as they passed over the mushroom.
+
** Ability power ratio reduced to {{ap|0.8}} from 1.
* {{ai|Blinding Dart|Teemo}}:
+
** Blind duration reduced to {{ap|1.6|2.2|2.8|3.4|4}} seconds from {{ap|1.5|2.25|3|3.75|4.5}}.
** Ability power ratio reduced to 0.8 from 1.
+
* {{ai|Noxious Trap|Teemo}}
** Blind duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5.
+
** Can no longer be affected by {{ai|Volley|Ashe}}, {{ai|Missile Barrage|Corki}}, and '''Sow the Wind'''.
* New innate {{ai|Camouflage|Teemo}}: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
+
** Poison duration reduced to 4 seconds from 5.
  +
** Fixed a bug where several spells would show a particle as they passed over the trap.
   
{{ci|Tristana}}
+
;{{ci|Tristana}}
* {{ai|Explosive Shot|Tristana}}:
+
* {{ai|Explosive Shot|Tristana}}
 
** Passive component no longer deactivates when on cooldown.
 
** Passive component no longer deactivates when on cooldown.
 
** Healing reduction effect increased to 65% from 50%.
 
** Healing reduction effect increased to 65% from 50%.
   
{{ci|Tryndamere}}
+
;{{ci|Tryndamere}}
* {{ai|Bloodlust|Tryndamere}}:
+
* {{ai|Battle Fury|Tryndamere}}
** It now activates on critical strikes as well as kills.
+
** Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.
** It now provides 4 attack damage and 1.5/2.25/3/3.75/4.5% critical damage per stack.
+
* {{ai|Bloodlust|Tryndamere}}
** Cooldown changed to 12 from 30/25/20/15/10.
+
** Now activates on critical strikes as well as kills.
** Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack.
+
** Now provides 4 attack damage and {{ap|1.5|2.25|3|3.75|4.5}}% critical damage per stack.
  +
** Cooldown changed to 12 seconds from {{ap|30|25|20|15|10}}.
  +
** Heal reduced to {{ap|10|20|30|40|50}} per stack from 90 + {{ap|30|45|60|75|90}} per stack.
 
** Each time you gain {{ai|Bloodlust|Tryndamere}} for the first time, you gain 2 stacks instead of 1.
 
** Each time you gain {{ai|Bloodlust|Tryndamere}} for the first time, you gain 2 stacks instead of 1.
** Ability power ratio increased to 1.5 from 1.
+
** Heal ability power ratio increased to {{fd|1.5}} from 1.
* {{ai|Mocking Shout|Tryndamere}}:
+
* {{ai|Mocking Shout|Tryndamere}}
** Health cost changed to 25 from 20/25/30/35/40.
+
** Health cost changed to 25 from {{ap|20|25|30|35|40}}.
** Fixed a bug with {{ai|Mocking Shout|Tryndamere}} that caused the tooltip to show no health cost.
+
** Fixed a bug that caused the tooltip to show no health cost.
* {{ai|Spinning Slash|Tryndamere}}:
+
* {{ai|Spinning Slash|Tryndamere}}
 
** Range reduced to 660 from 1150.
 
** Range reduced to 660 from 1150.
** Damage changed to 60/105/150/195/240 (+50% attack damage) from 110/165/220/275/330.
+
** Damage changed to {{ap|60|105|150|195|240}} + 50% of total attack damage from {{ap|110|165|220|275|330}}.
** Health cost reduced to 40/50/60/70/80 from 30/60/90/120/150.
+
** Health cost reduced to {{ap|40|50|60|70|80}} from {{ap|30|60|90|120|150}}.
 
** Cooldown is now reduced by 2 seconds each time you critically strike.
 
** Cooldown is now reduced by 2 seconds each time you critically strike.
 
** It will fire directionally even if targeting a point outside of the cast range.
 
** It will fire directionally even if targeting a point outside of the cast range.
* {{ai|Undying Rage|Tryndamere}}:
+
* {{ai|Undying Rage|Tryndamere}}
** Duration reduced to 6 from 7.
+
** Duration reduced to 6 seconds from 7.
** Cooldown reduced to 120/100/80 from 160/120/80.
+
** Cooldown reduced to {{ap|120|100|80}} seconds from {{ap|160|120|80}}.
** Reduced number of {{ai|Bloodlust|Tryndamere}} stacks gained on activating {{ai|Undying Rage|Tryndamere}} to 4/6/8 from 3/6/9.
+
** Reduced number of {{ai|Bloodlust|Tryndamere}} stacks gained on activation to {{ap|4|6|8}} from {{ap|3|6|9}}.
 
** If Tryndamere is below 5% health when {{ai|Undying Rage|Tryndamere}} ends, it will heal him to 5%.
 
** If Tryndamere is below 5% health when {{ai|Undying Rage|Tryndamere}} ends, it will heal him to 5%.
* {{ai|Battle Fury|Tryndamere}} now increases Tryndamere's critical chance by 0.3/0.4/0.5% per 1% Health he is missing (49.5% max crit bonus at 1% HP).
 
   
{{ci|Twisted Fate}}
+
;{{ci|Twisted Fate}}
* {{ai|Destiny|Twisted Fate}}: duration reduced to 4/5/6 from 4/6/8.
+
* {{ai|Destiny|Twisted Fate}}
  +
** Duration reduced to {{ap|4|5|6}} seconds from {{ap|4|6|8}}.
   
 
{{ci|Twitch}}
 
{{ci|Twitch}}
* Added listing as an Assassin, removed listing as a Fighter.
+
* General
  +
** Added listing as an Assassin, removed listing as a Fighter.
   
 
{{ci|Zilean}}
 
{{ci|Zilean}}
* {{ai|Time Bomb|Zilean}} no longer detonates if the debuff is cleansed.
+
* {{ai|Time Bomb|Zilean}}
  +
** No longer detonates if the debuff is cleansed.
   
 
=== Summoner Spells ===
 
=== Summoner Spells ===
Line 236: Line 243:
 
* {{si|Fortify}}:
 
* {{si|Fortify}}:
 
** It now gives you 7 bonus damage to minions while off cooldown.
 
** It now gives you 7 bonus damage to minions while off cooldown.
** It no longer does splash damage, but will do splash damage when improved by {{mi|Reinforce}}.
+
** It no longer does splash damage, but will do splash damage when improved by {{mi1|Reinforce}}.
 
* {{si|Teleport}} can now be cancelled.
 
* {{si|Teleport}} can now be cancelled.
* {{mi|Mystical Vision}} now properly adjusts cooldown of {{si|Clairvoyance}}.
+
* {{mi1|Mystical Vision}} now properly adjusts cooldown of {{si|Clairvoyance}}.
* {{mi|Willpower}} no longer affects cooldown of {{si|Cleanse}}.
+
* {{mi1|Willpower}} no longer affects cooldown of {{si|Cleanse}}.
* {{mi|Mender's Faith}}: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
+
* {{mi1|Mender's Faith}}: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
 
* {{si|Cleanse}}: provides 2 seconds of debuff immunity after cast.
 
* {{si|Cleanse}}: provides 2 seconds of debuff immunity after cast.
   
Line 282: Line 289:
 
** Attack damage reduced to 35 from 40.
 
** Attack damage reduced to 35 from 40.
 
** Health to damage conversion factor increased to 3% from 2.5%.
 
** Health to damage conversion factor increased to 3% from 2.5%.
** On-hit effect is now UNIQUE (undocumented change <ref>[http://community-na.static.leagueoflegends.com/board/showthread.php?t=31393 Unique on Madred's Bloodrazor Intended?]</ref>)
+
** On-hit effect is now UNIQUE (undocumented change<ref>[https://web.archive.org/web/0/http://community-na.static.leagueoflegends.com/board/showthread.php?t=31393 Unique on Madred's Bloodrazor Intended?]</ref>)
 
* {{ii|Madred's Razors}} is now UNIQUE.
 
* {{ii|Madred's Razors}} is now UNIQUE.
 
* {{ii|Sapphire Crystal}}: Updated the 'builds into' information to reflect item recipe changes.
 
* {{ii|Sapphire Crystal}}: Updated the 'builds into' information to reflect item recipe changes.
Line 295: Line 302:
 
* Brush on [[Summoner's Rift]] has been redesigned. Brush on the winter map has been left as the old version for community comparison.
 
* Brush on [[Summoner's Rift]] has been redesigned. Brush on the winter map has been left as the old version for community comparison.
 
* Gold gain while dead has been re-enabled.
 
* Gold gain while dead has been re-enabled.
* Passive gold gain on [[Summoner's Rift]] summer and winter dropped to 6.5 per 5 from 7 per 5.
+
* Passive gold gain on [[Summoner's Rift]] summer and winter reducedto 6.5 per 5 from 7 per 5.
* Passive gold gain on [[Twisted Treeline]] dropped to 8.5 per 5 from 9 per 5.
+
* Passive gold gain on [[Twisted Treeline]] reduced to 8.5 per 5 from 9 per 5.
 
* Fixed an issue in the tutorial where the store had no collision boundaries.
 
* Fixed an issue in the tutorial where the store had no collision boundaries.
   
Line 308: Line 315:
 
** Gain 2 additional magic resistance every 3 minutes.
 
** Gain 2 additional magic resistance every 3 minutes.
 
** Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
 
** Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
* [[Cannon minion]]s:
+
* [[Siege minion]]s:
 
** Gain 2 additional armor every 3 minutes.
 
** Gain 2 additional armor every 3 minutes.
 
** Gain 2 additional magic resistance every 3 minutes.
 
** Gain 2 additional magic resistance every 3 minutes.
Line 314: Line 321:
 
* [[Super minion]] gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
 
* [[Super minion]] gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
   
=== Towers ===
+
=== Turrets ===
* All [[tower]] ranges increased to 750 from 700.
+
* All [[turret]] ranges increased to 750 from 700.
* Tower target acquisition is now faster.
+
* Turret target acquisition is now faster.
* Tower base health reduced to 1200 from 1400.
+
* Turret base health reduced to 1200 from 1400.
 
* Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
 
* Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
 
* Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
 
* Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
Line 325: Line 332:
 
* Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
 
* Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
   
=== {{ci|Baron Nashor}} ===
+
=== {{ui|Baron Nashor}} ===
 
* Global gold reduced to 300 from 400.
 
* Global gold reduced to 300 from 400.
 
* Local experience changed to global experience.
 
* Local experience changed to global experience.
Line 343: Line 350:
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
+
  +
[[zh:V1.0.0.61]]
  +
[[Category:LoL patch notes]]

Latest revision as of 13:23, May 17, 2020

New Skins in the Store Edit

The following skins were added along with this patch but they were not made available until Wednesday, December 15.

PVP.net version 32.0 Edit

  • Fixed a bug where players were not transitioning from champion selection to the game.
  • Localized champion "Choose Me" sounds for foreign languages.
  • Greatly reduced network traffic of the PVP.net client in certain situations.
  • Fixed unlocalized text in the "Recently Played" section of the Buddy list.
  • Fixed a bug where a player would receive a maestro error when entering champion select.
  • Fixed a bug where a players status would not set default to online on login.
  • Loading immediately after log-in has been optimized further.
  • Fixed a bug in champion select, where no masteries were being displayed in the mastery overlay.
  • Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
  • Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
  • Added the winter version of Summoner's Rift to normal games. You will randomly receive this map when matched.
  • Fixed a bug where players could not see their teammates when invited to an arranged team.
  • Note - all masteries have been reset.
  • Known issue: in some rare cases, editing masteries during champion selection will return an error.

League of Legends version 1.0.0.61 Edit

Champions Edit

Udyr OriginalSquare Udyr The Animal Spirit
  • Monkey&#039;s Agility Monkey's Agility (Innate)
    • Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
  • Tiger Stance Tiger Stance (Q)
    • Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • Turtle Stance Turtle Stance (W)
    • Active: Udyr gains a temporary shield that absorbs damage.
    • Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
  • Bear Stance Bear Stance (E)
    • Active: Udyr gains a large movement speed increase for a short duration.
    • Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • Phoenix Stance Phoenix Stance (R)
    • Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
Alistar OriginalSquare Alistar
Amumu OriginalSquare Amumu
  • Bandage Toss Bandage Toss
    • Fixed a bug which caused it to deal too much damage.
  • Tantrum Tantrum
    • Damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
Anivia OriginalSquare Anivia
  • Rebirth Rebirth
    • Fixed a bug where some buffs caused the cooldown to reset infinitely.
  • Glacial Storm Glacial Storm
    • Slow duration reduced to 2.5 seconds from 3.

Ashe OriginalSquare Ashe

  • Enchanted Crystal Arrow Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
    • Max stun duration reduced to 3.5 seconds from 4.5.
    • Slow duration changed to 3.5 seconds from 3 / 4 / 5.
Blitzcrank OriginalSquare Blitzcrank
  • General
    • Updated recommended items.
  • Rocket Grab Rocket Grab
    • Will now fire directionally, even if targeting a point outside of the cast range.
Cho&#039;Gath OriginalSquare Cho'Gath
  • Rupture Rupture
    • Cast range reduced to 950 from 1000.
  • Feral Scream Feral Scream
    • Ability power ratio reduced to 0.7 from 0.75.
  • Vorpal Spikes Vorpal Spikes
    • Ability power ratio reduced to 0.2 from 0.25.

Corki OriginalSquare Corki

Dr. Mundo OriginalSquare Dr. Mundo
  • Infected Cleaver Infected Cleaver
    • Now fires directionally, even if targeting a point outside of the cast range.

Fiddlesticks OriginalSquare Fiddlesticks

  • Drain Drain no longer begins channeling if the target is shielded.
Gangplank OriginalSquare Gangplank
  • Grog-Soaked Blade Grog-Soaked Blade
    • Healing effect reduction increased to 65% from 50%.
    • Duration increased to 10 seconds from 8.
  • Cannon Barrage Cannon Barrage
    • Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
    • Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
Jax OriginalSquare Jax
  • General
  • Leap Strike Leap Strike
    • Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
  • Empower Empower
    • Cleave increased to 60% from 50%.
    • Duration to power up reduced to 3 seconds from 4.
    • Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.

Karthus OriginalSquare Karthus

  • Lay Waste Lay Waste
    • Ability power ratio increased to 0.25 from 0.2.

Kassadin OriginalSquare Kassadin

  • Force Pulse Force Pulse
    • Ability power ratio reduced to 0.8 from 1.

Katarina OriginalSquare Katarina

Kayle OriginalSquare Kayle

  • Stats
    • Attack speed per level increased to 1.65 from 1.5.
  • Holy Fervor Holy Fervor Reworked
    • When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
  • Reckoning Reckoning
    • Additional damage while Holy Fervor Holy Fervor is active now accounts for damage dealt from ability power.
  • Intervention Intervention
    • Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45.
    • Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6.
Malphite OriginalSquare Malphite
  • Stats
    • Base armor reduced to 4 from 17.
    • Base armor per level increased to 3.75 from 3.
  • Ground Slam Ground Slam
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
    • Attack speed reduction changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.

Morgana OriginalSquare Morgana

  • Soul Shackles Soul Shackles
    • No longer stuns if the buff is cleansed.
    • Stun duration reduced to 1.5 / 2 / 2.5 from 2 / 2.5 / 3.
    • Cooldown increased to 100 from 90.
  • Dark Binding Dark Binding
    • Will now fire directionally, even if targeting a point outside of the cast range.

Nasus OriginalSquare Nasus

  • Siphoning Strike Siphoning Strike
    • Tooltip will now display the amount of bonus damage it has acquired.

Rammus OriginalSquare Rammus

Ryze OriginalSquare Ryze

  • Arcane Mastery Arcane Mastery New Innate
    • After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
  • Overload Overload
    • Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
    • Ability power ratio reduced to 0.45 from 0.8.
    • Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 16 / 14 / 12 / 10 / 8.
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
  • Rune Prison Rune Prison
    • Duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 from 1 / 1.5 / 2 / 2.5 / 3.
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
    • Cooldown reduced to 14 from 16.
  • Spell Flux Spell Flux Reworked
    • Bounces a static 5 times between minions, enemy champions, and Ryze.
    • Damage is 50 / 70 / 90 / 110 / 130.
    • Ability power ratio is 0.33.
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
    • Cooldown is a static 9 seconds.
    • Mana cost is 60 / 80 / 100 / 120 / 140.
    • Range is 700.
    • Missile speed drastically increased.
  • Desperate Power Desperate Power New Ultimate
    • It is a self targeted instant cast buff that lasts 8 seconds.
    • It gives Ryze 60 / 100 / 140 additional ability power and grants all of his spells 65% AoE damage.
    • It has 60 / 50 / 40 second cooldown.
    • It has no cost.
Shaco OriginalSquare Shaco

Sivir OriginalSquare Sivir

  • Boomerang Blade Boomerang Blade
    • Renamed Boomerang Blade Spiral Blade.
    • Deals 10% reduced damage with each target hit (40% minimum).
    • Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175.
    • Now fires directionally even if targeting a point outside of the cast range.
  • Spell Shield Spell Shield
    • Duration reduced to 3 seconds from 8 seconds.
    • Cooldown reduced to 28 / 24 / 20 / 16 / 12 from 55 / 45 / 35 / 25 / 15.
    • Restores 150 mana on successful spell block.
  • Ricochet Ricochet
    • Damage reduction on bounce decreased to 22% from 25%.
Soraka OriginalSquare Soraka
  • Stats
    • Health per level reduced to 67 from 70.
  • Starcall Starcall
    • Magic resist reduction per stack reduced to 8 from 10.
  • Astral Blessing Astral Blessing
    • Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still grants an armor buff for the duration).
    • Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180.
Teemo OriginalSquare Teemo
  • Camouflage Camouflage New Innate
    • If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
  • Blinding Dart Blinding Dart
    • Ability power ratio reduced to 0.8 from 1.
    • Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
  • Noxious Trap Noxious Trap
    • Can no longer be affected by Volley Volley, Missile Barrage Missile Barrage, and Sow the Wind.
    • Poison duration reduced to 4 seconds from 5.
    • Fixed a bug where several spells would show a particle as they passed over the trap.
Tristana OriginalSquare Tristana
  • Explosive Shot Explosive Shot
    • Passive component no longer deactivates when on cooldown.
    • Healing reduction effect increased to 65% from 50%.
Tryndamere OriginalSquare Tryndamere
  • Battle Fury Battle Fury
    • Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.
  • Bloodlust Bloodlust
    • Now activates on critical strikes as well as kills.
    • Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
    • Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
    • Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
    • Each time you gain Bloodlust Bloodlust for the first time, you gain 2 stacks instead of 1.
    • Heal ability power ratio increased to 1.5 from 1.
  • Mocking Shout Mocking Shout
    • Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
    • Fixed a bug that caused the tooltip to show no health cost.
  • Spinning Slash Spinning Slash
    • Range reduced to 660 from 1150.
    • Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of total attack damage from 110 / 165 / 220 / 275 / 330.
    • Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
    • Cooldown is now reduced by 2 seconds each time you critically strike.
    • It will fire directionally even if targeting a point outside of the cast range.
  • Undying Rage Undying Rage
    • Duration reduced to 6 seconds from 7.
    • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
    • Reduced number of Bloodlust Bloodlust stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
    • If Tryndamere is below 5% health when Undying Rage Undying Rage ends, it will heal him to 5%.
Twisted Fate OriginalSquare Twisted Fate
  • Destiny Destiny
    • Duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8.

Twitch OriginalSquare Twitch

  • General
    • Added listing as an Assassin, removed listing as a Fighter.

Zilean OriginalSquare Zilean

  • Time Bomb Time Bomb
    • No longer detonates if the debuff is cleansed.

Summoner Spells Edit

  • Flash Flash
    • Range reduced to 450 from 1000.
    • Cooldown reduced to 3 minutes from 6.
    • It now pops incoming projectiles when used.
  • Fortify Fortify:
    • It now gives you 7 bonus damage to minions while off cooldown.
    • It no longer does splash damage, but will do splash damage when improved by Reinforce mastery 2011.png Reinforce.
  • Teleport Teleport can now be cancelled.
  • Mystical Vision mastery 2011.png Mystical Vision now properly adjusts cooldown of Clairvoyance Clairvoyance.
  • Willpower mastery 2011.png Willpower no longer affects cooldown of Cleanse Cleanse.
  • Mender&#039;s Faith mastery 2011.png Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
  • Cleanse Cleanse: provides 2 seconds of debuff immunity after cast.

Items Edit

  • NEW Quicksilver Sash item Quicksilver Sash:
    • Recipe: Negatron Cloak item Negatron Cloak + 900g.
    • Stats: 50 Magic Resistance.
    • Active ability: clears all negative debuffs from the owner. 150 second cooldown.
  • NEW Sword of the Occult item Sword of the Occult:
    • Recipe: Long Sword item Long Sword + 750g.
    • Stats: 10 damage.
    • UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
  • NEW Leviathan item Leviathan:
    • Recipe: Ruby Crystal item Ruby Crystal + 600g.
    • Stats: 215 Health.
    • UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
  • NEW Deathfire Grasp item Deathfire Grasp: Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
  • NEW Sword of the Divine item Sword of the Divine: Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
  • NEW Haunting Guise item Haunting Guise: Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
  • Reworked Mejai&#039;s Soulstealer item Mejai's Soulstealer:
    • Recipe: Amplifying Tome item Amplifying Tome + 1000g.
    • Stats: 20 Ability Power.
    • UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
  • Aegis of the Legion item Aegis of the Legion:
    • Magic resist aura reduced to 25 from 40.
    • Armor aura reduced to 25 from 35.
    • Damage aura increased to 10 from 8.
    • Health increased to 300 from 285.
  • Amplifying Tome item Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes.
  • Catalyst the Protector item Catalyst the Protector:
    • Passive health restore on level up reduced to 300 from 425.
    • Passive mana restore on level up reduced to 250 from 325.
    • Health reduced to 325 from 400.
  • Executioner&#039;s Calling item Executioner's Calling:
    • Lifesteal increased to 18% from 15%.
    • Executioner's Mark:
      • Duration increased to 12 seconds from 8.
      • Healing reduction increased to 65% from 40%.
      • Now deals 4 damage per second.
  • Madred&#039;s Bloodrazor item Madred's Bloodrazor
    • Attack damage reduced to 35 from 40.
    • Health to damage conversion factor increased to 3% from 2.5%.
    • On-hit effect is now UNIQUE (undocumented change[1])
  • Madred&#039;s Razors item Madred's Razors is now UNIQUE.
  • Sapphire Crystal item Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes.
  • Stealth Ward (Item) item Sight Ward: cast range increased to 600 from 300.
  • Sorcerer&#039;s Shoes item Sorcerer's Shoes: magic penetration increased to 20 from 15.
  • Vampiric Scepter item Vampiric Scepter: updated the 'builds into' information to include Executioner&#039;s Calling item Executioner's Calling.
  • Vision Ward item Vision Ward: cast range increased to 600 from 300.
  • Void Staff item Void Staff: effect is now UNIQUE.
  • Gold per 10 items no longer display a +x gold over the champion although they are still granting the gold.

General Edit

  • Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
  • Gold gain while dead has been re-enabled.
  • Passive gold gain on Summoner's Rift summer and winter reducedto 6.5 per 5 from 7 per 5.
  • Passive gold gain on Twisted Treeline reduced to 8.5 per 5 from 9 per 5.
  • Fixed an issue in the tutorial where the store had no collision boundaries.

Minions Edit

  • Melee minions:
    • Gain 2 additional armor every 3 minutes.
    • Gain 0.5 addition magic Resistance every 3 minutes.
    • Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
  • Caster minions:
    • Gain 0.5 additional armor every 3 minutes.
    • Gain 2 additional magic resistance every 3 minutes.
    • Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
  • Siege minions:
    • Gain 2 additional armor every 3 minutes.
    • Gain 2 additional magic resistance every 3 minutes.
    • Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
  • Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.

Turrets Edit

  • All turret ranges increased to 750 from 700.
  • Turret target acquisition is now faster.
  • Turret base health reduced to 1200 from 1400.
  • Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
  • Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
  • Damage scaling per hit increased to 15% from 10%.
  • Damage scaling max cap increased to 175% from 155%.
  • Damage scaling cap when switching targets increased to 130% from 125%.
  • Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.

Baron NashorSquare Baron Nashor Edit

  • Global gold reduced to 300 from 400.
  • Local experience changed to global experience.
  • Total global experience reduced to 900 from 1200.
  • Hand of Baron buff Exalted with Baron Nashor:
    • No longer given to dead players.
    • No longer absorbed by Black Shield Black Shield.
    • Max damage/ability power reduced to 50 from 60.
    • Bonus damage / ability power reduced by 5 for the first 35 minutes.
    • Health regen per 5 reduced to 3% from 3.5%.
    • Mana regen per 5 reduced to 15 from 17.5.
  • Fixed several exploits with killing Nashor from out of range.

Hotfix Edit

  • The bug of Tryndamere OriginalSquare Tryndamere getting a 12:1 AP ratio was fixed later that night.

References Edit

Community content is available under CC-BY-SA unless otherwise noted.