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|Release = February 14th, 2012 |
|Release = February 14th, 2012 |
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|Highlights = * New champion: {{ci|Nautilus}}. |
|Highlights = * New champion: {{ci|Nautilus}}. |
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− | * {{ci|Shen}} |
+ | * {{ci|Shen}} rework. |
|Related = * [http://na.leagueoflegends.com/board/showthread.php?t=1818718 1.0.0.134 patch notes] |
|Related = * [http://na.leagueoflegends.com/board/showthread.php?t=1818718 1.0.0.134 patch notes] |
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* [http://na.leagueoflegends.com/board/showthread.php?t=1823515 2-14-12 Minor patch notes] |
* [http://na.leagueoflegends.com/board/showthread.php?t=1823515 2-14-12 Minor patch notes] |
Revision as of 19:01, 29 February 2012
New Skins in the Store
The following skins were released along with this patch.
- Template:Csi
- Template:Csi
- Template:Csi
The following skin was released with this patch, but was not available for purchase until Monday, February 20th.
- Template:Csi
PVP.net v1.54
Co op versus AI
- Added , , , , and to the bot roster.
- Players can now add many more of the Beginner bots to Custom Games.
- Major item purchases will now be visually distinguished on the Scoreboard.
Ranked Teams
- Match History and End of Games stats for Ranked Teams are now accessible via the Team Profile.
General
- PVP.net will now wait for 8 seconds after a queue dodge before requeuing.
League of Legends v1.0.0.134
Champions
- Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
- Dredge Line – Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
- – Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
- Riptide – Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
- Depth Charge (Ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
- The allied ultimate HUD indicator will now remain green until all 3 spell casts are used.
- Cooldown between casts increased to 1 second from 0.75.
- Cooldown increased to 110/95/80 seconds from 90/80/70.
- mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
- mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
- mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60.
- Fixed a bug where 's slow was not stacking with many other slows in the game.
- ability power ratio reduced to 0.8 from 0.9.
- damage reduced to 50/85/120/155/190 from 60/95/130/165/200.
- mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
- range reduced to 1200 from 1500.
- Fixed a bug where could survive when died if they were being teleported to.
- 's allied ultimate HUD indicator will now remain green until all 4 spell casts are used.
- cooldown increased to 8/7/6/5/4 from 7/6/5/4/3.
- 's allied ultimate HUD indicator will now turn grey as soon as it is cast.
- Fixed a bug where 's slow did not grant assists.
- armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150.
- 's allied ultimate HUD indicator will now remain green until the shockwave cast is used.
- mana ratio reduced to 7.5% from 8%.
- Damage increased to 10–112 (+10% bonus health) from 10–95 (+8% bonus health).
- Cooldown is now reduced by 1.5 seconds whenever attacks instead of 2 seconds when being attacked.
- Now grants 10/20/30 energy when he .
- Damage now scale correctly with all sources of bonus health (% health runes, Template:Mi mastery).
- Added a buff timer for 's cooldown (like ).
:
- Energy cost adjusted to 60 from 70/65/60/55/50.
- Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power).
- Heal effect changed to 6/10/14/18/22 (+2% of 's maximum Health) from 18/26/34/42/50.
- If deals the killing blow, it will now trigger 33% of the heal effect for .
- Allied damaging spells can now trigger the heal effect, in addition to attacks ( cannot trigger itself).
:
- duration increased to 3 seconds from 2.5.
- Energy cost reduced to 40 from 45.
- Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power).
- While Feint is active, cooldown reduction on hit is increased to 3 seconds from 1.5.
:
- Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10.
- Energy cost increased to 120 from 120/115/110/105/100.
- Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one).
- Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions.
- Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2.
- now grants Shen 50% physical damage reduction from taunted targets.
:
- Channel time increased to 3 seconds from 2.5.
- Shield duration reduced to 5 seconds from 7.5.
- Shield amount increased to 250/550/850 from 200/475/750.
:
- Fixed a bug where could shred the armor of shred-immune units ( , ).
- allied ultimate HUD indicator will now go grey immediately after using.
- damage adjusted to 10 per level from 14 + 9 per level.
- passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20.
- passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15.
- passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20.
- Improved 's basic attack to be more responsive.
- mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55.
- mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170.
- Infuse:
- No longer affects when cast on allies and cannot be cast on self.
- Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125.
- 's allied ultimate HUD indicator will now go grey immediately after casting.
- runes, Template:Mi mastery). will now correctly work with all sources of bonus Health (% health
- healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks.
- damage amplification reduced to 12% from 14%.
- Fixed a bug where could reduce minion movement speed to 0.
- now deals 3-16 magic damage per stack, and restores an equal amount of health.
- damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage).
- Base attack speed increased to 0.679 from 0.644.
- 's allied ultimate HUD indicator will now go grey immediately after using
- Fixed a bug where could reduce the armor of shred-immune units ( , ).
- 's allied ultimate HUD indicator will now remain green until all 3 spell casts are used.
- Fixed a bug where could prevent a clone from expiring, allowing them to survive indefinitely until killed.
Items
- s and s now have a 0.5 second cooldown.
- spell vamp reduced to 12% from 15%.
General
- The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
- and summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast ( , , ).
- Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate.
- Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals.
- Kill messages in chat now have team colors and display who was slain.
- Added Colorblind colors for and Spectator pings.
- Fixed a bug where some particles would flicker unintentionally.
- Fixed a bug where kill indicators were missing golden borders.
Co-Op Versus AI
- Improved 's use of on long range targets.
- will no longer get on Summoner's Rift.
- Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift.
Minor Patches
2-14-12
PvP.net
- Fixed a bug where Ranked Stats were unavailable and showing “NaN.”
- Champion swapping is now available during champion select in all games.
- Fixed a bug where players are unable to get back into Champion Select after a queue dodge.
2-21-12
- Fixed a bug where one was being left on Irelia permanently.
- base damage increased to 50/80/110/140/170 from 45/75/105/135/165.
- General
- Base Armor reduced to 15 from 19.
- Vorpal Blade: Health ratio on the heal has been reduced to 1.5% from 2%.
- Feint:
- Energy cost increased to 50 from 40 at all levels.
- Base shield value reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Fixed a bug where Ziggs' Template:Csi was leaving particles on the map.
Undocumented Changes
PVP.Net
- The free to play champions that you own now have notice on them being "free to play" in the champion select screen.
Patch Preview video
Video:League of Legends - Nautilus Patch Preview