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|Image = |
|Image = |
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<gallery> |
<gallery> |
||
− | Sejuani OriginalSkin.jpg|Sejuani (1) |
+ | Sejuani OriginalSkin old.jpg|Sejuani (1) |
− | Sejuani SabretuskSkin.jpg|Sejuani (2) |
+ | Sejuani SabretuskSkin old.jpg|Sejuani (2) |
− | Sejuani DarkriderSkin.jpg|Sejuani (3) |
+ | Sejuani DarkriderSkin old.jpg|Sejuani (3) |
− | Lee Sin DragonFistSkin.jpg|Lee Sin |
+ | Lee Sin DragonFistSkin old.jpg|Lee Sin |
Sona GuqinSkin.jpg|Sona |
Sona GuqinSkin.jpg|Sona |
||
Talon DragonbladeSkin.jpg|Talon |
Talon DragonbladeSkin.jpg|Talon |
||
− | Wukong JadeDragonSkin.jpg|Wukong |
+ | Wukong JadeDragonSkin old.jpg|Wukong |
</gallery> |
</gallery> |
||
|Caption = Sejuani the Winter's Claw |
|Caption = Sejuani the Winter's Claw |
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* [[Dodge]] global stat removal. |
* [[Dodge]] global stat removal. |
||
* Addition of Colorblind mode. |
* Addition of Colorblind mode. |
||
− | |Related = [http://na.leagueoflegends.com/ |
+ | |Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=1715859 Sejuani Patch Notes] |
|Prev = V1.0.0.131 |
|Prev = V1.0.0.131 |
||
|Next = V1.0.0.133 |
|Next = V1.0.0.133 |
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== New Skins in the Store == |
== New Skins in the Store == |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
The following skins were released in a previous patch on Monday, January 10 along with several [[Lunar Revel]] holiday changes. |
The following skins were released in a previous patch on Monday, January 10 along with several [[Lunar Revel]] holiday changes. |
||
* {{csl|Lee Sin|Dragon Fist}} |
* {{csl|Lee Sin|Dragon Fist}} |
||
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* {{csl|Talon|Dragonblade}} |
* {{csl|Talon|Dragonblade}} |
||
* {{csl|Wukong|Jade Dragon}} |
* {{csl|Wukong|Jade Dragon}} |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
== PVP.net v1.52 == |
== PVP.net v1.52 == |
||
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=== Champions === |
=== Champions === |
||
− | ;{{ci|Sejuani|Sejuani, the Winter's Wrath}} |
+ | ;{{ci|Sejuani|Sejuani, the Winter's Wrath}} |
* {{ai|Frost|Sejuani}} (Innate) |
* {{ai|Frost|Sejuani}} (Innate) |
||
** Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds. |
** Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds. |
||
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** Base attack speed increased to {{fd|0.625}} from {{fd|0.595}} |
** Base attack speed increased to {{fd|0.625}} from {{fd|0.595}} |
||
** Attack speed per level increased to {{fd|2.8}}% from {{fd|2.5}} |
** Attack speed per level increased to {{fd|2.8}}% from {{fd|2.5}} |
||
− | ** Magic resistance growth increased to {{fd|1.25}} from {{fd|0.75}} |
+ | ** Magic resistance growth increased to {{fd|1.25}} from {{fd|0.75}} |
* {{ai|Burning Agony|Dr. Mundo}} |
* {{ai|Burning Agony|Dr. Mundo}} |
||
** Per second cost reduced to {{ap|10|15|20|25|30}} from {{ap|20|25|30|35|40}}. |
** Per second cost reduced to {{ap|10|15|20|25|30}} from {{ap|20|25|30|35|40}}. |
||
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** Mana cost reduced to 55 from 60. |
** Mana cost reduced to 55 from 60. |
||
− | ;{{ci|Jax}} |
+ | ;{{ci|Jax}} - {{sbc|Remade}} |
* General |
* General |
||
** New joke animation. |
** New joke animation. |
||
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** Health per level increased to 88 from 83. |
** Health per level increased to 88 from 83. |
||
** Armor per level increased to {{fd|3.5}} from {{fd|3.2}}. |
** Armor per level increased to {{fd|3.5}} from {{fd|3.2}}. |
||
− | * {{ai|Relentless Assault|Jax}} (Innate) |
+ | * {{ai|Relentless Assault|Jax}} (Innate) - Remade from old Ultimate |
** Every time Jax attacks an enemy, he gains {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16|formula = 2 + 2 every 3 levels}}% increased attack speed (stacks up to 6 times). |
** Every time Jax attacks an enemy, he gains {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16|formula = 2 + 2 every 3 levels}}% increased attack speed (stacks up to 6 times). |
||
* {{ai|Leap Strike|Jax}} (Q) |
* {{ai|Leap Strike|Jax}} (Q) |
||
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** {{sbc|Active:}} For 6 seconds, Jax gains {{ap|25|45|65}} {{as|(+ 20% bonus AD)}} bonus attack damage and {{ap|25|45|65}} {{as|(+ 20% AP)}} bonus ability power. |
** {{sbc|Active:}} For 6 seconds, Jax gains {{ap|25|45|65}} {{as|(+ 20% bonus AD)}} bonus attack damage and {{ap|25|45|65}} {{as|(+ 20% AP)}} bonus ability power. |
||
− | {{ci|Nunu}} |
+ | ;{{ci|Nunu}} |
* Stats |
* Stats |
||
** Attack speed increased to {{fd|0.625}} from {{fd|0.613}}. |
** Attack speed increased to {{fd|0.625}} from {{fd|0.613}}. |
||
** Attack speed growth increased to {{fd|2.25}}% from {{fd|1.08}}. |
** Attack speed growth increased to {{fd|2.25}}% from {{fd|1.08}}. |
||
− | {{ci|Rammus}} |
+ | ;{{ci|Rammus}} |
* {{ai|Powerball|Rammus}} |
* {{ai|Powerball|Rammus}} |
||
** Duration reduced to 7 seconds from 8. |
** Duration reduced to 7 seconds from 8. |
||
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** Movement speed reduced to 320 from 325. |
** Movement speed reduced to 320 from 325. |
||
** Base health regeneration reduced to {{fd|10.4}} from 12. |
** Base health regeneration reduced to {{fd|10.4}} from 12. |
||
− | ** Health regeneration per level reduced to {{fd|0.9}} from 1. |
+ | ** Health regeneration per level reduced to {{fd|0.9}} from 1. |
* {{ai|Broken Wings|Riven}} |
* {{ai|Broken Wings|Riven}} |
||
** Base damage increased to {{ap|30|55|80|105|130}} from {{ap|30|50|70|90|110}}. |
** Base damage increased to {{ap|30|55|80|105|130}} from {{ap|30|50|70|90|110}}. |
||
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** Cooldown reduced to {{ap|10|8.5|7|5.5|4}} seconds from {{ap|12|10|8|6|4}}. |
** Cooldown reduced to {{ap|10|8.5|7|5.5|4}} seconds from {{ap|12|10|8|6|4}}. |
||
* {{ai|Tides of Blood|Vladimir}} |
* {{ai|Tides of Blood|Vladimir}} |
||
− | ** Cost ramp-up reduced to 25% from 50% |
+ | ** Cost ramp-up reduced to 25% from 50%. |
* {{ai|Hemoplague|Vladimir}} |
* {{ai|Hemoplague|Vladimir}} |
||
** Health cost reduced to 0 from {{as|15% current health}}. |
** Health cost reduced to 0 from {{as|15% current health}}. |
||
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;{{ii|Nashor's Tooth}} |
;{{ii|Nashor's Tooth}} |
||
* Total cost reduced to {{g|2735}} from {{g|2885}}. |
* Total cost reduced to {{g|2735}} from {{g|2885}}. |
||
− | ** Combine cost reduced to {{g|400}} from {{500}}. |
+ | ** Combine cost reduced to {{g|400}} from {{g|500}}. |
* Ability power reduced to 65 from 55. |
* Ability power reduced to 65 from 55. |
||
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=== Art === |
=== Art === |
||
− | * Champions |
+ | * Champions |
− | ** {{ |
+ | ** {{csl|Sona|Guqin}} model scale normalized to better match her other skins. |
* Splash Art and Loading Screen Updates. |
* Splash Art and Loading Screen Updates. |
||
− | ** {{ |
+ | ** {{csl|Alistar|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Alistar|Unchained}} (minor artifact fixes) |
− | ** {{ |
+ | ** {{csl|Anivia|Bird of Prey}} |
− | ** {{ |
+ | ** {{csl|Anivia|Team Spirit}} |
− | ** {{ |
+ | ** {{csl|Dr. Mundo|Corporate Mundo}} |
− | ** {{ |
+ | ** {{csl|Fiddlesticks|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Fiddlesticks|Bandito}} |
− | ** {{ |
+ | ** {{csl|Galio|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Heimerdinger|Piltover Customs}} |
− | ** {{ |
+ | ** {{csl|Janna|Original|variant=old2}} (minor artifact fixes) |
− | ** {{ |
+ | ** {{csl|Jax|PAX}} |
− | ** {{ |
+ | ** {{csl|Jax|Angler}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Original|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Shadow Prince}} |
− | ** {{ |
+ | ** {{csl|Malzahar|Vizier}} |
− | ** {{ |
+ | ** {{csl|Master Yi|Assassin|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Shen|Yellow Jacket|variant=old2}} |
− | ** {{ |
+ | ** {{csl|Sona|Silent Night}} |
− | ** {{ |
+ | ** {{csl|Veigar|White Mage}} |
== Undocumented changes == |
== Undocumented changes == |
||
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=== Items === |
=== Items === |
||
+ | * {{ii|Ninja Tabi}} |
||
− | * |
+ | ** Shown as an upgrade from {{ii|Boots of Speed}} instead of {{ii|Boots of Swiftness}}. |
=== General === |
=== General === |
Revision as of 22:49, 13 January 2020
New Skins in the Store
The following skins were released along with this patch.
The following skins were released in a previous patch on Monday, January 10 along with several Lunar Revel holiday changes.
PVP.net v1.52
Ranked Teams
- Ranked Team roster size has been increased to a maximum of 9.
- Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting.
- Made it easier to invite members of your Ranked Team to a group chat.
- Team Tags will now show up in more parts of the PVP.net and in game UI.
- Team Game invites will now play a different sound to differentiate from normal invites.
- Team Member status will now show up in the Team Profile screen so you can see who is online and available to play.
- Cleaned up the Ranked Team creation process to be more clear.
- Tweaked the Ranked Team matchmaking algorithm to be more accurate.
Spectator
- Fixed a bug where Spectators would sometimes get stuck at the loading screen.
- Fixed a bug where the last few minutes of a spectated game get sped up.
General
- Summoner's Rift (Winter) has been removed from matchmaking.
- Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list.
- The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
- Text input focus stealing on new incoming IMs has been removed.
- Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position.
League of Legends V1.0.0.132
Champions
- Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
(Innate)
- Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion.
(Q)
- Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
(W)
- Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically.
(E)
- Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
(Ultimate)
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.
- Stats
- Base attack speed increased to 0.625 from 0.595
- Attack speed per level increased to 2.8% from 2.5
- Magic resistance growth increased to 1.25 from 0.75
- Per second cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 65 seconds from 75.
- Implemented the changes stated in V1.0.0.131, but were not actually enabled.
- Added a 3-2-1 timer like .
- No longer hits untargetable units like in .
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using now drops the Fish on the ground instead of causing the shark to emerge immediately.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Initial damage reduced to 250 / 350 / 450 from 250 / 375 / 500.
- Explosion damage reduced to 140 / 250 / 360 from 140 / 275 / 400.
- Cooldown increased to 100 / 90 / 80 seconds from 80 / 70 / 60.
- Stats
- Mana per level increased to 40 from 30.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 55 from 60.
- Remade -
- General
- New joke animation.
- Stats
- Base health increased to 551 from 506.
- Health per level increased to 88 from 83.
- Armor per level increased to 3.5 from 3.2.
- Every time Jax attacks an enemy, he gains Error: Parameter '3' is not accepted.% increased attack speed (stacks up to 6 times).
(Innate) - Remade from old Ultimate
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 20 / 45 / 70 / 95 / 120.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5.
(Q)
- Base damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200.
- Removed: 40% AD ratio
- AP ratio increased to 60% AP from 40% AP.
- Mana cost increased to 30 from 20.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
(W)
- Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals physical damage, increased by 10 / 15 / 20 / 25 / 30 for each dodge over the duration, and stuns nearby enemies for 1 second.
- Removed: Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 80 / 110 / 140 / 170 / 200.
- New: Damage has a +80% bonus AD ratio.
(E)
- Every third consecutive attack passively deals 100 / 160 / 220 (+ 70% AP) bonus magic damage.
- Active: For 6 seconds, Jax gains 25 / 45 / 65 (+ 20% bonus AD) bonus attack damage and 25 / 45 / 65 (+ 20% AP) bonus ability power.
(Ultimate)
- Stats
- Attack speed increased to 0.625 from 0.613.
- Attack speed growth increased to 2.25% from 1.08.
- Duration reduced to 7 seconds from 8.
- Initial bonus movement speed increased to 30% from 25%.
- Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Stats
- Movement speed reduced to 320 from 325.
- Base health regeneration reduced to 10.4 from 12.
- Health regeneration per level reduced to 0.9 from 1.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 50 / 70 / 90 / 110.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- Duration reduced to 60 seconds from 90.
- New Effect: Boxes show their remaining duration under their health bar.
- Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all ranks.
- Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
- Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90.
- General
- Fury decay now begins after 5 seconds from after 8.
- Stats
- Base attack damage reduced to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
- Stats
- Base movement speed reduced to 300 from 305.
- Bonus movement speed reduced to 30 from 40.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 40 / 45 / 50 / 55 / 60% AD.
- stealth duration reduced to 1 second from 1.5.
- Fixed a bug where killing a unit would not create the particle effect.
- Bonus health reduced to 140% AP from 180% AP.
- Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
- Cost ramp-up reduced to 25% from 50%.
- Health cost reduced to 0 from 15% current health.
- Stats
- Base armor increased to 20 from 17.5.
- Removed: Cooldown resetting on death.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125.
- New Effect: Volibear gains 15% bonus movement speed for the duration, increased to 45 when moving toward enemy champions.
- Bug Fix: Enhanced attack sometimes canceling against fast-moving targets.
- Health ratio reduced to 15% bonus health) from 18%.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200.
- Cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18.
- Fixed a bug where it could sometimes stun the target for 2 seconds instead of 1.5.
Items
- Added to Summoner's Rift and Twisted Treeline.
- Removed: 12% dodge chance.
- New Unique Passive: Reduces the damage taken from non-turret basic attacks by 10%.
- Removed from the game.
Summoner Spells
- Cooldown reduced to 180 seconds from 220.
General
- Colorblind Mode
- New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
- Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox).
- no longer triggers on spell damage.
- Updated several Champions recommended items.
Art
- Champions
- model scale normalized to better match her other skins.
- Splash Art and Loading Screen Updates.
- (minor artifact fixes)
- (minor artifact fixes)
Undocumented changes
PVP.net
- In game mode selection, Dominion and Classic mode positions were swapped to their old positions (Classic as first choice; Dominion as second).
Items
- Shown as an upgrade from instead of .
General
- In-game shop menu animations were sped up.
Co-op vs. AI
- Bottom and top lane AI champions switched. The AD carry and support AI now go to the bottom lane while the tank and bruiser AI go to the top lane.