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+ | {{Infobox patch |
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− | {{Patchbox |
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− | |Image = |
+ | |Image = |
+ | <gallery> |
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+ | Sejuani OriginalSkin old.jpg|Sejuani (1) |
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+ | Sejuani SabretuskSkin old.jpg|Sejuani (2) |
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+ | Sejuani DarkriderSkin old.jpg|Sejuani (3) |
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+ | Lee Sin DragonFistSkin old.jpg|Lee Sin |
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+ | Sona GuqinSkin.jpg|Sona |
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+ | Talon DragonbladeSkin.jpg|Talon |
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+ | Wukong JadeDragonSkin old.jpg|Wukong |
||
+ | </gallery> |
||
|Caption = Sejuani the Winter's Claw |
|Caption = Sejuani the Winter's Claw |
||
|Release = January 17, 2012 |
|Release = January 17, 2012 |
||
− | |Highlights = |
+ | |Highlights = |
+ | * New Champion: {{ci|Sejuani}}. |
||
+ | * [[Lunar Revel|Lunar Revel 2012]] skins |
||
* {{ci|Jax}} remake. |
* {{ci|Jax}} remake. |
||
* [[Dodge]] global stat removal. |
* [[Dodge]] global stat removal. |
||
* Addition of Colorblind mode. |
* Addition of Colorblind mode. |
||
− | |Related = |
+ | |Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=1715859 Sejuani Patch Notes] |
− | |Prev = |
+ | |Prev = V1.0.0.131 |
− | |Next = |
+ | |Next = V1.0.0.133 |
+ | }} |
||
− | |||
− | ==New Skins in the Store== |
||
− | The following skins were released in a previous patch on Monday, January 10th along with several [[Lunar Revel]] holiday changes. |
||
− | * {{csi|Lee Sin|Dragon Fist Lee Sin}} |
||
− | * {{csi|Sona|Guqin Sona}} |
||
− | * {{csi|Talon|Dragonblade Talon}} |
||
− | * {{csi|Wukong|Jade Dragon Wukong}} |
||
+ | == New Skins in the Store == |
||
The following skins were released along with this patch. |
The following skins were released along with this patch. |
||
− | * {{ |
+ | * {{csl|Sejuani|Darkrider}} |
− | * {{ |
+ | * {{csl|Sejuani|Sabretusk}} |
+ | The following skins were released in a previous patch on Monday, January 10 along with several [[Lunar Revel]] holiday changes. |
||
− | ==League of Legends V1.0.0.132== |
||
+ | * {{csl|Lee Sin|Dragon Fist}} |
||
− | ===Champions=== |
||
+ | * {{csl|Sona|Guqin}} |
||
− | {{ci|Sejuani|Sejuani, the Winter's Wrath}} |
||
+ | * {{csl|Talon|Dragonblade}} |
||
− | * {{ai|Frost}} (Innate) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. |
||
+ | * {{csl|Wukong|Jade Dragon}} |
||
− | * {{ai|Arctic Assault}} - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion. |
||
− | * {{ai|Northern Winds}} - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. |
||
− | * {{ai|Permafrost}} - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically. |
||
− | * {{ai|Glacial Prison}} (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. |
||
+ | == PVP.net v1.52 == |
||
− | {{ci|Ahri}} |
||
+ | === Ranked Teams === |
||
− | * {{ai|Orb of Deception}}: mana cost increased to 70/75/80/85/90 from 60/65/70/75/80. |
||
− | * |
+ | * Ranked Team roster size has been increased to a maximum of 9. |
+ | * Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting. |
||
+ | * Made it easier to invite members of your Ranked Team to a group chat. |
||
+ | * Team Tags will now show up in more parts of the PVP.net and in game UI. |
||
+ | * Team Game invites will now play a different sound to differentiate from normal invites. |
||
+ | * Team Member status will now show up in the Team Profile screen so you can see who is online and available to play. |
||
+ | * Cleaned up the Ranked Team creation process to be more clear. |
||
+ | * Tweaked the Ranked Team matchmaking algorithm to be more accurate. |
||
+ | === Spectator === |
||
− | {{ci|Dr. Mundo}} |
||
+ | * Fixed a bug where Spectators would sometimes get stuck at the loading screen. |
||
− | * Stats: |
||
+ | * Fixed a bug where the last few minutes of a spectated game get sped up. |
||
− | ** Base attack speed increased to 0.625 from 0.595. |
||
− | ** Attack speed per level increased to 2.8 from 2.5. |
||
− | ** Magic resist per level increased to 1.25 from 0.75. |
||
− | * {{ai|Burning Agony}}: health cost reduced to 10/15/20/25/30 from 20/25/30/35/40. |
||
− | * {{ai|Sadism}}: cooldown reduced to 65 from 75. |
||
+ | === General === |
||
− | {{ci|Fizz}} |
||
+ | * Summoner's Rift (Winter) has been removed from matchmaking. |
||
− | * {{ai|Chum the Waters|Fizz}}: Implemented the following changes which were in Ahri patch changelog, but not actually moved into the patch: |
||
+ | * Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list. |
||
− | ** Added a 3-2-1 timer like Time Bomb. |
||
+ | * The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit. |
||
− | ** No longer hits nontargetable units like {{ci|Vladimir}} in {{ai|Sanguine Pool|Vladimir}}. |
||
+ | * Text input focus stealing on new incoming IMs has been removed. |
||
+ | * Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position. |
||
+ | |||
+ | == League of Legends V1.0.0.132 == |
||
+ | |||
+ | === Champions === |
||
+ | ;{{ci|Sejuani|Sejuani, the Winter's Wrath}} |
||
+ | * {{ai|Frost|Sejuani}} (Innate) |
||
+ | ** Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds. |
||
+ | * {{ai|Arctic Assault|Sejuani}} (Q) |
||
+ | ** Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion. |
||
+ | * {{ai|Northern Winds|Sejuani}} (W) |
||
+ | ** Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. |
||
+ | * {{ai|Permafrost|Sejuani}} (E) |
||
+ | ** Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically. |
||
+ | * {{ai|Glacial Prison|Sejuani}} (Ultimate) |
||
+ | ** Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. |
||
+ | |||
+ | ;{{ci|Ahri}} |
||
+ | * {{ai|Orb of Deception|Ahri}} |
||
+ | ** Mana cost increased to {{ap|70|75|80|85|90}} from {{ap|60|65|70|75|80}}. |
||
+ | * {{ai|Spirit Rush|Ahri}} |
||
+ | ** Cooldown increased to {{ap|90|80|70}} seconds from {{ap|80|70|60}}. |
||
+ | |||
+ | ;{{ci|Dr. Mundo}} |
||
+ | * Stats |
||
+ | ** Base attack speed increased to {{fd|0.625}} from {{fd|0.595}} |
||
+ | ** Attack speed per level increased to {{fd|2.8}}% from {{fd|2.5}} |
||
+ | ** Magic resistance growth increased to {{fd|1.25}} from {{fd|0.75}} |
||
+ | * {{ai|Burning Agony|Dr. Mundo}} |
||
+ | ** Per second cost reduced to {{ap|10|15|20|25|30}} from {{ap|20|25|30|35|40}}. |
||
+ | * {{ai|Sadism|Dr. Mundo}} |
||
+ | ** Cooldown reduced to 65 seconds from 75. |
||
+ | |||
+ | ;{{ci|Fizz}} |
||
+ | * {{ai|Chum the Waters|Fizz}} |
||
+ | ** Implemented the changes stated in V1.0.0.131, but were not actually enabled. |
||
+ | ** Added a 3-2-1 timer like {{ai|Time Bomb|Zilean}}. |
||
+ | ** No longer hits untargetable units like {{ci|Vladimir}} in {{ai|Sanguine Pool|Vladimir}}. |
||
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling. |
** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling. |
||
** Fixed a bug where it stopped working if Fizz died. |
** Fixed a bug where it stopped working if Fizz died. |
||
** Using {{ii|Quicksilver Sash}} now drops the Fish on the ground instead of causing the shark to emerge immediately. |
** Using {{ii|Quicksilver Sash}} now drops the Fish on the ground instead of causing the shark to emerge immediately. |
||
− | {{ci|Graves}} |
+ | ;{{ci|Graves}} |
− | * {{ai|Buckshot|Graves}} |
+ | * {{ai|Buckshot|Graves}} |
+ | ** Mana cost increased to {{ap|60|70|80|90|100}} from {{ap|60|65|70|75|80}}. |
||
− | * {{ai|Collateral Damage|Graves}}: |
||
+ | * {{ai|Collateral Damage|Graves}} |
||
− | ** Initial damage reduced to 250/350/450 from 250/375/500. |
||
− | ** |
+ | ** Initial damage reduced to {{ap|250|350|450}} from {{ap|250|375|500}}. |
− | ** |
+ | ** Explosion damage reduced to {{ap|140|250|360}} from {{ap|140|275|400}}. |
+ | ** Cooldown increased to {{ap|100|90|80}} seconds from {{ap|80|70|60}}. |
||
− | {{ci|Jarvan IV}} |
+ | ;{{ci|Jarvan IV}} |
+ | * Stats |
||
− | * Mana per level increased to 40 from 30. |
||
− | * |
+ | ** Mana per level increased to 40 from 30. |
− | * {{ai| |
+ | * {{ai|Golden Aegis|Jarvan IV}} |
+ | ** Mana cost reduced to 65 from 75. |
||
+ | * {{ai|Demacian Standard|Jarvan IV}} |
||
+ | ** Mana cost reduced to 55 from 60. |
||
− | {{ci|Jax}} |
+ | ;{{ci|Jax}} - {{sbc|Remade}} |
− | * |
+ | * General |
+ | ** New joke animation. |
||
+ | * Stats |
||
** Base health increased to 551 from 506. |
** Base health increased to 551 from 506. |
||
** Health per level increased to 88 from 83. |
** Health per level increased to 88 from 83. |
||
− | ** Armor per level increased to 3.5 from 3.2. |
+ | ** Armor per level increased to {{fd|3.5}} from {{fd|3.2}}. |
+ | * {{ai|Relentless Assault|Jax}} (Innate) - Remade from old Ultimate |
||
− | ** Added an animation to Jax's joke. |
||
+ | ** Every time Jax attacks an enemy, he gains {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16|formula = 2 + 2 every 3 levels}}% increased attack speed (stacks up to 6 times). |
||
− | * {{ai|Relentless Assault|Jax}} (Remade) |
||
+ | * {{ai|Leap Strike|Jax}} (Q) |
||
− | ** New Innate: Every time Jax attacks an enemy he gains 4-14% increased attack speed for 2.5 seconds (stacks up to 6 times). |
||
+ | ** Base damage reduced to {{ap|70|110|150|190|230}} from {{ap|20|45|70|95|120}}. |
||
− | ** Old Innate: Jax gains 3 health per point of bonus attack damage and 2 health per point of ability power. |
||
+ | ** AP ratio reduced to {{as|60% AP}} from {{as|70% AP}}. |
||
− | * {{ai|Leap Strike|Jax}}: |
||
− | ** Cooldown changed to 10 |
+ | ** Cooldown changed to {{ap|10|9|8|7|6}} seconds from {{ap|13|11|9|7|5}}. |
+ | * {{ai|Empower|Jax}} (W) |
||
− | ** Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power). |
||
+ | ** Base damage changed to {{ap|40|85|130|175|220}} from {{ap|60|95|130|165|200}}. |
||
− | * {{ai|Empower|Jax}}: |
||
+ | ** {{sbc|Removed:}} 40% AD ratio |
||
− | ** Cooldown reduced to 7/6/5/4/3 from 9/8/7/6/5. |
||
− | ** |
+ | ** AP ratio increased to {{as|60% AP}} from {{as|40% AP}}. |
− | ** Ability power ratio increased to 0.6 from 0.4. |
||
** Mana cost increased to 30 from 20. |
** Mana cost increased to 30 from 20. |
||
+ | ** Cooldown reduced to {{ap|7|6|5|4|3}} seconds from {{ap|9|8|7|6|5}}. |
||
− | * {{ai|Counter Strike|Jax}}: (Remade) |
||
+ | * {{ai|Counter Strike|Jax}} (E) |
||
− | ** Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged. |
||
+ | ** Jax dodges all incoming basic attacks for {{fd|1.5}} seconds. At the end of the effect, Jax deals physical damage, increased by {{ap|10|15|20|25|30}} for each dodge over the duration, and stuns nearby enemies for 1 second. |
||
− | ** Old Passive: Permanently increses Jax's dodge chance by 10/12/14/16/18% |
||
+ | ** {{sbc|Removed:}} Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio. |
||
− | ** Old Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6 per ability power) magic damage to them. Usable only within 7 seconds of dodging an attack. |
||
+ | ** Base damage reduced to {{ap|40|70|100|130|160}} from {{ap|80|110|140|170|200}}. |
||
− | * {{ai|Grandmaster's Might|Jax}}: (Remade) |
||
+ | ** {{sbc|New:}} Damage has a {{as|+80% bonus AD}} ratio. |
||
− | ** Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage. |
||
+ | * {{ai|Grandmaster's Might|Jax}} (Ultimate) |
||
− | ** Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds. 100/90/80 seconds cooldown. 75 mana cost |
||
− | ** |
+ | ** Every third consecutive attack passively deals {{ap|100|160|220}} {{as|(+ 70% AP)}} bonus magic damage. |
+ | ** {{sbc|Active:}} For 6 seconds, Jax gains {{ap|25|45|65}} {{as|(+ 20% bonus AD)}} bonus attack damage and {{ap|25|45|65}} {{as|(+ 20% AP)}} bonus ability power. |
||
− | ** Old Active: Grants 20/35/50 (+1.0 per dodge percent) magic resistance bonus for 5/6.5/8 seconds. 60 seconds cooldown. 80 mana cost |
||
− | {{ci|Nunu}} |
+ | ;{{ci|Nunu}} |
− | * Stats |
+ | * Stats |
− | ** |
+ | ** Attack speed increased to {{fd|0.625}} from {{fd|0.613}}. |
− | ** Attack speed |
+ | ** Attack speed growth increased to {{fd|2.25}}% from {{fd|1.08}}. |
− | {{ci|Rammus}} |
+ | ;{{ci|Rammus}} |
− | * {{ai|Powerball|Rammus}} |
+ | * {{ai|Powerball|Rammus}} |
− | ** Duration reduced to 7 from 8. |
+ | ** Duration reduced to 7 seconds from 8. |
** Initial bonus movement speed increased to 30% from 25%. |
** Initial bonus movement speed increased to 30% from 25%. |
||
− | * {{ai|Defensive Ball Curl|Rammus}} |
+ | * {{ai|Defensive Ball Curl|Rammus}} |
+ | ** Base damage return reduced to {{ap|15|25|35|45|55}} from {{ap|20|30|40|50|60}}. |
||
− | {{ci|Riven}} |
+ | ;{{ci|Riven}} |
− | * Stats |
+ | * Stats |
** Movement speed reduced to 320 from 325. |
** Movement speed reduced to 320 from 325. |
||
− | ** Base health |
+ | ** Base health regeneration reduced to {{fd|10.4}} from 12. |
− | ** Health |
+ | ** Health regeneration per level reduced to {{fd|0.9}} from 1. |
− | * {{ai|Broken Wings|Riven}} |
+ | * {{ai|Broken Wings|Riven}} |
− | * |
+ | ** Base damage increased to {{ap|30|55|80|105|130}} from {{ap|30|50|70|90|110}}. |
+ | * {{ai|Ki Burst|Riven}} |
||
+ | ** Base damage reduced to {{ap|50|80|110|140|170}} from {{ap|50|90|130|170|210}}. |
||
− | {{ci|Shaco}} |
+ | ;{{ci|Shaco}} |
− | * {{ai|Jack |
+ | * {{ai|Jack in the Box|Shaco}} |
− | ** Duration |
+ | ** Duration reduced to 60 seconds from 90. |
− | ** |
+ | ** {{sbc|New Effect:}} Boxes show their remaining duration under their health bar. |
− | {{ci|Skarner}} |
+ | ;{{ci|Skarner}} |
− | * {{ai|Crystal Slash|Skarner}} |
+ | * {{ai|Crystal Slash|Skarner}} |
− | ** Mana cost |
+ | ** Mana cost increased to {{ap|20|22|24|26|28}} from 15 at all ranks. |
− | ** Slow |
+ | ** Slow reduced to {{ap|20|25|30|35|40}}% from {{ap|25|30|35|40|45}}%. |
− | * {{ai|Impale|Skarner}} |
+ | * {{ai|Impale|Skarner}} |
+ | ** Cooldown increased to {{ap|130|120|110}} seconds from {{ap|110|100|90}}. |
||
− | {{ci|Tryndamere}} |
+ | ;{{ci|Tryndamere}} |
− | * |
+ | * General |
− | ** |
+ | ** Fury decay now begins after 5 seconds from after 8. |
+ | * Stats |
||
− | ** Base health regen per 5 seconds reduced to 7.9 from 10.9. |
||
− | * |
+ | ** Base attack damage reduced to 56 from {{fd|59.2}}. |
− | * |
+ | ** Base health regen per 5 seconds reduced to {{fd|7.9}} from {{fd|10.9}}. |
+ | * {{ai|Mocking Shout|Tryndamere}} |
||
+ | ** Attack damage reduction reduced to {{ap|20|35|50|65|80}} from {{ap|20|40|60|80|100}}. |
||
− | {{ci|Vayne}} |
+ | ;{{ci|Vayne}} |
+ | * Stats |
||
− | * Movement speed reduced to 300 from 305. |
||
− | * |
+ | ** Base movement speed reduced to 300 from 305. |
+ | * {{ai|Night Hunter|Vayne}} |
||
− | * {{ai|Tumble|Vayne}}: bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%. |
||
− | * |
+ | ** Bonus movement speed reduced to 30 from 40. |
+ | * {{ai|Tumble|Vayne}} |
||
+ | ** Bonus damage reduced to {{as|{{ap|30|35|40|45|50}}% AD}} from {{as|{{ap|40|45|50|55|60}}% AD}}. |
||
+ | * {{ai|Final Hour|Vayne}} |
||
+ | ** {{ai|Tumble|Vayne}} stealth duration reduced to 1 second from {{fd|1.5}}. |
||
− | {{ci|Veigar}} |
+ | ;{{ci|Veigar}} |
− | * |
+ | * {{ai|Baleful Strike|Veigar}} |
+ | ** Fixed a bug where killing a unit would not create the particle effect. |
||
− | {{ci|Vladimir}} |
+ | ;{{ci|Vladimir}} |
+ | * {{ai|Crimson Pact|Vladimir}} |
||
− | * {{ai|Transfusion|Vladimir}} cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4. |
||
− | * |
+ | ** Bonus health reduced to {{as|140% AP}} from {{as|180% AP}}. |
+ | * {{ai|Transfusion|Vladimir}} |
||
− | * {{ai|Hemoplague|Vladimir}} no longer costs 15% of your current health and is now no cost to cast. |
||
+ | ** Cooldown reduced to {{ap|10|8.5|7|5.5|4}} seconds from {{ap|12|10|8|6|4}}. |
||
− | * {{ai|Tides of Blood|Vladimir}} health cost ramp up reduced to 25% from 50%. |
||
+ | * {{ai|Tides of Blood|Vladimir}} |
||
+ | ** Cost ramp-up reduced to 25% from 50%. |
||
+ | * {{ai|Hemoplague|Vladimir}} |
||
+ | ** Health cost reduced to 0 from {{as|15% current health}}. |
||
− | {{ci|Volibear}} |
+ | ;{{ci|Volibear}} |
+ | * Stats |
||
− | * Base armor increased to 20 from 17.5. |
||
+ | ** Base armor increased to 20 from {{fd|17.5}}. |
||
− | * {{ai|Rolling Thunder|Volibear}}: |
||
+ | * {{ai|Chosen of the Storm|Volibear}} |
||
− | ** Damage increased to 30/60/90/120/150 from 25/50/75/100/125. |
||
+ | ** {{sbc|Removed:}} Cooldown resetting on death. |
||
− | ** Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions. |
||
+ | * {{ai|Rolling Thunder|Volibear}} |
||
− | ** Fixed a bug where its attack would sometimes cancel against fast moving targets. |
||
+ | ** Base damage increased to {{ap|30|60|90|120|150}} from {{ap|25|50|75|100|125}}. |
||
− | * {{ai|Frenzy|Volibear}}: bonus health to damage ratio reduced to 15% from 18%. |
||
+ | ** {{sbc|New Effect:}} Volibear gains 15% bonus movement speed for the duration, increased to 45 when moving toward enemy champions. |
||
− | * {{ai|Majestic Roar|Volibear}}: damage increased to 60/105/150/195/240 from 60/95/130/165/200. |
||
+ | ** {{sbc|Bug Fix:}} Enhanced attack sometimes canceling against fast-moving targets. |
||
− | * {{ai|Chosen of the Storm|Volibear}}: cooldown no longer resets on death. |
||
+ | * {{ai|Frenzy|Volibear}} |
||
+ | ** Health ratio reduced to {{as|15% bonus health)}} from {{as|18%|health}}. |
||
+ | * {{ai|Majestic Roar|Volibear}} |
||
+ | ** Base damage increased to {{ap|60|105|150|195|240}} from {{ap|60|95|130|165|200}}. |
||
− | {{ci|Warwick}} |
+ | ;{{ci|Warwick}} |
− | * {{ai|Hunter's Call|Warwick}} |
+ | * {{ai|Hunter's Call|Warwick}} |
+ | ** Cooldown reduced to {{ap|24|22|20|18|16}} seconds from {{ap|30|27|24|21|18}}. |
||
− | {{ci|Xerath}} |
+ | ;{{ci|Xerath}} |
+ | * {{ai|Mage Chains|Xerath}} |
||
− | * Fixed a bug where {{ai|Mage Chains}} could sometimes stun the target for 2 seconds instead of 1.5. |
||
+ | ** Fixed a bug where it could sometimes stun the target for 2 seconds instead of {{fd|1.5}}. |
||
− | ===Items=== |
+ | === Items === |
− | + | ;{{ii|Ionic Spark}} |
|
+ | * Added to Summoner's Rift and Twisted Treeline. |
||
− | * {{ii|Nashor's Tooth}}: |
||
− | ** Total cost reduced to 2735 from 2885. |
||
− | ** Ability power increased to 65 from 55. |
||
− | * {{ii|Ninja Tabi}}: |
||
− | ** Dodge has been removed. |
||
− | ** New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%. |
||
− | * {{ii|Stinger}}: total cost reduced to 1090 from 1140. |
||
− | * {{ii|Sword of the Divine}} has been removed. |
||
+ | ;{{ii|Nashor's Tooth}} |
||
− | ===Summoner Spells=== |
||
− | * |
+ | * Total cost reduced to {{g|2735}} from {{g|2885}}. |
+ | ** Combine cost reduced to {{g|400}} from {{g|500}}. |
||
+ | * Ability power reduced to 65 from 55. |
||
+ | ;{{ii|Ninja Tabi}} |
||
− | ===General=== |
||
+ | * {{sbc|Removed:}} 12% dodge chance. |
||
+ | * {{sbc|New Unique Passive:}} Reduces the damage taken from non-turret basic attacks by 10%. |
||
+ | |||
+ | ;{{ii|Stinger}} |
||
+ | * Total cost reduced to {{g|1090}} from {{g|1140}}. |
||
+ | ** Combine cost reduced to {{g|250}} from {{g|300}}. |
||
+ | |||
+ | ;{{ii|Sword of the Divine}} |
||
+ | * Removed from the game. |
||
+ | |||
+ | === Summoner Spells === |
||
+ | ;{{si|Surge}} |
||
+ | * Cooldown reduced to 180 seconds from 220. |
||
+ | |||
+ | === General === |
||
* Colorblind Mode |
* Colorblind Mode |
||
** New mode which improves visualization of health bars and various graphical effects and animations for colorblind players. |
** New mode which improves visualization of health bars and various graphical effects and animations for colorblind players. |
||
Line 179: | Line 260: | ||
* Updated several Champions recommended items. |
* Updated several Champions recommended items. |
||
− | ===Art=== |
+ | === Art === |
− | * Champions |
+ | * Champions |
− | ** {{ |
+ | ** {{csl|Sona|Guqin}} model scale normalized to better match her other skins. |
− | * Splash and Loading Screen Updates. |
+ | * Splash Art and Loading Screen Updates. |
− | ** {{ |
+ | ** {{csl|Alistar|Original|variant=old2}} |
+ | ** {{csl|Alistar|Unchained}} (minor artifact fixes) |
||
− | ** {{csi|Fiddlesticks|Classic Fiddlesticks}} |
||
− | ** {{ |
+ | ** {{csl|Anivia|Bird of Prey}} |
+ | ** {{csl|Anivia|Team Spirit}} |
||
− | ** {{csi|Janna|Classic Janna}} (minor artifact fixes) |
||
− | ** {{ |
+ | ** {{csl|Dr. Mundo|Corporate Mundo}} |
+ | ** {{csl|Fiddlesticks|Original|variant=old2}} |
||
− | ** {{csi|Alistar|Unchained Alistar}} (minor artifact fixes) |
||
− | ** {{ |
+ | ** {{csl|Fiddlesticks|Bandito}} |
− | ** {{ |
+ | ** {{csl|Galio|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Heimerdinger|Piltover Customs}} |
+ | ** {{csl|Janna|Original|variant=old2}} (minor artifact fixes) |
||
− | ** {{csi|Fiddlesticks|Bandito Fiddlesticks}} |
||
+ | ** {{csl|Jax|PAX}} |
||
− | ** {{csi|Heimerdinger|Piltover Customs Heimerdinger}} |
||
− | ** {{ |
+ | ** {{csl|Jax|Angler}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Shadow Prince}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Vizier}} |
− | ** {{ |
+ | ** {{csl|Master Yi|Assassin|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Shen|Yellow Jacket|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Sona|Silent Night}} |
− | ** {{ |
+ | ** {{csl|Veigar|White Mage}} |
+ | |||
+ | == Undocumented changes == |
||
+ | === PVP.net === |
||
+ | * In game mode selection, Dominion and Classic mode positions were swapped to their old positions (Classic as first choice; Dominion as second). |
||
+ | |||
+ | === Items === |
||
+ | * {{ii|Ninja Tabi}} |
||
+ | ** Shown as an upgrade from {{ii|Boots of Speed}} instead of {{ii|Boots of Swiftness}}. |
||
+ | === General === |
||
− | ==Undocumented Changes== |
||
+ | * In-game shop menu animations were sped up. |
||
− | Co-op vs AI: |
||
− | *Bottom and top lane AI champions switched. The AD Carry and Support AI now go to the bottom lane while the Tank and Melee Bruiser AI go to the top lane. |
||
− | *In game shop menues change a lot faster. |
||
+ | === Co-op vs. AI === |
||
− | PVP.net: |
||
+ | * Bottom and top lane AI champions switched. The AD carry and support AI now go to the bottom lane while the tank and bruiser AI go to the top lane. |
||
− | * In game mode selection, Dominion and Classic mode positions are swapped to their old positions (Classic as first choice). |
||
− | Items: |
||
− | *{{ii|Ninja Tabi}} is shown as a choise instead of {{ii|Boots of Swiftness}}. |
||
− | ==Patch Preview video== |
+ | == Patch Preview video == |
− | [[ |
+ | [[File:League of Legends - Sejuani Patch Preview|center|640px]] |
{{Release history}} |
{{Release history}} |
||
− | [[ |
+ | [[de:V1.0.0.132]] |
+ | [[pl:V1.0.0.132]] |
||
+ | [[zh:V1.0.0.132]] |
||
+ | [[Category:Patch notes]] |
Revision as of 22:49, 13 January 2020
New Skins in the Store
The following skins were released along with this patch.
The following skins were released in a previous patch on Monday, January 10 along with several Lunar Revel holiday changes.
PVP.net v1.52
Ranked Teams
- Ranked Team roster size has been increased to a maximum of 9.
- Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting.
- Made it easier to invite members of your Ranked Team to a group chat.
- Team Tags will now show up in more parts of the PVP.net and in game UI.
- Team Game invites will now play a different sound to differentiate from normal invites.
- Team Member status will now show up in the Team Profile screen so you can see who is online and available to play.
- Cleaned up the Ranked Team creation process to be more clear.
- Tweaked the Ranked Team matchmaking algorithm to be more accurate.
Spectator
- Fixed a bug where Spectators would sometimes get stuck at the loading screen.
- Fixed a bug where the last few minutes of a spectated game get sped up.
General
- Summoner's Rift (Winter) has been removed from matchmaking.
- Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list.
- The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
- Text input focus stealing on new incoming IMs has been removed.
- Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position.
League of Legends V1.0.0.132
Champions
- Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
(Innate)
- Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion.
(Q)
- Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
(W)
- Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically.
(E)
- Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
(Ultimate)
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.
- Stats
- Base attack speed increased to 0.625 from 0.595
- Attack speed per level increased to 2.8% from 2.5
- Magic resistance growth increased to 1.25 from 0.75
- Per second cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 65 seconds from 75.
- Implemented the changes stated in V1.0.0.131, but were not actually enabled.
- Added a 3-2-1 timer like .
- No longer hits untargetable units like in .
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using now drops the Fish on the ground instead of causing the shark to emerge immediately.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Initial damage reduced to 250 / 350 / 450 from 250 / 375 / 500.
- Explosion damage reduced to 140 / 250 / 360 from 140 / 275 / 400.
- Cooldown increased to 100 / 90 / 80 seconds from 80 / 70 / 60.
- Stats
- Mana per level increased to 40 from 30.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 55 from 60.
- Remade -
- General
- New joke animation.
- Stats
- Base health increased to 551 from 506.
- Health per level increased to 88 from 83.
- Armor per level increased to 3.5 from 3.2.
- Every time Jax attacks an enemy, he gains Error: Parameter '3' is not accepted.% increased attack speed (stacks up to 6 times).
(Innate) - Remade from old Ultimate
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 20 / 45 / 70 / 95 / 120.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5.
(Q)
- Base damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200.
- Removed: 40% AD ratio
- AP ratio increased to 60% AP from 40% AP.
- Mana cost increased to 30 from 20.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
(W)
- Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals physical damage, increased by 10 / 15 / 20 / 25 / 30 for each dodge over the duration, and stuns nearby enemies for 1 second.
- Removed: Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 80 / 110 / 140 / 170 / 200.
- New: Damage has a +80% bonus AD ratio.
(E)
- Every third consecutive attack passively deals 100 / 160 / 220 (+ 70% AP) bonus magic damage.
- Active: For 6 seconds, Jax gains 25 / 45 / 65 (+ 20% bonus AD) bonus attack damage and 25 / 45 / 65 (+ 20% AP) bonus ability power.
(Ultimate)
- Stats
- Attack speed increased to 0.625 from 0.613.
- Attack speed growth increased to 2.25% from 1.08.
- Duration reduced to 7 seconds from 8.
- Initial bonus movement speed increased to 30% from 25%.
- Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Stats
- Movement speed reduced to 320 from 325.
- Base health regeneration reduced to 10.4 from 12.
- Health regeneration per level reduced to 0.9 from 1.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 50 / 70 / 90 / 110.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- Duration reduced to 60 seconds from 90.
- New Effect: Boxes show their remaining duration under their health bar.
- Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all ranks.
- Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
- Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90.
- General
- Fury decay now begins after 5 seconds from after 8.
- Stats
- Base attack damage reduced to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
- Stats
- Base movement speed reduced to 300 from 305.
- Bonus movement speed reduced to 30 from 40.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 40 / 45 / 50 / 55 / 60% AD.
- stealth duration reduced to 1 second from 1.5.
- Fixed a bug where killing a unit would not create the particle effect.
- Bonus health reduced to 140% AP from 180% AP.
- Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
- Cost ramp-up reduced to 25% from 50%.
- Health cost reduced to 0 from 15% current health.
- Stats
- Base armor increased to 20 from 17.5.
- Removed: Cooldown resetting on death.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125.
- New Effect: Volibear gains 15% bonus movement speed for the duration, increased to 45 when moving toward enemy champions.
- Bug Fix: Enhanced attack sometimes canceling against fast-moving targets.
- Health ratio reduced to 15% bonus health) from 18%.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200.
- Cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18.
- Fixed a bug where it could sometimes stun the target for 2 seconds instead of 1.5.
Items
- Added to Summoner's Rift and Twisted Treeline.
- Removed: 12% dodge chance.
- New Unique Passive: Reduces the damage taken from non-turret basic attacks by 10%.
- Removed from the game.
Summoner Spells
- Cooldown reduced to 180 seconds from 220.
General
- Colorblind Mode
- New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
- Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox).
- no longer triggers on spell damage.
- Updated several Champions recommended items.
Art
- Champions
- model scale normalized to better match her other skins.
- Splash Art and Loading Screen Updates.
- (minor artifact fixes)
- (minor artifact fixes)
Undocumented changes
PVP.net
- In game mode selection, Dominion and Classic mode positions were swapped to their old positions (Classic as first choice; Dominion as second).
Items
- Shown as an upgrade from instead of .
General
- In-game shop menu animations were sped up.
Co-op vs. AI
- Bottom and top lane AI champions switched. The AD carry and support AI now go to the bottom lane while the tank and bruiser AI go to the top lane.