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{{Infobox patch
{{Patchbox
 
|Image = [[File:Sejuani OriginalSkin.jpg|275px]]
+
|Image =
  +
<gallery>
  +
Sejuani OriginalSkin old.jpg|Sejuani (1)
  +
Sejuani SabretuskSkin old.jpg|Sejuani (2)
  +
Sejuani DarkriderSkin old.jpg|Sejuani (3)
  +
Lee Sin DragonFistSkin old.jpg|Lee Sin
  +
Sona GuqinSkin.jpg|Sona
  +
Talon DragonbladeSkin.jpg|Talon
  +
Wukong JadeDragonSkin old.jpg|Wukong
  +
</gallery>
 
|Caption = Sejuani the Winter's Claw
 
|Caption = Sejuani the Winter's Claw
 
|Release = January 17, 2012
 
|Release = January 17, 2012
|Highlights = * New champion: {{ci|Sejuani}}.
+
|Highlights =
  +
* New Champion: {{ci|Sejuani}}.
  +
* [[Lunar Revel|Lunar Revel 2012]] skins
 
* {{ci|Jax}} remake.
 
* {{ci|Jax}} remake.
 
* [[Dodge]] global stat removal.
 
* [[Dodge]] global stat removal.
 
* Addition of Colorblind mode.
 
* Addition of Colorblind mode.
|Related = *[http://na.leagueoflegends.com/news/sejuani-patch-notes 1.0.0.132 Patch Notes]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=1715859 Sejuani Patch Notes]
|Prev = 1.0.0.131
+
|Prev = V1.0.0.131
|Next = }}
+
|Next = V1.0.0.133
  +
}}
 
==New Skins in the Store==
 
The following skins were released in a previous patch on Monday, January 10th along with several [[Lunar Revel]] holiday changes.
 
* {{csi|Lee Sin|Dragon Fist Lee Sin}}
 
* {{csi|Sona|Guqin Sona}}
 
* {{csi|Talon|Dragonblade Talon}}
 
* {{csi|Wukong|Jade Dragon Wukong}}
 
   
  +
== New Skins in the Store ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Sejuani|Sabretusk Sejuani}}
+
* {{csl|Sejuani|Darkrider}}
* {{csi|Sejuani|Darkrider Sejuani}}
+
* {{csl|Sejuani|Sabretusk}}
   
  +
The following skins were released in a previous patch on Monday, January 10 along with several [[Lunar Revel]] holiday changes.
==League of Legends V1.0.0.132==
 
  +
* {{csl|Lee Sin|Dragon Fist}}
===Champions===
 
  +
* {{csl|Sona|Guqin}}
{{ci|Sejuani|Sejuani, the Winter's Wrath}}
 
  +
* {{csl|Talon|Dragonblade}}
* {{ai|Frost}} (Innate) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
 
  +
* {{csl|Wukong|Jade Dragon}}
* {{ai|Arctic Assault}} - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
 
* {{ai|Northern Winds}} - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
 
* {{ai|Permafrost}} - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
 
* {{ai|Glacial Prison}} (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
 
   
  +
== PVP.net v1.52 ==
{{ci|Ahri}}
 
  +
=== Ranked Teams ===
* {{ai|Orb of Deception}}: mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
 
* {{ai|Spirit Rush}}: cooldown increased to 90/80/70 from 80/70/60.
+
* Ranked Team roster size has been increased to a maximum of 9.
  +
* Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting.
  +
* Made it easier to invite members of your Ranked Team to a group chat.
  +
* Team Tags will now show up in more parts of the PVP.net and in game UI.
  +
* Team Game invites will now play a different sound to differentiate from normal invites.
  +
* Team Member status will now show up in the Team Profile screen so you can see who is online and available to play.
  +
* Cleaned up the Ranked Team creation process to be more clear.
  +
* Tweaked the Ranked Team matchmaking algorithm to be more accurate.
   
  +
=== Spectator ===
{{ci|Dr. Mundo}}
 
  +
* Fixed a bug where Spectators would sometimes get stuck at the loading screen.
* Stats:
 
  +
* Fixed a bug where the last few minutes of a spectated game get sped up.
** Base attack speed increased to 0.625 from 0.595.
 
** Attack speed per level increased to 2.8 from 2.5.
 
** Magic resist per level increased to 1.25 from 0.75.
 
* {{ai|Burning Agony}}: health cost reduced to 10/15/20/25/30 from 20/25/30/35/40.
 
* {{ai|Sadism}}: cooldown reduced to 65 from 75.
 
   
  +
=== General ===
{{ci|Fizz}}
 
  +
* Summoner's Rift (Winter) has been removed from matchmaking.
* {{ai|Chum the Waters|Fizz}}: Implemented the following changes which were in Ahri patch changelog, but not actually moved into the patch:
 
  +
* Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list.
** Added a 3-2-1 timer like Time Bomb.
 
  +
* The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
** No longer hits nontargetable units like {{ci|Vladimir}} in {{ai|Sanguine Pool|Vladimir}}.
 
  +
* Text input focus stealing on new incoming IMs has been removed.
  +
* Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position.
  +
  +
== League of Legends V1.0.0.132 ==
  +
  +
=== Champions ===
  +
;{{ci|Sejuani|Sejuani, the Winter's Wrath}}
  +
* {{ai|Frost|Sejuani}} (Innate)
  +
** Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
  +
* {{ai|Arctic Assault|Sejuani}} (Q)
  +
** Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion.
  +
* {{ai|Northern Winds|Sejuani}} (W)
  +
** Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  +
* {{ai|Permafrost|Sejuani}} (E)
  +
** Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically.
  +
* {{ai|Glacial Prison|Sejuani}} (Ultimate)
  +
** Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
  +
  +
;{{ci|Ahri}}
  +
* {{ai|Orb of Deception|Ahri}}
  +
** Mana cost increased to {{ap|70|75|80|85|90}} from {{ap|60|65|70|75|80}}.
  +
* {{ai|Spirit Rush|Ahri}}
  +
** Cooldown increased to {{ap|90|80|70}} seconds from {{ap|80|70|60}}.
  +
  +
;{{ci|Dr. Mundo}}
  +
* Stats
  +
** Base attack speed increased to {{fd|0.625}} from {{fd|0.595}}
  +
** Attack speed per level increased to {{fd|2.8}}% from {{fd|2.5}}
  +
** Magic resistance growth increased to {{fd|1.25}} from {{fd|0.75}}
  +
* {{ai|Burning Agony|Dr. Mundo}}
  +
** Per second cost reduced to {{ap|10|15|20|25|30}} from {{ap|20|25|30|35|40}}.
  +
* {{ai|Sadism|Dr. Mundo}}
  +
** Cooldown reduced to 65 seconds from 75.
  +
  +
;{{ci|Fizz}}
  +
* {{ai|Chum the Waters|Fizz}}
  +
** Implemented the changes stated in V1.0.0.131, but were not actually enabled.
  +
** Added a 3-2-1 timer like {{ai|Time Bomb|Zilean}}.
  +
** No longer hits untargetable units like {{ci|Vladimir}} in {{ai|Sanguine Pool|Vladimir}}.
 
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
 
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
 
** Fixed a bug where it stopped working if Fizz died.
 
** Fixed a bug where it stopped working if Fizz died.
 
** Using {{ii|Quicksilver Sash}} now drops the Fish on the ground instead of causing the shark to emerge immediately.
 
** Using {{ii|Quicksilver Sash}} now drops the Fish on the ground instead of causing the shark to emerge immediately.
   
{{ci|Graves}}
+
;{{ci|Graves}}
* {{ai|Buckshot|Graves}}: mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
+
* {{ai|Buckshot|Graves}}
  +
** Mana cost increased to {{ap|60|70|80|90|100}} from {{ap|60|65|70|75|80}}.
* {{ai|Collateral Damage|Graves}}:
 
  +
* {{ai|Collateral Damage|Graves}}
** Initial damage reduced to 250/350/450 from 250/375/500.
 
** Explosion damage reduced to 140/250/360 from 140/275/400.
+
** Initial damage reduced to {{ap|250|350|450}} from {{ap|250|375|500}}.
** Cooldown increased to 100/90/80 from 80/70/60.
+
** Explosion damage reduced to {{ap|140|250|360}} from {{ap|140|275|400}}.
  +
** Cooldown increased to {{ap|100|90|80}} seconds from {{ap|80|70|60}}.
   
{{ci|Jarvan IV}}
+
;{{ci|Jarvan IV}}
  +
* Stats
* Mana per level increased to 40 from 30.
 
* {{ai|Golden Aegis|Jarvan IV}}: mana cost reduced to 65 from 75.
+
** Mana per level increased to 40 from 30.
* {{ai|Demacian Standard|Jarvan IV}}: mana cost reduced to 55 from 60.
+
* {{ai|Golden Aegis|Jarvan IV}}
  +
** Mana cost reduced to 65 from 75.
  +
* {{ai|Demacian Standard|Jarvan IV}}
  +
** Mana cost reduced to 55 from 60.
   
{{ci|Jax}}
+
;{{ci|Jax}} - {{sbc|Remade}}
* Stats:
+
* General
  +
** New joke animation.
  +
* Stats
 
** Base health increased to 551 from 506.
 
** Base health increased to 551 from 506.
 
** Health per level increased to 88 from 83.
 
** Health per level increased to 88 from 83.
** Armor per level increased to 3.5 from 3.2.
+
** Armor per level increased to {{fd|3.5}} from {{fd|3.2}}.
  +
* {{ai|Relentless Assault|Jax}} (Innate) - Remade from old Ultimate
** Added an animation to Jax's joke.
 
  +
** Every time Jax attacks an enemy, he gains {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16|formula = 2 + 2 every 3 levels}}% increased attack speed (stacks up to 6 times).
* {{ai|Relentless Assault|Jax}} (Remade)
 
  +
* {{ai|Leap Strike|Jax}} (Q)
** New Innate: Every time Jax attacks an enemy he gains 4-14% increased attack speed for 2.5 seconds (stacks up to 6 times).
 
  +
** Base damage reduced to {{ap|70|110|150|190|230}} from {{ap|20|45|70|95|120}}.
** Old Innate: Jax gains 3 health per point of bonus attack damage and 2 health per point of ability power.
 
  +
** AP ratio reduced to {{as|60% AP}} from {{as|70% AP}}.
* {{ai|Leap Strike|Jax}}:
 
** Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5.
+
** Cooldown changed to {{ap|10|9|8|7|6}} seconds from {{ap|13|11|9|7|5}}.
  +
* {{ai|Empower|Jax}} (W)
** Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power).
 
  +
** Base damage changed to {{ap|40|85|130|175|220}} from {{ap|60|95|130|165|200}}.
* {{ai|Empower|Jax}}:
 
  +
** {{sbc|Removed:}} 40% AD ratio
** Cooldown reduced to 7/6/5/4/3 from 9/8/7/6/5.
 
** Damage changed to 40/85/130/175/220 from 60/95/130/165/200.
+
** AP ratio increased to {{as|60% AP}} from {{as|40% AP}}.
** Ability power ratio increased to 0.6 from 0.4.
 
 
** Mana cost increased to 30 from 20.
 
** Mana cost increased to 30 from 20.
  +
** Cooldown reduced to {{ap|7|6|5|4|3}} seconds from {{ap|9|8|7|6|5}}.
* {{ai|Counter Strike|Jax}}: (Remade)
 
  +
* {{ai|Counter Strike|Jax}} (E)
** Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
 
  +
** Jax dodges all incoming basic attacks for {{fd|1.5}} seconds. At the end of the effect, Jax deals physical damage, increased by {{ap|10|15|20|25|30}} for each dodge over the duration, and stuns nearby enemies for 1 second.
** Old Passive: Permanently increses Jax's dodge chance by 10/12/14/16/18%
 
  +
** {{sbc|Removed:}} Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
** Old Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6 per ability power) magic damage to them. Usable only within 7 seconds of dodging an attack.
 
  +
** Base damage reduced to {{ap|40|70|100|130|160}} from {{ap|80|110|140|170|200}}.
* {{ai|Grandmaster's Might|Jax}}: (Remade)
 
  +
** {{sbc|New:}} Damage has a {{as|+80% bonus AD}} ratio.
** Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
 
  +
* {{ai|Grandmaster's Might|Jax}} (Ultimate)
** Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds. 100/90/80 seconds cooldown. 75 mana cost
 
** Old Passive: Jax's basic attacks increase his attack speed by 6/10/14% for 2.5 seconds. This bonus stacks up to 10 times. Additionally, every third consecutive attack will deal 140/170/210 (+0.7 per ability power) bonus magic damage.
+
** Every third consecutive attack passively deals {{ap|100|160|220}} {{as|(+ 70% AP)}} bonus magic damage.
  +
** {{sbc|Active:}} For 6 seconds, Jax gains {{ap|25|45|65}} {{as|(+ 20% bonus AD)}} bonus attack damage and {{ap|25|45|65}} {{as|(+ 20% AP)}} bonus ability power.
** Old Active: Grants 20/35/50 (+1.0 per dodge percent) magic resistance bonus for 5/6.5/8 seconds. 60 seconds cooldown. 80 mana cost
 
   
{{ci|Nunu}}
+
;{{ci|Nunu}}
* Stats:
+
* Stats
** Base attack speed increased to 0.625 from 0.613.
+
** Attack speed increased to {{fd|0.625}} from {{fd|0.613}}.
** Attack speed per level increased to 2.25 from 1.08.
+
** Attack speed growth increased to {{fd|2.25}}% from {{fd|1.08}}.
   
{{ci|Rammus}}
+
;{{ci|Rammus}}
* {{ai|Powerball|Rammus}}:
+
* {{ai|Powerball|Rammus}}
** Duration reduced to 7 from 8.
+
** Duration reduced to 7 seconds from 8.
 
** Initial bonus movement speed increased to 30% from 25%.
 
** Initial bonus movement speed increased to 30% from 25%.
* {{ai|Defensive Ball Curl|Rammus}} damage return reduced to 15/25/35/45/55 from 20/30/40/50/60.
+
* {{ai|Defensive Ball Curl|Rammus}}
  +
** Base damage return reduced to {{ap|15|25|35|45|55}} from {{ap|20|30|40|50|60}}.
   
{{ci|Riven}}
+
;{{ci|Riven}}
* Stats:
+
* Stats
 
** Movement speed reduced to 320 from 325.
 
** Movement speed reduced to 320 from 325.
** Base health regen reduced to 10.4 per 5 seconds from 12.
+
** Base health regeneration reduced to {{fd|10.4}} from 12.
** Health regen per level reduced to 0.9 per 5 seconds from 1.0.
+
** Health regeneration per level reduced to {{fd|0.9}} from 1.
* {{ai|Broken Wings|Riven}}: base damage increased to 30/55/80/105/130 from 30/50/70/90/110.
+
* {{ai|Broken Wings|Riven}}
* {{ai|Ki Burst|Riven}}: base damage reduced to 50/80/110/140/170 from 50/90/130/170/210.
+
** Base damage increased to {{ap|30|55|80|105|130}} from {{ap|30|50|70|90|110}}.
  +
* {{ai|Ki Burst|Riven}}
  +
** Base damage reduced to {{ap|50|80|110|140|170}} from {{ap|50|90|130|170|210}}.
   
{{ci|Shaco}}
+
;{{ci|Shaco}}
* {{ai|Jack In The Box|Shaco}}:
+
* {{ai|Jack in the Box|Shaco}}
** Duration lowered to 60 seconds from 90.
+
** Duration reduced to 60 seconds from 90.
** They now show their remaining duration in their mana bar.
+
** {{sbc|New Effect:}} Boxes show their remaining duration under their health bar.
   
{{ci|Skarner}}
+
;{{ci|Skarner}}
* {{ai|Crystal Slash|Skarner}}:
+
* {{ai|Crystal Slash|Skarner}}
** Mana cost adjusted to 20/22/24/26/28 from 15 at all levels.
+
** Mana cost increased to {{ap|20|22|24|26|28}} from 15 at all ranks.
** Slow decreased to 20/25/30/35/40% from 25/30/35/40/45%.
+
** Slow reduced to {{ap|20|25|30|35|40}}% from {{ap|25|30|35|40|45}}%.
* {{ai|Impale|Skarner}}: cooldown increased to 130/120/110 from 110/100/90.
+
* {{ai|Impale|Skarner}}
  +
** Cooldown increased to {{ap|130|120|110}} seconds from {{ap|110|100|90}}.
   
{{ci|Tryndamere}}
+
;{{ci|Tryndamere}}
* Stats:
+
* General
** Base attack damage lowered to 56 from 59.2.
+
** Fury decay now begins after 5 seconds from after 8.
  +
* Stats
** Base health regen per 5 seconds reduced to 7.9 from 10.9.
 
* {{ai|Mocking Shout|Tryndamere}}: attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100.
+
** Base attack damage reduced to 56 from {{fd|59.2}}.
* Fury decay now begins after 5 seconds from after 8.
+
** Base health regen per 5 seconds reduced to {{fd|7.9}} from {{fd|10.9}}.
  +
* {{ai|Mocking Shout|Tryndamere}}
  +
** Attack damage reduction reduced to {{ap|20|35|50|65|80}} from {{ap|20|40|60|80|100}}.
   
{{ci|Vayne}}
+
;{{ci|Vayne}}
  +
* Stats
* Movement speed reduced to 300 from 305.
 
* {{ai|Night Hunter|Vayne}}: bonus movement speed reduced to 30 from 40.
+
** Base movement speed reduced to 300 from 305.
  +
* {{ai|Night Hunter|Vayne}}
* {{ai|Tumble|Vayne}}: bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%.
 
* {{ai|Final Hour|Vayne}}: Tumble stealth duration reduced to 1 second from 1.5.
+
** Bonus movement speed reduced to 30 from 40.
  +
* {{ai|Tumble|Vayne}}
  +
** Bonus damage reduced to {{as|{{ap|30|35|40|45|50}}% AD}} from {{as|{{ap|40|45|50|55|60}}% AD}}.
  +
* {{ai|Final Hour|Vayne}}
  +
** {{ai|Tumble|Vayne}} stealth duration reduced to 1 second from {{fd|1.5}}.
   
{{ci|Veigar}}
+
;{{ci|Veigar}}
* Fixed a bug where killing a unit with {{ai|Baleful Strike|Veigar}} would not create the particle effect.
+
* {{ai|Baleful Strike|Veigar}}
  +
** Fixed a bug where killing a unit would not create the particle effect.
   
{{ci|Vladimir}}
+
;{{ci|Vladimir}}
  +
* {{ai|Crimson Pact|Vladimir}}
* {{ai|Transfusion|Vladimir}} cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4.
 
* {{ai|Crimson Pact|Vladimir}} ability power to health conversion reduced to 1.4 from 1.8.
+
** Bonus health reduced to {{as|140% AP}} from {{as|180% AP}}.
  +
* {{ai|Transfusion|Vladimir}}
* {{ai|Hemoplague|Vladimir}} no longer costs 15% of your current health and is now no cost to cast.
 
  +
** Cooldown reduced to {{ap|10|8.5|7|5.5|4}} seconds from {{ap|12|10|8|6|4}}.
* {{ai|Tides of Blood|Vladimir}} health cost ramp up reduced to 25% from 50%.
 
  +
* {{ai|Tides of Blood|Vladimir}}
  +
** Cost ramp-up reduced to 25% from 50%.
  +
* {{ai|Hemoplague|Vladimir}}
  +
** Health cost reduced to 0 from {{as|15% current health}}.
   
{{ci|Volibear}}
+
;{{ci|Volibear}}
  +
* Stats
* Base armor increased to 20 from 17.5.
 
  +
** Base armor increased to 20 from {{fd|17.5}}.
* {{ai|Rolling Thunder|Volibear}}:
 
  +
* {{ai|Chosen of the Storm|Volibear}}
** Damage increased to 30/60/90/120/150 from 25/50/75/100/125.
 
  +
** {{sbc|Removed:}} Cooldown resetting on death.
** Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
 
  +
* {{ai|Rolling Thunder|Volibear}}
** Fixed a bug where its attack would sometimes cancel against fast moving targets.
 
  +
** Base damage increased to {{ap|30|60|90|120|150}} from {{ap|25|50|75|100|125}}.
* {{ai|Frenzy|Volibear}}: bonus health to damage ratio reduced to 15% from 18%.
 
  +
** {{sbc|New Effect:}} Volibear gains 15% bonus movement speed for the duration, increased to 45 when moving toward enemy champions.
* {{ai|Majestic Roar|Volibear}}: damage increased to 60/105/150/195/240 from 60/95/130/165/200.
 
  +
** {{sbc|Bug Fix:}} Enhanced attack sometimes canceling against fast-moving targets.
* {{ai|Chosen of the Storm|Volibear}}: cooldown no longer resets on death.
 
  +
* {{ai|Frenzy|Volibear}}
  +
** Health ratio reduced to {{as|15% bonus health)}} from {{as|18%|health}}.
  +
* {{ai|Majestic Roar|Volibear}}
  +
** Base damage increased to {{ap|60|105|150|195|240}} from {{ap|60|95|130|165|200}}.
   
{{ci|Warwick}}
+
;{{ci|Warwick}}
* {{ai|Hunter's Call|Warwick}}: cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18.
+
* {{ai|Hunter's Call|Warwick}}
  +
** Cooldown reduced to {{ap|24|22|20|18|16}} seconds from {{ap|30|27|24|21|18}}.
   
{{ci|Xerath}}
+
;{{ci|Xerath}}
  +
* {{ai|Mage Chains|Xerath}}
* Fixed a bug where {{ai|Mage Chains}} could sometimes stun the target for 2 seconds instead of 1.5.
 
  +
** Fixed a bug where it could sometimes stun the target for 2 seconds instead of {{fd|1.5}}.
   
===Items===
+
=== Items ===
* {{ii|Ionic Spark}} is now purchasable on [[Summoner's Rift]] and [[Twisted Treeline]].
+
;{{ii|Ionic Spark}}
  +
* Added to Summoner's Rift and Twisted Treeline.
* {{ii|Nashor's Tooth}}:
 
** Total cost reduced to 2735 from 2885.
 
** Ability power increased to 65 from 55.
 
* {{ii|Ninja Tabi}}:
 
** Dodge has been removed.
 
** New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%.
 
* {{ii|Stinger}}: total cost reduced to 1090 from 1140.
 
* {{ii|Sword of the Divine}} has been removed.
 
   
  +
;{{ii|Nashor's Tooth}}
===Summoner Spells===
 
* {{si|Surge}} cooldown reduced to 180 seconds from 220.
+
* Total cost reduced to {{g|2735}} from {{g|2885}}.
  +
** Combine cost reduced to {{g|400}} from {{g|500}}.
  +
* Ability power reduced to 65 from 55.
   
  +
;{{ii|Ninja Tabi}}
===General===
 
  +
* {{sbc|Removed:}} 12% dodge chance.
  +
* {{sbc|New Unique Passive:}} Reduces the damage taken from non-turret basic attacks by 10%.
  +
  +
;{{ii|Stinger}}
  +
* Total cost reduced to {{g|1090}} from {{g|1140}}.
  +
** Combine cost reduced to {{g|250}} from {{g|300}}.
  +
  +
;{{ii|Sword of the Divine}}
  +
* Removed from the game.
  +
  +
=== Summoner Spells ===
  +
;{{si|Surge}}
  +
* Cooldown reduced to 180 seconds from 220.
  +
  +
=== General ===
 
* Colorblind Mode
 
* Colorblind Mode
 
** New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
 
** New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Line 179: Line 260:
 
* Updated several Champions recommended items.
 
* Updated several Champions recommended items.
   
===Art===
+
=== Art ===
* Champions:
+
* Champions
** {{csi|Sona|Guqin Sona}} model scale normalized to better match her other skins.
+
** {{csl|Sona|Guqin}} model scale normalized to better match her other skins.
* Splash and Loading Screen Updates.
+
* Splash Art and Loading Screen Updates.
** {{csi|Alistar|Classic Alistar}}
+
** {{csl|Alistar|Original|variant=old2}}
  +
** {{csl|Alistar|Unchained}} (minor artifact fixes)
** {{csi|Fiddlesticks|Classic Fiddlesticks}}
 
** {{csi|Galio|Classic Galio}}
+
** {{csl|Anivia|Bird of Prey}}
  +
** {{csl|Anivia|Team Spirit}}
** {{csi|Janna|Classic Janna}} (minor artifact fixes)
 
** {{csi|Malzahar|Classic Malzahar}}
+
** {{csl|Dr. Mundo|Corporate Mundo}}
  +
** {{csl|Fiddlesticks|Original|variant=old2}}
** {{csi|Alistar|Unchained Alistar}} (minor artifact fixes)
 
** {{csi|Anivia|Bird of Prey Anivia}}
+
** {{csl|Fiddlesticks|Bandito}}
** {{csi|Anivia|Team Spirit Anivia}}
+
** {{csl|Galio|Original|variant=old2}}
** {{csi|Dr. Mundo|Corporate Mundo}}
+
** {{csl|Heimerdinger|Piltover Customs}}
  +
** {{csl|Janna|Original|variant=old2}} (minor artifact fixes)
** {{csi|Fiddlesticks|Bandito Fiddlesticks}}
 
  +
** {{csl|Jax|PAX}}
** {{csi|Heimerdinger|Piltover Customs Heimerdinger}}
 
** {{csi|Jax|PAX Jax}}
+
** {{csl|Jax|Angler}}
** {{csi|Jax|Angler Jax}}
+
** {{csl|Malzahar|Original|variant=old2}}
** {{csi|Malzahar|Shadow Prince Malzahar}}
+
** {{csl|Malzahar|Shadow Prince}}
** {{csi|Malzahar|Vizier Malzahar}}
+
** {{csl|Malzahar|Vizier}}
** {{csi|Master Yi|Assassin Master Yi}}
+
** {{csl|Master Yi|Assassin|variant=old2}}
** {{csi|Shen|Yellow Jacket Shen}}
+
** {{csl|Shen|Yellow Jacket|variant=old2}}
** {{csi|Sona|Silent Night Sona}}
+
** {{csl|Sona|Silent Night}}
** {{csi|Veigar|White Mage Veigar}}
+
** {{csl|Veigar|White Mage}}
  +
  +
== Undocumented changes ==
  +
=== PVP.net ===
  +
* In game mode selection, Dominion and Classic mode positions were swapped to their old positions (Classic as first choice; Dominion as second).
  +
  +
=== Items ===
  +
* {{ii|Ninja Tabi}}
  +
** Shown as an upgrade from {{ii|Boots of Speed}} instead of {{ii|Boots of Swiftness}}.
   
  +
=== General ===
==Undocumented Changes==
 
  +
* In-game shop menu animations were sped up.
Co-op vs AI:
 
*Bottom and top lane AI champions switched. The AD Carry and Support AI now go to the bottom lane while the Tank and Melee Bruiser AI go to the top lane.
 
*In game shop menues change a lot faster.
 
   
  +
=== Co-op vs. AI ===
PVP.net:
 
  +
* Bottom and top lane AI champions switched. The AD carry and support AI now go to the bottom lane while the tank and bruiser AI go to the top lane.
* In game mode selection, Dominion and Classic mode positions are swapped to their old positions (Classic as first choice).
 
Items:
 
*{{ii|Ninja Tabi}} is shown as a choise instead of {{ii|Boots of Swiftness}}.
 
   
==Patch Preview video==
+
== Patch Preview video ==
[[Video:League of Legends - Sejuani Patch Preview]]
+
[[File:League of Legends - Sejuani Patch Preview|center|640px]]
   
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch Notes]]
+
[[de:V1.0.0.132]]
  +
[[pl:V1.0.0.132]]
  +
[[zh:V1.0.0.132]]
  +
[[Category:Patch notes]]

Revision as of 22:49, 13 January 2020


New Skins in the Store

The following skins were released along with this patch.

The following skins were released in a previous patch on Monday, January 10 along with several Lunar Revel holiday changes.

PVP.net v1.52

Ranked Teams

  • Ranked Team roster size has been increased to a maximum of 9.
  • Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting.
  • Made it easier to invite members of your Ranked Team to a group chat.
  • Team Tags will now show up in more parts of the PVP.net and in game UI.
  • Team Game invites will now play a different sound to differentiate from normal invites.
  • Team Member status will now show up in the Team Profile screen so you can see who is online and available to play.
  • Cleaned up the Ranked Team creation process to be more clear.
  • Tweaked the Ranked Team matchmaking algorithm to be more accurate.

Spectator

  • Fixed a bug where Spectators would sometimes get stuck at the loading screen.
  • Fixed a bug where the last few minutes of a spectated game get sped up.

General

  • Summoner's Rift (Winter) has been removed from matchmaking.
  • Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list.
  • The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
  • Text input focus stealing on new incoming IMs has been removed.
  • Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position.

League of Legends V1.0.0.132

Champions

Sejuani, the Winter's Wrath Sejuani, the Winter's Wrath
  • Frost Frost (Innate)
    • Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
  • Arctic Assault Arctic Assault (Q)
    • Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion.
  • Northern Winds Northern Winds (W)
    • Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  • Permafrost Permafrost (E)
    • Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically.
  • Glacial Prison Glacial Prison (Ultimate)
    • Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Ahri Ahri
  • Orb of Deception Orb of Deception
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Spirit Rush Spirit Rush
    • Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.
Dr Dr. Mundo
  • Stats
    • Base attack speed increased to 0.625 from 0.595
    • Attack speed per level increased to 2.8% from 2.5
    • Magic resistance growth increased to 1.25 from 0.75
  • Burning Agony Burning Agony
    • Per second cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
  • Sadism Sadism
    • Cooldown reduced to 65 seconds from 75.
Fizz Fizz
  • Chum the Waters Chum the Waters
    • Implemented the changes stated in V1.0.0.131, but were not actually enabled.
    • Added a 3-2-1 timer like Time Bomb Time Bomb.
    • No longer hits untargetable units like Vladimir Vladimir in Sanguine Pool Sanguine Pool.
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
    • Fixed a bug where it stopped working if Fizz died.
    • Using Quicksilver Sash Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
Graves Graves
  • Buckshot Buckshot
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
  • Collateral Damage Collateral Damage
    • Initial damage reduced to 250 / 350 / 450 from 250 / 375 / 500.
    • Explosion damage reduced to 140 / 250 / 360 from 140 / 275 / 400.
    • Cooldown increased to 100 / 90 / 80 seconds from 80 / 70 / 60.
Jarvan IV Jarvan IV
Jax Jax - Remade
  • General
    • New joke animation.
  • Stats
    • Base health increased to 551 from 506.
    • Health per level increased to 88 from 83.
    • Armor per level increased to 3.5 from 3.2.
  • Relentless Assault Relentless Assault (Innate) - Remade from old Ultimate
    • Every time Jax attacks an enemy, he gains Error: Parameter '3' is not accepted.% increased attack speed (stacks up to 6 times).
  • Leap Strike Leap Strike (Q)
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 20 / 45 / 70 / 95 / 120.
    • AP ratio reduced to 60% AP from 70% AP.
    • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5.
  • Empower Empower (W)
    • Base damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200.
    • Removed: 40% AD ratio
    • AP ratio increased to 60% AP from 40% AP.
    • Mana cost increased to 30 from 20.
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
  • Counter Strike Counter Strike (E)
    • Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals physical damage, increased by 10 / 15 / 20 / 25 / 30 for each dodge over the duration, and stuns nearby enemies for 1 second.
    • Removed: Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 80 / 110 / 140 / 170 / 200.
    • New: Damage has a +80% bonus AD ratio.
  • Grandmaster's Might Grandmaster's Might (Ultimate)
    • Every third consecutive attack passively deals 100 / 160 / 220 (+ 70% AP) bonus magic damage.
    • Active: For 6 seconds, Jax gains 25 / 45 / 65 (+ 20% bonus AD) bonus attack damage and 25 / 45 / 65 (+ 20% AP) bonus ability power.
Nunu Nunu
  • Stats
    • Attack speed increased to 0.625 from 0.613.
    • Attack speed growth increased to 2.25% from 1.08.
Rammus Rammus
  • Powerball Powerball
    • Duration reduced to 7 seconds from 8.
    • Initial bonus movement speed increased to 30% from 25%.
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
Riven Riven
  • Stats
    • Movement speed reduced to 320 from 325.
    • Base health regeneration reduced to 10.4 from 12.
    • Health regeneration per level reduced to 0.9 from 1.
  • Broken Wings Broken Wings
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 50 / 70 / 90 / 110.
  • Ki Burst Ki Burst
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
Shaco Shaco
  • Jack in the Box Jack in the Box
    • Duration reduced to 60 seconds from 90.
    • New Effect: Boxes show their remaining duration under their health bar.
Skarner Skarner
  • Crystal Slash Crystal Slash
    • Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all ranks.
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
  • Impale Impale
    • Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90.
Tryndamere Tryndamere
  • General
    • Fury decay now begins after 5 seconds from after 8.
  • Stats
    • Base attack damage reduced to 56 from 59.2.
    • Base health regen per 5 seconds reduced to 7.9 from 10.9.
  • Mocking Shout Mocking Shout
    • Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
Vayne Vayne
  • Stats
    • Base movement speed reduced to 300 from 305.
  • Night Hunter Night Hunter
    • Bonus movement speed reduced to 30 from 40.
  • Tumble Tumble
    • Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 40 / 45 / 50 / 55 / 60% AD.
  • Final Hour Final Hour
    • Tumble Tumble stealth duration reduced to 1 second from 1.5.
Veigar Veigar
  • Baleful Strike Baleful Strike
    • Fixed a bug where killing a unit would not create the particle effect.
Vladimir Vladimir
  • Crimson Pact Crimson Pact
    • Bonus health reduced to 140% AP from 180% AP.
  • Transfusion Transfusion
    • Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
  • Tides of Blood Tides of Blood
    • Cost ramp-up reduced to 25% from 50%.
  • Hemoplague Hemoplague
    • Health cost reduced to 0 from 15% current health.
Volibear Volibear
  • Stats
    • Base armor increased to 20 from 17.5.
  • Chosen of the Storm Chosen of the Storm
    • Removed: Cooldown resetting on death.
  • Rolling Thunder Rolling Thunder
    • Base damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125.
    • New Effect: Volibear gains 15% bonus movement speed for the duration, increased to 45 when moving toward enemy champions.
    • Bug Fix: Enhanced attack sometimes canceling against fast-moving targets.
  • Frenzy Frenzy
    • Health ratio reduced to 15% bonus health) from 18%.
  • Majestic Roar Majestic Roar
    • Base damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200.
Warwick Warwick
  • Hunter's Call Hunter's Call
    • Cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18.
Xerath Xerath
  • Mage Chains Mage Chains
    • Fixed a bug where it could sometimes stun the target for 2 seconds instead of 1.5.

Items

Ionic Spark Ionic Spark
  • Added to Summoner's Rift and Twisted Treeline.
Nashor's Tooth Nashor's Tooth
  • Total cost reduced to 2735 Gold 2735 from 2885 Gold 2885.
    • Combine cost reduced to 400 Gold 400 from 500 Gold 500.
  • Ability power reduced to 65 from 55.
Ninja Tabi Ninja Tabi
  • Removed: 12% dodge chance.
  • New Unique Passive: Reduces the damage taken from non-turret basic attacks by 10%.
Stinger Stinger
  • Total cost reduced to 1090 Gold 1090 from 1140 Gold 1140.
    • Combine cost reduced to 250 Gold 250 from 300 Gold 300.
Sword of the Divine Sword of the Divine
  • Removed from the game.

Summoner Spells

Surge Surge
  • Cooldown reduced to 180 seconds from 220.

General

  • Colorblind Mode
    • New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
    • Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox).
  • Blessing of the Lizard Elder Blessing of the Lizard Elder no longer triggers on spell damage.
  • Updated several Champions recommended items.

Art

Undocumented changes

PVP.net

  • In game mode selection, Dominion and Classic mode positions were swapped to their old positions (Classic as first choice; Dominion as second).

Items

General

  • In-game shop menu animations were sped up.

Co-op vs. AI

  • Bottom and top lane AI champions switched. The AD carry and support AI now go to the bottom lane while the tank and bruiser AI go to the top lane.

Patch Preview video