New Skins in the Store
The following skins were released along with this patch, but were not available for purchase until Wednesday, December 14th (as announced).
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
- Template:Csi
League of Legends V1.0.0.131
Champions
- : Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
- : Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
- : Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
- (Ultimate): Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
- (Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
- Base health regeneration per 5 seconds reduced to 7 from 9.
- Added a 3-2-1 timer like .
- No longer hits non-targetable units.
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Using now drops the Fish on the ground instead of causing the shark to emerge immediately.
- Fixed a bug where it stopped working if Fizz died.
:
- : ability power ratio reduced to 0.6 from 0.7.
- : active base damage on-hit reduced to 10/15/20/25/30 from 10/20/30/40/50.
- : cooldown increased to 7/6/5 from 6/5/4.
- Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160.
- Missile speed increased to 1400 from 1200.
:
- : cooldown reduced to 9 from 11.
- : base damage per wave increased to 65/95/125 from 60/85/110.
- : shield conversion rate increased to 35% from 30%.
- : base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
- : mana cost reduced to 55 from 70.
- : mana cost reduced to 125 from 150.
- Updated recommended items.
- Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
- Now scales with ability power at a 0.5 ratio in addition to its 110% bonus attack damage scaling.
:
- Damage falloff per bounce reduced to 20% from 25%.
- Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile.
:
- No longer automatically acquires attack targets when idle while is active.
- 's crowd control duration reduction now also applies to silences and blinds.
- heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.
- Range increased to 525 from 510
- will no longer randomly attack targets once a card has been picked and will not stop attacking if is given an attack command or is already attacking a target.
- no longer grants its dodge bonus when switching stances.
- : mana cost reduced to 125/175/225 from 150/200/250.
- : mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140.
- Mana cost adjusted to 60/65/70/75/80 from 75 at all levels.
- Total ability power accumulated from Baleful Strike is now displayed in the tooltip.
:
- : mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
- Base damage reduced to 80/125/170/215/260 from 90/140/190/240/290.
- Bonus health scaling reduced to 18% from 20%.
:
- : armor and magic resist bonus per champion hit increased to 7/10/13 from 5/8/11.
Items
- Increased attack speed to 50% from 45%.
- Increased proc damage to 110 from 100.
:
- Passive health gain cap reduced to 350 from 450.
- Passive health regeneration per 5 seconds gain cap reduced to 10 from 15.
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
:
Summoner Spells
- now correctly applies assists to the caster.
Masteries
- Template:Mi attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%.
- Template:Mi - Improved reduced to 10% extra healing from 15%.
- Template:Mi removed.
- Replaced with Template:Mi
- It increases health regeneration per 5 seconds by 0.4/0.7/1% of maximum mana.
General
- The Winter Map has returned as a Field of Justice temporarily replacing the Autumn Map.
- On Dominion only, characters with a "Zombie" state ( , , reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins.
Undocumented Changes
PVP.net
- Play Again button fixed to work again.
- Champions' info when selected from Champions tab in Profile completely revamped.[1]
- Skins tab in the shop reorganized.
- information added into the game although it is unable to be purchased.
Dominion
- Slightly altered vision layout of the Crystal Scar by reducing vision bleed near the bottom choke points and increasing it near the top choke points.[2]
Hotfixes
PVP.net v1.50
- Fixed a bug with Mastery Pages where players couldn’t remove points correctly.
Champions
- renamed to .
Items
- Fixed a bug where would go beyond 350 bonus health on assists.
General
- found his holiday hat.
- Fixed a bug where death timers weren't displaying the correct time until respawn.
Patch Preview video
thumb|500px|left