New Skins in the Store
The following skins were released along with this patch.
- Template:Csi
- Template:Csi
The following skin was released with V1.0.0.139, but it was not made available until Wednesday, May 23rd.
- Template:Csi
The following skins were released along with this patch, but they were not made available until Monday, May 28th.
- Template:Csi
- Template:Csi
The following skin was released along with this patch, but it was not made available until Wednesday, May 30th.
- Template:Csi
PVP.net V1.60
Changes to normal draft mode were not implemented and were deployed with V1.0.0.141.
- Normal Draft Mode:
- Normal draft has changed so that premade groups are not prioritized over solo players.
- Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team.
- If a solo player is not team captain, the player will be given a random slot in the pick order.
- If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain.
- Normal draft has changed so that premade groups are not prioritized over solo players.
- Ranked Solo/Duo Queue
- The Free to Play rotation has been removed from Ranked Solo/Duo Queue.
- Unlocked champions that appear on the Free to Play rotation will still be playable.
- You may now rename your buddy groups by double-clicking the name of the group.
- Fixed a bug where some buddies would appear to be level 0 with no information.
- Fixed a bug where the sound at the end of champion select would play too loudly.
- Fixed a bug where swap offers in champion select would persist into your next game.
League of Legends v1.0.0.140
Champions
- (Innate): Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
- : Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
- : Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
- : Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
- : Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
- Ashe's art update:
- New model for Template:Csi.
- Updated and improved models for Template:Csi, Template:Csi, Template:Csi and Template:Csi.
- All new animations for base and skins.
- Updated splash art.
- : now displays total gold retrieved by the skill in the tooltip.
- Adjusted projectile speed to match the basic attack projectile speed.
- Fixed a bug where attack frame was slower than the basic attack.
- Fixed a bug where Caitlyn would appear to attack during .
- Added red/green rings to indicate which targets will be affected.
- Launch delay reduced to 0.65 seconds from 0.7.
:
- : health gained reduced to 40/50/60% of maximum health from 40/55/70%.
- : now deals 50% increased damage to minions.
- Fixed a bug where would prevent Fizz from casting spells for longer than intended.
- : now displays total gold earned by the skill in the tooltip.
- : damage to minions increased to 66% from 50%.
- : now requires less distance traveled to get the full effect.
- Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280.
- Ability power ratio reduced to 0.5 from 0.6.
:
- Health per level increased to 90 from 82.
- Travel speed during increased.
- : spell vamp reduced to 10/15/20% from 10/20/30%.
- Fixed a bug where would continue to deal full damage on subsequent hits to slow immune targets.
- : fury-enhanced swipe trail is now properly red.
- : now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
- Fixed a bug where did not take critical damage modifiers into account.
Items
- NEW
- +80 ability power.
- +36 magic resistance.
- +15 mana regeneration per 5 seconds.
- Unique passive: 15% cooldown reduction.
- Unique passive: Restores 12% of your maximum mana on kill or assist and increases your mana regeneration by 1% per 1% mana missing.
:
- : movement speed reduced to 12% from 15%.
- : movement speed reduced to 6% from 8%.
Summoner's Rift Graphics Update
- New textures across the entirety of Summoner's Rift.
- Changes to the color palette to differentiate the upper and lower jungles from one another.
- A new shopkeeper has arrived to service all your champion's item purchases.
- New animations on many monsters including , the , and .
- HUD now displays the number of creeps you have killed.
- Minimap has improved so that map icons and player icons display more clearly.
- Significantly improved game performance on low end machines and at lower quality settings.
- Improved the visual quality of the in-game HUD.
Co-op vs. AI
- Bots will no longer kill themselves by chasing enemies onto the summoning platform.
- Fixed a bug where did not learn all of his abilities.
- Fixed a bug where would occasionally get stuck toggling repeatedly.
- Fixed a bug where Bots would use on knockup, and knockback abilities.
Spectator Mode
- Spectators can now view the spectator UI and use Timeshift controls after the game has ended.
- Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode.
- The mouse cursor will now hide in spectator mode after a period of inactivity.
- The spectator HUD will now remember chat visibility settings between games.
- Significantly reduced CPU usage of the Featured Games module.
- Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players.
- Fixed a bug that caused Featured Games to occasionally show completed games.
- Fixed a bug where fast forwarding up to live could break spectator mode.
- Fixed a bug that could cause Directed Camera to miss kills in some situations.
General
- Towers will now alert you with a tone and a particle when you are being targeted.
- Added a confirmation dialog for the quit button in champion select for Custom Games.
- All spells attempted to be cast while under the effects of crowd control (stunned, snared, etc.) will now cast immediately at the end of the effect.
- Improved particle scaling on characters like or .
- Fixed a bug where players could not spam emotes to their heart's content.
- Fixed a bug where units would remain highlighted after death.
- Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc.).
Undocumented Changes
- now reveals Nunu if channeled in brush. (BUG)
- smoke color changed to blue in color blind mode.
Hotfixes
A minor hotfix was deployed on May 31st.
- Fixed a bug responsible for blurring text in game.
- Fixed a bug that caused champions to periodically become trapped in walls.