New Skins in the Store[]
The following skins were released along with this patch.
The following skin was released along with this patch, but it was not available for purchase until Tuesday, May 8.
The following skin was released in this patch, but was not available for purchase until Wednesday, May 23.
PvP.net V1.59[]
- Added a new image for ignored Summoners in the buddy list.
- Fixed several display inconsistencies when using Summoner Name Change.
- Summoners must now be level 5 to talk in public chat rooms.
- Level 1 summoners will still be able to join with read-only access.
- Pending a hotfix, only game creators can invite players to games.
- PvP.net Store
- Added an indicator to show owned rune content when attempting to purchase a new rune.
- Rune purchases past the usable rune limit will now be prevented.
League of Legends v1.0.0.139[]
Champions[]
- (May 8)
- On kill or assist, Varus temporarily gains attack speed. This bonus is larger if the enemy is a champion.
(Innate)
- Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
(Q)
- Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
(W)
- Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' movement speed and reduces their healing and regeneration.
(E)
- Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
(Ultimate)
- Stats
- Magic resist per level increased to 1.25 from 0.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120.
- Stats
- Base health increased to 460 from 424.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 95 / 110 / 125 / 140.
- Fixed a bug where it was returning damage to turrets.
- Duration reduced to 8 seconds from 15.
- Cooldown reduced to 16 seconds from 30.
- Mana cost reduced to 20 from 25.
- Armor and magic resist bonus increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- General
- Updated "Playing Against" tips.
- Stats
- Base movement speed increased to 320 from 315.
- Now has a short cooldown upon activation to avoid accidental disabling.
- Base damage reduced to 35 / 50 / 65 / 80 / 95 from 40 / 55 / 70 / 85 / 100.
- Crowd control reduction decreased to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Fixed a bug where it was reducing the duration of blinds and silences by more than intended.
- Cooldown increased to 75 seconds from 65.
- Fixed a bug where using a ward could break its sound.
- Stats
- Base health increased to 546 from 515.
- Health per level increased to 90 from 85.
- Base health regen per 5 increased to 7.5 from 6.5.
- Base attack damage increased to 59.3 from 56.3.
- Fixed a bug with and skins that caused the game to hitch when first using it.
- Fixed a bug where it was stunning through spell shields.
- Slow amount reduced to 20 / 28 / 36 / 44 / 52% from 28 / 36 / 44 / 52 / 60%.
- Cooldown increased to 9 seconds from 8.
- Life steal and spell vamp reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Ability power ratio reduced to 0.6 from 0.7.
- Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 / 45 / 50 / 55 / 60.
- Updated tooltip to reflect that it is a knockup ability rather than a knockback ability.
- Fixed a bug where it could be interrupted by enemy .
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Fixed a bug where assists failed to reduce cooldown.
- Duration increased to 8 / 10 / 12 seconds from 6 / 9 / 12.
- Secondary target damage increased to 120% from 115%.
- Now deals physical damage.
- Fixed a bug where the was not visually applying the fear tether.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Added a range indicator.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
- General
- Attack projectile speed increased to 2400 from 1400.
- Recommended items updated.
- Animations updated for , , and .
- Stats
- Base attack damage increased to 55 from 49.
- Mana ratio reduced to 6.5% from 7.5%.
- Mana cost changed to 60 from 70.
- Ability power ratio increased to 0.4 from 0.2.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140.
- Cast range reduced to 650 from 700[sic].[1]
- Mana ratio reduced to 4.5% from 5%.
- Mana cost changed to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Now has a 1% mana ratio.
- Projectile speed reduced.
- Bounce radius increased to 400 from 375.
- Now prioritizes enemy champions over Ryze.
- Mana cost changed to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Passive mana component removed.
- Active now adds 35 / 45 / 55 movement speed.
- Stats
- Base health increased to 487 from 448.
- Fixed a bug where it was reducing the duration of blinds and silences by more than intended.
- : bonus attack damage ratio increased to 1.1 from 1.0.
- Duration of magic resist reduction decreased to 5 seconds from 8.
- Mana cost increased at later ranks to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Armor bonus reduced at later ranks to 25 / 45 / 65 / 85 / 105 from 25 / 50 / 75 / 100 / 125.
- Can no longer target allied minions.
- Fixed a bug with Swain's skins that caused the game to hitch on the first time cast.
- Stats
- Base armor increased to 20.5 from 18.5.
- Stats
- Magic resist per level increased to 1.25 from 0.
- Shield health reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Fixed a bug where it was reducing minion movement speed to 0 at rank 5.
- Damage reduced to 8 / 10 / 12 / 14 / 16% from 8 / 11 / 14 / 17 / 20%.
- Fixed a bug where it wouldn't trigger when silenced.
- Can no longer be learned at level 1.
Items[]
- Tooltip now updates dynamically.
- Tooltip now updates dynamically.
- New recipe: and + 975 = 2600
- Ability power increased to 80 from 60.
- Removed: Mana regeneration per 5 seconds reduced to 0 from 12.
- Active base damage reduced to 25% of the target's current health from 30%.
- Active AP scaling increased to 4% of target's current health per 100 AP from 3.5%.
- Active cast range increased to 750 from 650.
- Tooltip now updates dynamically.
- Tooltip now updates dynamically.
- Tooltip now updates dynamically.
- Aura damage increased to 40 from 35.
- Tooltip now updates dynamically.
- Fixed a bug where the tooltip stated the incorrect slow duration.
Summoner Spells[]
- Fixed a bug where it could be used after being affected by crowd control effects.
- Fixed a bug where casting could interrupt .
- Base value reduced to 100 from 145.
- Now break stealth when cast.
and
General[]
- Turret base damage reduced but armor penetration and damage to minions increased.
- Improved particle scaling on larger characters like and .
- Champion skin names will now be displayed on the load screen.
- New option added: Show All Chat
- Cross-team chat in all games is now hidden by default.
- Cross-team chat in spectated games will also be hidden by default.
- If you enjoy competitive banter, opt-in using the new toggle in the "More Options" menu.
- Fixed a crash that would occur when attempting to maximize the window while loading into the game.
- Selected unit outlines are now improved to be less pixelated.
- "Surrender Vote Failed" message no longer appears to the enemy team.
- Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions.
Co-op vs. AI[]
- Changed logic to help all allies instead of just those near her.
- Changed logic for use of .
- Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points.
- Fixed a bug where did not learn all of her skills.
Spectator Mode[]
- Spectate your friends.
- Added the ability to spectate games that friends are playing by right clicking their name in the buddy list.
- Easily identify friends you can spectate by the eye icon near their name.
- Feature Games
- The landing page will now host features games that anyone can spectate.
- Click the "Watch Now" icon to view some of the most skilled players in League of Legends.
- Directed Camera
- Implemented a directed camera mode that will automatically follow the action in game.
- The camera will seamlessly jump between champion fights and other critical moments.
- Interesting events like Champion kills will be prioritized.
- When multiple Champions are on the screen, the camera will automatically adjust to include them.
- Timeshift Controls
- Spectators can now jump around the timeline of a live game to watch past events.
- Replay events in slow motion to review action-filled moments.
- Spectators can now actively fast forward through the game.
- Spectator announcer coverage will now report more events.
- Updated spectator UI elements to respect colorblind mode.
Undocumented Changes[]
Champions[]
- Minions are no longer slowed/hasted when they pass through tether.
- : mana cost reduced to 60 from 70.
- : percentage damage gained a 1.0 addition flat magic damage per ability power scaling
General[]
- Using an emote (/joke, /taunt, /dance and /laugh) will no longer show the animation during recalling, or capturing a point in Dominion.
Notes[]
- ↑ Range has not been changed from 675 since V1.0.0.111