New Skins in the Store
The following skins were added along with this patch but they were not made available until Wednesday, December 15.
PVP.net version 32.0
- Fixed a bug where players were not transitioning from champion selection to the game.
- Localized champion "Choose Me" sounds for foreign languages.
- Greatly reduced network traffic of the PVP.net client in certain situations.
- Fixed unlocalized text in the "Recently Played" section of the Buddy list.
- Fixed a bug where a player would receive a maestro error when entering champion select.
- Fixed a bug where a players status would not set default to online on login.
- Loading immediately after log-in has been optimized further.
- Fixed a bug in champion select, where no masteries were being displayed in the mastery overlay.
- Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
- Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
- Added the winter version of Summoner's Rift to normal games. You will randomly receive this map when matched.
- Fixed a bug where players could not see their teammates when invited to an arranged team.
- Note - all masteries have been reset.
- Known issue: in some rare cases, editing masteries during champion selection will return an error.
League of Legends version 1.0.0.61
Champions
- Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
(Innate)
- Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
(Q)
- Active: Udyr gains a temporary shield that absorbs damage.
- Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
(W)
- Active: Udyr gains a large movement speed increase for a short duration.
- Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
(E)
- Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
(R)
- Fixed a bug where the cooldown was being reduced by some abilities (ex. , , etc.).
- Fixed a bug which caused it to deal too much damage.
- Damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
- Fixed a bug where some buffs caused the cooldown to reset infinitely.
- Slow duration reduced to 2.5 seconds from 3.
- Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
- Max stun duration reduced to 3.5 seconds from 4.5.
- Slow duration changed to 3.5 seconds from 3 / 4 / 5.
- General
- Updated recommended items.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Cast range reduced to 950 from 1000.
- Ability power ratio reduced to 0.7 from 0.75.
- Ability power ratio reduced to 0.2 from 0.25.
- Blind duration reduced to 3 from 4.
- Cast range reduced to 900 from 1000.
- Now fires directionally, even if targeting a point outside of the cast range.
- no longer begins channeling if the target is shielded.
- Healing effect reduction increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
- Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
- Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
- General
- Ability keys rearranged: is now Q, is now W.
- Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
- Cleave increased to 60% from 50%.
- Duration to power up reduced to 3 seconds from 4.
- Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.
- Ability power ratio increased to 0.25 from 0.2.
- Ability power ratio reduced to 0.8 from 1.
- healing reduction effect increased to 65% from 60%.
- healing reduction effect duration increased to 10 seconds from 8.
- Stats
- Attack speed per level increased to 1.65 from 1.5.
- When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
Reworked
- Additional damage while is active now accounts for damage dealt from ability power.
- Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45.
- Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6.
- Stats
- Base armor reduced to 4 from 17.
- Base armor per level increased to 3.75 from 3.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Attack speed reduction changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
- No longer stuns if the buff is cleansed.
- Stun duration reduced to 1.5 / 2 / 2.5 from 2 / 2.5 / 3.
- Cooldown increased to 100 from 90.
- Will now fire directionally, even if targeting a point outside of the cast range.
- Tooltip will now display the amount of bonus damage it has acquired.
- Fixed an issue that would cause to be removed by and .
- After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
New Innate
- Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio reduced to 0.45 from 0.8.
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180.
- Duration reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 from 16.
- Bounces a static 5 times between minions, enemy champions, and Ryze.
- Damage is 50 / 70 / 90 / 110 / 130.
- Ability power ratio is 0.33.
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
- Cooldown is a static 9 seconds.
- Mana cost is 60 / 80 / 100 / 120 / 140.
- Range is 700.
- Missile speed drastically increased.
Reworked
- It is a self targeted instant cast buff that lasts 8 seconds.
- It gives Ryze 60 / 100 / 140 additional ability power and grants all of his spells 65% AoE damage.
- It has 60 / 50 / 40 second cooldown.
- It has no cost.
New Ultimate
- Magic resistance increased to 100 from 50.
- Renamed .
- Deals 10% reduced damage with each target hit (40% minimum).
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175.
- Now fires directionally even if targeting a point outside of the cast range.
- Duration reduced to 3 seconds from 8 seconds.
- Cooldown reduced to 28 / 24 / 20 / 16 / 12 from 55 / 45 / 35 / 25 / 15.
- Restores 150 mana on successful spell block.
- Damage reduction on bounce decreased to 22% from 25%.
- Stats
- Health per level reduced to 67 from 70.
- Magic resist reduction per stack reduced to 8 from 10.
- Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still grants an armor buff for the duration).
- Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180.
- If Teemo stands still for 6 seconds without taking damage, he becomes stealthed.
New Innate
- Ability power ratio reduced to 0.8 from 1.
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Can no longer be affected by , , and Sow the Wind.
- Poison duration reduced to 4 seconds from 5.
- Fixed a bug where several spells would show a particle as they passed over the trap.
- Passive component no longer deactivates when on cooldown.
- Healing reduction effect increased to 65% from 50%.
- Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to 1.5 from 1.
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of total attack damage from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8.
- General
- Added listing as an Assassin, removed listing as a Fighter.
- No longer detonates if the debuff is cleansed.
Summoner Spells
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6.
- It now pops incoming projectiles when used.
- It now gives you 7 bonus damage to minions while off cooldown.
- It no longer does splash damage, but will do splash damage when improved by Reinforce.
:
- can now be cancelled.
- Mystical Vision now properly adjusts cooldown of .
- Willpower no longer affects cooldown of .
- Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
- : provides 2 seconds of debuff immunity after cast.
Items
- NEW
- Recipe: + 900g.
- Stats: 50 Magic Resistance.
- Active ability: clears all negative debuffs from the owner. 150 second cooldown.
:
- NEW
- Recipe: + 750g.
- Stats: 10 damage.
- UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
:
- NEW
- Recipe: + 600g.
- Stats: 215 Health.
- UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
:
- NEW : Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
- NEW : Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
- NEW : Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
- Reworked
- Recipe: + 1000g.
- Stats: 20 Ability Power.
- UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
:
- Magic resist aura reduced to 25 from 40.
- Armor aura reduced to 25 from 35.
- Damage aura increased to 10 from 8.
- Health increased to 300 from 285.
:
- : Updated the 'builds into' information to reflect item recipe changes.
- Passive health restore on level up reduced to 300 from 425.
- Passive mana restore on level up reduced to 250 from 325.
- Health reduced to 325 from 400.
:
- Lifesteal increased to 18% from 15%.
- Executioner's Mark:
- Duration increased to 12 seconds from 8.
- Healing reduction increased to 65% from 40%.
- Now deals 4 damage per second.
:
- Attack damage reduced to 35 from 40.
- Health to damage conversion factor increased to 3% from 2.5%.
- On-hit effect is now UNIQUE (undocumented change[1])
- is now UNIQUE.
- : Updated the 'builds into' information to reflect item recipe changes.
- : cast range increased to 600 from 300.
- : magic penetration increased to 20 from 15.
- : updated the 'builds into' information to include .
- : cast range increased to 600 from 300.
- : effect is now UNIQUE.
- Gold per 10 items no longer display a +x gold over the champion although they are still granting the gold.
General
- Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
- Gold gain while dead has been re-enabled.
- Passive gold gain on Summoner's Rift summer and winter reducedto 6.5 per 5 from 7 per 5.
- Passive gold gain on Twisted Treeline reduced to 8.5 per 5 from 9 per 5.
- Fixed an issue in the tutorial where the store had no collision boundaries.
Minions
- Melee minions:
- Gain 2 additional armor every 3 minutes.
- Gain 0.5 addition magic Resistance every 3 minutes.
- Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
- Caster minions:
- Gain 0.5 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
- Siege minions:
- Gain 2 additional armor every 3 minutes.
- Gain 2 additional magic resistance every 3 minutes.
- Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
- Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
Turrets
- All turret ranges increased to 750 from 700.
- Turret target acquisition is now faster.
- Turret base health reduced to 1200 from 1400.
- Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
- Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
- Damage scaling per hit increased to 15% from 10%.
- Damage scaling max cap increased to 175% from 155%.
- Damage scaling cap when switching targets increased to 130% from 125%.
- Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
- Global gold reduced to 300 from 400.
- Local experience changed to global experience.
- Total global experience reduced to 900 from 1200.
- No longer given to dead players.
- No longer absorbed by .
- Max damage/ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regen per 5 reduced to 3% from 3.5%.
- Mana regen per 5 reduced to 15 from 17.5.
:
- Fixed several exploits with killing Nashor from out of range.
Hotfix
- The bug of getting a 12:1 AP ratio was fixed later that night.