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Patch V1.0.0.152 was the first patch of Preseason 3. It brought about a massive overhaul on items, the Summoner's Rift jungle, masteries, summoner spells, and runes.

New Skins in the Store[]

The following skins were added along with this patch but they were not made available until Wednesday, December 5.

The following skin was added along with this patch but it was not made available until Friday, December 7

PVP.net V1.72[]

  • Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.

League of Legends V1.0.0.152[]

Champions[]

Nami, the Tidecaller Nami, the Tidecaller
Released December 7
  • Surging Tides Surging Tides (Innate)
    • Allied champions hit by Nami's abilities have their movement speeds increased for a short duration.
  • Aqua Prison Aqua Prison (Q)
    • Nami sends a bubble of water into the air to a targeted location that deals magic damage and stuns enemies hit by the bubble.
  • Ebb and Flow Ebb and Flow (W)
    • Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
  • Tidecaller's Blessing Tidecaller's Blessing (E)
    • Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
  • Tidal Wave Tidal Wave (Ultimate)
    • Nami summons a massive Tidal Wave from her position. The wave knocks enemies hit into the air, deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.
Hecarim Hecarim
  • Stats
    • Base attack damage increased to 59 from 56.
    • Attack damage per level increased to 3.2 from 3.
Nautilus Nautilus
  • Titan's Wrath Titan's Wrath
    • Shield amount increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
Rammus Rammus
  • Stats
    • Base armor increased to 25 from 21.
    • Base health regen increased to 8 per 5 seconds from 6.
Sejuani Sejuani
  • Stats
    • Base armor increased to 24 from 21.
  • Northern Winds Northern Winds
    • Duration increased to 6 seconds from 5.

Summoner's Rift[]

Gold adjustments[]

  • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
  • Melee minion
    • Base gold value reduced to 20 from 22.
  • Caster minion
    • Base gold value reduced to 15 from 16.
  • Siege minion
    • Base gold value increased to 40 from 27.
    • Scaling gold value based on time increased to 1 from 0.5.
  • Minion gold values now update more often on a 90-second interval instead of 180.

Kill and Death streak adjustment[]

  • Kill Streak bonus now caps at 500 Gold 500, down from 600 Gold 600.
  • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
    • Example: A player with a 4 kill streak will be worth 500 Gold 500 - compared to before which required an 8 kill streak.
    • Example: A player with a 4 death streak will be worth 126 Gold 126 - compared to before which required a 6 death streak.

Assist Gold[]

  • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.

Jungle[]

  • Overview
    • Initial difficulty of all jungle camps has been increased.
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
    • Scaling difficulty and rewards of the primary jungle camps have been significantly increased.
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
    • New jungle items have been added to the store and old jungle items have been adjusted.
  • Leashing has been changed.
    • Jungle monsters now attack the closest target rather than chasing their original target.
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
    • Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Malzahar's Voidlings Voidlings, Shaco's Shaco's Jack in the Box Jack in the Box).
  • The "Banking" system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed.

Giant Wolf Giant Wolf

  • Base health increased to 900 from 550.
  • Health per minute increased to 40 from 31.
  • Base attack damage increased to 35 from 24.
  • Attack damage per minute increased 0.7 from 0.44.
  • Base gold increased to 44 from 40.
  • Gold per minute increased to 0.65 from 0.43.
  • Base experience increased to 153 from 128.
  • Experience per minute increased to 2.3 from 1.5.
  • Movement speed reduced to 443 from 510.
  • Critical strike damage reduced to 150% from 300%.

Lesser Wolf Lesser Wolf

  • Base health reduced to 300 from 360.
  • Health per minute increased to 25 from 16.5.
  • Base attack damage reduced to 8 from 14.
  • Attack damage per minute increased to 0.43 from 0.286.
  • Base gold reduced to 4 from 5.
  • Gold per minute increased to 0.081 from 0.054.
  • Experience per minute increased to 0.32 from 0.2136.
  • Movement speed reduced to 443 from 510.
  • Critical strike damage reduced to 150% from 200%.

Wraith Wraith

  • Base health increased to 750 from 400.
  • Health per minute increased to 39 from 28.
  • Base attack damage increased to 35 from 25.
  • Attack damage per minute increased to 0.75 from 0.5.
  • Base gold reduced to 25 from 33.
  • Gold per minute increased to 0.72 from 0.48.
  • Base experience reduced to 103 from 105.
  • Experience per minute increased to 2.1 from 1.4.
  • Attack range reduced to 300 from 650.

Lesser Wraith Lesser Wraith

  • Base health reduced to 250 from 275.
  • Health per minute increased to 18 from 12.1.
  • Base attack damage reduced to 10 from 17.
  • Attack damage per minute increased to 0.33 from 0.2195.
  • Base gold reduced to 3 from 4.
  • Gold per minute increased to 0.054 from 0.036.
  • Base experience reduced to 15 from 22.
  • Experience per minute increased to 0.16 from 0.1064.

Big Golem Big Golem

  • Base health increased to 1000 from 950.
  • Health per minute increased to 48 from 37.
  • Attack damage per minute increased to 1.6 from 1.05.
  • Base gold increased to 45 from 40.
  • Gold per minute increased to 0.8 from 0.38.
  • Base experience increased to 137 from 117.
  • Experience per minute increased to 2.4 from 1.55.
  • Movement speed increased 350 from 300.
  • Attack range increased to 150 from 100.
  • Magic resist reduced to -10 from 0.

Golem Golem

  • Base health increased to 500 from 450.
  • Health per minute increased to 37 from 25.
  • Attack damage per minute increased to 1.3 from 0.84.
  • Gold per minute increased to 0.23 from 0.15.
  • Experience per minute increased to 1.6 from 1.08.
  • Movement speed increased to 350 from 300.
  • Attack range increased to 150 from 100.
  • Magic resist reduced to -10 from 0.

Ancient Golem Ancient Golem

  • Base health increased to 1500 from 1350.

Lizard Elder Lizard Elder

  • Base health increased to 1500 from 1350.

Young Lizard Young Lizard

  • Base health increased to 300 from 250.

Dragon Dragon

  • Base health increased to 3500 from 3200.
  • Health per minute increased to 240 from 220.
  • Attack range reduced to 350 from 500.

Baron Nashor Baron Nashor

  • Base health increased to 8800 from 8000.
  • Health per minute increased to 140 from 125.

Twisted Treeline[]

  • Increased low level death times and slightly decreased high level death times.
  • Reduced the amount of experience split by two and three nearby players.
  • Clarified the mana regeneration bonus on the altar tooltips.
  • Tweaked Altar vision rules
    • Neutral altars will no longer grant vision.
    • Stealthed champions can no longer capture altars.
    • Evelynn Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth).

Items[]

Crystal Scar[]

Proving Grounds[]

General (Stats)[]

  • Movement speed
    • Movement speed bonus on all boot items has been reduced by 25.
    • Base movement speed on all champions has been increased by 25.
  • Basic cost for stats
    • Attack damage has generally been made cheaper by roughly 5 to 10%.
    • Attack speed has generally been made more expensive by roughly 20%
    • Armor and magic resistance has generally been made more expensive by roughly 10 to 20%.
    • Basic items have had their statistics and gold values adjusted to match.
  • Premiums for Tier 3 items
    • Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
  • Penetration changes:
    • Percentage penetration now applies before flat penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
  • Last Whisper Last Whisper
    • Armor penetration reduced to 35% from 40%.
  • Void Staff Void Staff
    • Magic penetration reduced to 35% from 40%.
  • Haunting Guise Haunting Guise
    • Magic penetration reduced to 15 from 20.
  • Sorcerer's Shoes Sorcerer's Shoes
    • Magic penetration reduced to 15 from 20.

Items[]

Summoner Spells[]

  • Barrier Barrier
    • Now available on Summoner's Rift and Crystal Scar.
    • Cooldown increased to 210 seconds from 125.
    • Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
    • Summoner's Resolve mastery 2013 Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
    • Shield duration reduced to 2 seconds from 4 seconds.
  • Clairvoyance Clairvoyance
    • Duration increased to 5 seconds from 4.
    • Cooldown reduced to 60 seconds from 70.
    • Radius reduced to 1200 from 1400.
    • Summoner's Insight mastery 2013 Summoner's Insight now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds.
  • Clarity Clarity
    • Now restores 40% maximum mana to you and nearby allies.
    • Summoner's Insight mastery 2013 Summoner's Insight now increases the mana restoration by 25%, up from 20% (total 50% max mana to you and allies).
  • Exhaust Exhaust
    • Now reduces attack speed by 50%.
    • Movement speed reduction reduced to 30% from 40%.
    • Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
  • Flash Flash
    • Cooldown increased to 300 seconds from 265.
    • Summoner's Insight mastery 2013 Summoner's Insight is now calculated after other Flash Flash cooldown reductions.
  • Heal Heal
    • Health restored per level reduced to 15 from 25.
    • Amount allies are healed for increased to 100% from 50%.
    • Summoner's Resolve mastery 2013 Summoner's Resolve now increases your champion's max health by 5 per level instead of increasing the Heal Heal amount by 10%.
    • Cooldown increased to 300 seconds from 270.
  • Ignite Ignite
    • Cooldown increased to 210 seconds from 180.
  • Promote Promote
    • Disabled.
  • Revive Revive
    • Now always increases your movement speed after reviving.
    • Summoner's Resolve mastery 2013 Summoner's Resolve now grants bonus health after reviving instead of a temporary speed boost.
  • Surge Surge
    • Disabled.

Masteries[]

  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Pre-Season 3 website.

Runes[]

  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
  • Lesser Mark of Armor Penetration
    • Armor Penetration reduced to 0.72 from 0.93.
  • Mark of Armor Penetration
    • Armor Penetration reduced to 1 from 1.29.
  • Greater Mark of Armor Penetration
    • Armor Penetration reduced to 1.28 from 1.66.
  • Lesser Mark of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53.
  • Mark of Magic Penetration
    • Magic Penetration reduced to 0.68 from 0.74.
  • Greater Mark of Magic Penetration
    • Magic Penetration reduced to 0.87 from 0.95.
  • Lesser Glyph of Magic Penetration
    • Magic Penetration reduced to 0.35 from 0.38.
  • Glyph of Magic Penetration
    • Magic Penetration reduced to 0.49 from 0.53.
  • Greater Glyph of Magic Penetration
    • Magic Penetration reduced to 0.63 from 0.68.
  • Lesser Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.42 from 1.85.
  • Quintessence of Armor Penetration
    • Armor Penetration reduced to 1.99 from 2.59.
  • Greater Quintessence of Armor Penetration
    • Armor Penetration reduced to 2.56 from 3.33.
  • Lesser Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.11 from 1.21.
  • Quintessence of Magic Penetration
    • Magic Penetration reduced to 1.56 from 1.69.
  • Greater Quintessence of Magic Penetration
    • Magic Penetration reduced to 2.01 from 2.18.
  • Lesser Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.5 from 0.56.
    • Magic Penetration increased to 0.34 from 0.32.
  • Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.7 from 0.74.
    • Magic Penetration increased to 0.48 from 0.44.
  • Greater Mark of Hybrid Penetration
    • Armor Penetration reduced to 0.9 from 1.
    • Magic Penetration increased to 0.61 from 0.57.
  • Lesser Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 0.99 from 1.11.
    • Magic Penetration increased to 0.77 from 0.72.
  • Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.39 from 1.55.
    • Magic Penetration increased to 1.09 from 1.01.
  • Greater Quintessence of Hybrid Penetration
    • Armor Penetration reduced to 1.79 from 2.
    • Magic Penetration increased to 1.41 from 1.3.

General[]

  • Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee's Nidalee's Javelin Toss Javelin Toss).
  • The Nexus turrets in the Crystal Scar and Proving Grounds will now kill invulnerable units.
  • Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
  • Improved bots' summoner spell logic and made usage consistent across all bots.
  • Fixed how custom game Twisted Treeline bots adjust to players' laning decisions.
  • Spells that target your own champion will now put an outline glow around your champion.
  • Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
  • Champion passives will now display their cooldown time over the passive icon.

Spectator Mode[]

  • Retreat pings will now be team colored in spectator mode.
  • Target pings will now only last 6 seconds in spectator mode.
  • Directed camera algorithms have been improved.

Undocumented Changes[]

Unused Content[]

The following icons appeared in the game files, although were unused.

Patch Preview video[]

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