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{{Infobox patch
{{Patchbox
 
|Image = [[File:Darius OriginalSkin.jpg|275px]]
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|Image =
  +
<gallery>
  +
Darius OriginalSkin old.jpg|Darius (1)
  +
Darius LordSkin.jpg|Darius (2)
  +
Swain TyrantSkin old.jpg|Swain
  +
Morgana BlackthornSkin old.jpg|Morgana
  +
Amumu SadRobotSkin.jpg|Amumu
  +
Shyvana DarkflameSkin.jpg|Shyvana
  +
Pantheon GlaiveWarriorSkin old.jpg|Pantheon
  +
</gallery>
 
|Caption = Darius, the Hand of Noxus
 
|Caption = Darius, the Hand of Noxus
 
|Release = May 23rd, 2012
 
|Release = May 23rd, 2012
|Highlights = * New champion: {{ci|Darius}}
+
|Highlights =
  +
* New Champion: {{ci|Darius}}
  +
* {{ci|Ashe}} Visual Update
 
* New Item: {{ii|Athene's Unholy Grail}}
 
* New Item: {{ii|Athene's Unholy Grail}}
* {{ci|Ashe}} model and art update
+
* Summoner's Rift graphical update
  +
|Related =
|Related = [http://na.leagueoflegends.com/board/showthread.php?t=2141119 1.0.0.140 Patch Notes]
+
* [http://na.leagueoflegends.com/board/showthread.php?t=2141119 1.0.0.140 Patch Notes]
  +
* Hotfix Release Notes: [http://na.leagueoflegends.com/board/showthread.php?p=24831304#post24831304]
 
|Prev = V1.0.0.139
 
|Prev = V1.0.0.139
|Next =
+
|Next = V1.0.0.140b
 
}}
 
}}
   
==New Skins in the Store==
+
== New Skins in the Store ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
 
* {{csl|Darius|Lord}}
* Darkflame Shyvana
 
 
* {{csl|Swain|Tyrant}}
* Sad Robot Amumu
 
* {{csi|Darius|Lord Darius}}
 
* {{csi|Swain|Tyrant Swain}}
 
   
The following skin was released with [[V1.0.0.139]], but it was not made available until Wednesday, May 23rd.
+
The following skin was released with [[V1.0.0.139]], but it was not made available until Wednesday, May 23.
* {{csi|Morgana|Blackthorn Morgana}}
+
* {{csl|Morgana|Blackthorn}}
   
  +
The following skins were released along with this patch, but they were not made available until Monday, May 28.
==PVP.net V1.60==
 
  +
* {{csl|Amumu|Sad Robot}}
* Normal Draft Mode
 
  +
* {{csl|Shyvana|Darkflame}}
  +
  +
The following skin was released along with this patch, but it was not made available until Wednesday, May 30.
  +
* {{csl|Pantheon|Glaive Warrior}}
  +
 
== PVP.net V1.60 ==
  +
Changes to normal draft mode were not implemented and were deployed with [[V1.0.0.141]].
 
* Normal Draft Mode:
 
** Normal draft has changed so that premade groups are not prioritized over solo players.
 
** Normal draft has changed so that premade groups are not prioritized over solo players.
 
*** Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team.
 
*** Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team.
 
*** If a solo player is not team captain, the player will be given a random slot in the pick order.
 
*** If a solo player is not team captain, the player will be given a random slot in the pick order.
 
*** If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain.
 
*** If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain.
** Ranked Solo/Duo Queue
+
* Ranked Solo/Duo Queue
*** The Free to Play rotation has been removed from Ranked Solo/Duo Queue.
+
** The Free to Play rotation has been removed from Ranked Solo/Duo Queue.
*** Unlocked champions that appear on the Free to Play rotation will still be playable.
+
** Unlocked champions that appear on the Free to Play rotation will still be playable.
** You may now rename your buddy groups by double-clicking the name of the group.
+
* You may now rename your buddy groups by double-clicking the name of the group.
** Fixed a bug where some buddies would appear to be level 0 with no information.
+
* Fixed a bug where some buddies would appear to be level 0 with no information.
** Fixed a bug where the sound at the end of champion select would play too loudly.
+
* Fixed a bug where the sound at the end of champion select would play too loudly.
** Fixed a bug where swap offers in champion select would persist into your next game.
+
* Fixed a bug where swap offers in champion select would persist into your next game.
  +
 
== League of Legends v1.0.0.140 ==
   
 
=== Champions ===
==League of Legends v1.0.0.140==
 
  +
;{{ci|Darius|Darius, the Hand of Noxus}}
===Champions===
 
{{ci|Darius|Darius, the Hand of Noxus}}
+
* {{ai|Hemorrhage|Darius}} (Innate)
* {{ai|Hemorrhage|Darius}} (Innate): Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
+
** Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
  +
* {{ai|Decimate|Darius}} (Q)
* {{ai|Decimate|Darius}}: Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
+
** Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
* {{ai|Crippling Strike|Darius}}: Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
 
  +
* {{ai|Crippling Strike|Darius}} (W)
* {{ai|Apprehend|Darius}}: Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
 
 
** Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
* {{ai|Noxian Guillotine|Darius}}: Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
 
  +
* {{ai|Apprehend|Darius}} (E)
 
** Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
  +
* {{ai|Noxian Guillotine|Darius}} (Ultimate)
 
** Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
   
{{ci|Ashe}}
+
;{{ci|Ashe}}
  +
* General
* Ashe's art update:
 
** New model for {{csi|Ashe|Classic Ashe}}.
+
** New model for {{csl|Ashe|Original}}.
** Updated and improved models for {{csi|Ashe|Woad Ashe}}, {{csi|Ashe|Sherwood Ashe}}, {{csi|Ashe|Frelijord Ashe}} and {{csi|Ashe|Queen Ashe}}.
+
** Updated and improved models for {{csl|Ashe|Woad}}, {{csl|Ashe|Sherwood Forest}}, {{csl|Ashe|Freljord}} and {{csl|Ashe|Queen}}.
 
** All new animations for base and skins.
 
** All new animations for base and skins.
 
** Updated splash art.
 
** Updated splash art.
* {{ai|Hawkshot|Ashe}}: now displays total gold retrieved by the skill in the tooltip.
+
* {{ai|Hawkshot|Ashe}}
  +
** Now displays total gold retrieved by the skill in the tooltip.
* Adjusted {{ai|Frost Shot|Ashe|Frost Shot's}} projectile speed to match the basic attack projectile speed.
 
* Fixed a bug where {{ai|Frost Shot|Ashe|Frost Shot's}} attack frame was slower than the basic attack.
+
* {{ai|Frost Shot|Ashe}}
 
** Adjusted the projectile speed to match the basic attack projectile speed.
  +
** Fixed a bug where the attack frame was slower than the basic attack.
   
{{ci|Caitlyn}}
+
;{{ci|Caitlyn}}
* Fixed a bug where Caitlyn would appear to attack during {{ai|Ace in the Hole|Caitlyn}}.
+
* {{ai|Ace in the Hole|Caitlyn}}
  +
** Fixed a bug where Caitlyn would appear to attack during channeling.
   
{{ci|Cho'Gath}}
+
;{{ci|Cho'Gath}}
* {{ai|Rupture|Cho'Gath}}:
+
* {{ai|Rupture|Cho'Gath}}
 
** Added red/green rings to indicate which targets will be affected.
 
** Added red/green rings to indicate which targets will be affected.
** Launch delay reduced to 0.65 seconds from 0.7.
+
** Launch delay reduced to {{fd|0.65}} seconds from {{fd|0.7}}.
   
{{ci|Dr. Mundo}}
+
;{{ci|Dr. Mundo}}
* {{ai|Sadism|Dr. Mundo}}: health gained reduced to 40/50/60% of maximum health from 40/55/70%.
+
* {{ai|Sadism|Dr. Mundo}}
  +
** Health restored reduced to {{ap|40|50|60}}% of maximum health from {{ap|40|55|70}}%.
   
{{ci|Fiddlesticks}}
+
;{{ci|Fiddlesticks}}
* {{ai|Dark Wind|Fiddlesticks}}: now deals 50% increased damage to minions.
+
* {{ai|Dark Wind|Fiddlesticks}}
  +
** Now deals 50% increased damage to minions.
   
{{ci|Fizz}}
+
;{{ci|Fizz}}
* Fixed a bug where {{ai|Playful|Fizz|Playful/Trickster}} would prevent Fizz from casting spells for longer than intended.
+
* {{ai|Playful|Fizz|Playful/Trickster}}
  +
** Fixed a bug where it would prevent Fizz from casting spells for longer than intended.
   
{{ci|Gangplank}}
+
;{{ci|Gangplank}}
* {{ai|Parrrley|Gangplank}}:now displays total gold earned by the skill in the tooltip.
+
* {{ai|Parrrley|Gangplank}}
  +
** Now displays total gold earned by the skill in the tooltip.
   
{{ci|Hecarim}}
+
;{{ci|Hecarim}}
* {{ai|Rampage|Hecarim}}: damage to minions increased to 66% from 50%.
+
* {{ai|Rampage|Hecarim}}
 
** Damage to minions increased to 66% from 50%.
* {{ai|Devastating Charge|Hecarim}}: now requires less distance traveled to get the full effect.
 
  +
* {{ai|Devastating Charge|Hecarim}}
 
** Now requires less distance traveled to get the full effect.
   
{{ci|Lulu}}
+
;{{ci|Lulu}}
* {{ai|Glitterlance|Lulu}}:
+
* {{ai|Glitterlance|Lulu}}
** Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280.
+
** Damage changed to {{ap|80|125|170|215|260}} from {{ap|80|130|180|230|280}}.
** Ability power ratio reduced to 0.5 from 0.6.
+
** Ability power ratio reduced to {{fd|0.5}} from {{fd|0.6}}.
   
{{ci|Malphite}}
+
;{{ci|Malphite}}
  +
* Stats
* Health per level increased to 90 from 82.
 
  +
** Health per level increased to 90 from 82.
* Travel speed during {{ai|Unstoppable Force|Malphite}} increased.
+
* {{ai|Unstoppable Force|Malphite}}
  +
** Travel speed increased.
   
{{ci|Morgana}}
+
;{{ci|Morgana}}
* {{ai|Soul Siphon|Morgana}}: spell vamp reduced to 10/15/20% from 10/20/30%.
+
* {{ai|Soul Siphon|Morgana}}
  +
** Spell vamp reduced to {{ap|10|15|20}}% from {{ap|10|20|30}}%.
   
{{ci|Nautilus}}
+
;{{ci|Nautilus}}
* Fixed a bug where {{ai|Riptide|Nautilus}} would continue to deal full damage on subsequent hits to slow immune targets.
+
* {{ai|Riptide|Nautilus}}
  +
** Fixed a bug where it would continue to deal full damage on subsequent hits to slow immune targets.
   
{{ci|Renekton}}
+
;{{ci|Renekton}}
* {{ai|Cull the Meek|Renekton}}: fury-enhanced swipe trail is now properly red.
+
* {{ai|Cull the Meek|Renekton}}
  +
** Fury-enhanced swipe trail is now properly red.
   
{{ci|Twisted Fate}}
+
;{{ci|Twisted Fate}}
* {{ai|Loaded Dice|Twisted Fate}}: now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
+
* {{ai|Loaded Dice|Twisted Fate}}
  +
** Now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
   
{{ci|Xin Zhao}}
+
;{{ci|Xin Zhao}}
* Fixed a bug where {{ai|Three Talon Strike|Xin Zhao}} did not take critical damage modifiers into account.
+
* {{ai|Three Talon Strike|Xin Zhao}}
  +
** Fixed a bug where it did not take critical damage modifiers into account.
   
===Items===
+
=== Items ===
* NEW {{ii|Athene's Unholy Grail}}:
+
;{{ii|Athene's Unholy Grail}} - {{sbc|Added}}
** +80 ability power.
+
* +80 ability power
** +36 magic resistance.
+
* +36 magic resistance
** +15 mana regeneration per 5 seconds.
+
* +15 mana regeneration per 5 seconds
** Unique passive: 15% cooldown reduction.
+
* Unique Passive: 15% cooldown reduction
** Unique passive: Restores 12% of your maximum mana on kill or assist and increases your mana regeneration by 1% per 1% mana missing.
+
* Unique Passive: Restores 12% of your maximum mana on kill or assist and increases your mana regeneration by 1% per 1% mana missing.
* {{ii|Phantom Dancer}}: movement speed reduced to 12% from 15%.
 
* {{ii|Zeal}}: movement speed reduced to 6% from 8%.
 
   
  +
;{{ii|Phantom Dancer}}
===Summoner's Rift Graphics Update===
 
 
* Movement speed reduced to 12% from 15%.
  +
  +
;{{ii|Zeal}}
 
* Movement speed reduced to 6% from 8%.
  +
 
=== Summoner's Rift Graphics Update ===
 
* New textures across the entirety of Summoner's Rift.
 
* New textures across the entirety of Summoner's Rift.
 
* Changes to the color palette to differentiate the upper and lower jungles from one another.
 
* Changes to the color palette to differentiate the upper and lower jungles from one another.
 
* A new shopkeeper has arrived to service all your champion's item purchases.
 
* A new shopkeeper has arrived to service all your champion's item purchases.
* New animations on many monsters including {{ci|Ancient Golem}}, the {{ci|Lizard Elder}}, and {{ci|Baron Nashor}}.
+
* New animations on many monsters including the {{ui|Ancient Golem}}, the {{ui|Lizard Elder}}, and {{ui|Baron Nashor}}.
 
* HUD now displays the number of [[minion|creeps]] you have killed.
 
* HUD now displays the number of [[minion|creeps]] you have killed.
 
* Minimap has improved so that map icons and player icons display more clearly.
 
* Minimap has improved so that map icons and player icons display more clearly.
Line 122: Line 167:
 
* Improved the visual quality of the in-game HUD.
 
* Improved the visual quality of the in-game HUD.
   
===Co-op vs. AI===
+
=== Co-op vs. AI ===
 
* Bots will no longer kill themselves by chasing enemies onto the summoning platform.
 
* Bots will no longer kill themselves by chasing enemies onto the summoning platform.
 
* Fixed a bug where {{ci|Shen|Shen Bot}} did not learn all of his abilities.
 
* Fixed a bug where {{ci|Shen|Shen Bot}} did not learn all of his abilities.
Line 128: Line 173:
 
* Fixed a bug where Bots would use {{si|Cleanse}} on knockup, and knockback abilities.
 
* Fixed a bug where Bots would use {{si|Cleanse}} on knockup, and knockback abilities.
   
===Spectator Mode===
+
=== Spectator Mode ===
 
* Spectators can now view the spectator UI and use Timeshift controls after the game has ended.
 
* Spectators can now view the spectator UI and use Timeshift controls after the game has ended.
 
* Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode.
 
* Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode.
Line 139: Line 184:
 
* Fixed a bug that could cause Directed Camera to miss kills in some situations.
 
* Fixed a bug that could cause Directed Camera to miss kills in some situations.
   
===General===
+
=== General ===
 
* Towers will now alert you with a tone and a particle when you are being targeted.
 
* Towers will now alert you with a tone and a particle when you are being targeted.
 
* Added a confirmation dialog for the quit button in champion select for Custom Games.
 
* Added a confirmation dialog for the quit button in champion select for Custom Games.
 
* All spells attempted to be cast while under the effects of crowd control (stunned, snared, etc.) will now cast immediately at the end of the effect.
 
* All spells attempted to be cast while under the effects of crowd control (stunned, snared, etc.) will now cast immediately at the end of the effect.
* Improved particle scaling on characters like {{ci|Dragon}} or {{ci|Baron Nashor}}.
+
* Improved particle scaling on characters like {{ui|Dragon}} or {{ui|Baron Nashor}}.
 
* Fixed a bug where players could not spam emotes to their heart's content.
 
* Fixed a bug where players could not spam emotes to their heart's content.
 
* Fixed a bug where units would remain highlighted after death.
 
* Fixed a bug where units would remain highlighted after death.
 
* Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc.).
 
* Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc.).
   
==Undocumented Changes==
+
== Undocumented Changes ==
* {{ci|Nunu}}
+
;{{ci|Nunu}}
** {{ai|Absolute Zero|Nunu}} now reveals Nunu if channeled in brush. (BUG)
+
* {{ai|Absolute Zero|Nunu}}
  +
** {{sbc|Bug:}} Now reveals Nunu if channeled in brush.
* {{ci|Singed}}
+
;{{ci|Singed}}
** {{ai|Poison Trail|Singed}} smoke color changed to blue in color blind mode.
 
  +
* {{ai|Poison Trail|Singed}}
 
** Smoke color changed to blue in color blind mode.
  +
  +
== Hotfixes ==
  +
A minor hotfix was deployed on May 31.
  +
* Fixed a bug responsible for blurring text in game.
  +
* Fixed a bug that caused champions to periodically become trapped in walls.
  +
 
== Patch Preview video ==
 
[[File:League of Legends - Darius Patch Preview|center|640px]]
   
==Patch Preview video==
 
[[File:League of Legends - Darius Patch Preview|500px]]
 
 
{{Release history}}
 
{{Release history}}
  +
  +
[[de:V1.0.0.140]]
  +
[[fr:V1.0.0.140]]
  +
[[pl:V1.0.0.140]]
  +
[[zh:V1.0.0.140]]
 
[[Category:Patch notes]]
 
[[Category:Patch notes]]

Revision as of 01:12, 31 October 2019


New Skins in the Store

The following skins were released along with this patch.

The following skin was released with V1.0.0.139, but it was not made available until Wednesday, May 23.

The following skins were released along with this patch, but they were not made available until Monday, May 28.

The following skin was released along with this patch, but it was not made available until Wednesday, May 30.

PVP.net V1.60

Changes to normal draft mode were not implemented and were deployed with V1.0.0.141.

  • Normal Draft Mode:
    • Normal draft has changed so that premade groups are not prioritized over solo players.
      • Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team.
      • If a solo player is not team captain, the player will be given a random slot in the pick order.
      • If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain.
  • Ranked Solo/Duo Queue
    • The Free to Play rotation has been removed from Ranked Solo/Duo Queue.
    • Unlocked champions that appear on the Free to Play rotation will still be playable.
  • You may now rename your buddy groups by double-clicking the name of the group.
  • Fixed a bug where some buddies would appear to be level 0 with no information.
  • Fixed a bug where the sound at the end of champion select would play too loudly.
  • Fixed a bug where swap offers in champion select would persist into your next game.

League of Legends v1.0.0.140

Champions

Darius, the Hand of Noxus Darius, the Hand of Noxus
  • Hemorrhage Hemorrhage (Innate)
    • Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
  • Decimate Decimate (Q)
    • Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
  • Crippling Strike Crippling Strike (W)
    • Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
  • Apprehend Apprehend (E)
    • Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
  • Noxian Guillotine Noxian Guillotine (Ultimate)
    • Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
Ashe Ashe
  • General
  • Hawkshot Hawkshot
    • Now displays total gold retrieved by the skill in the tooltip.
  • Frost Shot Frost Shot
    • Adjusted the projectile speed to match the basic attack projectile speed.
    • Fixed a bug where the attack frame was slower than the basic attack.
Caitlyn Caitlyn
  • Ace in the Hole Ace in the Hole
    • Fixed a bug where Caitlyn would appear to attack during channeling.
Cho'Gath Cho'Gath
  • Rupture Rupture
    • Added red/green rings to indicate which targets will be affected.
    • Launch delay reduced to 0.65 seconds from 0.7.
Dr Dr. Mundo
  • Sadism Sadism
    • Health restored reduced to 40 / 50 / 60% of maximum health from 40 / 55 / 70%.
Fiddlesticks Fiddlesticks
  • Dark Wind Dark Wind
    • Now deals 50% increased damage to minions.
Fizz Fizz
  • Playful/Trickster Playful/Trickster
    • Fixed a bug where it would prevent Fizz from casting spells for longer than intended.
Gangplank Gangplank
  • Parrrley Parrrley
    • Now displays total gold earned by the skill in the tooltip.
Hecarim Hecarim
  • Rampage Rampage
    • Damage to minions increased to 66% from 50%.
  • Devastating Charge Devastating Charge
    • Now requires less distance traveled to get the full effect.
Lulu Lulu
  • Glitterlance Glitterlance
    • Damage changed to 80 / 125 / 170 / 215 / 260 from 80 / 130 / 180 / 230 / 280.
    • Ability power ratio reduced to 0.5 from 0.6.
Malphite Malphite
  • Stats
    • Health per level increased to 90 from 82.
  • Unstoppable Force Unstoppable Force
    • Travel speed increased.
Morgana Morgana
  • Soul Siphon Soul Siphon
    • Spell vamp reduced to 10 / 15 / 20% from 10 / 20 / 30%.
Nautilus Nautilus
  • Riptide Riptide
    • Fixed a bug where it would continue to deal full damage on subsequent hits to slow immune targets.
Renekton Renekton
Twisted Fate Twisted Fate
  • Loaded Dice Loaded Dice
    • Now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
Xin Zhao Xin Zhao
  • Three Talon Strike Three Talon Strike
    • Fixed a bug where it did not take critical damage modifiers into account.

Items

Athene's Unholy Grail Athene's Unholy Grail - Added
  • +80 ability power
  • +36 magic resistance
  • +15 mana regeneration per 5 seconds
  • Unique Passive: 15% cooldown reduction
  • Unique Passive: Restores 12% of your maximum mana on kill or assist and increases your mana regeneration by 1% per 1% mana missing.
Phantom Dancer Phantom Dancer
  • Movement speed reduced to 12% from 15%.
Zeal Zeal
  • Movement speed reduced to 6% from 8%.

Summoner's Rift Graphics Update

  • New textures across the entirety of Summoner's Rift.
  • Changes to the color palette to differentiate the upper and lower jungles from one another.
  • A new shopkeeper has arrived to service all your champion's item purchases.
  • New animations on many monsters including the Ancient Golem Ancient Golem, the Lizard Elder Lizard Elder, and Baron Nashor Baron Nashor.
  • HUD now displays the number of creeps you have killed.
  • Minimap has improved so that map icons and player icons display more clearly.
  • Significantly improved game performance on low end machines and at lower quality settings.
  • Improved the visual quality of the in-game HUD.

Co-op vs. AI

  • Bots will no longer kill themselves by chasing enemies onto the summoning platform.
  • Fixed a bug where Shen Bot Shen Bot did not learn all of his abilities.
  • Fixed a bug where Ashe Bot Ashe Bot would occasionally get stuck toggling Frost Shot Frost Shot repeatedly.
  • Fixed a bug where Bots would use Cleanse Cleanse on knockup, and knockback abilities.

Spectator Mode

  • Spectators can now view the spectator UI and use Timeshift controls after the game has ended.
  • Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode.
  • The mouse cursor will now hide in spectator mode after a period of inactivity.
  • The spectator HUD will now remember chat visibility settings between games.
  • Significantly reduced CPU usage of the Featured Games module.
  • Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players.
  • Fixed a bug that caused Featured Games to occasionally show completed games.
  • Fixed a bug where fast forwarding up to live could break spectator mode.
  • Fixed a bug that could cause Directed Camera to miss kills in some situations.

General

  • Towers will now alert you with a tone and a particle when you are being targeted.
  • Added a confirmation dialog for the quit button in champion select for Custom Games.
  • All spells attempted to be cast while under the effects of crowd control (stunned, snared, etc.) will now cast immediately at the end of the effect.
  • Improved particle scaling on characters like Dragon Dragon or Baron Nashor Baron Nashor.
  • Fixed a bug where players could not spam emotes to their heart's content.
  • Fixed a bug where units would remain highlighted after death.
  • Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc.).

Undocumented Changes

Nunu Nunu
Singed Singed
  • Poison Trail Poison Trail
    • Smoke color changed to blue in color blind mode.

Hotfixes

A minor hotfix was deployed on May 31.

  • Fixed a bug responsible for blurring text in game.
  • Fixed a bug that caused champions to periodically become trapped in walls.

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