watch 03:03
The Loop (Games)
Do you like this video?
New Skins in the Store
The following skins were added along with this patch but they were not made available until Wednesday, December 15.
PVP.net version 32.0
- Fixed a bug where players were not transitioning from champion selection to the game.
- Localized champion "Choose Me" sounds for foreign languages.
- Greatly reduced network traffic of the PVP.net client in certain situations.
- Fixed unlocalized text in the "Recently Played" section of the Buddy list.
- Fixed a bug where a player would receive a maestro error when entering champion select.
- Fixed a bug where a players status would not set default to online on login.
- Loading immediately after log-in has been optimized further.
- Fixed a bug in champion select, where no masteries were being displayed in the mastery overlay.
- Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
- Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
- Added the winter version of Summoner's Rift to normal games. You will randomly receive this map when matched.
- Fixed a bug where players could not see their teammates when invited to an arranged team.
- Note - all masteries have been reset.
- Known issue: in some rare cases, editing masteries during champion selection will return an error.
League of Legends version 1.0.0.61
Champions
- Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
(Innate)
- Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
(Q)
- Active: Udyr gains a temporary shield that absorbs damage.
- Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
(W)
- Active: Udyr gains a large movement speed increase for a short duration.
- Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
(E)
- Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
(R)
- Fixed a bug where the cooldown was being reduced by some abilities (ex. , , etc.).
- Fixed a bug which caused it to deal too much damage.
- Damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
- Fixed a bug where some buffs caused the cooldown to reset infinitely.
- Slow duration reduced to 2.5 seconds from 3.
- Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
- Max stun duration reduced to 3.5 seconds from 4.5.
- Slow duration changed to 3.5 seconds from 3 / 4 / 5.
- General
- Updated recommended items.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Cast range reduced to 950 from 1000.
- Ability power ratio reduced to 0.7 from 0.75.
- Ability power ratio reduced to 0.2 from 0.25.
- Blind duration reduced to 3 from 4.
- Cast range reduced to 900 from 1000.
- Now fires directionally, even if targeting a point outside of the cast range.
- no longer begins channeling if the target is shielded.
- Healing effect reduction increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
- Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
- Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
- General
- Ability keys rearranged: is now Q, is now W.
- Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
- Cleave increased to 60% from 50%.
- Duration to power up reduced to 3 seconds from 4.
- Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.
- Ability power ratio increased to 0.25 from 0.2.
- Ability power ratio reduced to 0.8 from 1.
- healing reduction effect increased to 65% from 60%.
- healing reduction effect duration increased to 10 seconds from 8.
- Stats
- Attack speed per level increased to 1.65 from 1.5.
- When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
Reworked
- Additional damage while is active now accounts for damage dealt from ability power.
- Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45.
- Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6.
- Stats
- Base armor reduced to 4 from 17.
- Base armor per level increased to 3.75 from 3.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Attack speed reduction changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
- No longer stuns if the buff is cleansed.
- Stun duration reduced to 1.5 / 2 / 2.5 from 2 / 2.5 / 3.
- Cooldown increased to 100 from 90.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Tooltip will now display the amount of bonus damage it has acquired.
- Fixed an issue that would cause
Cleanse.
to be removed by and
- Fixed an issue that would cause
- After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
New Innate
- Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio reduced to 0.45 from 0.8.
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
- Duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 from 16.
- Bounces a static 5 times between minions, enemy champions, and Ryze.
- Damage is 50 / 70 / 90 / 110 / 130.
- Ability power ratio is 0.33.
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
- Cooldown is a static 9 seconds.
- Mana cost is 60 / 80 / 100 / 120 / 140.
- Range is 700.
- Missile speed drastically increased.
Reworked
- It is a self targeted instant cast buff that lasts 8 seconds.
- It gives Ryze 60 / 100 / 140 additional ability power and grants all of his spells 65% AoE damage.
- It has 60 / 50 / 40 second cooldown.
- It has no cost.
New Ultimate
- Magic resistance increased to 100 from 50.
- Renamed .
- Deals 10% reduced damage with each target hit (40% minimum).
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175.
- Now fires directionally even if targeting a point outside of the cast range.
- Duration reduced to 3 seconds from 8 seconds.
- Cooldown reduced to 28 / 24 / 20 / 16 / 12 from 55 / 45 / 35 / 25 / 15.
- Restores 150 mana on successful spell block.
- Damage reduction on bounce decreased to 22% from 25%.
- Stats
- Health per level reduced to 67 from 70.
- Magic resist reduction per stack reduced to 8 from 10.
- Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still grants an armor buff for the duration).
- Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180.
- If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
New Innate
- Ability power ratio reduced to 0.8 from 1.
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Can no longer be affected by , , and Sow the Wind.
- Poison duration reduced to 4 seconds from 5.
- Fixed a bug where several spells would show a particle as they passed over the trap.
- Passive component no longer deactivates when on cooldown.
- Healing reduction effect increased to 65% from 50%.
- Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to 1.5 from 1.
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of total attack damage from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8.
- General
- Added listing as an Assassin, removed listing as a Fighter.
- No longer detonates if the debuff is cleansed.
Summoner Spells
Flash
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6.
- It now pops incoming projectiles when used.
Fortify:
- It now gives you 7 bonus damage to minions while off cooldown.
- It no longer does splash damage, but will do splash damage when improved by
Reinforce.
Teleport can now be cancelled.
Mystical Vision now properly adjusts cooldown of
Clairvoyance.
Willpower no longer affects cooldown of
Cleanse.
Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
Cleanse: provides 2 seconds of debuff immunity after cast.
Items
- NEW
- Recipe: + 900g.
- Stats: 50 Magic Resistance.
- Active ability: clears all negative debuffs from the owner. 150 second cooldown.
:
- NEW
- Recipe: + 750g.
- Stats: 10 damage.
- UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
:
- NEW
- Recipe: + 600g.
- Stats: 215 Health.
- UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
:
- NEW : Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
- NEW : Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
- NEW : Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
- Reworked
- Recipe: + 1000g.
- Stats: 20 Ability Power.
- UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
:
- Magic resist aura reduced to 25 from 40.
- Armor aura reduced to 25 from 35.
- Damage aura increased to 10 from 8.
- Health increased to 300 from 285.
:
- : Updated the 'builds into' information to reflect item recipe changes.
- Passive health restore on level up reduced to 300 from 425.
- Passive mana restore on level up reduced to 250 from 325.
- Health reduced to 325 from 400.
:
- Lifesteal increased to 18% from 15%.
- Executioner's Mark:
- Duration increased to 12 seconds from 8.
- Healing reduction increased to 65% from 40%.
- Now deals 4 damage per second.
:
- Attack damage reduced to 35 from 40.
- Health to damage conversion factor increased to 3% from 2.5%.
- On-hit effect is now UNIQUE (undocumented change[1])
- is now UNIQUE.
- : Updated the 'builds into' information to reflect item recipe changes.
- : cast range increased to 600 from 300.
- : magic penetration increased to 20 from 15.
- : updated the 'builds into' information to include .
- : cast range increased to 600 from 300.
- : effect is now UNIQUE.
- Gold per 10 items no longer display a +x gold over the champion although they are still granting the gold.
General
- Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
- Gold gain while dead has been re-enabled.
- Passive gold gain on Summoner's Rift summer and winter reducedto 6.5 per 5 from 7 per 5.
- Passive gold gain on Twisted Treeline reduced to 8.5 per 5 from 9 per 5.
- Fixed an issue in the tutorial where the store had no collision boundaries.
Minions
- Melee minions:
- Gain 2 additional armor every 3 minutes.
- Gain 0.5 addition magic Resistance every 3 minutes.
- Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
- Caster minions:
- Gain 0.5 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
- Siege minions:
- Gain 2 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
- Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
Turrets
- All turret ranges increased to 750 from 700.
- Turret target acquisition is now faster.
- Turret base health reduced to 1200 from 1400.
- Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
- Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
- Damage scaling per hit increased to 15% from 10%.
- Damage scaling max cap increased to 175% from 155%.
- Damage scaling cap when switching targets increased to 130% from 125%.
- Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
- Global gold reduced to 300 from 400.
- Local experience changed to global experience.
- Total global experience reduced to 900 from 1200.
- No longer given to dead players.
- No longer absorbed by .
- Max damage/ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regen per 5 reduced to 3% from 3.5%.
- Mana regen per 5 reduced to 15 from 17.5.
:
- Fixed several exploits with killing Nashor from out of range.
Hotfix
- The bug of getting a 12:1 AP ratio was fixed later that night.
References
Upcoming | ||
---|---|---|
Teamfight Tactics | ||
Season Eleven | V11.x | |
Preseason | ||
Season Ten | V10.x | |
Preseason | ||
Season Nine | V9.x | |
Preseason | ||
Season Eight | V8.x | |
Preseason | ||
Season Seven | V7.x | |
Preseason | ||
Season Six | V6.x | |
Preseason | ||
Season Five | V5.x | |
Preseason | ||
Season Four | V4.x | |
Preseason | ||
Season Three | V3.x | |
Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
Languages:
Community content is available under CC-BY-SA unless otherwise noted.