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{{ci|Alistar}} |
{{ci|Alistar}} |
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− | * Fixed a bug where Triumphant Roar was not granting assists. |
+ | * Fixed a bug where {{ai|Triumphant Roar|Alistar}} was not granting assists. |
{{ci|Amumu}} |
{{ci|Amumu}} |
||
− | * Fixed a bug where Despair was |
+ | * Fixed a bug where {{ai|Despair|Amumu}} was gaining less damage from Ability Power than intended. |
{{ci|Ashe}} |
{{ci|Ashe}} |
||
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** Base armor increased to 14.9 from 12.7. |
** Base armor increased to 14.9 from 12.7. |
||
** Mana per level increased to 35 from 27. |
** Mana per level increased to 35 from 27. |
||
− | * Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4 |
+ | * {{ai|Volley|Ashe}}: cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4 |
− | * Enchanted Crystal Arrow now grants vision while in flight. |
+ | * {{ai|Enchanted Crystal Arrow|Ashe}}: now grants vision while in flight. |
{{ci|Caitlyn}} |
{{ci|Caitlyn}} |
||
− | * Fixed a bug where Headshot did not trigger while Taunted or Silenced. |
+ | * Fixed a bug where {{ai|Headshot|Caitlyn}}: did not trigger while Taunted or Silenced. |
{{ci|Cho'Gath}} |
{{ci|Cho'Gath}} |
||
− | * Fixed a bug where Feast would fail to kill shielded targets. |
+ | * Fixed a bug where {{ai|Feast|Cho'Gath}} would fail to kill shielded targets. |
{{ci|Ezreal}} |
{{ci|Ezreal}} |
||
− | * Trueshot Barrage now grants vision while in flight. |
+ | * {{ai|Trueshot Barrage|Ezreal}} now grants vision while in flight. |
− | * Fixed a bug where Ezreal would lose his run animation after 390 movement speed. |
+ | * Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed. |
{{ci|Gragas}} |
{{ci|Gragas}} |
||
− | * Fixed a bug where Barrel Roll immediately detonated when Gragas died. |
+ | * Fixed a bug where {{ai|Barrel Roll|Gragas}} immediately detonated when Gragas died. |
{{ci|Heimerdinger}} |
{{ci|Heimerdinger}} |
||
− | * Fixed a bug where his |
+ | * Fixed a bug where his {{ai|H-28G Evolution Turret|Heimerdinger|H-28G Evolution Turrets}} would not be demolished when he died if {{si|Teleport}} was being used on it. |
{{ci|Jarvan IV}} |
{{ci|Jarvan IV}} |
||
− | * Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died. |
+ | * Fixed a bug where {{ai|Cataclysm|Jarvan IV}} immediately crumbled when Jarvan IV died. |
{{ci|Jax}} |
{{ci|Jax}} |
||
* Mana regen per level increased to 0.7 per 5 seconds from 0.45. |
* Mana regen per level increased to 0.7 per 5 seconds from 0.45. |
||
− | * Fixed a bug where Empower's cooldown was higher than stated at earlier ranks. |
+ | * Fixed a bug where {{ai|Empower|Jax}}'s cooldown was higher than stated at earlier ranks. |
− | * Counter Strike: |
+ | * {{ai|Counter Strike|Jax}}: |
− | * Dodge duration increased to 2 seconds from 1.5. |
+ | ** Dodge duration increased to 2 seconds from 1.5. |
− | * Now additionally reduces the damage from area of effect abilities by 25% |
+ | ** Now additionally reduces the damage from area of effect abilities by 25% for the duration. |
− | * |
+ | * It can now be activated again after 1 second to end the effect early. |
− | * Damage |
+ | * Damage changed to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage). |
− | * Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge |
+ | * Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge. |
− | * Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14 |
+ | * Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14. |
− | * Grandmaster’s Might duration increased to 8 seconds from 6 |
+ | * {{ai|Grandmaster’s Might|Jax}} duration increased to 8 seconds from 6. |
{{ci|Lee Sin}} |
{{ci|Lee Sin}} |
||
− | * Flurry attack speed bonus reduced to 40% from 50% |
+ | * {{ai|Flurry|Lee Sin}}: attack speed bonus reduced to 40% from 50%. |
− | * Sonic Wave missing health damage reduced to 8% from 10% |
+ | * {{ai|Sonic Wave|Lee Sin}}: missing health to bonus damage ratio reduced to 8% from 10% |
{{ci|Morgana}} |
{{ci|Morgana}} |
||
− | * Soul Shackles |
+ | * {{ai|Soul Shackles|Morgana}}: |
+ | ** Ability power ratio reduced to 0.7 from 0.8. |
||
− | * Fixed a bug where |
+ | ** Fixed a bug where it would sometimes fizzle. |
{{ci|Master Yi}} |
{{ci|Master Yi}} |
||
− | * Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was. |
+ | * Fixed a bug where {{ai|Meditate|Master Yi}}'s ability power ratio was shown as lower than it actually was. |
{{ci|Nunu}} |
{{ci|Nunu}} |
||
− | * Fixed a bug where Absolute Zero's slow did not grant assists. |
+ | * Fixed a bug where {{ai|Absolute Zero|Nunu}}'s slow did not grant assists. |
{{ci|Rammus}} |
{{ci|Rammus}} |
||
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{{ci|Sejuani}} |
{{ci|Sejuani}} |
||
− | * Fixed a bug where Glacial Prison did not detonate if Sejuani died |
+ | * Fixed a bug where {{ai|Glacial Prison|Sejuani}} did not detonate if Sejuani died. |
{{ci|Sivir}} |
{{ci|Sivir}} |
||
− | * Boomerang Blade |
+ | * {{ai|Boomerang Blade|Sivir}}: |
− | ** |
+ | ** Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250. |
− | ** Bonus attack damage ratio reduced to 1.0 from 1.1 |
+ | ** Bonus attack damage ratio reduced to 1.0 from 1.1. |
− | * On The Hunt |
+ | * {{ai|On The Hunt|Sivir}}: |
− | ** Movement speed bonus reduced to 20% from 25% |
+ | ** Movement speed bonus reduced to 20% from 25%. |
− | ** Duration reduced to 10 from 15 |
+ | ** Duration reduced to 10 from 15. |
− | {{ci|Sona |
+ | {{ci|Sona}} |
− | * Fixed a bug where Power Chord did not trigger while Taunted or Silenced. |
+ | * Fixed a bug where {{ai|Power Chord|Sona}} did not trigger while Taunted or Silenced. |
− | {{ci|Swain |
+ | {{ci|Swain}} |
* Fixed a bug where Swain had reduced mana regeneration while in Raven form. |
* Fixed a bug where Swain had reduced mana regeneration while in Raven form. |
||
{{ci|Viktor}} |
{{ci|Viktor}} |
||
− | * Power Transfer missile speed increased to 2000 from 1400. |
+ | * {{ai|Power Transfer missile speed increased to 2000 from 1400. |
− | * Gravity Field activation time reduced to 0.25 seconds from 0.5. |
+ | * {{ai|Gravity Field activation time reduced to 0.25 seconds from 0.5. |
− | * Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did. |
+ | * Fixed a bug where {{ai|Chaos Storm's tooltip stated that it dealt less damage than it actually did. |
===Items=== |
===Items=== |
Revision as of 04:08, 1 February 2012
New Skins in the Store
The following skins were released along with this patch.
- Template:Csi
- Template:Csi
- Template:Csi
PvP.net v1.53
- Co-op versus AI aka "Rise of the Bot Army"
- You can now queue to play against a much wider roster of Champions in Co-op versus AI.
- Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift.
- The 3-game per day rewards limitation for Level 30 Summoners has been removed.
- The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
- Summoner level 1-9:
- Beginner: 100%
- Intermediate: 100%
- Summoner level 10-19:
- Beginner: 85% (was 75%)
- Intermediate: 100%
- Summoner level 20-29:
- Beginner: 70% (was 50%)
- Intermediate: 90% (was 100%)
- Summoner level 30:
- Beginner: 55% (was 25%)
- Intermediate: 80% (was 75%)
- Summoner level 1-9:
- View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
League of Legends v1.0.0.133
Champions
- - Ziggs throws a bouncing bomb that deals magic damage.
- - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
- - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
- (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
- (Innate) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
- Fixed a bug where was not granting assists.
- Fixed a bug where was gaining less damage from Ability Power than intended.
- Stats:
- Base health increased to 474 from 438.
- Base armor increased to 14.9 from 12.7.
- Mana per level increased to 35 from 27.
- : cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
- : now grants vision while in flight.
- Fixed a bug where : did not trigger while Taunted or Silenced.
- Fixed a bug where would fail to kill shielded targets.
- now grants vision while in flight.
- Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.
- Fixed a bug where immediately detonated when Gragas died.
- Fixed a bug where his would not be demolished when he died if was being used on it.
- Fixed a bug where immediately crumbled when Jarvan IV died.
- Mana regen per level increased to 0.7 per 5 seconds from 0.45.
- Fixed a bug where 's cooldown was higher than stated at earlier ranks.
- Dodge duration increased to 2 seconds from 1.5.
- Now additionally reduces the damage from area of effect abilities by 25% for the duration.
:
- It can now be activated again after 1 second to end the effect early.
- Damage changed to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage).
- Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge.
- Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14.
- duration increased to 8 seconds from 6.
- : attack speed bonus reduced to 40% from 50%.
- : missing health to bonus damage ratio reduced to 8% from 10%
- Ability power ratio reduced to 0.7 from 0.8.
- Fixed a bug where it would sometimes fizzle.
:
- Fixed a bug where 's ability power ratio was shown as lower than it actually was.
- Fixed a bug where 's slow did not grant assists.
- Minor tweak to Rammus' dance to actually rotate around his center axis when on his back.
- Fixed a bug where did not detonate if Sejuani died.
- Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
- Bonus attack damage ratio reduced to 1.0 from 1.1.
:
- Movement speed bonus reduced to 20% from 25%.
- Duration reduced to 10 from 15.
:
- Fixed a bug where did not trigger while Taunted or Silenced.
- Fixed a bug where Swain had reduced mana regeneration while in Raven form.
- {{ai|Power Transfer missile speed increased to 2000 from 1400.
- {{ai|Gravity Field activation time reduced to 0.25 seconds from 0.5.
- Fixed a bug where {{ai|Chaos Storm's tooltip stated that it dealt less damage than it actually did.
Items
- Components:
- Cloth armor
- Rejuvenation Bead
- +25 armor
- Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
(remake)
- Components:
- Locket of the Iron Solari (new)
- Components:
- Emblem of Valor
- Heart of Gold
- +300 health
- +35 armor
- Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
- Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
- Components:
- Stark's Fervor has been changed and renamed to Zeke's Herald
- Components:
- Dagger
- Vampiric Scepter
- Kindle Gem
- +250 health
- Unique Passive: +15% Cooldown Reduction
- UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
- Components:
Will of the Ancients spell vamp reduced to 20% from 25%
Masteries
- Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
General
- Added a new option, "Show Smartcast Ranges".
- Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area.
- Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives.
- Heal over time effects now show as health regen per 5 rather than discreet heals
- Summoner's Rift (Winter):
- Removed holiday decorations.
- Fixed prop visibility/collision issues in bases.
- Fixed particle glitching in river areas.
- Changed lighting and terrain to improve visual clarity.